Strength Magus with polearm?


Advice


Hey all,

So I am looking over the magus class and thinking of doing a strength based one.

Asside from losing out on useing Spell combat (no TWF) is there any other downside?

Has anyone done this?

I was looking at the 18-20 polearm the fachurd(sp?) or really any 2-handed 18-20 weapon.


A polearm, a reach weapon, or a 2-handed sword?

I think you're thinking of the falchion, which is a 2d4 18-20/x2 sword. That isn't a polearm. The only polearm (reach weapon) that isn't a x2 crit weapon is the Bardiche. It's a 1d10 19-20/x2 polearm. If you're just looking for a weapon that crits hard, then use a falcata with two hands. It's a 1d8 19-20/x3 sword. There are several ways to increase the crit range to 17-20/x3.

As far as other downsides besides no spell combat, I have no comment as I've never played this class.


Just looked it up.

Fauchard, 1d10 x2 18-20 reach, trip

polearm

Exotic from CHR


No wonder I've never heard of it. I've never even heard of that book. Well, if you have access to that book, then by all means go for it. I definitely would use a fauchard if my dragon disciple still used reach weapons.

Liberty's Edge

You're giving up one of the major class features for to get reach, such a major class feature I can't help but wonder why you're even wanting to play a magus.


And you make an excelent point.

"The Plan" (Read as feavered ramblings..) was to go high strength Kensai Magus with a polearm.

Pump the Shocking grasp CL as high as I can (Spell Spec, Varisian tattoo) then crossblood sorc dip for +2 per die dammage and just make one really BIG hit a round.

At least thats the idea.

Also worth noting that this is for PFS so it can be less then perfect and still do fine.

Grand Lodge

Two levels in Titan Mauler, or three levels in Phalanx Soldier will make wielding the reach weapon possible.

You could always go whip/scorpion whip, and still be strength based.


blackbloodtroll wrote:

Two levels in Titan Mauler, or three levels in Phalanx Soldier will make wielding the reach weapon possible.

With Phalanx Soldier you need a shield in your offhand, so again not possible.

But if you take the shielded magus (forgot his name) instead of kensai it could work.

Grand Lodge

Buckler works fine Phalanx Soldier, and spell combat.


it was not just for the reach that i was thinking of doing it.

it was also the 1.5 strength and the 1:3 ratio on PA.

i agree that it is not the BEST idea (maybe not even a good one)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Umbranus wrote:
blackbloodtroll wrote:

Two levels in Titan Mauler, or three levels in Phalanx Soldier will make wielding the reach weapon possible.

With Phalanx Soldier you need a shield in your offhand, so again not possible.

But if you take the shielded magus (forgot his name) instead of kensai it could work.

I did this with a skirnir magus and I regularly animate my shield so I can wield my pole-arm two-handed with Power Attack.


Just get a small sized polearm. You still get the reach and the crit range, but you can wield it in 1 hand and can spellstrike and spell combat with it. All for a little less damage and a -2 to attack rolls.

Grand Lodge

Whips can be gripped with two hands. This will give you reach, the bonuses to damage you desire, and the ability to use spell combat when you want.
I suggest the Scorpion Whip.


The Scorpion whip is a light weapon.

so while you CAN 2-hand it, you get nothing for doing so.

Grand Lodge

Scorpion whip errata. I missed it.
Yeah, use the whip feats to do all the cool stuff you want.
Consider it a flexible polearm.


I would consider talking to your DM to make it work out. Perhaps a feat or something.


normally I would do just that, however this is for PFS so RAW is LAW


I'm running a Skirnir magus with two level dip into Vivisectionist alchemist for two extra arms and tentacle (via Extra Discovery feat). You can wield your fauchard in two hands, shield in the 3rd arm, keep a metamagic rod in the tentacle, and still have a free hand. You have the option of shield bashing if the enemy gets too close (or if you need to get in the enemy's face) and once high enough level you can use the shield bash with spell combat as well. When enlarged you threaten every square within 20ft so make sure you include combat reflexes in the build as well.


That hurts man, I personally suggest saving the character idea for a home game and play something else in the time being. Unless you're really set on playing the character right now.

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