less_than_vince |
Sorry for bad english (yeah, I speak french!!)
My group grow tired of 4th edition d&D and we want to switch to pathfinder.
We play Eberron
My group consist of 6 level 16 charaters.
- a tacticien warlord of karrnath, human, the leader of the group
- a fighter warforged
- a silver flamme paladin, human
- a human ranger, deneth dragon mark, with beast companion
- a human wizard, cannith dragonmarked (more like a artificier)
- a changeling rogue, daggermaster.
(-) a half-elf fiendish warlord (in and out, when he can play)
First of all, should I downgrade the level of the player. Last game, they beat a adult blue dragon (in 4th edition). But in pathfinder, the same dragon is CR 13. Eberron 3 edition tend to favor low or middle level charater.
Second, we can easily convert all of the character, except the warlord and the paladin. The warlord is the moral compass of the group, also a great warrior, a diplomat, a tacticien and a leader. Fighter seem a little weird (so many skill point for diplomacy!!!!!), but he dosent use a mount, so cavalier is ut of the equation. He is not lawful good (he has a trouble past), so no paladin. And he is not a caster, so no multiclass bard or else.
The paladin has taken the gray guard paragon class (divine power book). He is lawful good, but don't mind using intimidation or fear tactics to scare ennemy (maybe oath of vengeance). He is constently on the edge of falling, but he stay on the right path. How can we capture this feeling in pathfinder.
Nicos |
Second, we can easily convert all of the character, except the warlord and the paladin. The warlord is the moral compass of the group, also a great warrior, a diplomat, a tacticien and a leader. Fighter seem a little weird (so many skill point for diplomacy!!!!!), but he dosent use a mount, so cavalier is ut of the equation. He is not lawful good (he has a trouble past), so no paladin. And he is not a caster, so no multiclass bard or else.
You can try this http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/tactician
or this 3pp classes
http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/war-ma ster
http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/tos ---warlord
All have more skillspoint than a normal fighter.
The paladin has taken the gray guard paragon class (divine power book). He is lawful good, but don't mind using intimidation or fear tactics to scare ennemy (maybe oath of vengeance). He is constently on the edge of falling, but he stay on the right path. How can we capture this feeling in pathfinder.
For the paladin, you could use the gray guard prestigue class from some 3.5 book (complete champin i think) it does exactly what you describe. It would need sometweaking here and there but no major isue.
Aelryinth RPG Superstar 2012 Top 16 |
less_than_vince |
Sarpini
take a look at the Pathfinder Reference Document and http://www.d20pfsrd.com/ (easier to navigate between stuff)
seen it, but I'm looking for suggestion.
The warlord seem fine, but He dont need the mount abilities, and all of the build have a mount.
Tanks for advice Nicos, but i would like to stick with core books, ultimate and advance guides (player and race. Maybe gray guard from 3.5. will look upon.
Maxximilius |
The warlord may try the Shogun archetype with the Samurai class. He may also select Order of the Dragon as his order.
Just change the asian fluff and you're good. It's like the cavalier, except there is no pesky mount, and you have an awesome resistance against ailments and damage.
(Are you coming from Pathfinder-FR or Aidedd ?)
Cennedi |
(Are you coming from Pathfinder-FR or Aidedd ?)
???
The french version? No. Im french canadian, but i prefer english site, there is more people. Also, our style of play is more north american than french, if I may said.
Will look at the samurai and dragon order.
This bit interested me... are there european and US/NA styles of playing D&D/PF? I kinda always thought everyone was kinda doing the same thing.
less_than_vince |
I've read some french rpg magazine, and Ive found the adventure lest....cinematic, I suppose, more intrigue, less action. And the acion is sometime more gritty, lesh flashy.
As a north american, Im more influenced by comics books and hollywood movie in my game than, say, french manga or their movie.
But hey, nothing scientific here, just some impression. I may be wrong.
The only thing I share in common with the french is, well, the french language...
Dabbler |
This bit interested me... are there european and US/NA styles of playing D&D/PF? I kinda always thought everyone was kinda doing the same thing.
I think they are, in the UK we seem to play a bit differently too. Culture has a big influence on what you expect from a game - just look the films and soaps each nation produces, for example. They aren't the same thing, but it gives you some idea of where each nation seems to focus and I would not be surprised to see the same approach to RPGs.
Dragonamedrake |
I would not convert. There are just too many differences. Odds are, most people are never going to be happen with the changes to their characters and if they, the GM won't be.
Instead, start a new campaign with new characters.
On that note you could have some plane shifting mishap where your group got transplanted to Golarion (Pathfinder world) and have been reduced to 1st level. This would allow them to re-role Pathfinder classes that resemble their 4th ed characters and would allow you to use one of the excellent Pathfinder Modules.
ub3r_n3rd |
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I'd try to convert if I liked the characters and we had a great campaign going. There have been many people who have successfully converted through the years as the editions evolved. The main thing here is to have fun running the game and playing the game.
The conversion doesn't have to be perfect, just try to get the flavor to coincide with what you and your players are used to.
Having played 4E and running a campaign from 1-30, here are a few of my ideas for a Warlord (who as we know is a tactician), most are cleric archetypes, but then I have oracle and inquisitor on the list as well:
Cleric - Divine Strategist - I think this is probably the closest to warlord.
Cleric - Crusader - Looks interesting and it could be flavored to be a warlord.
Cleric - Inquisitions Archetype perhaps going down the Tactics Inquisition - Going with the inquisition cleric could be very interesting.
Oracle of Battle - Might also work for the Warlord, look at the cool revelations, bonus skills, and bonus spells (buffing allies like a warlord does) that they get! Those scream Warlord to me in flavor.
The Inquisitor - This might also work for the warlord because of the tactical type of stuff that inquisitors get, such as teamwork feast or solo tactics. But I also think it could be a good one to transition over to for your Paladin as you stated the Paladin likes to use intimidation and fear sometimes and at the top of the inquisitor description is this little tidbit: "Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough." Inquisitors are really good at intimidation by the way.
The thing about Pathfinder is that there are so many options and you can flavor your choice(s) very nicely and allow for a pretty smooth conversion.
Dabbler |
I would not convert. There are just too many differences. Odds are, most people are never going to be happen with the changes to their characters and if they, the GM won't be.
Instead, start a new campaign with new characters.
I would convert, the whole point of backward compatibility is that you can do this. If the class does not have an equivelant, just update the class - it's what a lot of us did when we started playing Pathfinder a few years back.
Maxximilius |
less_than_vince wrote:This bit interested me... are there european and US/NA styles of playing D&D/PF? I kinda always thought everyone was kinda doing the same thing.(Are you coming from Pathfinder-FR or Aidedd ?)
???
The french version? No. Im french canadian, but i prefer english site, there is more people. Also, our style of play is more north american than french, if I may said.
Will look at the samurai and dragon order.
From what I've seen, read and heard, In France, we tend to like more "realistic", grey settings. We put a good emphasize on drama, moral choices, influence of said choices - basically, being genre savvy is a good way to predict how the plot may turn out, but it is also the best way to be tricked into new plots (and anyway, everyone loves it). We like our games to be more Underdog Gritty Fantasy than Heroic Fantasy, even if the foes are worthy of heroes and several meters tall.
We also like our combats to leave us on your knees, or at the minimum make us fear the possibility of reinforcments coming to finish the job. Easy fights are rare, and usually just a way to slow us, weaken us before the real foe shows up on the following round, or practical jokes allowing us to behold how powerful we became since the beginning of the game. We also seem to be a bit more open to joke characters or roleplay fun as long as the humor comes from their weird concept/behavior/statistics wonderfully played, and not from strange names and metagame-y jokes.From what I've read from US games, you tend to like to be under pressure about combat and have more flashy action while fighting (minion system from 4e ?), you are more open to playing "alien" races, and enjoy 4th-wall humor in game... or just don't like humor at all to take too much place. Medieval, heroic fantasy is what people expect, even if the system opens to lots of other universes. You also seem to like a bit more playing characters sharing similarities with appreciated heroes from litterature or pop culture.
Belle Mythix |
1) From what I've seen, read and heard, In France, we tend to like more "realistic", grey settings. We put a good emphasize on drama, moral choices, influence of said choices - basically, being genre savvy is a good way to predict how the plot may turn out, but it is also the best way to be tricked into new plots (and anyway, everyone loves it). We like our games to be more Underdog Gritty Fantasy than Heroic Fantasy, even if the foes are worthy of heroes and several meters tall.2) From what I've read from US games, you tend to like to be under pressure about combat and have more flashy action while fighting (minion system from 4e ?), you are more open to playing "alien" races, and enjoy 4th-wall humor in game... or just don't like humor at all to take too much place. Medieval, heroic fantasy is what people expect, even if the system opens to lots of other universes. You also seem to like a bit more playing characters sharing similarities with appreciated heroes from litterature or pop culture.
1) I heard "In Nomine" did that (even having sliding scale options)
2) Not just in North America, many people do this, but some cultures/circles might frown upon that kind of copying/parodying.
xorial |
I doubt is you would get a direct conversion, but you could find a close fit & rebuild the concept from there. As for level, at that low of level I would only lower them to 5th level, at the most. I also find the program Hero Lab, which does cost money, to be awesome. It makes converting adventures from any edition a breeze. You find the equivalent creature, or a reasonable substitute, & then adjust to get your target CR. It works great for converting characters as well. You pick your desired level & then build the character until you get close to the desired abilities.
less_than_vince |
I'd try to convert if I liked the characters and we had a great campaign going. There have been many people who have successfully converted through the years as the editions evolved. The main thing here is to have fun running the game and playing the game.
The conversion doesn't have to be perfect, just try to get the flavor to coincide with what you and your players are used to.
Exactly my thougth. Tks for the idea.
But if he choose to play more the martial side of the warlord and switch to figther, I'm stuck with a party of melee figther and rogue, one wizard, one sorcerer, but no healer .
Suggestion for a party lacking a healing member(I can always throw a bunch of wand of cure moderate wound to the paladin!!)