Vorkstag advice (spoliers)


Carrion Crown

Sovereign Court

We are well into Broken moon at this point but I have been thinking about down the road a bit. Ill fill you in on what happened here in a spoiler:

spoila:
During the Trial o the beast the PCs were giving Barrister Kapal evidence. On top of that the Bard was boosting his self esteem so he didn't look and sound a fool during the trial. Vorkstag and Grine began to get nervous and decided to kidnap Kapal. That morning the PCs discovered him missing and convinced the Judges to delay the trial until Kapal could be found.

The PCs decided to follow up on their leads which lead them to Vorkstag and Grines factory. The PCs spotted the flesh golem guarding the front. They had tangled with one of these golems before and this lead them to believe that this place had the answers they were looking for. The PCs decide to avoid the front and the golem by scaling the building and attempting to get inside from the roof. Vorkstag and Grine were busy inside and didn't hear the PCs climbing the back of the building. However, the rogue blew his spot and the alarm trap went off as they attempted to climb down the roof hatch.

While the PCs tangled with traps and constructs Grine was alerted to their presence and started to prepare for the incoming PCs. Grine set up under the roof hatch with his mongrelmen. The PCs were surprised and had to tangle with Grine. The PCs took a few licks but eventually they were gaining a foothold so Grine decided to fall back into tthe factory putting up a Darkness around him as he left. The PCs took a moment to heal up and wait for the darkness to fade. When it didn't the Magus decided to "Bullrush the darkness." Poor Magus went over the catwalk and into a vat of bleach. He was in there for several rounds failing to get out. Finally, the rogue helped him out. Had it been an acid vat this would be an Obit.

So as the fight raged on the Bard decided to explore the other room leaving his comrades to the fight (yeah I know). Inside he found a gagged and wrist bound Kapal sitting on a bed. The Bard cut his wrist bindings and told him to stay out of sight until they could end the threat and returned to the fight. After some time the PCs eventually beat Grine unconscious. They bound and stabilized Grine. The Pcs searched the factory but no sign of Vorkstag or Kapal. Hmmm. When the PCs searched Vorkstags room they opened the closet spilling out a dead skinned human. They found several skins in the closet on racks. The players all looked at each other and said, "oh shi..." Yes Vorkstag used Kapal's skin to hide and decided that the fight was going poorly and decided to escape. PCs never found him after that. Beast found innocent after Grine testified.

So the ideas and Advice im looking for is:

spoila:
When, where, and how should Vorkstag make his return? I was thinking Illmarsh seems like his kind of place and getting him into book 4 somewhere for the PCs to tangle with. Any thoughts?


Well, he has no real connection to the Whispering Way or anything outside the events of TotB. However, he does do business for guys up in Caliphas and you can probably use that to your advantage. The hard part, of course, is how would the PCs ever notice him? What motivation would he have to for getting involved with the PCs? Shouldn't he know now to stay the heck away from them?

But anyway, you could also have him chasing down Vrood and then Vrood's superiors because there was a large outstanding balance that Vrood never paid and, dang it, Vorkstag is going to get his money! Could have him play a NPC that wants to help the PCs but seems a bit too eager to find the base. Throw in a "so and so npc is missing" and then "oh wait, here he is, good thing he's back".

I can't speak to wear specifically, as my group is on their way to Caromarc now.

Sovereign Court

MurphysParadox wrote:
What motivation would he have to for getting involved with the PCs? Shouldn't he know now to stay the heck away from them?

Well he had a good thing going in Lepistadt. Maybe he sets up somewhere else and then here come the PCs. Are they following him? Perhaps he can ambush them, kill them, take their stuff and start a new terrible life somewhere else.

Either way he could play a part in Caliphas or Illmarsh. I just want to bring him back. First reason is he is an awesome baddie. Second reason, the players would love getting another chance to bring him to justice. Help me set this up y'all.

Sczarni

Pan wrote:
MurphysParadox wrote:
What motivation would he have to for getting involved with the PCs? Shouldn't he know now to stay the heck away from them?

Well he had a good thing going in Lepistadt. Maybe he sets up somewhere else and then here come the PCs. Are they following him? Perhaps he can ambush them, kill them, take their stuff and start a new terrible life somewhere else.

Either way he could play a part in Caliphas or Illmarsh. I just want to bring him back. First reason is he is an awesome baddie. Second reason, the players would love getting another chance to bring him to justice. Help me set this up y'all.

Illmarsh sounds like a good spot for him. Unfortunatey, I can't give you more specific advice since I haven't read that book yet (we're just finishing up Broken Moon, and we're gonna play some Skull & Shackles next).


Like the other commentators on this thread, I haven't read all the other modules, so I can't comment too specifically, but Caliphas makes the most sense to me. It makes sense that Vorkstag would have gone there because of his contacts with his clients there. I wonder if you can work him into the vampire story. Could he be performing some kind of work for the vampires? Then maybe the PCs come across him or hear about him when the PCs are negotiating with the vampires, and the PCs have to decide how to confront Vorkstag without messing things up with the vampires. Or maybe information on Vorkstag is something the vampires can offer the PCs. But you would need to bulk Vorkstag up and give him some good allies to make him a worthwhile foe for the PCs at that point.

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