Player limit on Rise of the Runelords, help please.


Rise of the Runelords


Hiya doing Burnt Offerings at moment we have a party of 4 plus a DM when one of us mentioned he might be able to get another player the GM said we had reach the limit as it was only a 4 player game is this true. I have had a look behind this scenario and I could I could easily DM it with 2 more players. So what the player limit on game officially.

Sovereign Court

flagged this for wrong forum.

As to the OP's question, while it is designed for 4 PCs (and was designed for PCs using the 3.5 ruleset), I've run it for groups of 5-7 PCs with the PFRPG ruleset. It takes some tweaking on the GM's part, but it is workable for the upper end of that limit.

Dark Archive

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All of the AP adventures are written with a 4 players group in mind; however this is more a guideline than something written into stone (I've DMed the whole RotRL AP with an 8 players group!).

That said, if your DM feels more comfortable with the basic group size assumption, it's his/her call, and I can totally understand that.


I'm running ROTL for a six-player party. I would not want to run it with more PCs than that. I'm doing my own conversion for PF rules. My advice would be to add an extra 10-25% more mooks to most encounters rather than beefing up the Bosses more than a CR point or two. Converting the 3.5 version to a six-PC PF party has been a lot more work than I'd anticipated, but it's working out well.

You'll also want to increase the amount of treasure that your party finds by about 50%.


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Essentially, the AP, like all others, is designed for 4 PCs, but playing with 5 makes almost no difference. If the DM simply leaves things as they are, the reduced treasure and lower XP will keep everything working.

Of course, if the DM prefers to run for only four players to allow for more roleplaying or simply does not feel capable of running five PC, that is his right. Or if he simply doesn't want more people over at his house.

Direct your DM here, if he has any questions about running it for more than four players, but respect whatever decision he makes.


Thanks one of main prob I can see with 4 party limit is if some cannot make night then rest of people have to something else.
Personally I would go with a party of 5-6 if we could as we can always play if were missing someone and its easy to make it playable.


Personally as I DM, I like to cap at 6 if i can help it. But I once ran a session for 10 players and it definitely burned me out and kept me from running the game properly and keeping the table involved.

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