Help with feats and equipment for building a professional wrestler


Advice


I'm planning for my next character an Unarmed Fighter who's like a professional wrestler. You know, grapples, trips, and unarmed combat. I know I should take Improved Grapple, Improved Trip, Power Attack, and the prerequisites for those. Any other feats I should be looking into to improve my Combat Maneuvers or ability to fight unarmed? Specific magic items I should be keeping an eye out for? Since we roll for our stats, a general order I should place my rolls?

Thanks for any assistance you guys can give, and let me know if there's any more information you might need to help me out.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Skill Focus (Perform Rant)

But seriously, even historically wrestling was a sport, not something you staked your life on in a regular basis in combat.

Dark Archive

Improved Reposition is an EXCELLENT feat chain, especially once you have greater reposition so you can force the opponent into provoking AoO.

I also recommend using a maneuver master monk, since they get by far the most maneuvers per round than any other class. Fighter is just too far away from the brawler model to be effective without his heavy armor, and weapon focus/spec feats which you would be forced to give up for the maneuver feats. Monk gets almost as many bonus feats as a fighter as is, and has significantly more class abilities that mesh with the character concept.


LazarX wrote:
But seriously, even historically wrestling was a sport, not something you staked your life on in a regular basis in combat.

I agree, wrestling historically wasn't something you staked your life on in combat, ever. But this is Pathfinder, we kill dragons by stabbing them with something that's the size equivalent of something smaller than a pen, why not have a guy who runs around German Suplexing dudes?

Carbon D. Metric wrote:

Improved Reposition is an EXCELLENT feat chain, especially once you have greater reposition so you can force the opponent into provoking AoO.

I also recommend using a maneuver master monk, since they get by far the most maneuvers per round than any other class. Fighter is just too far away from the brawler model to be effective without his heavy armor, and weapon focus/spec feats which you would be forced to give up for the maneuver feats. Monk gets almost as many bonus feats as a fighter as is, and has significantly more class abilities that mesh with the character concept.

Thanks, I'll look into the Reposition feats. I'll also take a look at the Maneuver Master Monk, but I'm currently really liking the Unarmed Fighter archetype. Mostly because the Unarmed Fighter is really capable at regular hand-to-hand combat, not just combat maneuvers.


Yar!

Performance Combat and all the related Performance Feats.

~P


Thank you for reminding me that those exist, Ser Pirate!

Liberty's Edge

I'm a big fan of the brawler/pugilist character archetype myself and, for me, a major requirement is a non-reliance on magic.

I'd suggest barbarian and building your way towards body bludgeon.

There's nothing cooler than picking up an enemy goon and swinging him around like a ragdoll.


Grappler's mask = grapple;
Hyena spirit skin = trip;
Amulet of mighty fist.

Can't think of anything else, aside from the high level and very expensive giant-hide armors.


not sure what class you are planning on using but the Tetori Monk archetype would be worth looking at for this build.


I think there are some kind of magic gloves for grappler.

Sczarni

Go Tetori Monk. If you are looking for a way to be effectively a combat maneuver and unarmed fighter then there is no better class than the monk.

Lantern Lodge RPG Superstar 2015 Top 16

Don't forget Catch-Off Guard for slamming chairs against your opponent :P


Tetori Monk IS a professional wrestler. If you're doing it any other way, you're doing it terribly wrong. His ability to counteract Freedom of Movement is enough by itself.


a monks robe is a must. I tend to only play luchador types. I would go brawler over unarmed fighter.better damage. and tetori is nice neverplayed one. I went urban barbarian Brutal Pugalist then unarmed fighter.

Grand Lodge

Tetori is good because once he gets going, he can do three grapples in a round.

Stats: Str, Dex, Wis (if Monk), Int (Combat Expertise/trip/reposiiton), Con, Cha.

If you have access to it, the Ruby Phoenix Tournament has a Tetori Monk NPC in it for build ideas.

Liberty's Edge

Tetori is really good but still relies on magic too much for my taste (ki magic in this case).

That said, being able to trump FoM is really good. Magical solutions for magical problems.


Check out King of the Ring by Little Red Goblin Games. It offers a Wrestler class which is pretty cool.


Play Hunter the Barbarian,wield a hammer.

Seriously though I would try combining the Grappler monk with Barbarian for the powerhouse feel. You could then also try to get that weird Rage power, which allows you to hit your enemies with their pinned team mates.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help with feats and equipment for building a professional wrestler All Messageboards

Want to post a reply? Sign in.