John Spalding RPG Superstar 2011 Top 32 |
Mage bullets is pretty vague. In particular 1) it works on just one barrel at a time, 2) it persists until time runs out or used again on that barrel.
If one has a pepper box (6 barrels), it seems one can one blow 6 2nd level spells to mage barrel the whole gun. Then you can make each barrel spells storing and crank out a ton of spells in a round.
Rapid shot + haste + 3 attacks from BAB (say you go EK) is 5 shots in a round.
Crossblood sorc for +2 damage per dice. Magical lineage (scorching ray).
So 5 spells * 3 rays per spell * 4d6 = 60d6 + 120 all times 1.5. Total is around 500 damage.
Am I missing something?
LazarX |
I would imagine then that pepperbox really isn't the type of gun a spellslinger should be carrying. It's really for an advanced firearms campaign where you'd be looking at a single barrel revolver instead.
Or a standard single barrel firearm.
World wise however it would make sense to assume that Spellslingers would not arise on a world where firemarms are as rare as they are on Golarion being just on the emerging stage, you'd be looking more like an Eberron or later time of development.
I would only place them on worlds where firearms had evolved to the advanced stage.