Killing (for good!) a summoned creature


Rules Questions


Basically, is it possible without getting them to 0hp, then chasing them down to their own plane and murdering them there?

I figure trap the soul would do the job well enough, but if there is a lower-level alternative to getting it done I can't find it.


I guess you might be able to use divination spells to hunt them down, but that is about it. It would not matter though. Nothing in the summon spells says you summon the same creature every time.


There is nothing written in the rules to describe this. You would need to work with your GM to design an appropriate plan.

Besides Wraithstrike's suggestion, another possibility would be to use a spell from the Planar Ally series. If it is an outsider and you know the creature's name, you may be able to trick the creature into working for you on the material plane, where you can kill it. This still requires GM endorsement though.


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wraithstrike wrote:
I guess you might be able to use divination spells to hunt them down, but that is about it. It would not matter though. Nothing in the summon spells says you summon the same creature every time.

It might matter if the summoned dire crocodile happens to have the rogue's body in it's stomach ;D


I brought that up in another thread about a T-Rex swallowing someone. :)

I think the consensus was that a summoned monster can't take anyone/anything with it. Now I want to planar bind a feindish T-Rex and have it swallow someone. :)

Dark Archive

It depends on whether or not a summoned creature is like an astral projection of the 'real' creature, or the actual creature, and is capable of bringing home conditions.

If it can 'bring stuff home,' Con poison the heck out of it, inflict it with some nasty diseases, and dismiss it just before it 'dies' of Con loss.

In theory, it reappears on it's home plane, takes some more Con damage, and either dies of Con loss from the poison, or fails every Fort save to resist the disease due to having a Con of 3 or so, and dies of the disease, on its home plane, where the death will be permanant.

Bestow Curse (particularly the 'reduce an attribute to 6' option, on Con, to make it fail those poison / disease saves), could also be an option.

If you can put a bleed effect on it (while leaving it in no condition to end the bleed condition on its own), or some other continuing damage situation (such as a burn / catch on fire condition, and an inability to make the Reflex save to put it out, via Dex damage or dex penalty), might also be an option.

Similarly, if it can 'bring stuff home,' inflicting it with a bunch of diseases, exposing it to russet mold spores, green slime and / or rot grubs, before dismissing it, could not just kill it when it gets home, but inflict plague, rot grubs, green slime, vegepygmies, etc. on other natives of its home plane, making its corpse a hazard to its neighbors.

The gold standard would be to infect it with something like ghoul fever, which could result in an outbreak of ghouls in its home plane.

But none of that works if the creature is just an astral projection / avatar / shadow image of its 'real' self in the outer/inner/upper/lower planes. Something like feeblemind, on the other hand, might even work on such a 'projection,' as it targets the mind, and not the flesh.

Who knows what sort of funky thing will happpen if you magic jar a summoned creature, and then it 'goes home...' Do you end up really dead, as your body and soul are on different planes? Do you end up in possession of a celestial creature, in the upper planes, and, from there, can body hop around possessing angels? I suspect sudden death would be the more likely result...


if it was possible to kill off a monster from the summon monster list then there would be no more monsters to summon within weeks.

Ask your GM if you want something special done about this.

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