Dawn of the Scarlet Sun Death Toll


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Liberty's Edge 5/5

At our LGS total deaths was 5/17 players, any other results similar?

4/5

2/4 dead. 1/4 fled. 1/4 dominated.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I killed Kyra at my table. I understand there was a death and near-TPK at another.

Table I played at was dicey, but free of casualties.

Liberty's Edge 5/5

Jiggy wrote:
Table I played at was dicey, but free of casualties.

The table I ran yesterday was similar: two unconscious, three below 5 HP, and one not feeling his usual self.

Shadow Lodge 5/5

I ran two tables.

Table 1 - Smart players and a gunslinger ringer (brought in instead of Ezren). Result: Table survived, but it was a close call. It would have been a TPK but the group really understood how to use the resources at their disposal.

Table 2 - Jiggy broke the game. ;-) Nobody died.

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Ryan Bolduan wrote:
Table 2 - Jiggy broke the game. ;-)

Pfft, anyone who was preparing their spells in between getting ambushed by a demon and chasing said demon to its presumed lair would prep four copies of protection from evil. :D

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

I ran two tables yesterday (a third GM had another table, but I don't know how that one went, other than that they all survived).

The first table I ran out of time halfway through the final fight. I too much enjoy the RP in these modules, and forget that tricky fights like this one take a long time, plus I'm the coordinator as well as the store owner, so had a lot going on and didn't get the table started until 1/2 hour after I should have. Finally, they were ill-prepared to deal with the DR, making it quite the slug fest. I called it without killing anyone, but saw how easily it could have gone south for the party.

The second table was a very synergistic group, personality-wise. Very fun to play with. With the experience of the first table, I knew what to adjust in my play. Plus, due to their ability to work better together, I wasn't hesitant to drop darkness on them in the final battle and actually go after them. I had four out of six players down at one point (none actually dead), when the final two (the Harsk pre-gen and a bard named Mimo) made some judicious use of cure spells. The summon SA timed out, Avalexi was left alone, and the tide turned. Very tense. Very fun. Though she did get away (they couldn't do the final four points of damage).

So, no deaths. Just lots of close calls. Exactly how it should be.

5/5

GMed one game & with one player a 6th level druid & 3 new player playing pregens (one with Ezren who was not very lucky when it came to spell resistance) and in the final fight I had to make Avalexi "leave" and make them battle it out with a dominated player & the summoned Babuu because if I kept her in the mix then I would have had a full tpk and that's not the experience I want to give to new players (I'm a softy).

Player later that day in a fantastic game with 4 people & had 3/4 of us die thanks in large part to being dominated right at the start and failed will saves...at least one player made it to the guards to bring help & recover bodies.

Having read through the pregens in my prep I think that Ezren was doomed to fail here with resistance & immunity to almost all of his offence and the stat block as written did not really help a new player pick more utility spells as other options. I had to stop the game and help the player build a quick spell book. Replacing him with the inquisitor or magus iconic character might have been better for players in my opinion.

Overall
The final fight would challenge most 6 person party's with 6th level characters. That's great for PFS but maybe no so good for Free RPG day where your trying to attract new blood not spill it all over the floor. I had a good time with it & hope that this level of challenge continues in future PFS modules

The Exchange 5/5 RPG Superstar 2010 Top 16

GMed one table, several players were familiar with Pathfinder rules and / or veteran PRGers, but not familiar with Golarion or PFS.

One fellow objected strongly to PFS -- "I can't stand organized Play. It's like having rules for eating and drinking. No way." While he waited for his Shadowrun players to arrive, I asked him if he'd be willing to, you know, just roll dice for Valeros, until he had to leave. An hour into the game, he was well and truly hooked.

We started with only four players. The party rolled very well on their Gather Information check and found Antbeard, who directed them to the shrine's ruins. One tough fight later, they recruited another two players, and went down into the catacombs.

Don't underestimate the wights. They aren't going to stop the party, but they are going to impose negative levels, and that's going to matter in the last fight. For role-playing, I had the acolytes be teenagers, always deferring to the good father, who directed them to minister the healing touch of Sarenrae on the party.

When the party reached the corner that led to the chapel, I allowed them to see the double doors push flush and shut. This gave them the impetus to rush in, quickly, before their mysterious assailant could buff. So, they ran into the trap and flew open the doors.

The dynamics of the fight were nice. Since the party rushed in, unbuffed, they were no match for Avalexi, who was caught in hr normal form. But as the fight went on, they concentrated on buffing Seelah and Valeros, who were able to keep pressure on her. They whittled away her 63 points of temporary hit points, and then her real HP. The cleric kept everyone up, and the rager with the cure moderate wounds wand kept the cleric up.

It was a long fight, about 15 rounds, but no PC deaths.

Sovereign Court

1 dominated, 5 flee, one run of module.

Mine had 2 pathfinder players, 2 pfs players 2 newbies. Newbies caused last fight to be very hard and the pfs/pathfinder characters didn't interject to let them learn. I did try to hint at the newbies when they were doing something probably counter productive. But to no avail.

Sovereign Court

1 dominated who then died once the domination was broken. The rest of the party was pretty beaten up by the time the fight ended

Liberty's Edge 4/5 5/55/5 **

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Our Group of

4th Level Paladin
4th Level Polearm Fighter
4th Level Magus
5th Level Witch
5th Level Pregen Cleric "Kyra"
5th Level Pregen Wizard "Ezren"

Came into the last battle very prepared because of the investigation describing the "Gargoyle" as a Demon.

Even though the investigation never hinted at the last boss, since they thought they might fight a Demon the prepped for that.

Even if our Witch did not take her down with the Slumber Hex, the rest of the group would have torn her apart.

Edit: Though the Wizard and Magus found themselves useless against her

The Exchange

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At my table: 0/5, at the other table 4/4

Shadow Lodge 4/5

Pathfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber

I ran this for two different groups and both times the party found their way to the shrine and by-passed the ambush through some lengthy investigation. They had a noisy fight in the hall and set off the trap.

As we where starting to run short on time, I made the decision to have Ava engage them outright instead of going through the whole disguise routine as it ends the same way. Both groups spent a few rounds healing and buffing before going into the last room, I used that time to roll her chance on summoning the babau. Needless to say they had their hands full, Ava dominated the big hitters in both groups and sent them running away.

Both groups tried to keep thier hitters in play by tripping and casting protection from evil (that will save is brutal) which took their attention off of Ava, end result was still the hitters leaving.

Ava was never even touched, both groups decided to make a break for it and fought to the exit. Her teleport ability played havoc with one group.

One of the groups had a gunslinger that ended up blowing up his gun in the first fight of the adventure and that pretty much put the group a man down as he didnt have any back-up weapons.

Both groups survived, one even dragged an unconscious ally to the exit. Both would have ended in TPK's if they had choose to stand and fight.

Sovereign Court 5/5 5/5 ****

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Well, our party found the module brutal; we ended-up with a largely unrecoverable TPK.

Wizard
Alchemist ('Mr Hyde'-esque)
Witch (White-Haired)
Sorceror (going Dragon Disciple)
Cleric

The Ambush took two attempts before we managed to get it off the ground; both of the 'murder crew' managed to escape, but only after being roughed-up a bit; this allowed the PCs to arrange for a couple of Blood Biographies, and a Scrying attempt.

At the church, the PCs went through all but the last encounter like a hot knife through butter; they then made the mistake of arming the 'innocent victim' in the cell, who promptly started studying the party's cleric... three rounds later, after a death attack, the cleric was no more.

Between Dominate, Charm, and Suggestion, the party never really stood a chance - they all ended-up dead, and one was even killed via being energy-drained to level zero :-/

(Note: No Babau showed up.)

Ava then looted the PCs of all their 'expensive looking' (i.e. magical) equipment, and teleported away.

Ironically, the only PC that was able to come back was the cleric who had been death attacked ;-)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

By the way, anyone actually kill Avalexi? Both the table I ran and the table I played ended with her escaping (it's hard to chase down a villain with at-will greater teleport).

Liberty's Edge 2/5

Drogon wrote:

I ran two tables yesterday (a third GM had another table, but I don't know how that one went, other than that they all survived).

So, no deaths. Just lots of close calls. Exactly how it should be.

I played at the third table Drogon mentions here.

we had a very tough go of it, but we all survived, actually only had one down, but it was a slug-fest that lasted well over an hour.

There is one thing that saved us---not sure that I need the spoiler since it's the GM thread, but . . .

Spoiler:
using the pre-gen Paladin--even with one level getting drained. The ability to smite the BBEG is what saved the day. Without her . . . I don't know how anyone could win that one. The plus to hit, the added damage, and by-passing DR, all were needed.

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Curn_Bounder wrote:
** spoiler omitted **

Options:

• Merisiel has a cold iron dagger.
• If the Paladin picks the +1 cold iron longsword for her customization bonus, it can be handed off to someone else (like Valeros) to overcome the DR while said Paladin uses Smite Evil.
• Avalexi's SR is tough, but far from insurmountable. The wizard's CL5 wand of magic missile will "hit" more often than anyone else's attacks and deal 6-15 damage a pop (not subject to DR).
• The Cleric has align weapon prepared.

Contributor

Awesome all! Did anyone use the minis? And if you did, did you take pictures? E-mail if so, as we'd love to see - and potentially blog about them!

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F. Wesley Schneider wrote:
Awesome all! Did anyone use the minis? And if you did, did you take pictures? E-mail if so, as we'd love to see - and potentially blog about them!

I have no pictures, but my totally-awesome VC Ryan Bolduan bought all us GMs the appropriate pack of minis to run this module. Also, someone (I didn't catch who) printed full-color maps for all of us.

Very cool.

3/5 RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I played this with my level 6 monk, along with a level 6 ranger/rogue, and level 6 barbarian/oracle, and the Kyra, Ezren, and Seelah pregens. We bypassed the ambush because one of the PFS characters used his Scarzni contacts to eventually find our own way to the shrine.

Seelah really shined in this one, and her smiting was the only think that kept the fights from dragging on forever. But in the last combat, my monk was able to rush past the succubus without getting hit, and trip the elf girl. A flurry of blows + elemental fist on the prone caster was enough to absolutely obliterate her. Then Seelah critted against the succubus, dealing insane amounts of damage for the kill, so she never had a chance to teleport.

So no deaths to report in that game at least.

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RainyDayNinja wrote:
We bypassed the ambush because one of the PFS characters used his Scarzni contacts to eventually find our own way to the shrine.

That's hilarious. Was that a Prestige thing?

5/5 *

Jiggy wrote:
By the way, anyone actually kill Avalexi? Both the table I ran and the table I played ended with her escaping (it's hard to chase down a villain with at-will greater teleport).

Our table killed her! We had a very well timed crit to the face by our Zen Archer monk.

I was in the room with him, playing my Bard. The monk had heroism and inspire courage going on. Our Fighter tank was guarding the door to the crypt (Avalexi's suggestion) and our dervish dance fighter went to join him eventually. Our Kyra pregen was charmed from the get go and channeling energy probably healed Avalexi to full like three times before that.

We had hilarious times when Kyra started the fight with align weapon on the halfling's scimitar, but then the babau showed up and cast darkness and we totally flubbed it, thinking we had no regular light to overcome it. So the two fighters (halfing and dwarf tank) spent a few rounds trying to get this good scimitar to the hands of the dwarf since he has darkvision.

I finally got out of the brainfart, pulled a sunrod out of my pack, and then they spent a few more rounds getting the scimitar back to the halfling.

It was good times.

Liberty's Edge 4/5 5/55/5 **

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Jiggy wrote:
By the way, anyone actually kill Avalexi?

Witch - Slumber Hex + Failed Save + Coup de Grace = Dead Avalexi.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Dragnmoon wrote:
Jiggy wrote:
By the way, anyone actually kill Avalexi?
Witch - Slumber Hex + Failed Save + Coup de Grace = Dead Avalexi.

Well there you go, then.

Dark Archive 5/5 5/5

Jiggy wrote:

Also, someone (I didn't catch who) printed full-color maps for all of us.

Very cool.

Jiggy, I printed and put together the maps for every table at both locations. I'm glad you enjoyed the maps. Did you keep yours?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Thanks!

No, actually, I didn't think to see about taking them. (Come to think of it, I may have absentmindedly just left them on the table as I went to squeeze a rushed lunch in between games - oops.)

Liberty's Edge 4/5 5/55/5 **

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Jiggy wrote:
Dragnmoon wrote:
Jiggy wrote:
By the way, anyone actually kill Avalexi?
Witch - Slumber Hex + Failed Save + Coup de Grace = Dead Avalexi.
Well there you go, then.

As the GM, I found that very anticlimactic, was looking every where on that stat block to try to stop it, but nop she had nothing.

This is how the Fight went.

Paladin Detected Evil and initiated combat when he realized she was tricking them.

Round 1
Paladin Smites away!
Cleric casts Align Weapon on Polearm fighter
polearm fighter slashes away!
Avalexi fails to summon Babau
Wizards Spell fizzels
Magus is useless and backs out (Wimp!)
Witch uses Slumber Avalexi Saves

Round 2
Paladin Smites away!
Cleric did something I don't remember
polearm fighter slashes away!
Avalexi now at about 1/2 HPs dominates polearm fighter
Wizards Provokes an AoO from the Polearm fighter, He makes his second Save. Wizards Spell fizzels
Magus is useless and backs out more(Wimp!!)
Witch uses Slumber again (has ability to use it twice per target) Avalexi Fails Save!

Round 3
Paladin Coup de Grace, Dead Avalexi

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Well, Dragnmoon, here's how it's supposed to go (corrections in bold):

Paladin Detected Evil and Avalexi initiated combat by teleporting away when he realized she was tricking them.

Round 1
Paladin wonders where Avalexi is
Cleric wonders where Avalexi is
polearm wonders where Avalexi is
Avalexi fails to summon Babau
Wizard wonders where Avalexi is
Magus wonders where Avalexi is
Witch wonders where Avalexi is

Round 2
Paladin wonders where Avalexi is
Cleric wonders where Avalexi is
polearm fighter wonders where Avalexi is
Avalexi activates wand of Flame Blade
Wizard wonders where Avalexi is
Magus wonders where Avalexi is
Witch wonders where Avalexi is

Round 3
Paladin wonders where Avalexi is
Cleric wonders where Avalexi is
polearm fighter wonders where Avalexi is
Avalexi teleports back in

Etc, etc, etc

;)

Liberty's Edge 4/5 5/55/5 **

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Jiggy wrote:

Well, Dragnmoon, here's how it's supposed to go (corrections in bold):

Paladin Detected Evil and Avalexi initiated combat by teleporting away when he realized she was tricking them.

Sure, I could see that, The Tactics have here bugging out to get her Bow, well she had no Bow, so I skipped all that and went directly to Summoning the Babau.

Not only that, she can't teleport before she gets attacked by the Paladin and Polearm Fighter, she lost initiative and it was not a surprise round.

Edit: Hmm, read it again, was more then just that, But still was a bit upset about that stat error, you make something built around Archery and don't add it as a weapon!

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Dragnmoon wrote:
Edit: Hmm, read it again, was more then just that, But still was a bit upset about that stat error, you make something built around Archery and don't add it as a weapon!

Even without the Phantom Archery Syndrome, she's still not supposed to be in the room while she's summoning and getting ready. Which means the PCs are spending a couple of rounds blowing resources to sweep for invisible demons instead of landing attacks on her or putting buffs up. ;)

Shadow Lodge 5/5

Jiggy wrote:

Thanks!

No, actually, I didn't think to see about taking them. (Come to think of it, I may have absentmindedly just left them on the table as I went to squeeze a rushed lunch in between games - oops.)

They're mine now! Muahahaha.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

One dead, 2 down/dominated 1 escapee in My GMing.

Valeros became dominate bait. I allowed a charge in error (oops) but I'd allowed a full attack after a move before against the cleric, so it balanced. Erzen was useless, (couldn't beat SR) MErsiel did damage, Ninjorical died from crits with flame blade. Grease wasted in the cell.

PArty survived but exhausted, dead succubus in the one I played.

I played Kyra, used almost every spell, ever channel (two against the wights, the rest as heals) and exhausted the CMW wand. Erzen wasn't as useless. (good rolls) But Seelah couldn't hit the broad side of a barn. (Kept rolling 4s, so I broke my own "No one touches my dice" rule and let him borrow a 20. It came up... a 4) ALmost got dropped drawing fire (went from 40 HP to 8. I'm sure that the fact I killed the GM's character that morning had nothing to do with it.) ;-)
Harsk also suffered from the 'broadside of a barn' issue, but we hit her with a tanglefoot bag, and he finally got a screaming bolt off. Mersial was dominated and trying to kill Kyra, even with the +2 he needed a 19 or a 20. Finally got the 19 and then we got lucky in one round finishing her.

Grand Lodge 4/5 5/55/5 ***

Well, my original plans for the weekend fell through, so I joined my VL (Jeff) for his running. One of the FLGS in town had a full table, the one I attended only had three players originally, plus one who showed up a couple of hours in. We all played the pregens from the mod...
Ezren
Merisiel
Seelah
Kyra

Two of the players were relatively new to Pathfinder, but claimed to be long-time v3.5 players. The late-arrival was a regular PFS player/GM. With only four players, and having heard some of the horror-stories, I expect a tpk, but we probably should have still won had the abilities of some of the PC's not been overlooked.

Not sure if spoilers are needed, but...

Spoiler:

We had a fairly easy time with the initial investigation. The rumors of a shadowy demon-creature concerned us a bit, but between Kyra's align weapon, prot evil, and Seelah's smite evil plus bless weapon we felt we could handle it.

Using Kyra as bait to draw out the assassin, the rest of us hid in the shadows/alleyways in ambush. Worked out perfectly. Zadeni was surprised and would have died had "the scarlet sun" not whisked her away. We tracked them back to the ruins. We never did identify the gargoyle beyond it having fiendish traits so we burned the align weapon and Ezren's prot evil.

After defeating it, we discovered the entry to the catacombs. The fight with the wights was nothing more than a speed bump. They lost initiative and two were destroyed before they could act and the third only got one attack on Seelah (missed) before it was destroyed. Ezren had tried his scroll of command undead but it successfully saved.

Our eagerness to get to the door to listen and search for traps resulting in us triggering the glyph. Minor damage that was healed easily.

Listening at the door turned up nothing, but Ezren's use of detect magic as well as Seelah's detect evil gave us the warning we needed. The buffs started to fly. Expecting the assassin to be on the other side of the door, Seelah cast bless weapon on her longsword while Kyra cast bull's strength on Seelah and prot evil on herself. Ezren cast mage armor and shield.

The sonic trap also alerted Zadeni to our presence so she had time to buff too. We did not suspect the "prisoner" of being the BBEG, so we just charged in at the cleric. It wasn't until Ezren dropped a Fireball and the prisoner took no damage that some of our party started to suspect something. Too late, the dominate person hit Ezren and he used his wand of magic missile on Seelah.

Kyra was able to dispel the dominate with a well-placed nat'20 while Seelah finished off the cleric with smite evil.

Between the dominate and the fireball, we determined the prisoner was the real BBEG, but we had not expected a demon having thought we already dispatched it (the scarlet sun). This is where we broke down considerably. First, our dice went cold. Since I had selected the cold iron longsword option for Seelah, I could overcome her DR. Seelah's sheet only lists one smite evil, but luckily, the GM agreed that she should have another one being level 5, so I used it. Foolishly, I had already used the bless weapon on my own sword, so no one else could take advantage. Kyra had wasted the align weapon on the gargoyle, so no help there.

Merisiel never did realize she had a cold iron dagger, so she was losing 10 every round due to DR. She also didn't realize she had potions of invisibility until mid-way through the battle.

Kyra was largely ineffective, outside of healing, with Avalexi successfully saving vs. blindness & searing light. She had used command & heat metal against Zadendi.

Ezren loved his wand so much, he never used his invisibility. The acid arrow missed and the scorching ray was useless. His grease did work for one round, but the battle shifted away from it. There was a smattering of missed SR checks in there as well.

Avalexi was near impossible for us to handle with the player miscues. I was doing decent damage with Seelah, but repeated uses of vampiric touch meant I was losing the battle of hit point attrition. Occasionally, she would drop a suggestion on Ezren and Merisiel to get them out of the fight. Fortunately, she failed to summon the babau. I don't remember her using the death attack, but maybe she missed with it.

In the end, Seelah was dropped a few times until all the lay-on-hands and channel energies were exhausted. Without Seelah, the rest were scrwed eventually falling to suggestion. Depending on when Kyra's prot evil would have expired, she would have either been suggested or killed. Alas, tpk

I did enjoy the mod and would like to GM it myself. The investigations can lead to a lot of fun role-playing and the combats are cool, although there is a lot of swing in the final. A tpk is definitely a possibility while a cake-walk is possible too. This mod is something I would add to a home campaign as well as a nice little side trek.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

@Bob

Spoiler:
Both when I ran it and when I played, the party made the checks to find the temple, and thus never did the ambush/weakening.

Liberty's Edge 4/5 5/55/5 **

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Jiggy wrote:
Even without the Phantom Archery Syndrome, she's still not supposed to be in the room while she's summoning and getting ready. Which means the PCs are spending a couple of rounds blowing resources to sweep for invisible demons instead of landing attacks on her or putting buffs up. ;)

Knowing that group they would have realized she teleported away with a spellcraft check and then searched the area for her.

4/5 ****

I almost died. Being lvl 5 with 3 negative levels, being out of rage rounds and being chased around by an enlarged dominated lvl7 valeros (Yes, I know this isn't legal) is rough.

Thankfully my potion of Gaseous Form saved me. Valeros took out his anger on the Dwarf Pregen, choking him until unconsciousness.

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Reading this thread, I feel like I missed out on a lot of that last battle. No one tried to summon anything or dominate any of us. The only spell Avalexi cast was Vampiric touch; other than that it was a straight slug-fest. Of course, my monk took out the elf so fast she didn't have time to do anything except fail to cast a spell.

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RainyDayNinja wrote:
Reading this thread, I feel like I missed out on a lot of that last battle. No one tried to summon anything or dominate any of us. The only spell Avalexi cast was Vampiric touch; other than that it was a straight slug-fest. Of course, my monk took out the elf so fast she didn't have time to do anything except fail to cast a spell.

As written, she's supposed to start by using a death attack to paralyze someone, then grab a non-existent bow and arrows from her "cell", then teleport into the place where the wights were fought (still in the crypt, but out of sight). There, she attempts to summon a Babau (50% chance of success), then activates her wand of flame blade. At that point, she teleports back into the room, attempts (once) to dominate someone, then goes to suggestions and full-attacks until she gets under 40 HP. Then she starts using vampiric touch to pad her HP while still hurting people. Finally, once she reaches 10 HP or less, she flees (via teleportation).

Grand Lodge 4/5

Jiggy wrote:
RainyDayNinja wrote:
Reading this thread, I feel like I missed out on a lot of that last battle. No one tried to summon anything or dominate any of us. The only spell Avalexi cast was Vampiric touch; other than that it was a straight slug-fest. Of course, my monk took out the elf so fast she didn't have time to do anything except fail to cast a spell.
As written, she's supposed to start by using a death attack to paralyze someone, then grab a non-existent bow and arrows from her "cell", then teleport into the place where the wights were fought (still in the crypt, but out of sight). There, she attempts to summon a Babau (50% chance of success), then activates her wand of flame blade. At that point, she teleports back into the room, attempts (once) to dominate someone, then goes to suggestions and full-attacks until she gets under 40 HP. Then she starts using vampiric touch to pad her HP while still hurting people. Finally, once she reaches 10 HP or less, she flees (via teleportation).

Huh. Went quite a bit different for our group. Mixed bag, mainly PFS PCs, 4-6, plus the Harsk pregen.

We did the ambush, and used some odd tactics to wind up taking down the gargoyle and capturing the assassin, turning her over to the surviving priests of Sarenrae to deal with.

We spent the night at the entrance to the tomb, since our Paladin was multi-classed, and had burned her Smite during the ambush. Avalexi wound up dominating my PC during his watch.

In the catacombs, because f the circumstances, the wights were pretty much a walkover. They couldn't hit, and then one of our second rankers was tripping with a whip (good rolls, despite the cover bonus), and that wight would die when it tried to stand up, with the two in the front rank getting AoOs on it...

Avalexi got her Babau, which actually hurt worse than it should, since the Paladin used her smite on it rather than Avalexi. :( And not much in the way of cold iron weapons in the party. The whip wielder being the one dominated, and going after the party, and, apparently, no one in the party who had the spells thought about either Dispel or Prot Evil as anti-domination magic...

So, I spent most of the encounter bopping party members or unconscious (boring). Avalexi used that Vampiric Touch ability a lot; and the Paladin used her wand of Bless Weapon only on her own weapon originally...

Iammars:
Didn't she still have 17 hit points left when she teleported away?

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Spoiler:
Yeah, but she also took 3/4 of her effective HP in one round and saw that the fight was quickly going against her. She could stick around, but what is she defending at that point? Harsk already holy watered her shrine of desecration. She's an intelligent enemy. She can see that if she sticks around, she's going to die.

Also, at that point, I was starting to fall asleep. I was not expecting a 7 hour session.

Besides, you guys already caused her to change her tactics by waiting a day. Her protege and gargoyle didn't come back and she found adventurers camping above her lair.

EDIT:

Spoiler:
This is also why once I figure out a way to shut off the visible stats in maptools, I'll do it. That's the one thing I'm really tired of seeing, both as a player and as a GM. I shut off ToolTips on my own client, partially because they take up so much damn room, but also because I don't want to know that stuff as a player and as a GM I've printed out the adventure, so I don't need MapTools to tell me the stats.

Shadow Lodge 1/5

Dragnmoon wrote:
Jiggy wrote:
Dragnmoon wrote:
Jiggy wrote:
By the way, anyone actually kill Avalexi?
Witch - Slumber Hex + Failed Save + Coup de Grace = Dead Avalexi.
Well there you go, then.

As the GM, I found that very anticlimactic, was looking every where on that stat block to try to stop it, but nop she had nothing.

This is how the Fight went.

Paladin Detected Evil and initiated combat when he realized she was tricking them.

Round 1
Paladin Smites away!
Cleric casts Align Weapon on Polearm fighter
polearm fighter slashes away!
Avalexi fails to summon Babau
Wizards Spell fizzels
Magus is useless and backs out (Wimp!)
Witch uses Slumber Avalexi Saves

Round 2
Paladin Smites away!
Cleric did something I don't remember
polearm fighter slashes away!
Avalexi now at about 1/2 HPs dominates polearm fighter
Wizards Provokes an AoO from the Polearm fighter, He makes his second Save. Wizards Spell fizzels
Magus is useless and backs out more(Wimp!!)
Witch uses Slumber again (has ability to use it twice per target) Avalexi Fails Save!

Round 3
Paladin Coup de Grace, Dead Avalexi

Actually, it was the magus who manned up to go fight her, and tripped the AoO. Besides, what was I supposed to do when Taraclus's best offensive spell was useless?

The Exchange 5/5 RPG Superstar 2010 Top 16

As an outsider, a succubus doesn't sleep. Does that make her immune to the Slumber hex?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Chris Mortika wrote:
As an outsider, a succubus doesn't sleep. Does that make her immune to the Slumber hex?

Does not state outsiders are immune to sleep, like elves do


Pathfinder PRD wrote:


Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Outsiders are not immune to sleep effects.

Scarab Sages

Sorry to say, I would disagree with that one.
It doesn't need to say that a creature that does not naturally sleep is immune to it. The outsider would have to choose to sleep for the hex to work. If it doesn't wish to sleep, it doesn't need to ... For any reason.
Elves have nothing to do with it. That is called out for them because humanoids normally sleep.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Actually yes it would have to state it was immune to sleep.

Edit: Or something else like sleep effects,

As an example look under Constructs..

They also state they do not sleep, but they also call out they are immune to sleep effects which outsider does not.


Sleep is a compulsion effect. It compels them to wish to sleep.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Humans don't need to take damage, even though they can. So unless a human wishes to take damage, that fireball won't affect him.

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