How to build a Duelist who can stand his own.


Advice

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Hi,

I'm gearing up for mastering a Golarion campaign partly based in Cheliax, and I need to stat up a Duelist, character level 10 or 11.

I tried to do it alone, but the results were underwhelming.

The character's concept is:

NG flamboyant Chelish aristocrat ladies' man based in Egorian, survives by his wits and charm and his incredible swordsmanship (hence the Duelist PrC).

He is normally wealthy for a NPC of his level (is the WBL the same for PCs and NPCs, by the way ?), so he has normal access to magic gear.

The typical scene he would appear in is: being chased by about 8-10 mid-level (i.e 5-7th level) goons, he turns around on them in some dark alley and "clink, slash, trip" elegantly wipes their asses out.

In short, he needs to fight alone against numerous enemies and win !

I thought I would give him a level of Fighter and then Rogue (Rake) all the way up to Duelist, but I'm not so sure anymore.

Any thought and advice will be much appreciated and digested :-).

Cheers


I'd focus on Fighter all the way to Duelist, with focus on various combat feats... Whirlwind plus Improved Disarm maybe?


Ninja levels instead of rogue maybe, toss some poison on them blades. Assuming hes a Diabolist type Chelish. Improved Fient to get that sneak attack damage every round.


I offered someone a duelist build a few weeks back that went Magus 1->4, Vivisectionist 5->8, then Duelist from 9+.

A little wacky but it looks playable and fun, I might try it out myself next game I play (if it has any hope of reaching mid levels)


The Dervish Dance feat is almost necessary for a build like this. Being able to ignore strength will enable you to make him the dexterious fighter he sounds like.

I would suggest fighter to get the feats necessary and BAB to get into duelist as soon as possible.

If you can spare the feats, you might want to take Crane Style and Crane Wing, for that sweet ability to ignore one attack per round.


also the free hand fighter archetype from the apg might be a good place to start as well.


I'd go fighter6/duelist5, maybe free hand archetype but only if you houserule that gloves of dueling apply (by RAW they don't).
Aldori swordlord11 is another good option if you want impressive AC, so is aldori7/duelist4.

Weapon of choice should be either a scimitar (dervish dance route) or a rapier/aldori dueling sword (with the agility property): both finessable and both adds dexterity to damage. You will need STR 13 to use power attack, which you will need for damage: using a short sword will let you take piranha strike instead, which allow you to put a lower score in STR and focus even more on DEX/INT.
As said, gloves of dueling are a must for the fighter, so get them.


Thanks for all the advice !


if your allowed to use d20pfsrd take piranah strike over power attack and drop ur str to 10.. or lower and get some mule back chords, it should free up some extra points for dex/con or w/e

Scarab Sages

MC Templar wrote:

I offered someone a duelist build a few weeks back that went Magus 1->4, Vivisectionist 5->8, then Duelist from 9+.

A little wacky but it looks playable and fun, I might try it out myself next game I play (if it has any hope of reaching mid levels)

Is there any chance I could convince you to repost or link to that build?


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The wealth for NPCs is typically MUCH, MUCH lower than a PC of that level. For an 11th level PC that's 16,350 gp, compared to that of an 11th level PC (found here) of 82,000 gp.

Often, even in Paizo modules, the wealth for an NPC is doubled, or even brought up to PC level wealth for the world-shaking boss NPCs. However, that's not something you want to do willy nilly, and it might ruffle your players feathers to have so clearly more powerful than them vying for the spotlight. I'd really reccomend you go with the lower value, given his high level.

As for the build, duelists are a bit short on damage. Seeing he's alone he probably won't get many sneak attacks, so I'd reccomend a straight fighter. You want: Decent/High Str, Decent Dex and Decent Int. For feats, you want weapon specialisation and power attack (or its counterpart pirahna strike), as well as whirlwind attack if he has enough. For magic items, you want a +2 weapon (8,000 gp) or higher, as well as gloves of dueling (15,000 gp) if he's wealthy enough. These flat damage bonuses will combine with his precise strike class feature to make him a solid threat.

Give some thought for how you want to use him and let us know. If he's an antagonist you might want to give his power a boost, and as an ally you might need to lower it a little.

Good luck with the game!


I think a Dervish build with a nice INT score would synergize well with combat expertise and the crane style feats. Get the whole crane style line and you can use that offhand for something other than a potion holster. You've got feats to spare IMO.


Face_P0lluti0n wrote:
MC Templar wrote:

I offered someone a duelist build a few weeks back that went Magus 1->4, Vivisectionist 5->8, then Duelist from 9+.

A little wacky but it looks playable and fun, I might try it out myself next game I play (if it has any hope of reaching mid levels)

Is there any chance I could convince you to repost or link to that build?

I hope this works:

ClassLevel_CharacterLevel
Level BAB Fort REF Will Stuff
MAGUS
1st_1 +0 +2 +0 +2 Arcane Pool, Cantrips, Spell Combat Feat: Weapon Finesse, Human Feat (extra arcane pool)

2nd_2 +1 +3 +0 +3 Spellstrike

3rd_3 +2 +3 +1 +3 Magus Arcana (close range) feat Extra Arcane Pool

4th_4 +3 +4 +1 +4 Spell Recall 2nd Level Spells

VIVISECTIONIST
1st_5 3 6 3 4 Alchemy, Sneak Attack1d6, Brew Potion, mutagen, Throw Anything Feat (Dodge)

2nd_6 4 7 4 4 Discovery (preserve organs 25%), poison resistance +2, poison use

3rd_7 5 7 4 5 Sneak Attack 2d6, swift alchemy, Feat (Mobility)

4th_8 +6/+1 8 5 5 Discovery (preserve organs 50%)2nd Level Extracts

DUELIST

1st_9 +7/+2 +8 +6 +5 Canny defense, precise strike; Feat (_)

2nd_10 +8/+3 +9 +6 +6 Improved reaction +2, parry

3rd_11 +9/+4 +9 +7 +6 Enhanced mobility; Feat (_)

4th_12 +10/+5 +9 +7 +6 Combat Reflexes, grace


What are you building the Duelist to do?

Grand Lodge

Aldori style works wonders - if you can grab the crane style feats along the way you can deflect one attack that would have hit and reposte it AND then another hit if they hit you again (level 11 benefit), works somewhat well on its own.


Thanks for all the excellent advice.

Finally I abandoned the whole duelist thing, because I don't know the class well enough and I went for a Fighter 5/Rogue 5 build.

But anyway, every post here helped me figure a facet of the game :-) !

I'm sometimes scratching my head over the complexity of the game system, but... one step at a time, is what I tell myself.


Just do Dawnflower Dervish (NOT Dervish Dancer) Bard w/ the Crane Wing and Crane Style feats. Uses a scimitar, other hand empty, dex to attack and damage, charisma next highest stat for casting and performance. At level 11, inspire courage dance is giving him a +6 bonus and can be started as a swift action.

Much better than an actual duelist.


I would say lore warden. go for crane style and crane wings, improved disarm will be good against the Npcs. Use desvish dance or an agile weapon.


Crysknife wrote:


As said, gloves of dueling are a must for the fighter, so get them.

Sadly the WBL of the Npc is not hihgn enough. at least for a balanced distributon of the gear.

Scarab Sages

Kirin Strike might combine well with an Aldori Swordlord or Lore Warden. Actually, now I'm seriously considering a Master of Many Styles 2/Lore Warden 10 for my next PFS...

Brains over brawn, indeed.


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What you really want is Lore Warden 5/Master of Many styles2/Duelist 3

You take the monk levels at level 3 and level 5, respectively. This is important.

At 1st level, take weapon finesse and dodge. You get combat expertise at second for free, and another bonus feat. I suggest mobility, because you need it. At third level you get Crane style as a normal feat and crane wing as your monk bonus feat.

Fourth level is your third of lore warden, so you get bonuses to combat maneuvers. 5th level is where you get Snake style as a normal feat, and snake fang as your bonus feat. Master of many styles lets you ignore the prereqs.

You need to take 2 more levels of Lore warden here, and you get another 2 feats. You'll need combat reflexes, you'll want two weapon fighting. Now you can enter Duelist.

Anyone who attacks you and misses is going to provoke an attack of opportunity with your unarmed strike. Your strike will use weapon finesse, and add the precise strike damage because snake style makes it piercing. Crane wing ups your AC and blocks 1 attack per round, possibly (depending on rules interpretation) provoking snake fang. And your level feat can get you spring attack.

If this was going to go to level 11, I'd skip getting combat reflexes as a fighter feat and get it through duelist. I'd pick up spring attack and whirlwind attack, and Crane Riposte. Now we get attacks of opportunity everywhere, and on our turn get to attack everyone around us. This will clear the mooks out in no time.

Dark Archive

Quiche Lisp wrote:


I thought I would give him a level of Fighter and then Rogue (Rake) all the way up to Duelist, but I'm not so sure anymore.

Any thought and advice will be much appreciated and digested :-).

Cheers

{Rant} Sadly, no one in the history of d20 seems capable of constructing a swashbuckling class or PrC that uses Charisma in any meaningful way. I will *never* understand this oversight, but it straight up murders 90% of all dashing swordspeople concepts. {/rant}

That said, my recommendation would be Weapon Master Fighter into Duelist as quickly as possible. Grab the requirements for Dervish Dance, Weapon Specialization, and the Crane Style feats.


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Quiche Lisp wrote:

Hi,

I'm gearing up for mastering a Golarion campaign partly based in Cheliax, and I need to stat up a Duelist, character level 10 or 11.

I tried to do it alone, but the results were underwhelming.

The character's concept is:

NG flamboyant Chelish aristocrat ladies' man based in Egorian, survives by his wits and charm and his incredible swordsmanship (hence the Duelist PrC).

He is normally wealthy for a NPC of his level (is the WBL the same for PCs and NPCs, by the way ?), so he has normal access to magic gear.

The typical scene he would appear in is: being chased by about 8-10 mid-level (i.e 5-7th level) goons, he turns around on them in some dark alley and "clink, slash, trip" elegantly wipes their asses out.

In short, he needs to fight alone against numerous enemies and win !

I thought I would give him a level of Fighter and then Rogue (Rake) all the way up to Duelist, but I'm not so sure anymore.

Any thought and advice will be much appreciated and digested :-).

Cheers

You want dexterity as your main stat, intelligence secondary (you will need it for skills and duelist class features). If you must go rogue, maximum two level dip, but I advise against it. Free-hand fighter works very well for this concept, gaining dodge bonuses to AC and bonuses to CMB. Improved Disarm and Improved Trip are good places to start.

Weapon wise, a keen agile rapier will save you some feats and mena you don't have to worry about strength. Damage output will be respectable without Power Attack with the Weapon Specialisation, Precise Strike feature and agile property racking up static bonuses to multiply when you crit. Combat Reflexes and Lunge will give you AoOs on foes as they foolishly rush in, then you disarm or trip them if you just want to make them look silly.


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monk 2/ fighter 6/ duelist 3

I had a friend who ran this using a 25 pt buy and it looked a little like this.

Str- 8
Dex- 18/20(+2 racial)
Con 14
int- 14
wis- 10
char-10

He took master of many styles archetype to pick up crane style/wing plus to increase his unarmed damage.

He took fighter (free hand archetype) to also increase his damage his ability to disarm (for flavor) and increase his AC with light armor.

For feats he had:
- improved critical
- two weapon fighting
- improved two weapon fighting
- dodge
- piranah strike
- dervish dance
- combat expertise
- improved disarm
- greater disarm
- improved unarmed fighting * (monk)
- crane style* (monk bonus feat)
- crane wing* (monk bonus feat)
- weapon focus
- weapon specialization

Now he had access to way more gear, but you can afford some decent boosters for your character.

-belt of dex (+2)
- +2 scimitar
- +1 mithril shirt
- +1 ring of protection

So how will this guy play out you may ask.

First AC:
10 base + 6 dex + 2 dodge (unarmed fighter) + 2 canny defense (duelist) + 3 (fighting defensively, only a -1 attack due to crane style) + 3 (combat expertise, -3 attack) + 5 (+1 mithril shirt) +1 (ring) +1 dodge
= 33 AC
27 touch AC

That's not too shabby a defense, but that's not all. You get to ignore the first attack using crane riposte, and the duelist ability gives you a decent shot at ignoring another attack. And both of them eventually let you make Aoo against the foes you blocked.

With all that said, your not a total slouch at putting damage out either. Your attack bonus should look like

+10 (BAB) + 6 (dex) + 1 (fighter archetype) + 2 (scimitar) - 6 (fighting defensively, combat expertise, two weapon fighting)

so you'll be swing 4 times 13/13/8/8- the scimitar will do 1d6 (+12, +18 with piranha strike) your hand will do 1d6 (+8, +14 with piranha strike). You can also disarm and have a great crit range.

This build I feel does a great job of representing a duelist. It's not great against big giant monsters, but against another humanoid, you'll be disarming them, dodging all of their attacks, and hitting them for every one you dodge. Actually, you'll probably embarrass anyone unlucky enough to end up in a 1v1 duel with you if their also a melee class.

Later you can pick up another style feat line, and utilize your fuse styles ability, or start taking the improved crit line feats.


Diabhol wrote:
Quiche Lisp wrote:


I thought I would give him a level of Fighter and then Rogue (Rake) all the way up to Duelist, but I'm not so sure anymore.

Any thought and advice will be much appreciated and digested :-).

Cheers

{Rant} Sadly, no one in the history of d20 seems capable of constructing a swashbuckling class or PrC that uses Charisma in any meaningful way. I will *never* understand this oversight, but it straight up murders 90% of all dashing swordspeople concepts. {/rant}

That said, my recommendation would be Weapon Master Fighter into Duelist as quickly as possible. Grab the requirements for Dervish Dance, Weapon Specialization, and the Crane Style feats.

Again, Dawnflower Dervish Bard is the answer. It's a Dex/Cha class that fights with only one hand. You still want some con, int, and wis, and str probably shouldn't be too low, but you're mostly riding dex and cha. It's perfect for the dashing swordsman. You even get Prestidigitation to keep your sword all sparkly and shiny.


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I've made an extremely effective duelist character who can negate many attacks made against her and can pump her AC into the stratosphere.

Attacking her provokes. Moving away from her provokes. She punishes her foes every step of the way.

Maybe she will inspire you?

Dark Archive

StreamOfTheSky wrote:


Again, Dawnflower Dervish Bard is the answer. It's a Dex/Cha class that fights with only one hand. You still want some con, int, and wis, and str probably shouldn't be too low, but you're mostly riding dex and cha. It's perfect for the dashing swordsman. You even get Prestidigitation to keep your sword all sparkly and shiny.

Honestly, I don't agree. A Dervish Bard is a Bard, not a swashbuckler. It has too much other stuff going on and, honestly, why would I want a 3/4 BAB class? :)


RD It is a shame that her attack is somewhat low, otherwise piranha strike would be a good option.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Nicos wrote:
RD It is a shame that her attack is somewhat low, otherwise piranha strike would be a good option.

She hits the AC of most CR 15 monsters on a roll of a 3. How is that low?

In any case, she's more of a defensive build anyways. If you are looking for more offense, I would re-allocate some of her starting funds/gear to make her sword a +5 weapon, while also picking up Piranha Strike or Power Attack along with Weapon Focus and Weapon Specialization.

I gave her an agile rapier to better match the character portrait, but you could easily use a scimitar and pick up Dervish Dance instead.


Holy balls the Lore Warden is fantastic. Good lord.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Twigs wrote:
Holy balls the Lore Warden is fantastic. Good lord.

It's not the greatest, but it is really good.

I have a trick fighter who uses the archetype to pretty good effect.

Grand Lodge

Pretty evil my friend - well done. That is a fantastic duellist.


I never read the Crane Style line of feats before. Those feats are good !

Well, all this advice has expended my understanding of the game. Thanks all !

Scarab Sages

Diabhol wrote:
Quiche Lisp wrote:


I thought I would give him a level of Fighter and then Rogue (Rake) all the way up to Duelist, but I'm not so sure anymore.

Any thought and advice will be much appreciated and digested :-).

Cheers

{Rant} Sadly, no one in the history of d20 seems capable of constructing a swashbuckling class or PrC that uses Charisma in any meaningful way. I will *never* understand this oversight, but it straight up murders 90% of all dashing swordspeople concepts. {/rant}

That said, my recommendation would be Weapon Master Fighter into Duelist as quickly as possible. Grab the requirements for Dervish Dance, Weapon Specialization, and the Crane Style feats.

A Fighter using the "Dazzling Display" feat is able to lay down a pretty severe mass debuff through the use of a Charisma-based skill and a appropriately flavored show of dashing swordsmanship.


Ravingdork wrote:
Twigs wrote:
Holy balls the Lore Warden is fantastic. Good lord.

It's not the greatest, but it is really good.

I have a trick fighter who uses the archetype to pretty good effect.

Thanks for posting this. I've been working on a Summoner//Lore Warden gestalt for an upcoming game, and your build gave me some much needed food for thought for things to do on the fighter side.

Small question: what traits did you take (if any)? I don't see any listed.


anarchitect wrote:

What you really want is Lore Warden 5/Master of Many styles2/Duelist 3

Coincidentally, I was working on a build almost identical to that...except I used brawler archetype for the damage boost to unarmed strikes, and more monk.

*thumbs up*


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Qik, I don't believe I took any traits with Macellano.


Ah, gotcha. That explains why I wasn't seeing them. ;)

Not to keep hounding you, but I'm curious about Whirlwind Attack. Could you take a 5' step with it? Being able to do so, combined with a reach weapon, has the potential to notably increase the number of attacks you could make in a given round.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Qik wrote:

Ah, gotcha. That explains why I wasn't seeing them. ;)

Not to keep hounding you, but I'm curious about Whirlwind Attack. Could you take a 5' step with it? Being able to do so, combined with a reach weapon, has the potential to notably increase the number of attacks you could make in a given round.

Yes, you can 5-foot step with Whirlwind Attack. Yes, this has a lot of potential fun when used with a reach weapon.

If I'm not mistaken though, you would have to step before or after the attacks, not during or in between.


I always thought a couple levels of rogue (for the skills) and 5 levels of fighter (for the training, then gloves of dueling) made a pretty good ramp towards duelist. You could make a strong bluffer and get the feats you want pretty early on.


Ravingdork wrote:


If I'm not mistaken though, you would have to step before or after the attacks, not during or in between.

That was my question. Given you can step in the midst of other full attacks (with natural weapons, with a magus' spellstrike/spell combat, etc), I don't see anything to suggest that you couldn't. But I can see that not being a universal interpretation.


Ravingdork wrote:
Qik wrote:

Ah, gotcha. That explains why I wasn't seeing them. ;)

Not to keep hounding you, but I'm curious about Whirlwind Attack. Could you take a 5' step with it? Being able to do so, combined with a reach weapon, has the potential to notably increase the number of attacks you could make in a given round.

Yes, you can 5-foot step with Whirlwind Attack. Yes, this has a lot of potential fun when used with a reach weapon.

If I'm not mistaken though, you would have to step before or after the attacks, not during or in between.

I don't see why you couldn't take a 5ft step in the middle of it either. I know you can when you are doing other full attacks and I don't see any language disallowing it.

ETA: Not trying to come off combative, just curious and trying to learn more about the system. :)


Guy Kilmore wrote:
Ravingdork wrote:
Qik wrote:

Ah, gotcha. That explains why I wasn't seeing them. ;)

Not to keep hounding you, but I'm curious about Whirlwind Attack. Could you take a 5' step with it? Being able to do so, combined with a reach weapon, has the potential to notably increase the number of attacks you could make in a given round.

Yes, you can 5-foot step with Whirlwind Attack. Yes, this has a lot of potential fun when used with a reach weapon.

If I'm not mistaken though, you would have to step before or after the attacks, not during or in between.

I don't see why you couldn't take a 5ft step in the middle of it either. I know you can when you are doing other full attacks and I don't see any language disallowing it.

ETA: Not trying to come off combative, just curious and trying to learn more about the system. :)

Because it is a full action and you cannot interrupt it?


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

If you could 5-foot step during a whirlwind attack, then you'd be able to hit FAR MORE targets in a round then I think was intended.

Whirlwind Attack says you hit everyone within reach. Well, once you move, whoever is in your reach changes. This is the basis for why I don't think it was intended to work that way.


That too. if you want to hit more people, take the Lunge feat.


You can 5 ft step in the middle of a Whirlwind Attack. That is how it's been since 3E, the wording of 5 ft step and WWA hasn't changed in the slightest. 5 ft step explicitly says it can be taken during an action.

Also, WWA is a full attack action, which is a type of full round action, but it is important to note the difference, as there are certain abilities that grant or work with a full attack action specifically, but not a full round action in general.

Like Pounce.

PRD wrote:

Whirlwind Attack (Combat)

You can strike out at every foe within reach.

Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.

Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.

PRD wrote:

Take 5-Foot Step

You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

And no, it isn't broken. It's possibly the only thing keeping WWA competitive w/ regular full attacking, since in D&D stuff fights as hard at 1 hp as it does at 25, so you're best off in general using focus fire until a target's dead and then moving on. Something you cannot do w/ WWA, even after spending all those feats on it.


Again, not trying to be arguementative.

Whirlwind attack is a full attack action. You can five foot step in the middle of these attacks. I looked up five foot step:

PRD:
Take 5-Foot Step;

Spoiler:

You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

ETA: Ahhh, someone responded faster than me. Er. Nothing to see here!

I guess I see nothing mechanically allowing you to do it, even though I can see a flavor arguement for it. (By RAW it is allowed, but the RAI is questionable.)


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I still don't believe that was ever the intent of the feat.

Makes me think of Link's spin slash. He rarely stayed in the same spot when performing it.


StreamOfTheSky wrote:
And no, it isn't broken. It's possibly the only thing keeping WWA competitive w/ regular full attacking, since in D&D stuff fights as hard at 1 hp as it does at 25, so you're best off in general using...

I stand corrected.

Sczarni

Sub_Zero wrote:

monk 2/ fighter 6/ duelist 3

I had a friend who ran this using a 25 pt buy and it looked a little like this.

Str- 8
Dex- 18/20(+2 racial)
Con 14
int- 14
wis- 10
char-10

He took master of many styles archetype to pick up crane style/wing plus to increase his unarmed damage.

He took fighter (free hand archetype) to also increase his damage his ability to disarm (for flavor) and increase his AC with light armor.

For feats he had:
- improved critical
- two weapon fighting
- improved two weapon fighting
- dodge
- piranah strike
- dervish dance
- combat expertise
- improved disarm
- greater disarm
- improved unarmed fighting * (monk)
- crane style* (monk bonus feat)
- crane wing* (monk bonus feat)
- weapon focus
- weapon specialization

Now he had access to way more gear, but you can afford some decent boosters for your character.

-belt of dex (+2)
- +2 scimitar
- +1 mithril shirt
- +1 ring of protection

So how will this guy play out you may ask.

First AC:
10 base + 6 dex + 2 dodge (unarmed fighter) + 2 canny defense (duelist) + 3 (fighting defensively, only a -1 attack due to crane style) + 3 (combat expertise, -3 attack) + 5 (+1 mithril shirt) +1 (ring) +1 dodge
= 33 AC
27 touch AC

That's not too shabby a defense, but that's not all. You get to ignore the first attack using crane riposte, and the duelist ability gives you a decent shot at ignoring another attack. And both of them eventually let you make Aoo against the foes you blocked.

With all that said, your not a total slouch at putting damage out either. Your attack bonus should look like

+10 (BAB) + 6 (dex) + 1 (fighter archetype) + 2 (scimitar) - 6 (fighting defensively, combat expertise, two weapon fighting)

so you'll be swing 4 times 13/13/8/8- the scimitar will do 1d6 (+12, +18 with piranha strike) your hand will do 1d6 (+8, +14 with piranha strike). You can also disarm and have a great crit range.

This build I feel does a great job of representing a duelist. It's not great against...

A nice build but I don't think Piranha Strike will work with the Scimitar - I believe it's restricted to light weapons, which the Scimitar is not.

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