You are correct, I realized that the problem existed the second I read it. Without wording to the contrary summons automatically vanish at 0 hps and will not stick around to fight while in negatives. The RAI is clear that it is intended to stick around until it is actually dead but the RAW doesn't currently support it.
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead.
"A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0."
It would be stupid if this new feat didn't supersede the old Core Rulebook.
My primary concern is its use in Pathfinder Society play. The Additional Resources for PFS didn't blackball it, so I'd say summons stay until they have been bled dry.
|3 people marked this as a favorite.|
Pathfinder Design Team wrote:
Yes. I call it "The Implied Exception Principle", and it's an application of "Specific Trumps General". If an ability does not work at all, because of how it interacts with general rules, an exception to the general rule is implied in the ability. As seen here with Ferocious Summons, it also applies to Summon Good Monster.