Ethergaunts


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Dark Archive

So, while recently dicking around a certain 40K-loving imageboard, someone reminded me that Ethergaunts exist. I'm doing a Distant Worlds campaign right now, and they'd be PERFECT bad guys for when things get seriously space-y; great concept for some sort of nefarious alien race. The etherealness also makes them interesting; space has an ethereal plane, too, so their ships are invisible/insubstantial most of the time; they pop out of nowhere, like Eldar.

Problem is, the Ethergaunt stats in the Fiend Folio are a bag of dicks. The CR 9 red ethergaunt only has 27 HP. They're so poorly-made, I don't know where to start converting them. I'd like to create a flexible statblock that I can apply various different classes to, and I'm really not sure how to balance/build monsters with automatic casting ability.

So far, I think I'll just replace their spell immunity with normal SR, and maybe give them some ability that applies their Int bonus to AC and/or saves. I also had a thought that the Reds actually cast spells as Maguses, and maybe making a new caste, the Blues, that have Alchemist abilities.

Perhaps build them so that there's only one stat block, but I suppose there should be separate stats for the Whites, Blacks, and Reds.

Any thoughts? I know that EVERYONE owns a physical copy of fiend folio, right? Wink Wink.


I think that best option is to rebuild them from scratch using monster creation rules. Either pick CR you want them to have or HD/ability scores you want them to have and calculate from one of those points the rest.

Dark Archive

Drejk wrote:
I think that best option is to rebuild them from scratch using monster creation rules. Either pick CR you want them to have or HD/ability scores you want them to have and calculate from one of those points the rest.

That's what I figured I'd have to do. But I kind of like the idea of making a project of it; a formal write-up that other people can use. On that basis, I'd like to make sure that I do the build WELL.

Also, I want to get lots of milage out of them, which means making it easy to give them class levels. I was also thinking of something like the Pale Stranger; a monster with PC class abilities, like giving the Reds a Magus's SpellStrike or Spell Combat abilities, or the theoretical Blues access to Bombs; but maybe that's just too silly compared to the "semi-psionic sterile purity" of arcane spellcasting.


You might want to look at Dungeon #143, "Mask of Diamond Tears". There's a 3.5 version of a White Ethergaunt (wizard 2) that you could deconstruct to see how it was built (85 hp btw).

It's a 13th level adventure that was a lot of fun.

I would absolutely love to see all the Ethergaunts in 3.5 and/or PF stats, as I'd love to use them for bad guys (partially inspired by their late appearance in the Downer comic--RIP!).

Dark Archive

Thank you! I will look that up;

Its such a shame that Ethergaunts are property of Wizards; I really think they could be kickass "Core" foes/monsters for, say, D&D Next; they'd stand out among all the bugbears and goblins; uniquely D&D, but New by virtue of being kind of old and less-known. Shame Paizo can't use them.

You just reminded me of how much I liked Downer; I mean, just the setting was... quintessentially D&D. It felt like 3.5's "Real" setting, the one you'd actually get if you used all the cool stuff from the actual books.


Rusty Shackleford wrote:

Thank you! I will look that up;

Its such a shame that Ethergaunts are property of Wizards; I really think they could be kickass "Core" foes/monsters for, say, D&D Next; they'd stand out among all the bugbears and goblins; uniquely D&D, but New by virtue of being kind of old and less-known. Shame Paizo can't use them.

You just reminded me of how much I liked Downer; I mean, just the setting was... quintessentially D&D. It felt like 3.5's "Real" setting, the one you'd actually get if you used all the cool stuff from the actual books.

Hey, you're welcome. Any fan of Ethergaunts AND Downer is a fan I'm happy to help out.

I agree it's a damn shame Ethergaunts are closed IP! I honestly never paid them much attention until they appeared in Downer's storyline, and then was frustrated by the 3.0 stats (yes, those do suck) in FF.

Anyway, good luck w/ the Distant Worlds campaign; another excellent Paizo work.

P.S. You might try posting in the 3.5 forum to draw the attention of RezDave; if there are other occurrences of Ethergaunts in Dungeon, he would probably know. (I own all the 3.5 issues, but have yet to read through each and every adventure...)

Dark Archive

http://www.scribd.com/doc/97945722/Ethergauntsfor3p

Behold! Stats for the Ethergaunts in the Pathfinder ruleset. I came up with an additional technomagical item or two, and a whole new caste, the alchemy-using Blues.


Uh, does that site wants me to subscribe to facebook or will its account be separate from facebook?

Grand Lodge

Hate to necromancy this thread, but did anyone get this pdf and could you send it to me so I don't have to sign up for a month?

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