Creating a Belt of Strength +6 requires 18 days worth of crafting?


Rules Questions

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Corlindale wrote:

Dwarf wizards are really good crafters with the ARG. The favored class boost lets them add 200 gp to the amount of daily progress they can do each level, for the purpose of one crafting feat. So a 20th level dwarf wizard can craft 5 times as fast as anyone else.

EDIT: Ok, not quite 5 times as you can't start taking it before you know a crafting feat.

Now there's a solution that would help out big time. I got the PDF, so I'm actually going to look for this. If it's actually there and worded as you said, it'll make crafting much quicker.


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Darksol the Painbringer wrote:
Fergie wrote:


Let's see now... WBL for a 20th level character - 880,000gp
So if one person were to craft EVERY magic item that character had at 1000gp/day, it would take less then two and a half years. For a 10th level character you could do it in two months.

What was your question again?

The point still stands that Crafting is useless toward the end game because the rate of 1,000 GP per day would make you have to spend at least 5 years to craft magic items for a character, and if you're with a party, there will be a heck of a lot more equipment to make than that, whereas you could spend 5 months worth of level 20 Adventuring and find the equipment you're looking for no problem.

Traditionally, the phrase "my point still stands" should be used when the facts back up what you are saying, rather then contradict it. A character can be fully equipped much quicker then you are saying. Also, the idea that a character, much less a whole group would need to have a full set of custom crafted items made at half price rather then just buy items at market value is just silly.


Fergie wrote:
Darksol the Painbringer wrote:
Fergie wrote:


Let's see now... WBL for a 20th level character - 880,000gp
So if one person were to craft EVERY magic item that character had at 1000gp/day, it would take less then two and a half years. For a 10th level character you could do it in two months.

What was your question again?

The point still stands that Crafting is useless toward the end game because the rate of 1,000 GP per day would make you have to spend at least 5 years to craft magic items for a character, and if you're with a party, there will be a heck of a lot more equipment to make than that, whereas you could spend 5 months worth of level 20 Adventuring and find the equipment you're looking for no problem.

Traditionally, the phrase "my point still stands" should be used when the facts back up what you are saying, rather then contradict it. A character can be fully equipped much quicker then you are saying. Also, the idea that a character, much less a whole group would need to have a full set of custom crafted items made at half price rather then just buy items at market value is just silly.

As I said in a post before this, I will admit it was exaggerated. It still takes a very long time to craft high level items, and if you have about 1 item to make per character in your party (which is more legit, if not already) with approximately the same amount of level and time needed, it'll still take you about 4-5 years, one year per item, and that's being generous.

Of course a 20th level character can be better equipped if they just go out looking for Dragons or Big Bad Guys with the loots they are looking for.


What kind of items are you crafting?

The most expensive ones in the book top out at about 200,000 (which is almost 25% of the WBL for a 20th level character. I can't find any items that would take more then 200 days to craft.

Let's take 15th level characters. They have a WBL of 240,000gp. If you were to make an item worth 25% of that it would be 60,000gp. 2 months.

So you could make each character in the group a very nice item in 8-10 months. Because you had to have a custom item, or just wanted to save money over market price.

I just don't see this as a problem.


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Darksol the Painbringer wrote:


My point and question still stands; what kind of adventure are you going to be sitting around for 50 years while your crafter makes the gear you want made? None. It defeats the entire purpose of making your own items, and they might as well not have even given us the ability to make our own items, since it just takes over 2 years game-time to make a high level item.

Then don't do it.


I'm just not seeing how your getting YEARS for one item, or even 1 year with those kinds of numbers and time progression.

Example: If we have an item that costs 1,000,000 gp and we are at a progress of just 4k gp a day (whish is 2k less than your 6k gp prgoress a day you mentioned)... we get at 250 days to finish it. That's practically 2/3 of one year AND that is with a 1 million gp item.

THe amazing tools of manufacture do 2k gp a day (in one hour). Even if you only used that item, it would only take you 500 days to craft the item. Again, this is about 1.5 yrs, but, it is a 1,000,000 gp item.

The Epic 20th level +5 vorpal sword is 200k gp. At 2kgp progress from the amazing tools, that's only 100 days to make it.


Also note that crafting days don't have to be consecutive. So you can go on an adventure, come home, put a couple months into the item, go on another adventure, come home, put in a couple more months, etc. and craft the item over the course of several adventures.

Liberty's Edge

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Matthew Morris wrote:
And not even Bobby Flay can cook something at 800 degrees in half the time it takes to cook it at 400.

Apologize to Bobby Flay this instant!


Seriously guys, don't you have anything better to complain about?


Just plane shift to somewhere with a faster passage of time or create a pocket plane with such a quality yourself.

That is the simplest way to handle it.

Hell, a sufficiently high level game with a high level set of NPCs, I'd be shocked if some wizard DIDN'T have a (demi)plane set up with super fast time passage that he rents out to people looking for a safe, quiet place to craft items. Easy money source, right there.


ImperatorK wrote:
Seriously guys, don't you have anything better to complain about?

Not really. You got any better suggestions of things to complain about?

@Stream

Need a Dwarven Wizard with access to the Plane of Time, chop chop.


Darksol the Painbringer wrote:
ImperatorK wrote:
Seriously guys, don't you have anything better to complain about?
Not really. You got any better suggestions of things to complain about?

Monks suck.


Play an Artificer from Tome of Secrets. get your DM to allow two 3.5 feats from the Eberron Campaign Setting, Exceptional Artisan and Extraordinary Artisan. Then make a special Magic Item, possibly a forge, that applies those two feats to all magic item creation feats. If your DM is generous, he might even allow you to use Mystical Materials (aka Quested for materials) that reduce the creation cost. now, add haste to the forge so that you can craft at double rate (i'm sure a DM can be persuaded to allow that) and increase the craft check to cut the rate in half again. you are now crafting 4 times faster on an item that takes you only 3/4 the usual time to make. ENJOY!

Side note, you're now broke.


Darksol the Painbringer wrote:

@ Protoman

That makes no sense; why even bother rushing the work process to cut the time in half? There is no RAW saying you can only construct 1,000 GP worth of an item per day, and it defeats the entire purpose of getting Crafting Items/Feats to hasten the work production of a magic item.

From the PRD:

Crafting magic armor requires one day for each 1,000 gp value of the base price.

Crafting a magic weapon requires 1 day for each 1,000 gp value of the base price.

Forging a ring requires 1 day for each 1,000 gp of the base price.

Crafting a rod requires 1 day for each 1,000 gp of the base price.

Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.

Crafting a staff requires 1 day for each 1,000 gp of the base price.

Crafting a wand requires 1 day per each 1,000 gp of the base price.

Crafting a wondrous item requires 1 day for each 1,000 gp of the base price.


Don't forget that often you are just upgrading existing magic items. My level 12 character in KM has been progressively upgrading his armour and weapon whenever he has some money and spare time. He started with plain old +1 weapon and armour. Now he has them up to around +4 equivalency without having to set aside too much time between forays into the wilderness.

I look at having crafting feats as a way of helping get the kind of gear you want. Sometimes the adventure loot is what you are after, usually it isn't. Keep what you need, sell the rest and use it to finance making exactly what you want. If you have a a couple of crafting feats spread across the party then you should be able to both fill the gaps in your inventory plus make a few really special items.

Ultimately the intent of the current magic item creation rules is that the limiting factor is cost and time, not difficulty. There have been plenty of threads on the issue. If your group and your DM are happy to have lengthy downtime between adventures then you'll be able to create pretty much anything you can afford.

But if you plan to create every item you want to equip your character with then you are going to spend a long time achieving that goal. And you will still have to adventure to get the cash to finance the process.

Plus if you are creating exactly everything you want then it takes up some of the mystique of finding loot. I think most players would rather find that amazing weapon after wading through legions of monsters, rather than selling a whole pile of random magic items and then creating the exact, perfect item.


When the resident Wizard in one of the campaigns I was in ran into this very problem, he came up with a way to kinda-sorta cheat the system.

Create Demiplane

Basically, he created his own plane that had a significantly faster flow of time than the real world and went into it to craft. However many months or years as appropriate would pass for him while he made whatever the group needed, but for everyone else, he was only gone the evening. Sure, it shaved off years to his life, but he became immortal at 20th level so it never really mattered in the long run.


Yep. It will take 18 days to make. It may seem uncharacteristically long but keep in mind that belt of giant strength +6 is a pretty powerful item. Have to be precise and delicate in carving in the appropriate runes, especially so for something that high end.


In the Ultimate Arcana sourcebook from D&D 3.5 you can find a new crafting system with crafting points. This system is designed for campaigns with low downtimes.

http://www.dandwiki.com/wiki/UA:Craft_Points


Pathfinder Adventure, Adventure Path, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Battles Case Subscriber
Protoman wrote:
Darksol the Painbringer wrote:

@ Protoman

That makes no sense; why even bother rushing the work process to cut the time in half? There is no RAW saying you can only construct 1,000 GP worth of an item per day, and it defeats the entire purpose of getting Crafting Items/Feats to hasten the work production of a magic item.

From the PRD:

from http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation

Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours.

This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.

The caster can work for up to 8 hours each day.He cannot rush the process by working longer each day.

RPG Superstar 2012 Top 16

BTW, if people don't like the idea of simulacra pounding out unlimited amounts of magic items, I suggest just reinstating the 3.5 xp costs to making items.

Note that in PF this is a trivial amount, especially at higher levels. But since simulacra don't have xp, it effectively prevents them from making magic items and serving as a magic item factory, while still keeping the 'puts something of themselves into their magic items' without costing experience levels.

You can do the same thing with old spells like wish that also had xp costs, to restrict what can cast them.

==Aelryinth

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