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Downloaded MUAHAHAHAHAHAHAHA!!!!


Pathfinder Starfinder Adventure Path Subscriber

Cool. Start spoilin' for the rest of us poor schmucks who are waiting until the solstice.


You realize that making a whole new thread to brag about having the book makes it totally morally incumbent upon you to answer all of our questions, right?

If that doesn't work, how about: Good and kind sir, might you spare a crumb for us huddled masses, and spill some spoilers?

Right now, I'm particularly interested in the racial favorite class bonuses. After hearing about the Kitsune +Enchantment DC, I'm interested if they copied that over for any other races/schools? Or anything else that makes the APG's +CMD things look even sadder. I'd like to start utterly breaking the game as soon as possible.

Dark Archive

Has reach been changed so I can buy it with a medium creature? Last I recall, You had to buy size large or somthing like that first. That prereq took up almost all the cost of a standard race.


It seems that large now includes having reach.

As for racial favored bonuses, I'm only on the elf so far, but there are some pretty interesting ones--the most powerful so far seems to be the ability to summon an eidolon in one round by spending FC points, but many of the new ones seem to be better than the APG FC bonuses (except the spontaneous caster human bonuses in the APG, which remain massively more powerful than everything else).


Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Anybody else who has it already notice that the special thanks on the credits page is dedicated to those who played Rise of the Runelords the first time? And that there is reference to the Rise of the Runelords Anniversary edition in the fine print at the bottom of the same page?

Dark Archive

spoil the beans Ughbash!


Doug Hansen wrote:
Anybody else who has it already notice that the special thanks on the credits page is dedicated to those who played Rise of the Runelords the first time? And that there is reference to the Rise of the Runelords Anniversary edition in the fine print at the bottom of the same page?

It came up in the other thread. Apparently (or rather, obviously) it is an error, and the pdf was/will be fixed shortly.

Dark Archive

Mort the Cleverly Named wrote:
Doug Hansen wrote:
Anybody else who has it already notice that the special thanks on the credits page is dedicated to those who played Rise of the Runelords the first time? And that there is reference to the Rise of the Runelords Anniversary edition in the fine print at the bottom of the same page?
It came up in the other thread. Apparently (or rather, obviously) it is an error, and the pdf was/will be fixed shortly.

Moreover, the print copy already has the correct dedication.

Lantern Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Looks like the dwarf gal hasn't a beard, so yay for not creeping me out!

Silver Crusade RPG Superstar 2014 Top 16

Ughbash wrote:
Downloaded MUAHAHAHAHAHAHAHA!!!!

Have you gotten to the rules for multi-armed characters yet? A lot of us are curious how they ruled that Two-Weapon Fighting works with that...


cartmanbeck wrote:
Ughbash wrote:
Downloaded MUAHAHAHAHAHAHAHA!!!!
Have you gotten to the rules for multi-armed characters yet? A lot of us are curious how they ruled that Two-Weapon Fighting works with that...

Honestly, I think you'd have to take the Multiweapon Fighting since in that feat it states it replaces TWF for creatures with three or more arms.

Silver Crusade RPG Superstar 2014 Top 16

Odraude wrote:
cartmanbeck wrote:
Ughbash wrote:
Downloaded MUAHAHAHAHAHAHAHA!!!!
Have you gotten to the rules for multi-armed characters yet? A lot of us are curious how they ruled that Two-Weapon Fighting works with that...
Honestly, I think you'd have to take the Multiweapon Fighting since in that feat it states it replaces TWF for creatures with three or more arms.

If that's the case, they'll have to make Multiweapon Fighting a player feat, not just a monster feat.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Well, Monster Feats are available per GM-ruling, as are custom races with multiple arms.


cartmanbeck wrote:
Odraude wrote:
cartmanbeck wrote:
Ughbash wrote:
Downloaded MUAHAHAHAHAHAHAHA!!!!
Have you gotten to the rules for multi-armed characters yet? A lot of us are curious how they ruled that Two-Weapon Fighting works with that...
Honestly, I think you'd have to take the Multiweapon Fighting since in that feat it states it replaces TWF for creatures with three or more arms.
If that's the case, they'll have to make Multiweapon Fighting a player feat, not just a monster feat.

Exactly what stockvillain said.

Silver Crusade RPG Superstar 2014 Top 16

Odraude wrote:
cartmanbeck wrote:
Odraude wrote:
cartmanbeck wrote:
Ughbash wrote:
Downloaded MUAHAHAHAHAHAHAHA!!!!
Have you gotten to the rules for multi-armed characters yet? A lot of us are curious how they ruled that Two-Weapon Fighting works with that...
Honestly, I think you'd have to take the Multiweapon Fighting since in that feat it states it replaces TWF for creatures with three or more arms.
If that's the case, they'll have to make Multiweapon Fighting a player feat, not just a monster feat.
Exactly what stockvillain said.

I understand that, but given that they already showed us a four-armed race, I assume that means that there will be at least one playable four-armed race, and in that case you shouldn't need the DM to allow something to make it viable, it should be part of the general rules. I also assume that some stuff that comes out of the Advanced Race Guide will eventually be allowed in PFS (though maybe not a four-armed race).


cartmanbeck wrote:


I understand that, but given that they already showed us a four-armed race, I assume that means that there will be at least one playable four-armed race, and in that case you shouldn't need the DM to allow something to make it viable, it should be part of the general rules. I also assume that some stuff that comes out of the Advanced Race Guide will eventually be allowed in PFS (though maybe not a four-armed race).

There is already a ton of GM-approval wrapped into getting it:

1) Using the ARG in the first place
2) Either selecting the 20 RP (10 more RP than the guideline for standard races) or building a race that has the 4 arms
3) Getting access to the feat

So... yeah, the feat, which has always been open to players who qualify for it, given GM approval, is still based on GM approval.

Shadow Lodge

As for PFS, they've already said that most of the new stuff for the core races will probably be allowed, and if any new races are to be opened up it won't be until GenCon.


Also it is highly doubtful that race creator will be allowed in PFS. Can you imagine the headache of the GM because everyone is describing their supercool totally unique race?

Shadow Lodge

Yeah, that's a given. Just like Power Words, Armor as DR, and Hero Points.

Dark Archive

I missed this four armed race. PLEASE! Please point me to it. Is it built with more than the stAndard 10 points?


Raymond Lambert wrote:
I missed this four armed race. PLEASE! Please point me to it. Is it built with more than the stAndard 10 points?

It's a 20 pointer

Link


Is there a race in there similar to the warforged from 3.5? Or some sort of substitute?

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

@Ibrahm: The "Wyrwood" are pretty much warforged-equivalent.

On a side note, there are no new races in the book. The ones in the Build-A-Bear section are examples of how the rules work. Several of them are Bestiary conversions [centaur, drider, ogre], the rest are examples of using the rules to create custom races.


Stockvillain wrote:

@Ibrahm: The "Wyrwood" are pretty much warforged-equivalent.

On a side note, there are no new races in the book. The ones in the Build-A-Bear section are examples of how the rules work. Several of them are Bestiary conversions [centaur, drider, ogre], the rest are examples of using the rules to create custom races.

got a link?


WYRWOOD
The original wyrwoods were created centuries ago to
serve a wizard as spies and emotionless apprentices.
The wizard’s downfall came about when he granted
them free will, which in addition to their cold, calculating
intelligence heralded the birth of a strange new race.
The wyrwoods murdered their former master and stole the
secrets of their own creation, which they jealously guard and
rigorously control.
Type
Construct 20 RP
Size
Small 0 RP
Base Speed
Normal 0 RP
Ability Score Modifiers
Standard (+2 Dex, +2 Int, –2 Cha) 0 RP
Languages
Standard 0 RP
Racial Traits
Senses Racial Traits
Darkvision 60 ft. — RP
Low-light vision — RP
Total 20 RP


Any love for Dragon races?


Azten wrote:
Any love for Dragon races?

Probably. There was a large amount of people that wanted a dragon race template.


Azten wrote:
Any love for Dragon races?

Only the Kobold


Azure_Zero wrote:
Azten wrote:
Any love for Dragon races?
Only the Kobold

That's not love, that's a joke.

Contributor

1 person marked this as a favorite.
Azure_Zero wrote:
Azten wrote:
Any love for Dragon races?
Only the Kobold

There's the wyvarans as a sample race on page 238.


Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
twilsemail wrote:
Mort the Cleverly Named wrote:
Doug Hansen wrote:
Anybody else who has it already notice that the special thanks on the credits page is dedicated to those who played Rise of the Runelords the first time? And that there is reference to the Rise of the Runelords Anniversary edition in the fine print at the bottom of the same page?
It came up in the other thread. Apparently (or rather, obviously) it is an error, and the pdf was/will be fixed shortly.
Moreover, the print copy already has the correct dedication.

I'm glad to hear the print copy is correct--and stunned that somebody has it in their possession already!!


There is now a Dragon type, which costs 10 RP.
They get Darkvision, Low-light, and are immune to sleep and paralysis.

BTW, regarding the multi-limbed trait.... first off, it's available in 2 flavours.
The default is is actually only 3 arms, and costs 4 RP.
Four arms cost you ANOTHER 4 RP (so 8 RP total).

But no more than 4 arms, though there is another separate trait which gives you smaller grasping arms that give Improved Grapple for 'free' and allow you to maintain a grapple without counting as grappled and allowing you to do whatever with your normal limbs.

Also, another big thing about the Multi-Limbed trait..... it's considered a MONSTROUS trait, which normally isn't even allowed to be taken by standard (1-10 RP) and advanced (11-20 RP) races.

I'm still wrapping my head around it, but it seems that even if you kept your build cost down to 10 or so, you would still be considered to be monstrous power level... and thus you would be +3 ECL at lvls 1-5, +2 ECL at lvls 6-10, and +1 ECL at lvls 11-15... all just because you took a Monstrous racial trait.

With the racial builder, the intent seemed to be to keep the more rediculous racial traits out of players hands, no matter the RP build cost.
For example, you can get Fast Healing (very expensive), but I couldn't find Regeneration anywhere... so no stating up a PC 0-lvl Troll anytime soon.

The book is fantastic though. The amount of material they add for the core races alone is amazing, and well worth the price. They also finally bring all the other assorted 0-lvl Bestiary races into PC playable territory.
A lot of the new Archetypes could even be taken without race restrictions, with GM permission. I personally love the Forgemaster Cleric (Dwarven), which fits perfectly for a new Cleric I'm making.

One thing bugs me, however.... the Half-Construct type is still way too restrictive with the no-resurrect clause.
I was hoping to be able to stat up some balanced PF Warforged, but it doesn't look like it'll happen afterall. *sadface*


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I have completely-totally-unofficial Pathfinder conversions of some Eberron stuff here, but nothing using the ARG (yet).


One more question. Do tieflings get more cool stuff?


Liz Courts wrote:
Azure_Zero wrote:
Azten wrote:
Any love for Dragon races?
Only the Kobold
There's the wyvarans as a sample race on page 238.

Could you thank everyone for me, please? Thank you.

YAY DRAGON RACES! <(^-^)>


Ibrahm wrote:
One more question. Do tieflings get more cool stuff?

That'll depend on your point of view,

but I'll say yes

Paizo Employee Chief Technical Officer

Doug Hansen wrote:
twilsemail wrote:
Mort the Cleverly Named wrote:
Doug Hansen wrote:
Anybody else who has it already notice that the special thanks on the credits page is dedicated to those who played Rise of the Runelords the first time? And that there is reference to the Rise of the Runelords Anniversary edition in the fine print at the bottom of the same page?
It came up in the other thread. Apparently (or rather, obviously) it is an error, and the pdf was/will be fixed shortly.
Moreover, the print copy already has the correct dedication.
I'm glad to hear the print copy is correct--and stunned that somebody has it in their possession already!!

While we *did* start sending books out yesterday, I think twilsemail was just passing on what we said in the other thread.


I need a link!

Where did you find the ARG?

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

Grippli man. Tell me about Grippli.

Grand Lodge

Tengu - how many feats? Any Prestige Classes? Any racial substitution features?


Tieflings- they get alternate racial traits for natural attacks, prehensile tail, vestigle wings, natural armor plus one energy resistance 5 instead of three. Feats that grant +2 natural armor, improved darkvision/see in darkness, extra resistances

Grippli- racial traits for poisonous skin, glider, skill bonuses, and good at jumping. Feat that grants a tongue attack ability to take small objects.

Tengu- racial traits for claw attacks, glide, exotic weapon prof. Feats for bite(1d6+bleed on crit), save bonuses vs disease and injested poison, limited use wings, change into a giant raven, andchange into human.

Dark Archive

Vic Wertz wrote:
While we *did* start sending books out yesterday, I think twilsemail was just passing on what we said in the other thread.

What he said. They mentioned in the product thread that the printed copy was correct.

Are there any options in here for undead / "Half-undead" PCs?


Doctor Carrion wrote:

I need a link!

Where did you find the ARG?

It's not even out until the 20th, how are people getting the PDF version so early?


Pathfinder Adventure Path Subscriber

Harrison, subscribers can download the PDFs when the books are shipped.


ericthecleric wrote:
subscribers can download the PDFs when the books are shipped.

Yes we can, and while I have only had a cursory look through the book, I must say I like what I have seen.

Dark Archive

twilsemail wrote:
Are there any options in here for undead / "Half-undead" PCs?

Dhampirs race, pg. 96. Make good inquisitors, elvish lifespan, a few neat things.


1 person marked this as a favorite.
Rogue Eidolon wrote:
[..] many of the new ones seem to be better than the APG FC bonuses [..]

You mean, better than +1 to resisting disarm attempts? INCONCEIVABLE!!

Owner - House of Books and Games LLC

Tal_Akaan wrote:
ericthecleric wrote:
subscribers can download the PDFs when the books are shipped.
Yes we can, and while I have only had a cursory look through the book, I must say I like what I have seen.

Yep! Best reason ever to be a subscriber. Can't wait to get home and take a look at this month's booty (The ARG, S&S#3, Lost Kingdoms, the map folio, the map pack, and Nightglass).

Personally, I'm looking forward to Lost Kingdoms the most, but the more I hear of the ARG stuff, the cooler it sounds.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

I'm just glad that aasimar got a little lovin'. Some feats to become even more angelic [shiny, metallic skin & wings!], swapping out energy resistance for SR, increase to caster level when casting good spells [favored sorcerer ability]. The Celestial Shield is a snazzy shield with no spell failure or armor check penalty.

One thing about the fuzzy races, though; both pictures of the catfolk make them out to be snow leopard folk. Almost want to see Linni fighting alongside them.

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