Looking for a good one-shot


3.5/d20/OGL


I want to prepare a one-shot for one evening, using PF rules. I probably only have two players, who are experienced in playing D&D 3.0/3.5. (They were players in my Greyhawk Shield Lands campaign, the journal is somewhere on these boards). I was thinking about some middle-level adventure (range 3-9 or so). One of the first adventures I thought of was Totentanz from Dungeon # 90, but it might be too long for one evening.

Any ideas or recommendations? I can access all dungeon issues from the paizo/3.0 era and most before that, and of course all paizo stuff. I don´t think that Hollows Last Hope fits the bill, as this is more a beginners adventure.


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I usually use a PFS scenario for a one-shot, because they're designed to be run in a single session. I sometimes have problems completing modules in a single go.


The standard answer would be We Be Goblins

Silver Crusade

Pathfinder Adventure Path Subscriber

"Shut In" by Wes Schneider and James Sutter, from Dungeon 105 IIRC. Amazing adventure, and very easy to convert for PF to boot.


Gorbacz wrote:
"Shut In" by Wes Schneider and James Sutter, from Dungeon 105 IIRC. Amazing adventure, and very easy to convert for PF to boot.

Thanks for the ideas so far, folks. Keep ´em coming.

A scenario might be a good idea, and We be Goblins sure is nice.
Shut in is from #128, I´ll have a look at it.


Carrion Hill is a personal favorite.

The Exchange

Here is one: I wrote it myself after silverfish ate my copy of B9 Castle Caldwell and Beyond.

I call it: B9 The Caldwell Incident

All you need to do is convert it into a D&D/Pathfinder Edition Game.


Linktified


Thanks for the ideas/hints. Alas, the only constant is change. The evening before we went on our way to visit our friends, they called and asked if it was possible to include their nine-year-old son in the game. Shut in and Totentanz were right out at that moment, as none of these is suited to a nine-year-old IMO. I thought about getting the beginners box (I knew it was in stock at my FLGS), but discarded the thought, as it was planned as a one-shot.

Luckily, at that moment, we were playing with other gamers, and upon hearing this, they dug out an old collection of short RPG adventures, one of them being suited to beginners. So, I took that one. It was an easy story about retrieving a pirates treasure from a volcanic island, with other pirates having the same goal. It went very well. We made characters one evening and played the adventure in one sunday afternoon.

Now, the young one is fascinated and asked for more. While this is a good thing, of course, I need more short adventures suited for kids - so, nothing too sinister. I will have a look at the PFS scenarios, but if anyone has ideas or experiences with DMing for kids, I´d be grateful. I look for short adventures/scenarios because of time constraints.

Liberty's Edge

I ran Sinister Secret of Whiterock by Goodman Games, DCC 51.5, as a one shot. Very short adventure with very little prep time for the GM. It is OGL, but because it is so short, it shouldn't take hardly any time to convert.

It was a fun little dungeon crawl for levels 1-3 that took only a couple of hours to complete.

I remember it fondly because I didn't have any time to prep that week and just pulled it out and ran it. It is like a mini-dungeon, but interesting and fun.

Nothing too sinister in it (for the kids), despite its name.


Sure enough, I had the Sinister Secret of Whiterock in my downloads for years (along with the whole Castle Whiterock). Perhaps I will use this. Thanks for the pointer.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

Having just played We Be Goblins Sunday night before leaving PaizoCon, I can emphatically endorse the module as an outstanding one-shot module. I laughed through the whole session until my stomach hurt.

Richard Pett wrote a masterpiece that shows you just how horrible a goblin mind is, then makes you get inside it and act it out. I was amused and horrified.

Silver Crusade

Pathfinder Adventure Path Subscriber

Seconded, We Be Goblins is the best choice if your players are ready and willing for an oddball adventure.


We Be Goblins is nice (AFAICT from browsing), but I guess it would be hard for a nine-year-old to comprehend. That will be saved for later. Now I remember an old Dungeon Mag adventure (back in 2nd Ed days, I think), where the players got humanoid PCs as well, and it was quite hilarious. Not to mention the old Orcs of Thar Gazetter from Basic D&D, which was also not quite serious.

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