Ability Drain, Ability Damage : how to fix ?


Rules Questions


In many campaigns, over many levels my groups have found healing can be ignored through extreeme or good play (UMD, wands, potions, summons, items etc) but eventually heal, lesser restoration, restoration and occasionally raise dead is needed (though that can often be bartered for).

Are there any other ways to get these.

At moment our parties are limited by needing a Cleric/Oracle/Inquisitor
and though a witch is great for healing they just cannot restore.

Grand Lodge

I think you covered it.


Lesser Restoration can be used on Wands, you can always purchase scrolls & have a Rogue use UMD, to try & Mimic the Spellcasting aspect to try to cast the spells. Scrolls while they can be expensive are capable of allowing you to have a few emergency spells & as long as someone with a good UMD skill is around you can use them generally speaking. There are also Staves that can be crafted with higher level spells if you have the money to fork over also capable of being used with UMD


All paizo modules doll out some level and ability drain and damage,sometimes a fair bit. There has to be an easier way?


1 person marked this as a favorite.

Paladin Warrior of the Holy Light,Hospitalar,Variant Channeling (disease)… seems he can cover ability damage and drain.

Might be the one: great saves, good damage, free action self healing, no fear or disease, remove curses and fatigue (from sleeping in armour), good AC, easy access to a briliant energy weapon to hit the biggest nastiest nasties. Might be the ultimate one person party- or anti-party colossus with a helm of teleport thrown in.


insaneogeddon wrote:
Paladin Warrior of the Holy Light,Hospitalar,Variant Channeling (disease)… seems he can cover ability damage and drain.

First off, thanks for listing these- not every group has ready access to Restoration(s).

For Variant Channeling: "Disease: Heal—Creatures heal a number of points of ability damage to one ability score (your choice) equal to your channel bonus."

For the Paladin variant class feature, Warrior of the Holy Light, "At 8th level, the nimbus of light heals the paladin and her allies, curing of them of 1d4 points of ability damage, as per the spell lesser restoration. A creature can only be healed in this way once per day."

However I'm not seeing how the Hospitaler fits into this, as none of the 3 alternate abilities seems to apply to Ability Damage:

:
Smite Evil (Su): This functions as the paladin ability, but the hospitaler can smite evil one additional time per day at 7th level, and every six levels thereafter (instead of 4th level and every three levels thereafter).

Channel Positive Energy (Su): When a hospitaler reaches 4th level, she gains the ability to channel positive energy as a cleric equal to her paladin level –3. She can use this ability a number of times per day equal to 3 + her Charisma modifier. Using this ability does not expend uses of lay on hands, as it does with other paladins. This replaces the standard paladin's channel positive energy ability.

Aura of Healing (Su): At 11th level, a hospitaler can expend one use of her channel positive energy ability to emit a 30-foot aura of healing for a number of rounds equal to her paladin level. Allies in this aura (including the hospitaler) automatically stabilize if below 0 hit points and are immune to bleed damage. In addition, allies (including the paladin) that spend at least 1 full round inside the aura are healed an amount of damage equal to their total number of Hit Dice and may make a saving throw against any afflictions they are suffering from, such as a curse, disease, or poison. This saving throw only counts toward curing the affliction and does not impose any penalty on a failed save. Allies can only be healed once by a use of this ability and they can only attempt additional saving throws once per day, even if they are exposed to this aura multiple times. This ability replaces aura of justice.

Am I missing something?


Get a Shaman, use the FCB on bonus cleric spells to get any cleric spells you might have missed.

Use the Lore Spirit to gain wizard spells.


(Note to self, 'FCB' = 'Favored Class Bonus') What Wizard spells can recover Ability Damage?


I did find another thing which can fix Ability Damage (for CON), an Alchemical Remedy in Ultimate Equipment called

Padhazar:
Padzahr

Price 80 gp; Weight —

Drinking this crystal-clear liquid accelerates the natural process of healing Constitution damage. Resting for 1 hour after drinking a vial heals you of 1 point of Constitution damage as if you had benefited from a full night's rest. Taking multiple doses in an hour does not increase the rate of healing; you must take each individually, followed by an hour of rest, for it to have any effect. Using more than 4 doses of padzahr in 1 day has no effect.

Grand Lodge

Most divine casters can fix this

Cleric, Paladin, Druid, Inquisitor, Oracle, Shaman

As crazy as it sounds, if you can find a paladin who got the 'Craft Wand' feat you can get a level 1 wand of lesser restoration for 750gp. You can UMD it for a DC20.


DungeonMastering.com,

The Shaman spell list includes the Restoration group of spells.

With the FCB to get cleric spells you can pick up spells from the cleric list that Shamans dont normally have access to.

With the Lore - Arcane Enlightenment Hex you can pick up a few Wizard spells for more 'offensive' purposes too.


Pathfinder Starfinder Adventure Path Subscriber

Rings of Inner Fortitude are mid- and high-level viable solutions. Scrolls aren't bad either if you have the UMD. Psychic can also get Psychic Surgery for mental drains and Spiritualist gets Restoration.


A skald can perform cleric spells through spell kenning. However, the skald has only 6-level spell progression and does not gain spell kenning until 5th level.

Advanced Class Guide, Skald wrote:

Spell Kenning (Su)

At 5th level, a skald is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes' spells. Once per day, a skald can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his skald spells known, expending a skald spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.
At 11th level, a skald can use this ability twice per day. At 17th level, he can use this ability three times per day.

The Renewed Vitality rage power, with prerequisites Barbarian 4th level and Renewed Vigor rage power, lets the barbarian or primalist bloodrager reroll against an ability penalty or damage (but not drain). Alas, that applies only to that one character. Skalds cannot learn Renewed Vigor, so they cannot learn and share Renewed Vitality.


DungeonMastering.com wrote:
insaneogeddon wrote:
Paladin Warrior of the Holy Light,Hospitalar,Variant Channeling (disease)… seems he can cover ability damage and drain.

First off, thanks for listing these- not every group has ready access to Restoration(s).

For Variant Channeling: "Disease: Heal—Creatures heal a number of points of ability damage to one ability score (your choice) equal to your channel bonus."

For the Paladin variant class feature, Warrior of the Holy Light, "At 8th level, the nimbus of light heals the paladin and her allies, curing of them of 1d4 points of ability damage, as per the spell lesser restoration. A creature can only be healed in this way once per day."

However I'm not seeing how the Hospitaler fits into this, as none of the 3 alternate abilities seems to apply to Ability Damage:** spoiler omitted **...

Five years on insaneogeddon probably won't be replying to your question.

On other means, an alchemist and so an investigator gets lesser and normal restoration. Druids get lesser restoration and heal. Witches with the healing patron get them all.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Ability Drain, Ability Damage : how to fix ? All Messageboards

Want to post a reply? Sign in.