How to up my touch AC


Advice


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Ok in this game I'm in I'm the only one having my characters killed off because most of what my dm been useing his touch attacks from spells and mostly guns. My last character was a 6 level fighter and 1 level monk. In order to raise my touch ac I chose not to have any armor to have the monk's ac and touch ac bouse with wisdom mod. I was able to get him about 23 touch ac but still didn't seem enough for faced undead with guns and in about 5 rounds I was done and then it comes and kill my character off.

This would my 4th character I'm making and I'm now trying a paladen but I fear that he might die just as fast. I have looked though things and found nothing for melee class to defend against touch attacks so I'm lost in what to do or get for items. And what I was suggest from my group is to be a charging paladon but I dont see the point sense I would still have a low touch ac in which anything would still hit me no matter what.

I was thinking gunslinger which if done 6 level gunslinger and 1 level monk would have good ac and touch ac but the damage not as good unless I done something wrong.

So is there any way I can have good defence and able to dich out the damage at the same time or what can I do?


1. Be a spellcaster.
2. Learn to love miss chance % spells, mirror image, and invisibility.


Pathfinder Starfinder Roleplaying Game Subscriber

Read that and ouch. I think I would have already quit playing that campaign. Took 5 rounds to take you down and then he came and killed you. What was the rest of your party doing? 23 touch AC sounds pretty nice to me. Is this a group that has been playing together for a while? If you are the only one having problems then I agree to go spellcaster and stay out of the way.


Roll a gunslinger with a rifle and drop prone from some distance and snipe those undead bastards! Lots of Dex and Dodge too for added AC. And Remember guys only hit touch AC with in the first range increment, so a long range gun against pistols should be in your favorite.


TheRonin wrote:
Roll a gunslinger with a rifle and drop prone from some distance and snipe those undead bastards! Lots of Dex and Dodge too for added AC. And Remember guys only hit touch AC with in the first range increment, so a long range gun against pistols should be in your favorite.

If they're advanced firearms, it's the first 5 range increments ... So a revolver-touting pistolero can be sniping your touch AC from 100 feet away (albeit at a -8 penalty or -4 penalty with far shot).

A possible solution to this is to use a Monk and take the Deflect/Snatch Arrows bonus feat. Ultra-high touch AC and the ability to nullify a ranged attack once per round. Don't forget to invest in a Ring of Protection for the deflection bonus. Also, since you're a Monk, you have a fast speed, so you can close the gap on them pretty quick. If you take combat reflexes and step up, you can get a whole bunch of attacks of opportunity when they try to move away from you to reload/shoot.

Also, Wind Stance/Lightning Stance would come in handy, too.


Quick feat plan (to 7th level, assuming Human) ...

1st level feat - Toughness (+1 HP/level)
1st level Monk Bonus feat - Dodge (+1 Dodge bonus to AC)
Human Bonus feat - Combat Reflexes (1+DEX AoOs/round)
2nd level Monk Bonus feat - Deflect Arrows (Negate damage from 1 ranged attack/round)
3rd level feat - Step Up (Follow enemy as an immediate action if he takes a 5 ft step)
5th level feat - Following Step (Move 10 ft as an immediate action)
6th level Monk Bonus feat - Improved Trip (+2 CMB/CMD to/vs Trip, no AoOs)
7th level feat - Fury's Fall (if DM allows; adds DEX to Trip attempts)

Grab Greater Trip, Wind Stance, and Lightning Stance once your BAB is high enough. Take Spring Attack w/ your Monk Bonus feat at 10th level.

Toughness will keep you alive longer, Dodge is a pre-requisite for certain feats plus improves both your normal and touch AC. Combat Reflexes, when paired with your monk speed and Step Up/Following Step will allow you to make life a living hell for gunslingers, archers, crossbowmen, and spellcasters as they can't get away from you to make their attacks (plus Monks have very high saves against the spellcasters). In addition, using your AoO to trip them makes their life all the more miserable.


The triple D plan. My favorite 3 types of bonuses: dex, dodge, and deflection.


So why is it only you? Do the other players have higher Touch AC's? Are you being targeted unfairly?

RPG Superstar 2015 Top 8

Potions of displacement, blur, protection from arrows, bullet shield. Smoke bombs. Dust of disappearance.

But 23 touch AC is really good. Your DM sounds mean.


Zellsantal wrote:

Ok in this game I'm in I'm the only one having my characters killed off because most of what my dm been useing his touch attacks from spells and mostly guns. My last character was a 6 level fighter and 1 level monk. In order to raise my touch ac I chose not to have any armor to have the monk's ac and touch ac bouse with wisdom mod. I was able to get him about 23 touch ac but still didn't seem enough for faced undead with guns and in about 5 rounds I was done and then it comes and kill my character off.

This would my 4th character I'm making and I'm now trying a paladen but I fear that he might die just as fast. I have looked though things and found nothing for melee class to defend against touch attacks so I'm lost in what to do or get for items. And what I was suggest from my group is to be a charging paladon but I dont see the point sense I would still have a low touch ac in which anything would still hit me no matter what.

I was thinking gunslinger which if done 6 level gunslinger and 1 level monk would have good ac and touch ac but the damage not as good unless I done something wrong.

So is there any way I can have good defence and able to dich out the damage at the same time or what can I do?

Honestly? Dex and Dodge. Stack that the hell out. I'm surprised they downed you that quickly with 23 Touch AC; that's a crazy amount, considering I'm a 5th Mobile Fighter with only 13 Touch AC, and 23 Flat AC, with 26 AC total, and I'm using a 2h weapon with a Buckler (house-rules, but whatever).

If you have powerful allies that can some damage efficiently, you won't always need to swing and hit all the time. Fighting Defensively and Full Defense also helps in Touch AC; I don't know if that was factored into your number, but using stuff such as that helps.

Going Monk and having the Crane Style would aid this even further, allowing you to Fight Defensively with an extra bonus of Dodge AC on top of the normal amount given, and with the Crane Wing, would allow you deflect an entire attack, plus giving you an attack of opportunity with Crane Riposte, if they are within range.

Putting ranks in Acrobatics also bumps your Fighting Defensively and Full Defense bonuses even further than that; just 3 ranks increases them to +3 and +5 respectively, and that stacks with the Crane Style's benefits, plus your Dex, the Dodge feat, etc.

Off the top of my head, that's all I can come up with to help you out; whether some of this stuff was factored in or not, I don't know. I hope this helps you out for future creation in regards to being Anti-Touch AC.


If I had to guess, I'd say your GM is being a bit (or waaay) too severe, or somehow has it in his head that it's his job to kill the players. If you're the only one dying, ask the friend in your gaming group who is wisest in that respect (or dies the least) to design your build for you.

If you are still the only guy to drop dead again, I'd say something is fishy and maybe the GM is being unfair to you. If you've had repeatedly character deaths lately it seems the WORST advice to push you in the direction of a front-liner. You may want to try a mage with false-life and mirror image. I read a thread recently where I guy was basically proud to be an unkillable jerk. Skip the jerk part, but try the unkillable thing. Don't spend so much time protecting yourself that you don't help the party (don't go from first man down to last man standing if you can help it) but if you're not being protected, or you might be singled out... take a role that isn't so much at ground zero.

You might also want to try being a cleric with buff/support abilities -- because if one of your jobs is keeping other people on their feet and fighting better, you going down is closely associated with them fighting worse, or staying down themselves. Think on that. A cleric with high WIS and a Guided weapon can be a beautiful thing, in combat and casting... (at least that's what it looks like to me)

Your Touch AC is almost DOUBLE what my level 1 cleric has -- I smell a rat.


[joke]Personally your GM sounds like a Thomas Edison (read: D-bag loser).[/joke]

Joking aside. You might try building a cleric like what Vicon mentioned. Or even go with a Mystic Theurge(spelling?) Like:

Wizard or Sorcerer 5/Cleric 5/Mystic Theurge 10.

Wizard should be an abjurer. Cleric probably should have protection domain. And then MT PrC to gain boosts to each of the classes. The Spells you would use provide protection/buffs to the party and to yourself.

Though it sounds like you are being targeted... [half-joking]you do something to make your GM mad?[/half-joking] I know it might not be ideal but you might want to start looking for another GM/group.

Either way best of luck.

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