Pathfinderized Freeport campaign traits?


Conversions


I'd like to run the Freeport adventures in Golarion with the Pathfinder rules, and I want to offer some cool campaign traits. I'm aware that KQ has some, but they appear to mostly presuppose that the PCs are from Freeport, while the adventure states that the PCs should just have arrived from elsewhere. I'm an uncreative lump at the moment, so tell me: what do you think would make good campaign traits for newcomers to Freeport?

Grand Lodge

Steal campaign traits, and alter to meet the flavor.


blackbloodtroll wrote:
Steal campaign traits, and alter to meet the flavor.

I was hoping for something a bit more tied to the actual adventures... something Cthulhu-esque, maybe. :)


I did like one of the free KQ ones, altered a bit to be simpler:

Forbidden Lore: Your youthful curiosity and bad luck—or ill fate—led you to open a door, tome, or artifact of particular evil. The revelation was too much for your waking mind, which recalls only its barest outline. Nevertheless, the memories sometimes seep out, and you gain a +1 trait bonus on any two Knowledge skills (your choice).

What I like about it is its Elder Gods vibe. I guess I'm partly looking for some good fluff to apply.

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