Megadungeon Keeper: The Spire Upon The Marsh

Game Master Scarletrose

Thuvia Map
Bandit camp


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Shadow Lodge

Tired of being the Hero?

Do you feel like you don't want to follow quest after quest anymore and want to carve your path of Evil yourself?
Feel like the last boss of the AP you are playing is way cooler than your Player Character?

This is the game for you.

Create an Arch villain worth to attract the enmity of the forces of good and choose your evil plot to pursue.
Have the world around you react to your plan rather than having you reacting to the evil plans presented to you for a change.

This recruitment will have 2 Phases, one for the Archvillain, and after selecting that the recruitment for his evil minions will begin.

There is no starting level set in stone. You decide how powerful is your Villain, the world will merely react accordingly to the threat you pose.

Any wild combination of classes Races, monsters templates that you can imagine is available (except for psions because I never touched them and never learned their rules)

Having a complete statblock ready by the day I will pick a villain is really not necessary. The important things are others

Your Character: Give it a name and describe your evil persona. Make sure to build a memorable Villain

Your Plan: What is it that you are plotting and why should the rest of the world be concerned and try to stop you?

Your Fluff: How does your villain think, what is your personality, what does it drives him to evil, is he truly evil or just terribly misunderstood? Are you the kind of villain that roam in his dark castle practicing his evil laugh? Or maybe one that enjoys capturing the heroes alive to have the chance to explain their convoluted plan before executing them? Let us know what we should expect from you in your rise to your dark throne.

I will not set a date for The villain recruitment yet as that depends a lot on the amount quality and flow of villain entries.
If you want to play as a minion of the dark lord feel free to comment and to give your opinion on the various villains presented but please, wait for the selection of the villain before entering a minion, I am sure you want to know who are you working for before you build a Dwarf minion for the Elf Racial supremacist Villain.

Also... Remember. This is a game that will require you to be the creative ones in many aspects. You will not be fed a plotline. you are the plotline, you are what is happening to the world. So let those creative Juices flow and hit the world with your best shot.

P.s. The game will still be set in Golarion and use pathfinder rules. You are free to pick the geographical region you want as your base of operation. It is not required to pick where to be immediately but I imagine for a lot of villains is useful to define in the background so go for it.


Dotting. Now, to decide how to rule the world....

When's the deadline, again?

Shadow Lodge

Now for a bit of suggestions.

First of all know that there is no such thing as the "right entry", especially since I will definitely consider the input of other players in selecting a Villain.

Still... I think is fair to give you some heads up about my tastes that would help you have a fighting chance in the selection.

I do like relateable evil. Evil Guys with reasons for what they do.
Villains that merely work for an unclear and undefined "Glory of Evil" are not really my cup of tea.

Same for Madness as an excuse for acting without a cause.

I am ok with mad Villains as long as madness has a way it works and is not just something invoked randomly when your character desires just do not make sense.

Also please, do not kick the dog.
You don't need to burn Orphanages and torture kittens to prove that you are evil. You are trying to be some kind of Evil entrepreneur. You will want all sorts of evil people to work for you.
If your plan sums up to "Be evil and do evil things together" without an aim and mostly a gain, you are not going to be a very successful overlord.

That being said, none of my personal tastes are immune to being set aside with a good enough concept, so if you feel like you have an amazing entry in mind that goes against one of those concepts, still go for it.

Edit: no deadline yet. It really depends on how many compelling entries comes in and how fast.

To be safe, No matter what, I will not close the recruitment in less than a week.


.

Not interested in being a mastermind, but I will certainly chime in for the second recruitment.


Okay, I am going to throw out a concept that I played in one of my home games but he never really got fully fleshed out:

I am going to make Doom. As in the Marvel Comics villain, Dr. Doom.

Here are my takeaways/thoughts for why I like the character so much:

He is arrogant, over the top, and bombastic.

And almost always right.

His actions are not about destroying the world, but mostly because he knows better than everyone else, and acts accordingly.

What are your thoughts on 3rd party material?

Dark Archive

Just out of curiosity, can we get a rough orbit of the starting level? Like 1-5? 5-10? 7-11? 18-20? What would be too high or too low?

Can we do custom races?

And, just to be clear...this is Pathfinder, yeah? I mean, this would do some fantastic things in Dungeon World (or Savages Worlds) so it's good to be clear. =)

Shadow Lodge

I am really not willing to constrain you in a specific power level but in just to make sure things do not go excessively crazy let's say that you cannot go beyond what would be a CR 22.

On the other side of the scope lvl 1 is not too low, it is clearly a different villain than a CR 22, probably your villain is more of an Aspis Consortium than a Whispering Tyrant.

I am open to custom Races but it is Pathfinder so whatever it is, even if custom, needs to blend in.
If I start to see Super Saiyan or other things borrowed around or that just clash with the setting that would be an easy discard.


Hm... Open to custom races? Giving me an idea.

Maybe I WILL go ahead and apply as a main villain. I'll think about this. I'll still eagerly play a minion if not picked.


dot.
Hopefully I find time to flesh out my idea for an evil overlord wizard, if not I'll see you guys in the minion recruitment with a more miniony evil wizard xD


Honestly, I'm leaning toward a lower-level tier of villain right now, one that can reasonably have his (her?) hands in a lot of different dirty places. The more I think on it, the more a straightforward corrupt aristocrat appeals to me - maybe even an actual Aristocrat character, but with the Leadership feat so I can have a loyal bodyguard to keep my minions from assassinating me and taking over my criminal empire. Level 7-10 range?

I'll chew on this.


I have it!
I will be a soul trader, seeking to capture and use souls to gain power and wealth. A master of manipulation, not a devil but close, using bargains and trickery to increase his own might. Not a terribly high starting CR, maybe 10-15, just a fledgling soul collector.

I haven't decided on a monster yet (I'm thinking dragon), but could I design an artifact that can capture and use souls to fuel powerful magic? Also, can I edit the monsters some? I want to pull off a really cunning and charismatic monster, but it's tricky finding monsters with an Int/Cha score in the high 20/low 30 range. Also, if I could edit some of the SLAs for dragons (should I go that route), it would be fun.

Also, something that might be super cool and hard to pull off in other mediums...

Have you considered later, some time after we the villains have established our plot, to run a recruitment for a group of good guys, and have them oppose us, in addition to the standard 'world reacts' that you run?

Take it or leave it, just a cool thought that popped into my head.

Shadow Lodge

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I though about making a party of good guys.
My only worry is that they might cheat and read your side of the game and give themselves an unfair advantage.

Not only because I am not sure I can trust a gentlemen agreement on not spying your side but also because I assume the first ones who would want to do that are people already lurking and somehow invested in the game.

Also, about souls. I am a big fan of using souls. I would allow the artifact but you should probably look into daemons and the souleater class.

If the daemon flavor is not what you look for I am absolutely comfortable with the idea of stripping the class of the daemon worship requisites and replace the horsemen with abstract concepts of destruction and death.


Daedalus, you should look at Rakshasa. They are a pretty good fit for what you are wanting, since the specialize in shenanigans.


Okay, I think I have a clearer idea of what I want to do.

Lord Peryl Alexandros II is a noble from Taldor whose family originated in Ustalav. He is a young man who bears great resemblance to his father, also named Peryl, and like his father is a highly esteemed philanthropist and overall do-gooder. He is known for having used his considerable wealth to ease the burdens of the poor in the revolution-wracked nation of Galt, establishing missions in the River Kingdoms where healers attend to the needs of travelers in the bandit kingdoms, and for valiantly trying to negotiate a truce between Molthune and Nirmanthas. He is a good man, and many look to him for counsel in this war-torn world.

Unfortunately, Lord Peryl is not what he appears. He is a vampire, and he has been manipulating politics on a global scale for the last four hundred years.

Lord Peryl is a Vampire (Human) Aristocrat that has his fingers in plenty of nasty baskets. He has his hands in smuggling rings based in Qadira, the missions in the River Kingdoms are actually run by worshipers of Norgober and are actively sowing discord in the region, and his agents are trying to start a war between Kyonin and the Five Kings Mountains. He presents himself as a pacifist and a diplomat, but in reality Lord Peryl is trying to create further destabilization so that he can sweep in as a kind, gentle man and create a new empire from the ashes of others. And with the help of mercenaries, manipulated monster tribes, deluded cultists, and the very kingdoms he's tearing down, he might be able to make this a reality.

Really, people should've figured this out by now. Sweet Christmas, his name is LORD PERYL!

Anyway, Lord Peryl will be a non-combatant, by and large. I'd like him to have items that disguise his nature. Also, he's evil, but he's not out to destroy the world or what-have-you. He won't kick a dog just because. No, he just wants to create his own nation and rule it because of course he should be in charge. It'll be better for everyone, honest.

And, of course, Peryl doesn't necessarily need to create a literal empire - he only needs to actively control the leaders of the nations he wants to rule, that's all. Oh, and f*#~ Kyonin; he wants to see Kyonin get blown up, and he definitely thinks the elves and dwarves would both do better under his rule anyway. That's why he's actively trying to get them to murder each other.

I envision Lord Peryl as not being a fan of the undead apocalypse approach, either. He's a worshiper of Norgober and his Cohort is a Cleric of Norgober.

And again, I don't mind not being picked - I'd happily play something similar to this concept as a minion, modified accordingly. And martial minions are something I've been considering too - I don't much like playing God Wizards or the like.

EDIT: A source of inspiration for this character was Mr. Fisk from the Daredevil Netflix series. Also, Ravenloft.

EDIT 2: Also, this is the sort of villain that is definitely Evil, but doesn't want to resort to outright butchering people. He'd rather get the heroes to join him, either through convincing them that his cause is a good one or by, say, making them Vampire Spawn.

EDIT 3: Also, I designed this character to hopefully cover most minion ideas - that is, that most minion ideas could work with him. Orcs/goblins? Sure, they can be manipulated into causing trouble in the right places. Assassins? Could always use those. Dragons? A deal with a dragon may not be wise, but an alliance of sorts could be arranged... Etc.


For my build, I am thinking that I will either make a machinesmith or a occultist. Either could work, and both are int-based which fits.

I will probably want to be a higher level character, mainly because I want to see what a high level character of either of those classes looks like.


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In the corner, in the corner of perception, a shadow amongst shadows shifts. None can make out a shape, a size even, but something waits for a master...

Dot. I will be submitting a minion of some kind but will be reading and commenting in the mean time.


Ditto for the minion dotting.


Dot. I might try to create an evil overlord.


I mean, it's not quite that, either. I mean, sort of. But he's not interested in utter annihilation, it's just that souls are a really valuable and really powerful tool. And, you know, his artifact runs off of them. His ultimate goal is godhood, and souls are just the most efficient way of achieving that.

I considered outsiders, and I may very well go that route, but I'm kind of trying to play as a dragon. Because dragons.


Dot. I will definitely submit a minion for consideration, and maybe an evil overlord - I have a couple of ideas, but I'm not 100% sure if they're evil overlord-worthy.


So, here's the rough draft of my ultimate weapon:

The Soul Tear:

The Soul Tear:
Major Artifact, CL 30, Overwhelming Necromancy
This fist-sized sapphire is crystal clear, cut cleanly, and swirls with energy. A sentient being that touches it may command it to change shape, size, and setting, be it an jewel on a ring, the top of a cane, or a massive jewel that fills the bulk of a room. In order to use any of its abilities, a would-be master must have it in their possession for 24 hours, at which point they gain full access to the following abilities as long as they have it on their person. So long as you are the Master, and nobody else claims the Soul Tear (you are automatically aware of any disturbance to the Tear), you have access to abilities of 1/2 your normal soul count (except for ability score increases) even if the Soul Tear is not in your possession.

trap the soul (DC 22) and magic jar (DC 17) as spell-like abilities 1/day . The Soul Tear serves as the focus for these spells. If the host body for magic jar dies, instead of the displaced soul properly dying, it is instead trapped within the Tear.
In addition, as a full-round action, the master of the Tear can manifest a contract to make a deal with a sentient mortal creature. This functions as an infernal contract (such as made with a contract devil or more powerful entity), but the Master is granted no special abilities to fulfill their end of the contract, and must do so on their own abilities.

You gain one additional use of your SLAs at soul count 50, 100, 200, and 500. At 1,000 souls, you may use the abilities at will.

The Soul Tear can house any number of souls of any HD at a time. As more souls are trapped within, it unlocks more abilities.

At 100, 200, 500, 1000 and every 1000 thereafter HD worth of souls trapped within, the DC of its abilities increases by 1 and its master gains a +1 profane bonus to an ability score of their choice, and a +1 bonus to their CL. You may instead grant the ability bonus and/or CL increase as part of a contract or to a minion.

You also gain more and more power when fulfilling and making contracts.

At 100 souls, as part of a contract, you may replicate the effects of lesser spellcasting contract, treating all spells as prepared. At 500 souls, this improves to spellcasting contract. At 1000, this improves to the greater version.
You can also apply templates as part of a contract. Starting with 500 souls, you may apply the fiendish template to a creature. At 1000 souls, you may grant the Devilbound template as though you are an imp. (this increases by one category of devil every 1000 souls). At 5000 souls, you may apply the half-fiend template, and other templates of similar power by the GM's discretion. You can also apply these templates to yourself in an elaborate ritual (a simple contract will not do).

At 5,000 souls, you may enact a time stop effect at will, but only when negotiating with a mortal to create a contract.

At 10 souls, you can duplicate the effects of a cantrip level of power in a contract. At 50 souls, you can create an effect equivalent to a 1st-level spell. This increases to a 2nd level spell at 100, 3rd at 200, 4th at 500, 5th at 1,000, 6th at 2,000, 7th at 5,000, 8th at 10,000, and 9th at 20,000 souls. At 50,000 souls, you can grant wishes without expending souls, and at 100,000 souls, you can grant any effect akin to what a demigod could.
You can also use these abilities for your own power, being able to cast spells for yourself as though your soul count was 1/10 of its actual number. You can call upon this power once per day at 100 souls, gaining an additional use at soul counts 200, 500, 1,000, 2,000, and every 1,000 thereafter.

Instead of simply amassing souls in the Soul Tear, you can also consume souls to fuel more powerful magic. 1 HD of souls is equivalent to 1,000 gp of magical crafting material, or as a component for a spell. 10 souls is also effectively 1 mythic power, and can be used even by non-mythic creatures for mythic spells and mythic surge (though non-mythic creatures are effectively 1st tier).
Alternatively, as a full-round action, you can transform raw soul energy into a magical item. If used in this manner, each soul is functionally worth 500 gp.
10,000 HD of souls can be consumed in an elaborate ritual that counts as one trial for Mythic ability and gaining mythic power.

Any consumed souls decrease the Soul Tear's soul count appropriately.

I use 'soul' loosely. Whenever I refer to x number of souls, I really mean 1 HD of souls, so a 5 HD creature is essentially 5 souls for the purposes of unlocking abilities

To add souls to the Soul Tear, one can either use the gem's native soul abilities, or have the signer's soul be trapped within the Tear upon their death. In addition, anyone the master of the Soul Tear kills is trapped within the Tear upon their death unless they succeed at a will save with the DC of the Tear's trap the soul SLA. Devout servants of a god gains a bonus to this save equal to 1/2 their HD.
Any who worships the master of the Tear, or one of their minions, is also automatically trapped within the Tear upon their death.

Souls within the Tear exist in an odd state, both formless and distinct. Any creature's soul that is trapped within the Soul Tear cannot be returned to life, except via a miracle or a wish. While in the Tear, the master can call that soul up to ask it questions, as speak with dead. The master can also release a trapped soul as a standard action or place it into a living body, as parasitic soul, except with a duration of instantaneous. The displaced soul becomes trapped within the Tear, and the body's new soul returns to the Tear after its death. Finally, a soul can be placed within a book. This functions as Scribe's Binding, but can be dismissed as a standard action, returning the soul to the Tear.
Any soul released, or placed within a body or book, reduces the Tear's soul count by a number equal to their HD.

Destruction

The Soul Tear can be destroyed in an incredibly complex and needlessly dramatic 8-hour ritual performed by a 10th-tier mythic creature when there are at least 500,000 souls trapped within. At the end of the ritual, the Soul Tear shatters, but the ritual performer ascends to godhood.


Sorry it's a bit long; I was essentially creating a plot device, which usually aren't fully fleshed out, likely for this very reason.

It's basically a way for me to trap and hold souls, gaining more powerful the more souls are trapped within, but they can also be expended to create powerful magic items, grant mythic power, and so on.

Hopefully, I'll be able to decide on a monster soon... I just can't find any dragons that fit the theme and appearance of what I want. In any case, I'm can creating a general backstory, goals, motives, etc. that can be easily adapted into whatever I choose.


Ok, I know I said I wasn't going to submit an idea, but here goes. It might be a little cliché, but I've been tossing around ideas and out rolled an evil druid.

Brainstorming:

Name: Darshan Bhavatma
Race: Vanara
Eco-terrorist.

Nature is beautiful and perfect. Civilization is unnatural and evil. Darshan cares little for the lives of others if they choose any path divergent from his own. Mankind (along with plenty of other races) has raped the very earth that created it. If Golarion will not return to its former glory on its own, Darshan will help.

Evil plan: This is not set in stone. He could be a low level (3-5) guerrilla warrior who's current focus is to eradicate a local village. He could also be an epic level entity bent on total planetary annihilation as a means to turn back the clock to before sapient life carved its mark on Golarion.


Dot. As I said in the other topic, probably going to go for a minion role.


So far we have a vampire, a blighter druid, a collector of souls, so I think I will change things up a bit and go with a Demigod, kind of like a reverse Ragathiel (in that Ragathiel is the child if an arch-devil, I would be the evil child of a good-aligned deity). That way, we could have a custom-made set of minions: My fanatical cultists.

It's really at that point just a matter of determining my portfolio and classes.


Would you be open to a mythic villain, or would you prefer not to deal with those rules?

Grand Lodge

I'm going to dot this. Playing a minion for an evil overlord sounds interesting.


So, I have the basic backstory for my villainous red dragon. Still have a bit to go (haven't chosen a base of operations, for example), but this is the bulk of it:

Kavlakil:

Kavlakil was never a standard red dragon. From hatching, he had grander schemes than simple mayhem and destruction. He considered Dahak foolish for simply trying to destroy the world. Why would you want to destroy the world? No, it would be far better to enslave the world, crush the wills of foolish mortals beneath your talons. Even more cunning and charismatic than most of his kind, he knew he would have to better than wanton destruction to achieve his goals, and he set out to sharpen his mind and wit as much as his claws and body.
He's been at it for nearly a century now, carefully manipulating his victims into following him, having developed a few abilities unique to him among red dragons, such as the ability to walk as a man. Recently (10 years ago), he found a rare and strange gem that allows him to harvest souls. Having spent some time identifying it, he now seeks to attain godhood, that he can usurp Dahak and become the evil Dragon God that was always meant to be, one that would lead dragons to their rightful place: as the lords of all creation.

Kavlakil is far more cunning than others of his kind, and smarter than nearly all humanoids. He's powerful, but would much rather use his mind to dominate his foes.
His current goal is to capture souls for the Tear, initially through a protection racket (town is plagued by dragon attacks, a mysterious sorcerer shows up and offers to slay the dragon in return for 'the most valuable thing you have.' Any treasure received is incidental.) Eventually, he'll start a contract scheme, similar to that of Hell, to gain more and more, spreading curses and tainting knowledge, ensuring that the soul supply is steady, as he grows in power and wealth, casting a long shadow across the land as he makes his way to full-fledged deity. Once he ascends, he plans to overthrow Dahak and become the new king of the chromatics, whom he will unite and crush the lands of mortals beneath claw and talon.

Kavlakil is thoroughly evil, and knows it. He loves causing destruction, but knows it must be targeted. He completely believes that dragonkind is the rightful ruler of all existence, and lesser races should tremble before them. He is utterly confident in his power, but feels he owes his lessers no favors. While he accepts minions from lesser races (it is only the natural order, after all), he does not cave to "Wait, will you at least tell me what this is all about?" Rather, his response is, "No." *breath weapon.* Actually, on second thought, his response is, *breath weapon* "No." Most of his time, however, is spent either allowing servants to pander to him and feed him, flying, or causing wanton destruction, burning down forests and towns. He has a short temper (courtesy of his draconic heritage), but can control himself quite well when needed. He won't shoot the messenger just to show how evil he is (good messengers are hard to come by), but if a favored minion is killed by a passing paladin, he will go and raze the paladin's hometown in revenge, before bringing his minion back to life and torturing the paladin to death. He loves his vengeance, and has a long memory and can put his personal grudges aside-for a time- in the pursuit of a greater goal.


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Hear ye, hear ye. Let it be known that lord car....Give me that!

My name is Cargath, the strongest man in the world. Much stronger than my pappy Kurgess. I'm the new god of rage, and I'm here looking for the strongest, toughest, maddest, and baddest barbarians, clerics, and vikings to follow me to victory.

Are you tired of hearing how we're on the losing side of Caster/martial disparity? Hell yes you are. You don't run around with robes flapping in the breeze, you show off your muscles, Grab the wench, and kick some @$$.

If you are tired of people you group with assuming that you're the pack mule and stepping on your face to climb up a cliff? If you are, Join me and we'll make these weak little girls that they can't just laugh at use while using their minds to break the rules.

Join me and we shall live forever in the halls of our ancestors.

>>>>>>>>>>>>>>>>>

My plan, such as it is, is to recruit the most ridiculous army of people who can rage that I can get my hands on and wipe out magic users, specifically arcane magic users.


So, you're the god of AM BARBARIAN?

I would minion for that.
Here's the question of the hour: what about bloodragers and skalds?


Can they rage! They are welcome, although Skalds will be the equivalent of heretic worshippers of Cargath.

And yes, I am the god of all barbarians, including AM Barbarian.

Shadow Lodge

Mythic levels are ok


I'd love to attempt a minion. I don't believe I have the creative ability to be the mastermind.

Maybe something short and yellow ...

Or, better yet, purple


Dotting for interest in being an undead minion.


I've actually just come up with a very unique idea, but I want to run it by you before I put too much work into it.

Have you read Occult Realms at all? There are rules in it for Idols, intelligent objects that gain quasi-divine power through worship and sacrifice. One of those powers is the ability to animate itself at will, as the spell Animate Objects. Would using those rules be a bit much? Or is this idea cool enough to go through with?

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Vertre “Locuset” Grenje

Mythic Variant Worm That Walks Ghoran Sorcerer (Impossible Bloodline)

Vertre spent years fighting for his people’s freedom from their creators in Nex, only to be eaten himself shortly before the Nexians admitted the sentience of Ghorans and granted them their freedom. Vertre’s rage was so great that he returned as a locust-variant worm that walks. Over the interim decades he has grown in power and even achieved Mythic ascension, his rage and desire for vengeance growing.

Now going by the name Locuset, he gathers an army of followers from among the outcasts, constructs, and mutants of the Mana Wastes (as well as perhaps a few metal alien menaces recruited from distant Numeria and some undead allies from Geb), lurking in a long-buried and forgotten Nexian stronghold in the Shattered Range.

The time is near when he will strike out against Alkenstar, seizing their weapons factories and turning the added might brought by the Alkenstar Gunworks and control over the clockwork creatures the city depends upon towards Nex.

Like the locusts that form Locuset, his appetite will unlikely be sated with merely consuming Nex.

Locuset is the highly Charismatic, force-of-will type Evil Overlord. While physically capable, he is more likely to use Diplomacy, Intimidation, and/or magic to get his way. He masks his self-loathing with grandiosity, and is likely to monologue if someone mistakenly lets him, if only to reinforce the superiority of his plans to himself. He blames Nex and Gohrus for his existence, the suffering of his people, and his transformation into the monstrosity he is now. While very demanding, he treats his strongest/top minions well, is not the type to execute for failure, for instance, but will not tolerate any form of betrayal. In a bit of irony, he tends to treat charmed/controlled minions with the same level of cruelty inflicted upon his people in their early days (the evil nature of being a worm that walks giving him perverse pleasure while feeding his guilt and self-loathing.)

Locuset will be towards the top of your allowed CR ratings.

Early missions will involve trips into the Mana Wastes to gather “Quest Items” for building an artifact, further excavation of the Nexian Base, Spy/Sabotage missions in Alkenstar and/or Nex, diplomatic missions to Geb to get more undead support, etc.

Shadow Lodge

I love the animated idol route.

I did not read occult realms but I will get to it, seems worth it.


Any input on the soul-collector? I think I priced souls too high, but other than that, anything I should look into/change?


So, I now have a profile for my mastermind dragon, Kavlakil. It has the latest revisions for my backstory and goals, stats, and the Soul Tear. I used background skills and traits for him, and gave him the wealth of a 13th level PC. Should I keep those, or take them out? Overall, I would put him at around CR 14.


servant6 wrote:

Ok, I know I said I wasn't going to submit an idea, but here goes. It might be a little cliché, but I've been tossing around ideas and out rolled an evil druid.

** spoiler omitted **

Check out the Devolutionist archetype from Horror Adventures. Fits rather well I think.

One of the minion players could even play your devolved companion.


Oh my, that is absolutely perfect. Thanks!

Contributor

This is definitely interesting. I'm going to work on a submission.

Shadow Lodge

@Daedalus:
I am reading into the soul tear and I am thinking.

How would you feel about having just discovered the artifact and in fact having not learned the full scope of its powers yet?

I will examine the crunch of it but I am kinda unconcerned about it at this stage, there is plenty of time to revise it while recruiting minions before the game starts, my primary concern right now is concept.

@Everyone

I will like to pick the villain and start recruiting the minion around the start of the next week.
Remember, I do not need a detailed crunch for now, is for sure fine if you provide one but we will have another recruitment phase for other players after I pick a villain, that gives you plenty of time to work on the mechanics side. Right now the main concern is to offer a compelling villain to carry the story, so if you have your idea for the character clear in mind but you have some doubts on how to build it, think about posting your entry first. I would hate to lose interesting entries because you avoided posting until you had a full character sheet.

Also, remember that I will only need 1 spot as an archvillain, so if you want to be picked give me your very best because there is no second place for an evil mastermind.


That was kind of my idea. He would have only just gotten it 'recently' (that is, within the last decade), and is working out its powers. He would know that it can trap souls and grant power, and is just figuring out the contract ability, which is what prompts him into action.

However, if you want him to know more/less about the Tear, that's fine too. Most of my evil plan at the moment involves his initial start-up soul collection.


Hah! Love the idea. I'd be game to be either the villain or a minion. Also, interestingly enough, I'm planning on using a similar two-tiered selection process for a game I'll be starting this summer! Looking forward to seeing how it goes here.

Villain formulation process has begun!


Everyone, I think I will go ahead and bow out. Good luck destroying the world!


*Bwahahahaha! Less competition to RULE THE UNIVERSE*

Ahem. Sorry. Don't know what happened there.

Sorry to see you go, Vrog.

Contributor

Here is my concept for Ananta, the Liberator of Mortals. He is a ganzi oracle of time, currently constructing a device that he believes will topple the gods.
He’ll be somewhere around level 10-15, with 3-5 mythic tiers (at least enough for Longevity and a decent Legendary item), although I haven’t decided on which path yet.

His plan:
Ananta has no desire to rule. In fact, he believes that the tyrannical rulers of Golarion are the very reason why evil thrives so freely. Why, at the very dawn of creation, it was Asmodeus who led the forces of Law, and the Dawnflower herself who opposed him. Therefore, Ananta's plan is simple. He seeks to wipe out all of the gods of Law, starting with Asmodeus and his archdevils, then Iomedae and her archons. Torag below and Apsu above. Zon-Kuthon, Imbrex, and Ragathiel alike. Then, when all these gods are dead, he will destroy any mortal kings and rulers who seek to emulate them. Without them in the way, then goodness can prosper. And if that doesn't work...well then he'll just have to keep killing people until it does.

The fluff:
Even after living for thousands of years, Ananta has always held one simplistic belief - that at their core, mortals are inherently good. It is only outside influences that drive them to evil. Over many generations, no matter how his axiom was tested, he held faithfully, fanatically, to this ideal. He knew that if he could isolate the "Source of Evil," then he could eradicate it forever. He has developed countless experiments to test his theories, yet he could never definitively prove one. After centuries of going in circles, he became fixated on a single point of blame - the gods themselves.

He does not universally despise all deities. On the contrary, he holds some respect for neutral deities, such as Nethys and Pharasma, as well as certain good ones, such as Sarenrae. On the other hand, he views Starstone ascended gods with mild disdain, as he refuses to acknowledge the divinity of beings younger than he is. Otherwise, he considers godhood to simply be just another power he has not yet discovered the secrets to, and does not regard any god with deference. He has no plan to achieve godhood himself, unless his other experiments fail to produce results.

Ananta is a stubborn man, and generally refuses to acknowledge any evidence or arguments that contradict his own worldview. As such, he rarely notices when he contradicts himself, and if it is ever brought to his intention, he finds a way to rationalize most discrepancies. This may be why he has never made a connection between his aversion towards lawful beings and the energies of the Maelstrom that shaped his birth.

Ananta does not typically stay in one place for long, travelling anywhere he believes he may find answers to his questions. He prefers to operate out of abandoned temples and churches of dead and forgotten gods, both for privacy and his own amusement. Once he finds one he favors, he bolsters it with magical defenses and clockwork guards, using it as a base for all missions in the area. Some of these he abandons after a few short years, while he returns to others over and over again.

He generally regards his minions as at least partially disposable, as even the best ones will rarely live long enough to see any of his plans come to fruition. He is far from picky about who he gets to do his dirty work though. He employs both good and evil beings alike, as long as they serve his purposes loyally. He arrogantly believes that he can even turn the darkest souls to “good”, without considering that his followers could have their own ulterior motives. He is also willing invest time in much weaker minions, training them up by sending them on a series of minor tasks. He often has several such parties working around the world at any given time, fighting monsters or hunting devils until they are strong enough to do work of real significance. Most of them die, but he tends to grow fond of the ones that don’t. Like pets.

While Ananta is a powerful spellcaster, he prefers avoiding combat whenever possible. Against weaker foes, he will attempt to intimidate or subdue them with a single, overwhelming show of force. Against enemies of equal or greater power, he will only fight when absolutely necessary, and even then will flee if he loses the upper hand. With immortality comes patience, and it is always better to live to fight another day. He will not personally move against any enemy unless he knows that his victory is absolutely assured (although he is not above throwing a minion or ten to the sharks, just to see how they fare).


Dotting. Not as a villain, but as a minion (more of a mercenary in my basic outline.)

If someone could PM me when the minion recruitment phase begins, that would help.

Until then, I'll be fluff n' crunching it up. Good luck to all villain wannabes. May people soon fear your name and cower at your image and retch at your voice and... I think you get the point.

Also, can we get a final answer on how many minions there will be? I'm seeing mixed answers. (I assume that the answer will come down to however many the villain wants?)


I'm still working on his crunch but Dayreth will most likely be a level five necromancer with ten levels of souldrinker. His fluff is as follows.

fluff:
Dayreth is a samsaran who has grown disenfranchised with his life. Instead of finding solace in his past lives, he simply has lost the value of life. Being forced to be reincarnated over and over again has made living lose it's spark. The fact that many of his past lives ended through violence or a drawn out death. His last death is what effected him the most. A virulent plague that wore his body down until it finally took his life. The only thing he remembers from that past life was the pain as the disease snuffed out his life. These past lives meant nothing. He could not remember much of the people he once was so they might as well have never existed. The fact that other still seemed to value their existence was a joke he could not tolerate. This lead him to fall into a nihilistic spiral that lead him to a old abandoned hospital in Ustalav. There in it's once plague infected walls he found the holy book of Apollyon. He easily fell pray to the Horseman's philosophies. Soon he began to spread plague, looking to bring as much death to small towns to show just how fragile and fruitless all life really was. Eventually he realized that he could not afford to be reincarnated again lest he lose himself. This lead to his transformation into a lich. His research finally brought him to the process of his transformation. Surrounding himself with plague victims, he exposed himself to the disease that brought a end to his life before. In this process one by one the men and woman he had captured and infected began to die and rot, fueling the foul magic transforming him. Soon only he remained. The final trail was offering up his past lives, giving up the remnants of his soul until only the current him remained. That was when the sickness once again took his life. From there he was once again reborn, his soul locked into a ceremonial plague mask. Now that he had achieved immortality he began his true plan. His current research is the creation of a plague that does not only effect the body, but the soul as one. One that would follow it's victims into death, infecting the heavenly host with the sickness that is present in all life. Currently his main targets are the worshipers of Sanrenrae for her healing arts and Shelyn for her instance in the beauty of existence. Currently his main goal is the collection of test subjects, discovering new strands of disease, and collecting souls to fuel his research.

I would also love any opinions on it.


You had me at Samsaran! I'm a sucker for blood that flows like a mountain stream.

What's your view on 3rd party stuff GM? (specifically Spheres of Power, Psionics and Path of War)

Some really strong concepts to choose from here GM, don't envy you your choice.

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