Crane Style - overpowered?


Pathfinder First Edition General Discussion

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Alright so as a player i just did a game where i played a monk of many styles and a lore warden. My stats were as followed

25 Point buy with a +2dex and +2INT (homebrew race)

monk 2 / Fighter 2

10 STR
19 DEX
14 CON
18 INT
10 WIs
10 CHA

My feats were

level 1 - Dodge
Monk 1 - Crane Style
Monk 2 - Crane Wing
Level 3 - Weapon finesse
Fighter bonus 1 - Dervish dance
Fighter bonus 2 - Weapon Focus Scimitar
Lore warden - combat expertise
Monk Free- Improved unarmed Strike

Anyways, The monk of many styles archetype says that you can take any style feat, even if you dont meet the prereqs, and the next feat as well at level 2 if you want to. so my round went like this

+1 scimitar +6 1d6+5
AC = 5 (mitheral +1 Chainshirt) +4DEX +1dodge +4(fighting defensively with 3 Acrobatics and +1 from Crane style) +1(Combat Expertise) = 25 on a normal round. With a automatic deflection of one melee weapon attack. Anyways my question is, is this too powerful as a level 4? my DM sent a cave Giant at me (CR6) and was only able to hit me once before it died (like 3 rounds of solo combat before my party got there). Any mistakes i made or anything? Too cheesy.

Thoughts?


Add duelist later to improve defensive fighting and AC further?

Apart from that, the stats seem high. I count 28 points.

For 28 points the AC at level 4 is ok.

A pure fighter would get with a mitral full plate without enchantment (=roughly same price) and wielding a 1 hand weapon and a shield also 25, without reduction from fighting defense and multiclassing into monk. He also would deal more dam due to first weapon spec.

Edit: upps, mithral full plate is not just +1000 GP.

But fighter could use a normal +1 full plate, That would give him 10+10+2 (dex, armor training)+2 (shield)=24 AC, with 2 more to hit.


10 = 0
16 +2 +1(level 4) = 10
14 = 5
16 +2 = 10
10
10
10
=25

uh mithral fullplate is 10.5k, much more then the 2200 of chain shirt. im not asking how to add more AC.

Silver Crusade

Pathfinder Adventure Path Subscriber

How did you manage to drop an AC 19 hp 67 monster in three rounds doing one +6 (1d6+5) attack?


Ok, forgot level increase. Still fighter gets AC 24 with full plate +1 armor training, 14 dex and shield. And hits better.


That also wasnt the question. I solo'd it for 3 rounds before my party got there and helped me kill it. I did total like...35 damage (i crit twice)

My DM's Problem was that i could deflect one of his attacks every round. His +12 had a decent chance oh hit, which i could just negate, while his +7 didnt really have much of one.

Silver Crusade

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Pathfinder Adventure Path Subscriber

If you can deflect one attack, but your character deals small damage with small to hit chance it's OK, because your character build is purely defensive and sacrificed most of his offensive ability to get there. It won't help you much if you're attacked by multiple foes, or if the situation calls upon you to be the damage dealer, because you're simply suboptimal for it.

Now, if you were able to deal damage rivaling a full BAB damage-spec class AND have ability to deflect, that could be an issue... but it's not.

Monks are the weakest class in the game. Anything that actually makes them worthwhile is good.


Fighteer Human 25 points:

Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 10

Weapon focus scimitar, Dodge, skill focus human special (the racial option to get 3 skill focuses for the 1 racial feat. Added so the Int 14 fighter has roughly the same skill power as the int 18 fighter monk)

Power attack

racial human feat turning fav class bonus into +1 skill and +1 HP to mitigate skill difference further

weapon spec scimitar

At lev 4:

AC 24 (edit AC 25, forgot dodge)
+7 1d6+8 +1 scimitar
24 skill points, 1 skill focus (another one at lev 8 and 16)
10+16,5+12=38 HP

No need to use swift action to get into combat style.


This ability is not OP at all. With 25 point buy a paladin, fighter, barbarian or ranger could have done 35 points of damage over 3 round without relying on a crit, and I am sure the paladin of fighter would have enough AC to avoid the attacks also.

PS:Since crits are rare you they are pretty much corner cases. With your +6 to hit you are not much of a threat to the giant either.


Quote:
Cave Giants have 67 hp, so RAW you would never be able to drop one in 3 rounds, unless there's something else going on.

He didn't.

The Exchange Contributor, RPG Superstar 2010 Top 16

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Your GM could have had him sunder your sword then grapple you. Once grappled, the giant could just make grapple checks to hurt you.

'MetaGMing':
A GM shouldn't meta game and have every monster use combat maneuvers, but the cave giant has the Improved Sunder feat so it's something he's good at. While cave giants aren't bright, they are also not complete idiots and if his current action isn't working, shifting to grappling or other combat manuevers makes sense.

The biggest thing with a build like this is your character quickly becomes uninteresting. He's impossible to hit, but doesn't deal much damage... you are almost always going to be surrounded by more dangerous characters who are also easier to hit, which make them more appealing targets.

Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, I read the first post and understood it as a 3 rounds solo kill.

Nevertheless, my point stands.


Crane style is not overpowered.
It is a nice, defensive option but there are others.
Snake style for example can be strong, too.

If you build a pc with DR you can make enemies with lots of weak attacks irrelevant but it doesn't help much against opponents with few strong attacks.
The contrary is true for crane style.
Strong vs. a T-Rex, weak vs. a flurring monk or a beast with many natural attacks.


Dennis Baker wrote:


A GM shouldn't meta game and have every monster use combat maneuvers,

I object.

When those realy big monsters were young, one day their daddy took them aside to tell:

"Son, some say live is unfair, because we big creatures suck so much at hitting those small creatures. See that fly over their. I could try to hit it with my club and it would take minutes." (has to role natural 20, because fly gets high AC bonus due to size and giant gets to hit malus due to size) "But do not despair son, big is better after all. If i just try to grab it" he grabs the fly with ease, although the fly gets an AOO against him (now his size give bonus and fly size penalty)", i nearly always succeed. Remeber this son, it might one day save your life."

Or in other words, giant creatures might know from experience, that small sized creatures are more suceptible to combar maneuvers than attacks. You notice this sooner or later when snatching you 200th goblin for breakfast.

Especially of course, if a monster learned or racially has a combat maneuver feat, its not metagaming that the monster is aware, that its especially useful vs small enemies.

The Exchange Contributor, RPG Superstar 2010 Top 16

Eh... 99% of the time, the cave giant's best tactic against a humanoid is to axe them into little bits. The fact that every once in a while grabbing them and squeezing them like a tube of toothpaste is a better idea sometimes isn't going to be obvious.


Dennis Baker wrote:
Eh... 99% of the time, the cave giant's best tactic against a humanoid is to axe them into little bits. The fact that every once in a while grabbing them and squeezing them like a tube of toothpaste is a better idea sometimes isn't going to be obvious.

Cave giants are dumb and evil. I'd imagine that slowly and painfully crushing their opponents would be a preferred tactic. Especially the ones that they can't even hit.


Dennis Baker wrote:
Eh... 99% of the time, the cave giant's best tactic against a humanoid is to axe them into little bits. The fact that every once in a while grabbing them and squeezing them like a tube of toothpaste is a better idea sometimes isn't going to be obvious.

Ok.

But with larger sized creatures that changes. Their CMB/to hit difference increases, so combat maneuver vs hard to hit enemies more likely to be an option. Gargantuan creature already has to hit -4 and CMB +4


ImperatorK wrote:
I'd imagine that slowly and painfully crushing their opponents would be a preferred tactic.

They are not that dumb. If they are smart enough to have a weapon they are smart enough to use it. Mental scores of 6 are not as bad as people make them out to be. It is still good enough to have a functioning society, and deal with basic common sense issues, such as knowing that axes do more damage than fist.


It's not about being dumb. It's about being cruel.


ImperatorK wrote:
It's not about being dumb. It's about being cruel.

You said they were evil and dumb as if that was the qualifying reason.

If a giant can catch a single humanoid alone they might player around with it before they kill it, but if outnumbered, and if the intended victim has weapons, I don't see them trying to be cruel if their life is on the line.

Shadow Lodge

6 people marked this as a favorite.

In this thread, we learn that Crane Style is good against individual opponents with single attack routines.


Quote:
You said they were evil and dumb as if that was the qualifying reason.

I say a lot of things.

"It's not just about being dumb, it's mostly about being cruel." That better?

Quote:
If a giant can catch a single humanoid alone they might player around with it before they kill it

There's also the possibility that there's more than one giant. They do live in societies and hunt in groups, IIRC.

If a single giant fights a group of adventurers instead of retreating then he either thinks that he's superior or he actually is superior. Either way, it's dumb if the monster isn't a loner-type. So if it's dumb enough to face multiple opponents then it's dumb enough to use a suboptimal tactic for the sake of cruelty.

Quote:
I don't see them trying to be cruel if their life is on the line.

You would be surprised.


Yes it is better. When you type online I only know what you type, since I can't read body language.

Once again, they are not that dumb, unless they don't think swords can hurt them. In short you post made it sound like a normal tactic, when it would not be. Is it possible that there is a cave giant that dumb? Sure. Is it going to be a common thing? No, it is not a preferred tactic when dealing with PC's. Yeah I know there are commoners, but that is the type of thing that happens off screen and we are clearly discussing PC's.

As for groups of giants that was handled when I mentioned a giant being outnumbered as the giant was in the OP's post. I specifically listed the giant as being alone for that reason. If a giant has backup he might be more likely to take foolish actions, if he things the other giants will help him, if he gets into trouble.

I won't be surprised unless the GM downplays their intelligence.

As an example races that have an inherent -2 to a stat will have a 6 in that stat 16.6 percent of the time assuming stats are evenly distributed. If a 6 was a as crippling as people try to make it out to be then having a that large of a percentage of your population to be almost nonfunctional with regard to any stat would cause issues.

Dwarves would have a lot of trouble dealing with each other, and other races, as an example, due to their -2 in charisma.

In case you are wandering what I am talking about NPC's use the basic stat array unless they have levels in PC's classes.

13, 12, 11, 10, 9, and 8.<----NPC stat array

If a race had a -2 modifier to intelligence or wisdom they would make just as many bad decision as those giants, if a 6 was really that bad.*

Even hill giants who also have an intelligence of 6 don't engage in battles if they are not sure they will win. It should be no secret that little people, from a giant's point of view, with sharp things and magic can kill you.

*Not for every member of the race, but a large portion.


Sorry, but where did I say that 6 Int = retard?


ImperatorK wrote:
Sorry, but where did I say that 6 Int = retard?

I never said, that it was said. :)

You did say their intelligence(dumbness) was a factor in bad decision making.

I am only saying, that on average, they are not that dumb.

Getting into a fight when you are outnumbered is one thing, but not taking the opponents seriously is just another level of bad decision making...


And I'm saying that they are dumb enough to take less smarter actions. For me 6 Int IS that dumb. But note that I'm not talking about "The giant laughs at the little men instead of attacking", but about "The giant chooses a mechanically less optimal form of attack".
It's all a matter of playstyle. For you it's not dumb enough, for me it is. The example situation kinda supports my opinion, because as I said earlier the giant fights alone instead of calling for help which means he's not smart enough to make tactically sound decisions. Besides, he was fighting only one opponent for 3 whole rounds, so as you yourself said "If a giant can catch a single humanoid alone they might player around with it before they kill it". ;P

Lets summarize the situation:
The giant fights one opponent for 3 rounds. His attacks are almost totally ineffective and the opponent deals some damage to him, but he doesn't notice or doesn't care. Then even more enemies come, but he still doesn't retreat or change tactics.
Yeah, dumb. Too dumb, IMO, but not by that much.


Playstyle aside, they are not that dumb then. :)

He might not have had any help. As annoyed as the GM seems to have been backup more than likely would have shown up.


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I used to have all of my bad guys fight to the death. A lot of GM's do, but one day I realized that it does not make sense. Most people and even animals will break away from a fight, after taking too much punishment.


wraithstrike wrote:
I used to have all of my bad guys fight to the death. A lot of GM's do, but one day I realized that it does not make sense. Most people and even animals will break away from a fight, after taking too much punishment.

Animals in particular will unless you're really on their turf or they can't. Sure it may be hungry and you may look tasty, but a few wounds would be more than enough to make it clear that there are easier pickings elsewhere.


wraithstrike wrote:
I used to have all of my bad guys fight to the death. A lot of GM's do, but one day I realized that it does not make sense. Most people and even animals will break away from a fight, after taking too much punishment.

Gonna +1 this. I've even had a Player route turn into a player death situation because one enemy ran and a player was dumb enough to run after it alone.


chaoseffect wrote:
wraithstrike wrote:
I used to have all of my bad guys fight to the death. A lot of GM's do, but one day I realized that it does not make sense. Most people and even animals will break away from a fight, after taking too much punishment.
Animals in particular will unless you're really on their turf or they can't. Sure it may be hungry and you may look tasty, but a few wounds would be more than enough to make it clear that there are easier pickings elsewhere.

That is what I meant. If they are defending their young, sometimes food, of something else that is really important they might not back off, but if you are a meal or you passing through they tend to back off, or not even fight if another animal is a lot bigger at times.


wraithstrike wrote:
That is what I meant. If they are defending their young, sometimes food, of something else that is really important they might not back off, but if you are a meal or you passing through they tend to back off, or not even fight if another animal is a lot bigger at times.

Animals and especially monsters on a "need something to eat" routine should at least from realism routinely make some check, probably knowledge nature or knowledge arcana, to notice that the 4 people crossing their path are not tasty lev 1 humanoids, but lvl X christmas trees. If they make the check, party would not be attacked even if monster would have superior CR, because basic rule of hunting is only hunting things that cause minor injuries.

That is one reason most hunters go for injured animals. While a lion can handle a healthy adult prey animal, the effort and risk of injury is high enough, that the lion prefers to look for weak and young.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I've had a lot of experience with Crane style this campaign, and have chimed in whenever a thread on Crane style shows up (fairly often).

Crane style is not overpowered. Crane style is just frustrating. Crane style makes the monk incredibly hard to hit, and can effectively negate the offensive abilities of one shot monsters, monsters charging, monsters using vital strike. It forces the GM to rethink encounters, using more ranged attacks, magic, and multi-attack creatures. Generally monks are still squishy, so a full attack from a hydra will do a lot of damage, as will a couple of scorching rays. It can still ruin a GM's day when he sees a cool monster of appropriate CR in the Bestiary that he'd love to use, but knows he'd just be feeding it to the party because of a Crane style monk.


Ryan. Costello wrote:

I've had a lot of experience with Crane style this campaign, and have chimed in whenever a thread on Crane style shows up (fairly often).

Crane style is not overpowered. Crane style is just frustrating. Crane style makes the monk incredibly hard to hit, and can effectively negate the offensive abilities of one shot monsters, monsters charging, monsters using vital strike. It forces the GM to rethink encounters, using more ranged attacks, magic, and multi-attack creatures. Generally monks are still squishy, so a full attack from a hydra will do a lot of damage, as will a couple of scorching rays. It can still ruin a GM's day when he sees a cool monster of appropriate CR in the Bestiary that he'd love to use, but knows he'd just be feeding it to the party because of a Crane style monk.

Why not just use the awesome critter and have it punch someone else? Like the wizard or cleric or bard or whatever?

One, two rounds at most of a creature not getting a smack in edgewise due to character A deflecting the attacks and most creatures are going to redirect their attacks to something they can hurt. That, or they'll just run away.

Crane style is awesome for the first round or maybe two of a combat. After that, the monk better have another stick to play with because "swing at me when you can't possibly hit me" will have been played out.

-S


Ryan. Costello wrote:
It forces the GM to rethink encounters, using more ranged attacks, magic, and multi-attack creatures. Generally monks are still squishy, so a full attack from a hydra will do a lot of damage, as will a couple of scorching rays. It can still ruin a GM's day when he sees a cool monster of appropriate CR in the Bestiary that he'd love to use, but knows he'd just be feeding it to the party because of a Crane style monk.

Or simply use more than one creature.


Ryan. Costello wrote:
Crane style is not overpowered. Crane style is just frustrating. Crane style makes the monk incredibly hard to hit, and can effectively negate the offensive abilities of one shot monsters, monsters charging, monsters using vital strike. It forces the GM to rethink encounters, using more ranged attacks, magic, and multi-attack creatures. Generally monks are still squishy, so a full attack from a hydra will do a lot of damage, as will a couple of scorching rays. It can still ruin a GM's day when he sees a cool monster of appropriate CR in the Bestiary that he'd love to use, but knows he'd just be feeding it to the party because of a Crane style monk.

Yes, and Crane Style doesn't help the monk actually hit the enemy.

In one Monk thread a build with this feat tree can survive many things, but actually does very little to help the party. He simply can't hit much with a decent AC, especially if using Crane Style. In half of our postulated encounters the monk was ineffective at anything save living through the attack and running away.

In short, it's good for the monk not getting hit and that's it. If the enemy ignore the monk, then the monk can't do much.


TOZ wrote:
In this thread, we learn that Crane Style is good against individual opponents with single attack routines.

this.

Higher level or more than one attack/opponent and it starts to lose it's luster. Crane style is not any better than Deflect Arrows as a defensive ability.

It allows you to stand longer but isn't the be all end all...
It's a very nice perk but easy to get around.


In this example you are just lucky the Giant didn't grapple you. You are 1 less in CMD than you are in AC and the you can only deflect Melee Attacks so the grapple can get you. Once grappled you can't use Crane Wing anymore.

Also Crane Wing only applies to Melee Attacks. So that leaves the other attack like Ranged for example open to use.


voska66 wrote:
In this example you are just lucky the Giant didn't grapple you. You are 1 less in CMD than you are in AC and the you can only deflect Melee Attacks so the grapple can get you. Once grappled you can't use Crane Wing anymore.

Yeah. He's lucky that the giant didn't metagame and was too dumb to change tactics, retreat or call for help. :p


How is switching to Grapple a meta game?
If you've ever been in a real fight (doubtful), if one thing ain't working, you switch up.

If some punk is all bouncy and jumpy.. tackle him to the ground and pummel him. Fighting a boxer toe to toe ain't bright but wrestle him a little and ground and pound.


Quote:
How is switching to Grapple a meta game?

Well, some people here are arguing that attacking instead of grappling is the smarter thing to do. And normally it is, but in this situation grappling is actually a better option. Thus metagaming.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

If someone is deflecting every punch you throw at him you have no reason to think he can't do the same when you try to grab ahold of him. You can try it, but if you're trying it because Crane Style does not apply to maneuver checks, that's metagaming.

Arkham Horror is a good example. If you base your choices off of the monsters stats rather than what they are, that's the metagame.


Dennis Baker wrote:
The biggest thing with a build like this is your character quickly becomes uninteresting. [..]
Ryan. Costello wrote:
Crane style is not overpowered. Crane style is just frustrating.

That pretty much sums up my opinion on the issue. Whether it's overpowered or not probably depends on how much melee you have in your campaign, but it sounds pretty tedious.

I can't wait for Beholder Style, where you get to ignore the first magical effect used on you each round.

Shadow Lodge

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Quote:
I can't wait for Beholder Style, where you get to ignore the first magical effect used on you each round.

WotC is going to produce third part material for Pathfinder?!

Silver Crusade

Pathfinder Adventure Path Subscriber
hogarth wrote:
Dennis Baker wrote:
The biggest thing with a build like this is your character quickly becomes uninteresting. [..]
Ryan. Costello wrote:
Crane style is not overpowered. Crane style is just frustrating.

That pretty much sums up my opinion on the issue. Whether it's overpowered or not probably depends on how much melee you have in your campaign, but it sounds pretty tedious.

I can't wait for Beholder Style, where you get to ignore the first magical effect used on you each round.

You mean, Eye of the Deep Style? ;-)


TriOmegaZero wrote:

If someone is deflecting every punch you throw at him you have no reason to think he can't do the same when you try to grab ahold of him. You can try it, but if you're trying it because Crane Style does not apply to maneuver checks, that's metagaming.

Arkham Horror is a good example. If you base your choices off of the monsters stats rather than what they are, that's the metagame.

Punching is an entirely different thing than grabbing. When you can't land a punch, the logical thing to do is take them down. Moving your entire body out of the way is WAY more difficult than sidestepping a punch. Watch some MMA and you'll get the idea. Ground and pound is a perfectly acceptable way to get in on a good boxer. You might not know that the guy has Crane Style but you are pretty sure your punches are doing nothing...

Change it up.


TriOmegaZero wrote:
If someone is deflecting every punch you throw at him you have no reason to think he can't do the same when you try to grab ahold of him.

But isn't it actually easier to grab an enemy than punch him (and by punch I mean a real hit that targets a vital point on your body and does actual damage, not flailing like a little kid)? If I want my attack to be effective I have to strike at the body, but my opponents limbs can get in the way. But when I want to grapple I just grab whatever I can.

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