Character Construction Thread


Gamer Life General Discussion


Roll the dice and within reason design a character for one of any RPGs.
Pathfinder - Roll of order
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (2, 4, 5, 3) - (6) + (3) - 1 = 10
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (1, 2, 2, 3) - (4) + (5) - 1 = 8
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 6, 2, 3) - (5) + (3) - 1 = 14
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (2, 2, 6, 3) - (6) + (1) + 1 = 9
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 5, 5, 2) - (5) + (5) + 1 = 14
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 5, 6, 3) - (6) + (3) + 1 = 13

10 - 17 - 19 - 16 - 14 - 10
Sorcerer - Lawful Neutral - Merchant and Traveling Vagabond
Str: 10 / Int: 17 / Wis: 16 / Dex: 10 / Con: 14 / Cha: 19

OSRIC
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (6, 3, 6, 4) - (2) + (6) + 1 = 24
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 6, 4, 4) - (2) + (5) - 1 = 22
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 5, 6, 2) - (3) + (2) + 1 = 14
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (5, 6, 2, 5) - (5) + (4) - 1 = 16
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (6, 4, 6, 1) - (5) + (4) + 1 = 17
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 6, 6, 5) - (6) + (6) - 1 = 22

15 - 12 - 19 - 18 - 15 - 15
Wizard - Lawful Evil - Summoner and practitioner of outer planar creatures
Str: 15 / Int: 19 / Wis: 15 / Dex: 12 / Con: 15 / Cha: 18

GAMMA WORLD SECOND EDITION
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (6, 5, 1, 1) - (1) + (4) + 1 = 17
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (3, 4, 4, 1) - (2) + (6) + 1 = 17
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 1, 2, 4) - (4) + (1) + 1 = 6
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (5, 6, 1, 4) - (6) + (5) - 1 = 14
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (4, 6, 2, 1) - (6) + (4) - 1 = 10
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (4, 1, 3, 2) - (1) + (3) - 1 = 11

14 - 10 - 18 - 10 - 16 - 18
Mutant Antromorph (Cat - Male)- Mentalist - Neutral Evil
Str: 10 / Int: 18 / MSt: 18 / Dex: 14 / Con: 10 / Cha: 16

GURPS
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (5, 4, 3, 2) - (5) + (2) + 1 = 12
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (4, 5, 6, 5) - (2) + (1) + 1 = 20
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 5, 1, 4) - (3) + (4) - 1 = 16
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (3, 6, 5, 3) - (5) + (2) - 1 = 13

16 - 15 - 14 - 12
Barbarian - Hyborian Age - Vanir/Viking-esque
Str: 16 / Int: 12 / Dex: 14 / Hth: 15


So, basically the idea is to roll the dice and build a character around whatever I rolled? I'm up with for a challenge, so I think I'll roll 4d6 drop lowest in order. It will be several hours before I have time to post a character, since I'm on break from work and can't post the sheet until after work.

Pathfinder

Strength: 4d6 ⇒ (6, 6, 2, 5) = 19
Dexterity: 4d6 ⇒ (3, 4, 3, 5) = 15
Constitution: 4d6 ⇒ (4, 6, 3, 2) = 15
Intelligence: 4d6 ⇒ (5, 1, 5, 1) = 12
Wisdom: 4d6 ⇒ (6, 4, 1, 4) = 15
Charisma: 4d6 ⇒ (6, 6, 5, 4) = 21


Wow. That is, with subtraction of lowest roll and in order from Strength to Charisma, 17, 12, 13, 11 14 17.

Strength: 4d6 ⇒ (3, 2, 6, 4) = 15
Dexterity: 4d6 ⇒ (2, 5, 5, 1) = 13
Constitution: 4d6 ⇒ (3, 1, 2, 3) = 9
Intelligence: 4d6 ⇒ (5, 5, 6, 4) = 20
Wisdom: 4d6 ⇒ (4, 1, 6, 2) = 13
Charisma: 4d6 ⇒ (3, 3, 2, 4) = 12


Much better. I'll use this second roll.


Kelsey MacAilbert wrote:
Much better. I'll use this second roll.

Do you have a character class in mind?

Contributor

Moved thread.


Gads! I've been hijacked by a ninja. A CEO ninja no less. :)


No I'm honored. Seriously. Liz, roll a character for me please.


Pathfinder Roleplaying Game Superscriber
BluePigeon wrote:

Gads! I've been hijacked by a ninja. A CEO ninja no less. :)

I think you're mistaking Liz for Lisa Stevens.

RPG Superstar 2015 Top 8

Ruins the thread by posting and not being a Paizo celebrity.

Okay, sure:

4d6 drop lowest (fixing copy paste error along the way...):
4d6 ⇒ (1, 5, 1, 2) = 9
4d6 ⇒ (6, 3, 2, 3) = 14
4d6 ⇒ (2, 3, 4, 1) = 10
4d6 ⇒ (1, 6, 4, 2) = 13
4d6 ⇒ (5, 5, 5, 1) = 16
4d6 ⇒ (1, 3, 2, 6) = 12

And anyone who wonders why I prefer point buy can now refer to this post. This is about average for me for stat-rolling.

Okay, for totals that gives us

8, 12, 9, 12, 15, 11

RPG Superstar 2015 Top 8

I think I will go with... Elven Wizard. He is the kind of wizard who stands very very far in the back.

*
*
*
*

Str 8
Dex 14
Con 10
Int 17
Wis 11
Cha 9

I think he'll be a transmuter. Although he really has about average physical capabilities for an elf, he wishes to eventually learn to shape his body into stronger forms with more unusual capabilities.

At first level he will look something like

AC 12 (Dexterity +2); CMD 10
HP 7 (1d6 + 1 favored class)
Fort +2 Ref +2 Will +2

BAB +0, CMB -2

Transmutation School:
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Wizard Spells (CL 1)
Cantrips Known (prepare per day 3, cast at will): All of them
1st level spells known (prepare and cast 2 per day): Don't feel like picking right now

Skills (5)
Craft Basketweaving 1 rank
Knowledge Arcana 1 rank
Knowledge History 1 rank
Linguistics 1 rank
Spellcraft 1 rank

Feats
Scribe Scroll, Combat Casting

Familiar: Rat


Haladir wrote:
BluePigeon wrote:

Gads! I've been hijacked by a ninja. A CEO ninja no less. :)

I think you're mistaking Liz for Lisa Stevens.

Thank you sir, I stand corrected. Gonna roll some dice?


Rolling 4d6, drop lowest, in order.

STR: 4d6 ⇒ (1, 1, 2, 5) = 9
DEX: 4d6 ⇒ (3, 2, 3, 4) = 12
CON: 4d6 ⇒ (5, 6, 3, 4) = 18
INT: 4d6 ⇒ (5, 1, 3, 5) = 14
WIS: 4d6 ⇒ (4, 6, 5, 6) = 21
CHA: 4d6 ⇒ (5, 4, 4, 3) = 16

After dropping the lowest, that comes to:

STR: 8
DEX: 10
CON: 15
INT: 13
WIS: 17 (19 after racial +2)
CHA: 13

Hmm. Tanith Withywindle, female wild blooded human sorcerer with the Empyreal bloodline. Lawful Good. First level feats: Spell Focus (Conjuration) and Skill Focus (Perception). Skill points in Heal, Spellcraft, and Knowledge (Religion).

After a lonely childhood in a strict orphanage, Tanith's magical abilities manifested themselves in her mid-to-late teens and she got kicked out by the parsimonious old ladies who ran the place (they disapprove of magic). She spent a brief period on the streets, where she learned to summon creatures to help her in a pinch (hence the Spell Focus), and keep a sharp eye out for trouble (hence the Skill Focus). Fortunately she managed to get a job as a nurse in a hospice before she could get seriously hardened by street life (ranks in Heal). After a few years of that, though, she got tired of living on a tiny salary and decided to strike out on her own and see if her magical talents are useful for more than changing bedpans with Mage Hand. Speaks in a slow, dreamy sort of way, but misses nothing; attends Sarenrae's temple regularly.

Feat selection focused on improving summoned creatures later on -- Augment Summoning, etc. If it suited her character development and a suitable opportunity arose, she might take one or two levels of Monk for a boost to her AC and saves, plus some bonus feats. It hurts to give up spell advancement, especially on a Sorcerer (who already lags a bit behind wizards etc), but the extra defensive abilities might be worth it for survivability.


BluePigeon wrote:
Kelsey MacAilbert wrote:
Much better. I'll use this second roll.
Do you have a character class in mind?

I do, in fact. I don't yet have time to build the character, but I have decided on an Alchemist. I believe I will choose elf as my race. This will give me the following ability scores:

Str 12
Dex 14
Con 6
Int 18
Wis 12
Cha 10

I believe I will give her a weak heart (she was born with this issue), which manifests mechanics-wise as a low Con score. In an effort to get past her life-long physical weakness, she has turned to alchemy and the infusions and mutagens it provides to boost her physical well being. In a further effort at this, she has developed addictions to Pesh and Scour, which have given her an above average Str and Dex at the cost of an already fragile Con.

She works as the parter of a freelance investigator, providing the brains and magic to back up her partner's wit, charm, and Rogue abilities.


BluePigeon wrote:


OSRIC
Attribute: 4d6-1d6+1d6+1
Attribute: 4d6-1d6+1d6-1
Attribute: 4d6-1d6+1d6+1
Attribute: 4d6-1d6+1d6-1
Attribute: 4d6-1d6+1d6+1
Attribute: 4d6-1d6+1d6-1

15 - 12 - 19 - 18 - 15 - 15

Wizard - Lawful Evil - Summoner and practitioner of outer planar creatures

Str: 15 / Int: 19 / Wis: 15 / Dex: 12 / Con: 15 / Cha: 18

Okay, let's expand on this character

Alexius Marhdaoud, Possessor of the Forbidden Stones
Class: Mage
Level: 13
Hit Points: 45
Armor Class: 03
MV:12
Alignment: Lawful Evil
XP: 750,025
Sex: Male
Age: 25
Height: 5'9"
Weight: 185 lbs

STR: 15 - To Hit: 0 To Dam: 0 Open Doors: 1-2/d6
DEX: 12 - Surp Bon: 0 Miss Bon: 0 AC Mod: 0
CON: 15 - HP Bon: +1 Resur: 94% Sys Shk: 91%
INT: 19 - Add Langs: 8
WIS: 15 - Save vs. Magic: +1
CHA: 18 - Henchmen: 15 Loyal Bon: +40% Retain Bon: +35%

Languages: Common, Draconic, Dark Elf, Demonic, Dwarvish, Elvish, Illithid, Infernal, Undercommon

Saving Throws
Breath Attacks: 11
Death, Paralysis, Poison: 11
Petrification, Polymorph: 09
Rods/Staves/Wands: 07
Spells or Spell-like Device: 08

To-Hit Armor Class
[10/7][9/8][8/9][7/10][6/11][5/12][4/13][3/14][2/15][1/16][0/17][-1/15][-2/16][-3/17][-4/18][-5/19][-6/20]

Spells Per Day
Level 1/5 Level 2/5 Level 3/4 Level 4/3 Level 5/3 Level 6/2

Wizard Spells
Automatic: Read Magic, Wizard Lock, Dispel Magic, Extention I, Contact Other Plane, Legend Lore
1 - Charm Person, Comprehend Languages, Erase, Feather Fall, Floating Disc, Hold Portal, Identify, Magic Missile, Message, Mending

2 - Bind, Continual Light, ESP, Flaming Sphere, Invisibility, Knock, Mirror Image, Ray of Enfeeblemnt, Vocalize, Whip

3 - Hold Person, Fly, Item, Lightning Bolt, Material, Monster Summoning I, Protection from Evil 10' Radius, Water Breathing

4 - Charm Monster, Monster Summoning II, Magic Mirror, Resilient Sphere, Stoneskin, Wizard Eye

5 - Avoidance, Conjure Elmental, Contact Other Plane, Dismissal, Dolor, Monster Summoning III

6 - Ensanrement, Monster Summoning IV, Move Earth, Flesh to Stone

Scroll 1 - Transmute rock to mud x3
Scroll 2 - Cloudkill, Mage's Faithful Hound

Skills
[I use skill-based abilities in my first and Second Edition D&D RPGs. I use the amazing engine system to determine type, attribute, point generation and distribution.]

Familiar: Geo-Imp

Equipment
Bracers of Defense [AC: 3] - Wand of Freezing [19 Charges] - Wand of Enemy Detection [24 Charges] - Wand of Earth and Stone [39 Charges] - Map of Mapping - Staff of Swarming Insects - Ring of the Spider [Web, Neutralize Poison, Summon Giant Spider once per day] - Ring of Telekinesis - Dagger +3 - Ring of Spell Storing

Pouch of Holding: 5000 Gp in precious gemstones, 2 Potions of Healing

3 [0f 7] of the Forbidden Stone: Abilities are unknown at this time.

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