Favorite new Archetype from Advanced Race Guide


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Grand Lodge

Cheapy wrote:
Archetypes are not an effect, so no. Talk about it here.

Link doesn't work. What's the name?


sveden wrote:
Cheapy wrote:
Archetypes are not an effect, so no. Talk about it here.
Link doesn't work. What's the name?

Racial Heritage and Archetypes, based on the URL, I would imagine. Not sure where it is on the forums, though...


Flagged it for mods to fix url. It's in rules questions.

I really enjoy the undine bard. I had absolutely no interest in undines before reading it. But wow! It's really cool. The shadow caller summoner is pretty cool as well, and I like the experimental gunsmith on principle.

Grand Lodge

@cheapy
Wow, that thread sure is spammy.


Wait, so can Half Orcs become Witch Doctors or is that JUST for Orcs?


Actually, at this point I'm going to say you should just ask your GM if you can make a single-attribute dependent, with one of the most important attributes in the game, Half-Orc Witch.


I particularly got a kick out of the Feral Child. It reminds me of Gau from FFVI.
Sure, its not a perfect fit, but having an archetype linked to the phenomenon of feral children is quite intriguing to me.

On a secondary note, the Treesinger is also pretty cool, as the game has needed an excuse for plant companions for a while now. A shame that plant traits force them to be rather generic by comparison for balancing purposes.


Xavier319 wrote:
Mikaze wrote:
Raje wrote:


Elaborate.
Xavier319 wrote:


you're kidding right? you realize that games workshop's stuff predates any of blizzard's stuff by a good decade or more, right?

checks stopwatch

2h14m followed by 2h42m!

it was a joking ironic reference to the rather zealous elements of GW's fanbase that goes on about anything even remotely seeming to take any inspiration or just having coinciidental similarities to GW material.

ah (grins) You got me. I'm not one of those, It just bugs me when WoW-heads make those claims from positions of ignorance. the thing is, just about everything out there has been 'stolen' from a previous generation, it's completely unavoidable.

Penny Arcade said it best. :)


SquirmWyrm wrote:

I particularly got a kick out of the Feral Child. It reminds me of Gau from FFVI.

Sure, its not a perfect fit, but having an archetype linked to the phenomenon of feral children is quite intriguing to me.

On a secondary note, the Treesinger is also pretty cool, as the game has needed an excuse for plant companions for a while now. A shame that plant traits force them to be rather generic by comparison for balancing purposes.

First, Gau is awesome; he's my second favorite character from FFVI, the first being Locke.

Second, I'm iffy about Treesinger. I do like the plant companion and the flavor; plant-based druids are awesome. But the plant wildshape is troublesome, mainly because there aren't any good plants to wildhshape into, especially at low levels.


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So far the Wishcrafter has my attention the most. I haven't played a sorcerer mostly because I find the bloodlines boring, but that combined with the elemental bloodline has me wanting to play and Ifrit Wishcrafter Sorcerer.


King_Of_The_Crossroads wrote:
SquirmWyrm wrote:
I particularly got a kick out of the Feral Child. It reminds me of Gau from FFVI.

First, Gau is awesome; he's my second favorite character from FFVI, the first being Locke.

Heh. This was my thought as well when I saw that archetype—great timing considering the game I'm running at PaizoCon next week...


I really like the Gunslingers, in particular the Gnome's Experimental weapons, but the Kobold's variant is also particularly interesting. Lose the bonus feats, get sneak attack. I think it stacks with the Pistolero.


Bonded Witch. Gets rid of the familiar, and comes with some nifty spells you normally wouldn't have access to. Particularly like the weapon spells
.


I like the iron skin monk (concept wise)


My favorite archetype is the spellbinder. It solves a problem for me, I don't like being forced to have a bonded item or familiar, plus it gives me the ability to spontaneously cast one spell per spell level. I also like the suli magus archetype, can't recall its name right now.

Silver Crusade RPG Superstar 2014 Top 16

Savannah Broadway wrote:
I like the idea of the Imperious bloodline if I could do a particular character over (the setting was in the Dark Ages, and he went around claiming to be descended from emperors, so I chose the Destined bloodline at the time). The only issue is, I'm not really sure if you could roleplay it in a way that makes your character NOT an pompous jerk. Not that that's an issue for the aforementioned character, considering it fits him BECAUSE he's a pompous jerk, but, y'know, for decent characters it might be something to think about

I've been writing up a Razmiran Priest with the Imperious bloodline. It's a cool combination, and super flavorful. My character will act like he's a cleric, casting divine spells left and right, and increasing morale and circumstance bonuses on all my spells (thanks to the Imperious bloodline's Heroic Echo ability).


the suli magus is the elemental knight i believe

Shadow Lodge

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Feral child, Imperious bloodline, wishcrafter, cururomancer, scarred witch, all the ratfolk choices, tiefling choices, the drow demon apostle, and the dwarven cleric and paladin choices.

The feral child just has soo much flavor to ooze forth from it. Think about it your animal companion could be not only your animal companion but your sibling, family, or actual life long friend as your character see's it. The scarred witch was a great way to introduce casting to the orcs without messing with the fact that they are muscle and rage first and way down at the bottom brains and the archetype just makes that work. The Imperious bloodline & demonic apostle just scream warhammer 40k which fills me with joys i cannot explain. The ratfolk fall into a similar niche ala normal warhammer but i feel like they clash a bit with what they are trying to establish the ratfolk as (something that isn't a skaven). Next up the wishcrafter is just an amazingly cool concept from a PC and GM standpoint and is especially wonderful if you are like me and gm a lot and the idea of playing a character who's powers revolve around facilitating others and giving them "exactly" what they want just sounds amazing. The curomancer is a really cool idea for a dhampir and makes me just beg for a reason to run one. The tief options give me horrible ideas for some of the work in my own game including how those cleric options fit.


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The student of stone is great.


Vero wrote:

I like the iron skin monk (concept wise)

Me, too. It's just a bit on the weak side. Theoretically, it could wear armor, but then FoB wouldn't work anymore. Without armor, its AC is a bit low.

I also like the Saboteur (fits the Eberron gnomes like a glove), and the Order of the Claw... er, I mean Paw. (Hmmm, halfling cavaliers riding on clawfoots [/homermode].)


I wouldn't say it's my absolute favorite, but the Experimental Gunslinger is cool enough to soften my heart towards engineer gnomes (I usually prefer them to be more fey-flavored and less like crazy little dwarves).


honestly, spellbinder it's awesome! really, really! =)


I stole Wave Warden for an undine ranger of mine- using the optional choice to give the unusual races' racial archetypes to other races. Too bad it doesn't apply to core and featured races.

Contributor

Bardess wrote:
I stole Wave Warden for an undine ranger of mine- using the optional choice to give the unusual races' racial archetypes to other races. Too bad it doesn't apply to core and featured races.

If you're not playing in Pathfinder Society, enough cakes, cookies, and pizza will get you any archetype you can qualify for; regardless of your race. ^_~

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