Some Help for a Noob?


Pathfinder Society

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Lantern Lodge

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Just looking to get some information regarding Pathfinder Society organized play. I along with a few friends recently attended a Pathfinder Society event recently at Connecticon and received two Chronicle sheets from the event, one for completing the session which provided a gp reward as well as several items (the items we just receive the gold for correct) as well as two prestige points for a faction. The second chronicle sheet was a reward of sorts for being one of the two highest rollers at the table allowing me to make a Kitsune character, and upon hearing that I got a character concept in mind and soon afterwards made up a character. Just need some advice concerning starting gp (for gear)and other information and proper stats for a Kitsune rogue character. I'll probably have more questions if anyone is willing to help.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Welcome to Society play!

First, I suggest downloading the Guide to Organized Play. That's the (free!) document detailing the specifics of the campaign, such as how to make your character, what rules function differently (like not being able to take Item Creation Feats, etc), and so forth.

Also, have a look at the Additional Resources page to see what material you might have is allowed. Note that any material that isn't from the Core Rulebook or the Pathfinder Society Field Guide (collectively called the "Core Assumption") can't be used unless you bring a copy of the source (either in print, or a printout of the PDF). So to use that Kitsune, you'll need access to a legal resource that contains its stats.

Any other questions, just ask!

Liberty's Edge 4/5

Welcome to the BEST game ever!!. As to answering your Q's, let help the best by showing. At the top right of your screen is a PFS symbol. click that and it will lead you too our page. Than along the top is another link that says "player resourses". That will provide you with free downloads that should answer most of your Q's. Hope it helps, and if you need to have something explained or expounded than you have but to ask, and many on here will help. Because this is a great community.

5/5 *

Welcome to PFS. Don't be afraid to ask questions over here, most of us would be glad to help.

The first chronicle sheet you describe is a standard chronicle, you will receive one of these after every scenario you play. It is a record of what you have played with a character so far. They include experience and gold.

The second is what is called a "boon" or a non-standard sheet that usually only "unlocks" something not usually legal for play or gives you a special benefit. They usually do not provide any gold or experience.

As for general advice on building a character, I recommend you visit the Advice forum here on the Paizo boards instead of the PFS forum. It is the reason the forum exists and you will have much better luck there.

Edit: all kinds of ninjad

Liberty's Edge 4/5

See, while I one finger type, Jiggy provides links and everything :)

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Jiggy wrote:

Welcome to Society play!

To use that Kitsune, you'll need access to a legal resource that contains its stats.

Note that this is also pointed out on that "Player Boon" Chronicle. In particular it lists the two resources (the Advanced Race Guide hardback, or the Dragon Empires Gazetteer softback) that contain the racial information for a Kitsune (modifiers to attributes, skill checks, etc.)

Note, too, that this boon must be the first Chronicle for your character. You can still apply the other chronicle you earned, but the order in which you apply them is important.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Jeff Morse wrote:
At the top right of your screen is a PFS symbol.

It's at the top left on mine.

Liberty's Edge 4/5

JohnF wrote:
Jeff Morse wrote:
At the top right of your screen is a PFS symbol.

It's at the top left on mine.

DOH!!!

Lantern Lodge

Thanks for the advice everyone!!! So far have downloaded the Guide to Organized play and have the Advanced Races guide on PDF, have been working on statting up the Kitsune Rogue character....also (this one is for a friend) Are Drow legal to play without a "boon" sheet like what I got for the Kitsune? We both do have the Advanced Race guide on PDF, just wondering for his sake. Also, the only thing I really do wonder is whether or not I can apply the rewards I got from the event at the convention to my character and also whether or not I just receive the gp for the items listed.

Shadow Lodge

Okay, a few things firstly, one i'm new to pathfinder, but not too D&D in general ive played 4E and 3.5.

Now onto my question i recently re-watched all the old Avatar "the last air bender" shows with my younger brother, and iv'e decided i want to play something similar to a fire bender in pathfinder.

I realize that there is no class similar to this so i figured a multi-class would be best, but seeing as i know so little about pathfinder it wouldn't be wise for me to work on it myself.

I figured it would be something similar to a monk as the base class with either some levels in wizard, sorcerer, Bard, or summoner mixed in.

My hesitation comes from the fact that A i couldn't find the character FAQ :( and B Monk is very easy to mess up and i don't want to have a wet sponge by level 6.

So any Directions/Help/Suggestions would be great guys!

Lantern Lodge

I've played D&D 4th and 3.5, firebender for you is probably going to be (my guess at least) a Sorceror, probably with an Elemental bloodline (I read through the Core Rulebook some) and you can just focus on fire as your element of choice

Grand Lodge 4/5 5/5

Veragan - There is also the Fire Elementalist Wizard which I believe is from the APG

Haiiro - Drow are not legal in any form as of right now (even half-drow!) This is mainly due to the Golarion world flavor of Drow going back to being the evil cre4atures they were intended to be originally. This doesn't mean that they will never offer the opportunity but it does mean it falls on the further end of unlikely.

Lantern Lodge

Thanks Clint, also would you happen to know if we can indeed apply the gp from that chronicle sheet to our characters, as well as what we do with all the items (I remember hearing we just get the gp for them and hafta buy them if we want the actual item)

4/5

Yes, you just get gold for each scenario played and if you want items you have to buy them, you get access to all items on your chronicle sheets, all the always available items (see the pathfinder society guide to organised play) and all items with costs within your current fame limit (see the pathfinder society guide to organised play)

Grand Lodge 4/5 5/5

The standard money you get from the module is what is written on the chronicle. The items listed on the sheet are items you can now buy at the price listed on the sheet without needing yo meet the PA threshold for those specific items. You get no extra gold for them.

It's kind of a running gag that most of those items aren't any good for you by the time they make it onto those sheets. Less true at low levels, moreso at high.

You should have between 400 and 550 gold from your first mod (on average). You add that to whatever was left after buying your starting gear and that is your new current total.

Lantern Lodge

Alright, I think this is the last question (not entirely sure) does the restriction on evil alignment in Pathfinder Society really hold true? (i.e. does it really matter?)

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

haiiro_okami wrote:
Alright, I think this is the last question (not entirely sure) does the restriction on evil alignment in Pathfinder Society really hold true? (i.e. does it really matter?)

Yes.

PFS is inflexible as far as the rules go - you follow them exactly.

5/5 *

haiiro_okami wrote:
Alright, I think this is the last question (not entirely sure) does the restriction on evil alignment in Pathfinder Society really hold true? (i.e. does it really matter?)

It is true, your character cannot be evil. You can kinda skirt the line if you are chaotic neutral but note the Guide for Organized play does have a section about what can happen if you commit blatantly obvious evil acts.

That said, there are clerics of Asmodeus (a lawful evil diety) in PFS although the characters must be lawful neutral.

Lantern Lodge

Hmm, while the limitations are kind of annoying honestly, I don't much care in the end, personally loved the factions bit when I played at Connecticon....at any rate, are there faction traits for Lantern Lodge like there are in the Guide for Organized play for Taldor, Andoran, etc?

Sczarni 2/5

haiiro_okami wrote:
Hmm, while the limitations are kind of annoying honestly, I don't much care in the end, personally loved the factions bit when I played at Connecticon....at any rate, are there faction traits for Lantern Lodge like there are in the Guide for Organized play for Taldor, Andoran, etc?

I share your dislike for the alignment restrictions, but not everyone can manage to play an evil aligned character without being disruptive, abrasive, and downright jerkish, so the alignments are, therefore, restricted. I'd love to play evil, but I also wouldn't play a total jerk of a character. I, however, know far too many people that would just use their evil alignment as an excuse to be a total jerk and ruin the game for the rest of the party, so I do understand the restriction, even if I don't like it.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

haiiro_okami wrote:
Hmm, while the limitations are kind of annoying honestly, I don't much care in the end, personally loved the factions bit when I played at Connecticon....at any rate, are there faction traits for Lantern Lodge like there are in the Guide for Organized play for Taldor, Andoran, etc?

Yes. The most recent version of the Guide (v4.1) lists five Lantern Lodge traits: Meridian Strike, Meticulous Artisan, Mind over Matter, Storyteller, and Weapon Style.

Liberty's Edge 5/5 Venture-Captain, Alabama—Birmingham

haiiro_okami wrote:
Hmm, while the limitations are kind of annoying honestly, I don't much care in the end, personally loved the factions bit when I played at Connecticon....at any rate, are there faction traits for Lantern Lodge like there are in the Guide for Organized play for Taldor, Andoran, etc?

Faction traits for Lantern Lodge are on 11-12 in the 4.1 guide for Organized play. If you don't see them there you may have last season's guide.

There is a much more thorough explanations of the Faction system in Pathfinder Society Field Guide as well as more fame/prestige options for each faction.

Silver Crusade 4/5

Note that playing a neutral character who borders on evil is allowed, as long as the character's evil behavior isn't blatant enough to get called on it. As someone else pointed out earlier in the thread, it is possible to play a neutral worshiper of an evil deity in PFS.

Personally, I have one character who is true neutral, but I think of as "neutral evil waiting to happen".

Lantern Lodge

Oh I wasn't worried about playing evil for my character, that was for my friend, the character I envision in this case is chaotic neutral at worst and even then doubt I'd really skirt the line too often anyways, intended more as a trickster and mischievous type than evil. Thanks for all the help everyone!
As for the actual character stats etc, I think I can use the pregen rogue as a basis to work off of and be fairly decent, though am personally hoping to jump in on a DM that let's me start at higher than first level.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

haiiro_okami wrote:
I am personally hoping to jump in on a DM that let's me start at higher than first level.

You can't do that with a PFS character either.

5/5 *

JohnF wrote:

You can't do that with a PFS character either.

Well, could do the level 4 and 7 pregens...

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

CRobledo wrote:
JohnF wrote:

You can't do that with a PFS character either.

Well, could do the level 4 and 7 pregens...

I dismissed that because the OP specifically wanted to build and run a Kitsune character (they got a racial boon at Connecticon).

Shadow Lodge 5/5

haiiro_okami wrote:
As for the actual character stats etc, I think I can use the pregen rogue as a basis to work off of and be fairly decent, though am personally hoping to jump in on a DM that let's me start at higher than first level.

I think the others have made this clear, but I want to make sure it's being relayed properly. Pathfinder Society starts at level 1. The only way to play a "higher level" short of playing a pregen is to earn chronicle sheets and play with the XP they earn you. You will not find a GM that allows you start higher than first level, and if you do, he/she is not following Pathfinder Society rules (again exceptions being made for pregens, which aren't getting your character any closer to being higher level).

Quote:
Oh I wasn't worried about playing evil for my character, that was for my friend, the character I envision in this case is chaotic neutral at worst and even then doubt I'd really skirt the line too often anyways, intended more as a trickster and mischievous type than evil. Thanks for all the help everyone!

Also to be clear here. Evil is not permitted in PFS because of the disruption is causes at the table. The "don't be a jerk" rule is in full effect, and characters who say "Chaotic Neutral" or "Neutral" on their character sheet, but are played as evil won't get very far.

That all being said. Welcome!

Lantern Lodge

Fair enough, I'll work off the pregen (modding it to fit my tastes and the Kitsune race) Rogue for level one then and I can deal with starting at one, thanks for all the help!!!!

Sczarni 4/5

haiiro_okami wrote:
Just looking to get some information regarding Pathfinder Society organized play. I along with a few friends recently attended a Pathfinder Society event recently at Connecticon and received two Chronicle sheets from the event, one for completing the session which provided a gp reward as well as several items (the items we just receive the gold for correct) as well as two prestige points for a faction. The second chronicle sheet was a reward of sorts for being one of the two highest rollers at the table allowing me to make a Kitsune character, and upon hearing that I got a character concept in mind and soon afterwards made up a character. Just need some advice concerning starting gp (for gear)and other information and proper stats for a Kitsune rogue character. I'll probably have more questions if anyone is willing to help.

Haiiro, were you playing the night game Saturday? If so, I think I might have been your DM. Good to see you on here and hope to see you in Newington for game day. Feel free to send me private message here or email me at ct.pfs.kirstov@gmail.com it looks like people have answered your other questions.

Grand Lodge 4/5 5/5

haiiro_okami wrote:
Fair enough, I'll work off the pregen (modding it to fit my tastes and the Kitsune race) Rogue for level one then and I can deal with starting at one, thanks for all the help!!!!

Except you can't do that either. The pregen is the pregen. You can't make modifications to it.

If you want to play your your own character you have to play from level 1 up. Using a pregen basically 'saves' those chronicles for when your own character reaches the level of the pregen. You don't get to credit your character for those games at all until it reaches that pinnacle. So you can play the level 7 pregen 34 times, if you never play your actual character, it's still level 1 with no extra money or ability to buy gear.

There's no skipping to the front of line unfortunately.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I think you misunderstood haiiro's intent, Clint.

Grand Lodge 4/5 5/5

I did! Sorry Haiiro! Thanks Jiggy!

:P

I must have had sparkles in my eyes from a certain CatBunnyGnome.

Lantern Lodge

Yeah lol, am just gonna take the listed stats etc of the pregen level 1 rogue, copy them down then apply the Kitsune race and modify it to my own tastes....of course I may end up doing Sorceror now that I think about it....may be better for the trickster bit I'm trying to go for.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Bard would split the difference, especially the Archaeologist archetype.

Lantern Lodge

Tbh I really just wanna make use of the Kitsune Magical Tail feat, that seems amusing to me, at least a fair number of them do. And I am kinda prejudiced against bards (semi-unreasonably, mostly from a friend in D&D 3.5)

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

haiiro_okami wrote:
Yeah lol, am just gonna take the listed stats etc of the pregen level 1 rogue, copy them down then apply the Kitsune race and modify it to my own tastes.

You don't want to do that - you're leaving attributes on the table. I think the pregens are (more or less) a 15-point build; the PFS standard is a 20-point build. By all means use the pregen as a suggestion for which feats, skills, etc. to choose. But, at the end of the day, it's not really that much more work to start from scratch as it is to start from a pregen (especially since you'd have to remember to subtract out her current race bonus before you applied your Kitsune modifiers).

Dark Archive 5/5

Pathfinder Rulebook Subscriber
Clint Blome wrote:

The standard money you get from the module is what is written on the chronicle. The items listed on the sheet are items you can now buy at the price listed on the sheet without needing yo meet the PA threshold for those specific items. You get no extra gold for them.

It's kind of a running gag that most of those items aren't any good for you by the time they make it onto those sheets. Less true at low levels, moreso at high.

You should have between 400 and 550 gold from your first mod (on average). You add that to whatever was left after buying your starting gear and that is your new current total.

I've got a question about the gold, you can probably answer Clint (or anybody) My example is First steps #3. Chronicle sheet says Max gold 401. Got it. At the end of each encounter it has a gold award, they all add up to 401. What about the extra treas? Bog mother had 8 Amethysts worth 150gp. Is the assumption that that value is incorperated into the final max number? I just got through the first 3 steps with the Reno locals (good times) and this was the only point of confusion. The guys from step one, wanted to sell all the masterwork lock pick sets the found in the warehouse, is another example. Thanks in advance!

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Scott Yauger wrote:
Clint Blome wrote:

The standard money you get from the module is what is written on the chronicle. The items listed on the sheet are items you can now buy at the price listed on the sheet without needing yo meet the PA threshold for those specific items. You get no extra gold for them.

It's kind of a running gag that most of those items aren't any good for you by the time they make it onto those sheets. Less true at low levels, moreso at high.

You should have between 400 and 550 gold from your first mod (on average). You add that to whatever was left after buying your starting gear and that is your new current total.

I've got a question about the gold, you can probably answer Clint (or anybody) My example is First steps #3. Chronicle sheet says Max gold 401. Got it. At the end of each encounter it has a gold award, they all add up to 401. What about the extra treas? Bog mother had 8 Amethysts worth 150gp. Is the assumption that that value is incorperated into the final max number? I just got through the first 3 steps with the Reno locals (good times) and this was the only point of confusion. The guys from step one, wanted to sell all the masterwork lock pick sets the found in the warehouse, is another example. Thanks in advance!

This seems to be coming up a lot this week, so I'll just reference what I've said before:

Two other times this week, I wrote:

I hate the way people try to explain the way gold rewards work using contrived in-character logistics. It doesn't work, because it's an entirely out-of-character mechanic so any in-character explanation will eventually steer you wrong in one circumstance or another.

By default, PCs get the gold reward listed on the chronicle sheet. If the party utterly failed to complete an encounter (and managing to bypass it cleverly does not count as failing it), find the gold value of that encounter and subtract it from the gold listed on the sheet.

The only other (and much more rare) reason to even look at the encounter-by-encounter rewards is if nobody has significant cash on hand but they desperately need to buy something before the scenario is over. In such a case, you can tally up the rewards from encounters completed thus far in order to see how much cash they have at the moment for immediate purchases. Just make sure those purchases get noted on the chronicle sheets.

But if people bring their own spending cash (or don't need any) and they don't fail any encounters, then don't even look at the individual encounter rewards and they just get what's on the sheet. Trying to do math to "justify" the total will only lead to confusion, weeping, and gnashing of teeth. Don't do it. Just be content to let gold rewards (and the spending thereof) be a metagame construct that happens off-camera. You'll be much happier that way, and will have fewer future questions.

Grand Lodge 4/5 5/5

Jiggy has it down.

You will never get more than the max gold + day job on any one sheet.

That gold includes the selling of all items found in the scenario including gems, magic items, everything.

:)

Dark Archive 5/5

Pathfinder Rulebook Subscriber

Let me ask it this way. (I'm glad this thread has 'noob' in the title) At the end of Step 1. Everybody got max gold,(417) no prob. So no matter what they sell for 1/2 price (10 sets of masterwork thieves tools from the warehouse) Their gold should never exceed the Max number for that scenario? That cant be right can it? Items sold for 1/2 includes everything they find correct? or just stuff they actually purchased with the 150 starting gold?

Dark Archive 5/5

Pathfinder Rulebook Subscriber

Got it! Max Gold means just that. Thank You!

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Scott Yauger wrote:
Let me ask it this way. (I'm glad this thread has 'noob' in the title) At the end of Step 1. Everybody got max gold,(417) no prob. So no matter what they sell for 1/2 price (10 sets of masterwork thieves tools from the warehouse) Their gold should never exceed the Max number for that scenario? That cant be right can it? Items sold for 1/2 includes everything they find correct? or just stuff they actually purchased with the 150 starting gold?

This is why my explanation starts the way it does (with "I hate..."). People try to justify why they walk away with gold but no items by saying "Oh, I must have sold everything", but then that just makes everybody and their brother wonder how to reconcile the listed gold with the results of a non-existent sale. The notion of selling found items really seems to do more harm than good, at least from what I've seen.

Silver Crusade 4/5

The "items sold" section of the chronicle is just for you to sell things that you previously purchased. For instance, if you bought scale mail armor to start, then upgrade to a breast plate when you can afford it, you can sell the scale mail for half what you originally paid.

Think of it this way: Any items you find during the adventure are turned over the Pathfinder Society at the end, so you don't get to keep and/or sell them. Then, the Society gives you your share of the money, and if you want to give up part of your share of the money to keep some of the items, you have to buy them.

But as Jiggy points out, the logistics of that don't really work out perfectly if you do the math. So just accept that anything you find during the adventure isn't yours to keep after the adventure (but feel free to use it all you want DURING the adventure), and you'll get the money on the chronicle sheet at the end instead.

Dark Archive 5/5

Pathfinder Rulebook Subscriber

I'm going to be explainig it to my group like this. "The (Sold/Gained) and (Bought/Cleared) boxes at the bottom of your Chronicle are for the Society Items you just turned in, or previously turned in. The items actually listed on the sheet, the ones I was nice enough not to cross off." (power trippin) "The rest of the 'mundane items' are already calculated into your 'max gold'" "Now quit micro-managing and Roll for Initiative!"

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Scott Yauger wrote:
I'm going to be explainig it to my group like this. "The (Sold/Gained) and (Bought/Cleared) boxes at the bottom of your Chronicle are for the Society Items you just turned in, or previously turned in. The items actually listed on the sheet, the ones I was nice enough not to cross off." (power trippin) "The rest of the 'mundane items' are already calculated into your 'max gold'" "Now quit micro-managing and Roll for Initiative!"

Please don't do that.

You only put an item in the "Sold" box if it's something your character had in their inventory at the start of the adventure, but which they decided (for some reason or another) to sell.

Similarly, you only put an item in the "Bought" box if you chose to purchase something (all purchases have to be approved by a GM, so you need somewhere for them to put their initials).
It doesn't have to be something from that session's chronicle sheet - it just has to be something you are allowed to buy (on the "always available" list, or within the price guidelines appropriate for that character's fame level, or on one of the chronicle sheets that character has earned).

Shadow Lodge 4/5

If you have to rationalize it, consider it a stipend from the Society.

At the end of the adventure, you turn over all items and treasure you find, and in return they give you your stipend. You can buy back the same stuff you just gave them but, like a Company Store in a old mining town, you're going to have to pay full price. And if you try to keep anything for yourself, they send someone to break fingers or kneecaps until you learn your lesson. ;)

The factions are like smugglers who can get you things you can't find at the Company Store, but you have to earn their trust by doing favors. You can either cash in on the goodwill you've earned (spend Prestige) or pay the price in gold (subject to the Fame limits).

Grand Lodge 4/5

JohnF wrote:
Similarly, you only put an item in the "Bought" box if you chose to purchase something (all purchases have to be approved by a GM, so you need somewhere for them to put their initials).

Please, please, please stop spreading this inaccuracy.

First, there is NO PLACE for a GM to initial your purchases or sales. No place at all.

Second, given time constraints, and oftentimes, player knowledge, many times you are not going to be able to make your purchases in the 5 minutes between when the scenario ends, the GM finishes filling out the basics on the chronicle sheet, and the store or facility closes.

Hard to do when the store employees are hovering over you and your players waiting for you to finish cleaning your stuff up so they cam close the store and go home. Or you want/need (raise your hand if you have diabetes, are pre-diabetic, or have have other metabolic issues that require eating at fairly standardized time intervals) to get something to eat/drink (we are in the middle of a desert here in Las Vegas, keep yourself hydrated!) before your next slot.

Or, even better, if the player played a pregen, and is going to apply the chronicle (with reduced gold, if necessary) to a new PC. You really, really gonna have them spend their money/PP when they don't even have a real PC to judge what they need to purchase?

Add-in that there frequently aren't, especially after a module, enough slots (or enough space for those of us who write large) to put in everything you want to buy....
7 lines can run out, quickly.

Sling
Bullets, 20, standard
Bullets, 10, sharpstone
Bullets, 10, softsoftstone
whip
Potion, CLW (2)
Potion, Mage Armor (2)
Potion, Endure Elements (1)
Potion, Touch of the Sea (1)
Pathfinder's Kit
Cold Weather Outfit
Sunrod (5)
Wrist sheath, spring-loaded

That was the purchase list for a PC I just built, using a GM chronicle on him.

Which would be a very similar situation to the OP's situation, since his PC will have around 650 gp to spend, instead of the 0 XP PC's 150 gp.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

kinevon wrote:
JohnF wrote:
Similarly, you only put an item in the "Bought" box if you chose to purchase something (all purchases have to be approved by a GM, so you need somewhere for them to put their initials).

Please, please, please stop spreading this inaccuracy.

First, there is NO PLACE for a GM to initial your purchases or sales. No place at all.

Second, given time constraints, and oftentimes, player knowledge, many times you are not going to be able to make your purchases in the 5 minutes between when the scenario ends, the GM finishes filling out the basics on the chronicle sheet, and the store or facility closes.

Unfortunately, the Guide to Organized Play requires it.

In Step 8 of the section of "Filling out a Chronicle Sheet" instructions for the GM, it says "Have the player fill out a list of all Items Sold ... and Items Bought ...". Later on, in Step 10, it says "Review the completed Chronicle sheet and check the player's math. Ensure the player has access to items bought .... Once you're satisfied with the information on the Chronicle sheet, fill in the gray box at the bottom of the sheet and sign(Z)" (emphasis mine).

That's the way you're supposed to do it. The chronicle sheet isn't to be signed until all purchases have been made. (OK, so the GM doesn't actually have to initial the items bought & sold lists, although some do). If you're not doing things that way, the way to deal with it is to petition Mike Brock to have the rules changed, not to ignore the rule (or pretend that it doesn't exist).

If you don't have time to make your purchases at the end of the session before that chronicle gets signed (and few of us do), turn up at the next session a few minutes earlier, and tell the GM you'd like to make those purchases. If you've got a shopping list prepared you should be able to get the OK to put those items on your chronicle sheet for this session (some GMs will even hand you the chronicle sheet early so you can write the items in during the session, rather than in the rush at the end).

Sczarni 4/5

yup, technically that's how it is supposed to work. But you can buy at either the beginning or the end of the scenario. So figure out what you are buying, write it on another piece of paper, and when you sit, ask for your chronicle to purchase things while they are preparing to begin.

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