Can a fighter beat (in damage output) an optimized eidolon?


Advice

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wraithstrike wrote:

I think your numbers are off.

+48 str score is a +19 modifier to strength.

Dragon Style and Dragon Ferocity push that up to +27

Power attack is +2 damage for every - 1 to hit with primary natural attacks.

You are -4 to hit so that gives you a +8. Now we are up to 35 points of damage.

The amulet of might fist makes it a +40 for damage.

Claw goes first. Dragon style makes it an auto 1.5, Dragon Ferocity pushes it 2.0

2* 19 =38

Now 1.5 * 19= 19 + 19/2= 19 + 9.5 =28.5=28 not 27

Power attack says that everything with a 1.5 modifier gets a +3 not +2 the first attack is a 1.5 because of dragon style.

so 38 + 12 = 50 before the amulet
so 28 + 8 = 36 before the amulet

Edit: oh but subtract 5 from the rend its not a natural attack and thus does not benefit from amulet of mighty fists.


wraithstrike wrote:
It depends on the build. If you build the build is not one that would do well in a game and is focused on damage only the the eidolon has a decent chance. If it is a build that takes the summoner's survival into consideration which it would in a real game then I think the fighter does better.

I see my theory is holding true. Even large creatures have trouble moving in most dungeons, and with a will save of 9 he might join team evil.

In short eleclipse it all depends...


Drejk wrote:


Improved damage (claws): It was stated by developers that it does not stack with Improved Natural Weapon (claws) feat.

Thanks for the reply!

Where i can find this data?


I agree except +4 versus enchantment pushes it to 13 and with another cloak of resistance ( a mere 25000) I get a +18.

You wanted max dpr. Not combat worthy. If I wanted to make this thing combat worthy I'd get rid of huge and just use ability score increases and get myself blindsight and spell resistance to go with the flight.


That last eidolon kinda reminds me of Marcus Muri, Fighter 16, from my Kingmaker game. About same AC, HP, #att, rend... Eidolon got less attack bonus, more strength. Arguably higher damage average, but at 20, +34 is not gonna hit on all attacks.

Marcus hits (yes, he HITS) on 7+ attacks every round (mostly 8 since hasted). Every crit he delivers grants him a free shield bash. His sword and shield are both heavily enchanted, and he has yet to NOT kill something that he gets to full-attack. He has AC of 40+, and does not afraid of anything.

Could an optimized eidolon outdamage him? Maybe, but Marcus is medium sized, and can go wherever he pleases, and still work at 100% capacity.


average AC at CR 20 is 37? I'm sorry he misses on a 2? If you want I can say screw the flight pounce and a couple other things since we're not making this thing for combat and pop its strength by 4 more to give it an extra 2 to hit and 25 extra damage.


Kamelguru wrote:

That last eidolon kinda reminds me of Marcus Muri, Fighter 16, from my Kingmaker game. About same AC, HP, #att, rend... Eidolon got less attack bonus, more strength. Arguably higher damage average, but at 20, +34 is not gonna hit on all attacks.

Marcus hits (yes, he HITS) on 7+ attacks every round (mostly 8 since hasted). Every crit he delivers grants him a free shield bash. His sword and shield are both heavily enchanted, and he has yet to NOT kill something that he gets to full-attack. He has AC of 40+, and does not afraid of anything.

Could an optimized eidolon outdamage him? Maybe, but Marcus is medium sized, and can go wherever he pleases, and still work at 100% capacity.

Outta curiosity what are you throwing at him that he's hitting on a -15 to his attack. His highest attack bonus might be

16 + 10 (STR and questionable at that high) + 2 Weapon foc + 2 gloves + 3 Weapon training + 5 (Weapon) + 1 (Haste) for a total of +39

His lowest attack is at +24 assuming an ungodly high strength for any level for a class that gets no in built strength mods (20 start +4 levels + 6 belt = 30)

EDIT: Sorry didn't use power attack or the fact he's TWF with a shield
37/37/37/32/32/27/27/22 (with haste and all twf feats)
32/32/32/27/27/22/22/17 (with power attack)

Silver Crusade

Why is your Summoner going to waste his time choosing items like Amulet of Mighty Fists and Belts of Giant Strength etc... It's easy to flip through the books and choose items to build a PC with just for the argument at the time but let's look at it from a practical realistic point of view. Also, being huge gives you several minuses.

When you look at everything the fighter will always pull ahead because of the sheer amount of feats that he gets.


Why is everyone questioning huge choice? he asked max dpr. If we wanted best we'd get just enough wisdom for those feats, the extra attacks, and then just stack strength along with the huge.


Thomas Long 175 wrote:


Quad 14 Strength
Huge 11 + 16 Strength 30 Strength
Natural leveling +8 Str 38 Strength
Natural eidolon ability increases +4 42 Strength
Belt of Strength + 6 48 Strength

Eidolons max out at 15 HD, so they only get 3 ability score increases, not 4. That brings the total to 47 strength.


Thomas: I work on the factual things, not the basics. Basic info does not really matter at lv10+. You have friends buffing you, enemies use spells to the same effect, etc. Sure, the eidolon is better when there is not a single buff happening, but in my 20 years as a D/GM, I rarely ever saw that happen. Much less past lv10.

Marcus, past buffs has more than +40 to hit, and a sleugh of feats to increase bonuses and mitigate penalties. And enemies mostly buff themselves closer to 40 at least, and 50ish at CRs over 20 in my game. (I am of the Darwinian school of thought when it comes to enemies; if you survive long enough to be CR15+, you are doing something right, and should be represented as such in your actions. Like carrying a potion of mage armor and similar stuff.)

Sure, the eidolon could be buffed as well, I don't know the rest of the party. The point is: You are rarely alone, and you certainly don't win fights alone, which makes this whole thread kinda moot.


alientude wrote:
Thomas Long 175 wrote:


Quad 14 Strength
Huge 11 + 16 Strength 30 Strength
Natural leveling +8 Str 38 Strength
Natural eidolon ability increases +4 42 Strength
Belt of Strength + 6 48 Strength
Eidolons max out at 15 HD, so they only get 3 ability score increases, not 4. That brings the total to 47 strength.

Eidolons don't get one every 4 HD they get 1 every 5 levels

Edit: you are correct though he doesn't get one on his last level so its one at level 5, 10, and 15 but not 20 lol my bad his to hit drops by 1 and damage drops by 12


Kamelguru wrote:

Thomas: I work on the factual things, not the basics. Basic info does not really matter at lv10+. You have friends buffing you, enemies use spells to the same effect, etc. Sure, the eidolon is better when there is not a single buff happening, but in my 20 years as a D/GM, I rarely ever saw that happen. Much less past lv10.

Marcus, past buffs has more than +40 to hit, and a sleugh of feats to increase bonuses and mitigate penalties. And enemies mostly buff themselves closer to 40 at least, and 50ish at CRs over 20 in my game. (I am of the Darwinian school of thought when it comes to enemies; if you survive long enough to be CR15+, you are doing something right, and should be represented as such in your actions. Like carrying a potion of mage armor and similar stuff.)

Sure, the eidolon could be buffed as well, I don't know the rest of the party. The point is: You are rarely alone, and you certainly don't win fights alone, which makes this whole thread kinda moot.

What other buffs are they giving him? magic weapon won't stack with his weapon. Strength buffs wont stack with belt. Only thing I see left is morale. We've already maxed weapon training and buffs from feats.

If you're using bard for morale buffs the eidolon can take anything the fighter could. I'm only using eidolon solo.


Eidolon on PRD

That chart shows that Eidolons get an ability score increase at their 4th, 8th, and 12th HD, or the Summoner's 5th, 10th, and 15th level. Note that the last line, the 20th for a Summoner, does not show an ability score increase.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
eleclipse wrote:
Drejk wrote:


Improved damage (claws): It was stated by developers that it does not stack with Improved Natural Weapon (claws) feat.

Thanks for the reply!

Where i can find this data?

At best, that's an unsubstantiated developer opinion, as it isn't in the Errata or FAQ.

It only has as much effect on your home game as you want it to have.


Which developer was it? I ask because if it was the rules team then it should be noted that since they make the rules most of what they can can be counted on as to how the game was intended, even if they did not put it into the FAQ.

It is not much difference than if I heard my dad tell my brother to send me a message, but since he did not tell me directly my response being "he did not tell me that".


I think that was Sean but I am not 100% sure, it was a few months ago, at least. This is why I noted that it's dev's statement (sorry, I should write "shouldn't stack").

BTW: Anyone knows who developed Summoner in the first place?

Grand Lodge

Gnomes.


blackbloodtroll wrote:
Gnomes.

Nope, gnomes only stole summoning secrets from drow.

Dark Archive

Thomas Long:

I still don't buy it, but please show a legal eidolon build at the level you choose if you would like to prove it. Keep in mind any items you give to the eidolon are items the summoner cannot have, so I would be reluctant to believe that the eidolon's headband slot is being used, that he has two rings, etc. It is already pretty bad that the summoner will be without a belt slot.

How about a range of levels? Level 3, level 8, level 13, and level 18. Naturally against average monsters at 3, 8, 13, and 18.


Mergy wrote:

Thomas Long:

I still don't buy it, but please show a legal eidolon build at the level you choose if you would like to prove it. Keep in mind any items you give to the eidolon are items the summoner cannot have, so I would be reluctant to believe that the eidolon's headband slot is being used, that he has two rings, etc. It is already pretty bad that the summoner will be without a belt slot.

How about a range of levels? Level 3, level 8, level 13, and level 18. Naturally against average monsters at 3, 8, 13, and 18.

If you wanna fix that use the archetype Synthesis and it'll apply to the eidolon while they're merged.

That being said I'm running through the eidolon wording again right now and not finding a single thing that says the summoner and eidolon both can't have a belt


The summoner and eidolon cannot share any magic item slots. The posted lvl 20 eidolon build has a few issues, like qualifying for the stunning fist feat.


Mojorat wrote:
The summoner and eidolon cannot share any magic item slots. The posted lvl 20 eidolon build has a few issues, like qualifying for the stunning fist feat.

how does he not qualify? he has enough 18 dex, 14 wis (I gave him +4) he'll definitely reach +8 BAB and he has IUS

Edit: and I just ran through the entire summoner page. There is not one reference to magic items or slots. I used the search functions with "slot", "item", "Magic", and "magic item" Not only did it not say that it made not one reference to it anywhere

[url]http://www.d20pfsrd.com/classes/base-classes/summoner[/url]

Dark Archive

Well then you aren't reading it correctly, which explains why you think the eidolon can outperform a PC.

Link wrote:
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

The summoner is a very powerful class, but it only becomes overpowered when you don't understand the rules governing it.

Anyway, level 3 fighter, no archetype:

Human fighter 3:

N Medium humanoid (human)
Init +1; Senses Perception +1

DEFENCE

AC 19, touch 12, flat-footed 18 (+7 armour, +1 Dex, +1 trait)
Hp 30 (3d10+9)
Fort +6, Ref +3, Will +6

OFFENCE

Speed 30 ft.
Melee masterwork greatsword +8 (2d6+4/19-20) or cestus +6 (1d4+3/19-20)
Ranged composite longbow +4 (1d8+3/x3)

STATISTICS

Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +6, CMD 17
Feats Cleave, Iron Will, Furious Focus, Power Attack, Weapon Focus (Greatsword)
Skills Acrobatics +2, Climb +7, Swim +7; AC penalty -2
Traits Defender of the Society, Indomitable Faith
Gear cestus, masterwork greatsword, composite longbow and 20 arrows, +1 breastplate, cloak of resistance +1

For the sake of DPR calculation, I'm going to be lazy and just throw in all crits like they confirm. That's going to result in slightly higher DPR than should be.

DPR calculation:
Power Attack with greatsword +8 (2d6+7/19-20) = 14 damage average.

0.7 x 14 x 1.1 = 10.78 DPR

I think the eidolon may be at its most competitive at this point.

Dark Archive

Thomas Long 175 wrote:
Mojorat wrote:
The summoner and eidolon cannot share any magic item slots. The posted lvl 20 eidolon build has a few issues, like qualifying for the stunning fist feat.
how does he not qualify? he has enough 18 dex, 14 wis (I gave him +4) he'll definitely reach +8 BAB and he has IUS

So your summoner isn't going to be wearing any magic items? No charisma headband?


Odd because here's what I have and there's never once been a flaw with anything I found on this site.

Found it and once again I reply "synthesis" works on both. Its not armor so every slot can be filled and will continue to function "except armor" while he's merged

Quote:
So your summoner isn't going to be wearing any magic items? No charisma headband?

If your going to argue at least read. I GAVE HIM A +4 WISDOM WITH THE IMPROVED ABILITY EVOLUTION. dear god at least pretend to read it.


It is my general impression that an optimized fighter can out-damage almost anything of equal level. I haven't done out any of the math for an eidolon yet, but I know that a 9th level fighter with a greatsword can get 100 damage by hitting twice rolling a four on one damage role and a three on the other.


Eidolon

DPR:

Quadruped

Feats:
Weapon Focus (Claw)
Power Attack

Evolutions
Bite
Claws
Ability Increase (Strength)
improved natural armor

EDIT: Bite is 1.5 scaling so it gets 3 damage from power attack not 2.
Bite +5 1d6+7
Claw +6 1d4+5
Claw +6 1d4+5

Argue anything in there you like. I'll let you do the math yourself so you can't say I got anything wrong.


Here you go: this is page 58 of the advanced players guide:

"Link (Ex): A summoner and his eidolon share a mental
link allows for communication across any distance (as
long as they are on the same plane). This communication
is a free action, allowing the summoner to give orders to
his eidolon at any time. In addition, magic items interfere
with the summoner’s connection to his eidolon. As a result,
the summoner and his eidolon share magic item slots. For
example, if the summoner is wearing a ring, his eidolon
can wear no more than one ring. In case of a conf lict, the
items worn by the summoner remain active, and those used
by the eidolon become dormant. The eidolon must possess
the appropriate appendages to utilize a magic item."

edit: oh my response was directed at this statement:
"and I just ran through the entire summoner page. There is not one reference to magic items or slots. I used the search functions with "slot", "item", "Magic", and "magic item" Not only did it not say that it made not one reference to it anywhere"


Are there an restrictions for what item slots a quad eidolon can use? I could have swore there was something for animal companions. I mean its hard to explain how a huge cat thing can wear gloves, rings, or boots for instance.

Also for the guy who said end fighter has AC of 29... Yeah, focusing on plate and shields is nice, but a no dex bonus fighter can have +13 from armor, + 5 deflection (ring) and +5 natural (amulet) for a AC of 33 with no dex and no shield. Add 12 if you use heavy shield and have +5 dex bonus for an AC of 45.

Dark Archive

Thomas Long 175 wrote:

Eidolon

** spoiler omitted **

I'm confused as to why the bite does more damage than the claws. Are you counting that as a second evolution point? I'll assume your numbers are correct.

You haven't actually done any calculations, but here:

Bite +5 against target AC 15 = 55% (9.5 average damage)
Claw +6 = 60% (7.5 average damage)

Non-power attacking full attack = 14.93625 DPR
.55 x 9.5 x 1.05 = 5.48625
2x (.6 x 7.5 x 1.05) = 9.45

Power attacking full attack = 17.01 DPR
.5 x 11.5 x 1.05 = 6.0375
2x (.55 x 9.5 x 1.05) = 10.9725

So your eidolon definitely blows the level 3 fighter out of the water at this point, assuming he gets to use all his attacks. Pounce is a good way to pull this off, but anytime your eidolon doesn't get all his attacks, the fighter pulls ahead. I'll be posting level 8 soon.

Also, please try to tone down the rudeness. Thanks.


Magic item abilities can be placed in any slot, or made slotless with a 1.5x or 2x modifier to cost respectively. Its just not that big of a deal to equip the eidolon with magical gear.

As far as being huge, permanent reduce person cast by the summoner makes his eidolon large with a -2 str, +2 dex, etc etc for 2500 gp? I think .... it isn't a big deal either imo.

That isn't to say I believe the eidolon outperforms a fighter (I actually don't care much one way or another... if I have a fighter concept I will play a fighter, and if I have a summoner concept I will play a summoner), but to counter the argument that a huge eidolon is too difficult to play. As an aside, the higher you climb in CR, the larger creatures get... so by mid to high levels you are often not fighting in 5ft hallways... you might be HIDING in 5ft hallways, but not often fighting :P


Mergy wrote:
Thomas Long 175 wrote:

Eidolon

** spoiler omitted **

I'm confused as to why the bite does more damage than the claws. Are you counting that as a second evolution point? I'll assume your numbers are correct.

I'm sorry but it seems like you aren't even reading and thats annoying.

Furthermore reread bite. Quad's naturally get bite. But bite says it can be taken if you already have one and it puts the strength modifier to 1.5 so you get 1.5 * strength and 3 for the power attack

Dark Archive

Human fighter 8:
N Medium humanoid (human)
Init +6; Senses Perception +1

DEFENCE

AC 24, touch 14, flat-footed 22 (+10 armour, +1 deflection, +2 Dex, +1 trait)
Hp 72 (8d10+24)
Fort +10, Ref +6, Will +8

OFFENCE

Speed 30 ft.
Melee +1 greatsword +19/+14 (2d6+13/17-20) or masterwork cestus +14/+9 (1d4+5/19-20)
Ranged masterwork composite longbow +11/+6 (1d8+5/x3)

STATISTICS

Str 20, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +8; CMB +13, CMD 26
Feats Improved Critical (Greatsword), Improved Initiative, Iron Will, Furious Focus, Greater Weapon Focus (Greatsword), Lunge, Power Attack, Vital Strike, Weapon Focus (Greatsword), Weapon Specialization (Greatsword)
Skills Acrobatics +7, Climb +13, Swim +13; AC penalty -3
Traits Defender of the Society, Indomitable Faith
SQ Armour Training II, Weapon Training (Heavy Blades +1)
Gear masterwork cestus, +1 greatsword, masterwork composite (Str +5) longbow and 20 arrows, +1 full plate, belt of giant's strength +2, cloak of resistance +2, ring of protection +1

AC target for CR 8 is 21: at this point the fighter misses with his first attack only on a 1.

DPR calculations:
Power Attacking full attack +19/+11 (2d6+22/17-20) - average damage 29 = 52.2 DPR
.95 x 29 x 1.2 = 33.06
.55 x 29 x 1.2 = 19.14

Power Attacking single attack is of course 40.06, because Vital Strike adds 7 more damage on average.

I don't think the eidolon can compete with this, but surprise me.

Dark Archive

Thomas Long 175 wrote:
Mergy wrote:
Thomas Long 175 wrote:

Eidolon

** spoiler omitted **

I'm confused as to why the bite does more damage than the claws. Are you counting that as a second evolution point? I'll assume your numbers are correct.

I'm sorry but it seems like you aren't even reading and thats annoying.

Furthermore reread bite. Quad's naturally get bite. But bite says it can be taken if you already have one and it puts the strength modifier to 1.5 so you get 1.5 * strength and 3 for the power attack

I am aware of that. You're also partially incorrect: he does get 1.5 x strength, but he does not get -1/+3 for Power Attack. Nowhere in the evolution does it say he does.


Yeah, the monsters get huge and larger at the high CRs, which is why I personally believe that the actual unmodded monsters at high CR should be rare. (I mean, it kinda breaks the world if suddenly just because the PCs reach high level that giant monsters boil out of the ground and become common). I personally believe that the PCs should be facing more leveled or templated med/large enemies, and its how I've generally run higher level stuff.

But even if there is need to get into tight places, you can just reduce person the eidolon (keep a wand or scroll for it). Reduce person doesn't actually debuff as much as the huge size evolution increases it.


From page 131 of the core rulebook:
"This bonus to
damage is increased by half (+50%) if you are making
an attack with a two-handed weapon, a one handed
weapon using two hands, or a primary natural weapon
that adds 1-1/2 times your Strength modif ier on damage
rolls."

so does the Eidolon's attacks count as a primary attack? I don't know the summoner class well enough on this one.


Mergy wrote:
Thomas Long 175 wrote:
Mergy wrote:
Thomas Long 175 wrote:

Eidolon

** spoiler omitted **

I'm confused as to why the bite does more damage than the claws. Are you counting that as a second evolution point? I'll assume your numbers are correct.

I'm sorry but it seems like you aren't even reading and thats annoying.

Furthermore reread bite. Quad's naturally get bite. But bite says it can be taken if you already have one and it puts the strength modifier to 1.5 so you get 1.5 * strength and 3 for the power attack

I am aware of that. You're also partially incorrect: he does get 1.5 x strength, but he does not get -1/+3 for Power Attack. Nowhere in the evolution does it say he does.

Its not in the evolution. Its in power attack

Quote:

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Dark Archive

Thomas Long 175 wrote:
Mergy wrote:
Thomas Long 175 wrote:
Mergy wrote:
Thomas Long 175 wrote:

Eidolon

** spoiler omitted **

I'm confused as to why the bite does more damage than the claws. Are you counting that as a second evolution point? I'll assume your numbers are correct.

I'm sorry but it seems like you aren't even reading and thats annoying.

Furthermore reread bite. Quad's naturally get bite. But bite says it can be taken if you already have one and it puts the strength modifier to 1.5 so you get 1.5 * strength and 3 for the power attack

I am aware of that. You're also partially incorrect: he does get 1.5 x strength, but he does not get -1/+3 for Power Attack. Nowhere in the evolution does it say he does.

Its not in the evolution. Its in power attack

Quote:

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Oh fair enough. Thanks! :) I'm almost done fighter 13, by the by. Posting in a sec.


notabot wrote:

Are there an restrictions for what item slots a quad eidolon can use? I could have swore there was something for animal companions. I mean its hard to explain how a huge cat thing can wear gloves, rings, or boots for instance.

Also for the guy who said end fighter has AC of 29... Yeah, focusing on plate and shields is nice, but a no dex bonus fighter can have +13 from armor, + 5 deflection (ring) and +5 natural (amulet) for a AC of 33 with no dex and no shield. Add 12 if you use heavy shield and have +5 dex bonus for an AC of 45.

If you think an AC of 45 is good for an end game fighter, you're not trying very hard.

I manage 45 as a wizard.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Wasum wrote:
Eidolon is illegal, right, but still a well built eidolon wont be out-DPRt by a fighter.

Not to mention the fact that compared to most fighters. Eidolons are balloons waiting to be popped.


Eidolon

DPR:

quad

Evolution points (11 + 2 (half elf) + 2 Extra Evolution)=15

Evolutions
Bite 14
claws 13
Large 9
limbs 7
slam 6
Improved Ability( STR) 2
2* Improved Armor 0

feats
Weapon Focus (Claw)
Power Attack
IUS

STR = 28 ( 14 + 3 leveling + 1 level 5 + 8 large + 2 improved ability)
BAB 6

Bite +12 1d8+19
Claws +13 1d6+13
slam +12 2d6+13

So how are you today?


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blackbloodtroll wrote:
A smart fighter would kill the summoner, not eidolon, first.
Robespierre wrote:
A smart summoner wouldn't give the fighter the opportunity.
Volkard Abendroth wrote:

If you think an AC of 45 is good for an end game fighter, you're not trying very hard.

I manage 45 as a wizard.

Anything you can do,

I can do better.
I can do anything
Better than you.

No, you can't.
Yes, I can. No, you can't.
Yes, I can. No, you can't.
Yes, I can,
Yes, I can!

Anything you can be
I can be greater.
Sooner or later,
I'm greater than you.

No, you're not. Yes, I am.
No, you're not. Yes, I am.
No, you're NOT!. Yes, I am.
Yes, I am!

:)


While he has lots of attacks, the miss rate on the eidolon seems alot higher. Generally speaking i always find tgese fighter vs casters pet discussions often ignore how fragile the pets are.


Mojorat wrote:
While he has lots of attacks, the miss rate on the eidolon seems alot higher. Generally speaking i always find tgese fighter vs casters pet discussions often ignore how fragile the pets are.

Good thing you don't need a raise dead, reincarnation, or resurrection to bring them back then isn't it?


As usual, a class comparison thread has tons of back and forth.

Also, I am not sure why people are doing dpr comparisons in this thread based off of the expected CR's in the monster creation section. That will literally lead to eidolon winning the dpr comparison. Go look at the dpr Olympics if you have any doubts.

AC's expected by CR in monster creation fit perfectly into that happy zone where eidolon's have just the right amount of to hit chance to hit 90-95% of the time.

If you want the fighter to win the dpr comparison, do comparisons of dpr at expected AC by CR +5(This will be your hard battle comparison which is when it is important for the fighter to shine).

mojorat wrote:


While he has lots of attacks, the miss rate on the eidolon seems alot higher. Generally speaking i always find tgese fighter vs casters pet discussions often ignore how fragile the pets are.

But an eidolon can have much higher ac than a fighter(even without spending much gp), so not sure how they are more fragile. It comes down to Fighters being able to get at most a 14 armor bonus, a 5 max dex bonus(7 w/mithral full plate)= 19-21 bonus. The eidolon can get an 18 nat armor bonus, +5-7 dex bonus, and mage armor=27-29. Every other bonus in the game can be given to them equally and the eidolon still maintains an ac lead even if the summoner buys them smaller bonus rings of prot, dex boosting equipment, etc. Also, an eidolon can get up to 10 more ac with imp nat armor evo.

If eidolon's are squishy, then the whole party is squishy.

Dark Archive

Thomas Long 175 wrote:

Eidolon

** spoiler omitted **

So how are you today?

Pretty good! So this is eidolon 8, right?

Target AC of 21:

He's got two unarmed strikes if he wants them at +15/+10 (1d3+9); this would however lower his other natural attacks significantly. I'll do calculations for a few of his options, and I'll give him an amulet of mighty fists +1.

Full attack with all attacks, Power Attack:
Unarmed Strike +14/+9 (1d4+14) average 16.5; 70%/45%
Claws +9/+9 (1d6+7) average 10.5; 45%/45%
Bite +8 (1d8+7) average 11.5; 40%
Slam +8 (2d6+7) average 14; 40%

.7 x 16.5 x 1.05 = 12.1275
.45 x 16.5 x 1.05 = 7.79625
.45 x 10.5 x 1.05 = 4.96125 x 2 = 9.9225
.4 x 11.5 x 1.05 = 4.83
.4 x 14 x 1.05 = 5.88

Total DPR = 40.55625

So that's pretty impressive. Nickle and dime attacks add up pretty fast.

Just natural attacks, Power Attack:

Claws +14/+14 (1d6+14) average 17.5; 70%/70%
Bite +13 (1d8+20) average 24.5; 65%
Slam +13 (2d6+14) average 21; 65%

.7 x 17.5 x 1.05 = 12.8625 x 2 = 25.725
.65 x 24.5 x 1.05 = 16.72125
.65 x 21 x 1.05 = 14.3325

Total DPR = 56.77875

So the eidolon still wins on a full attack, although the margin has been narrowed significantly; less than 5 DPR between the two. When the eidolon cannot make a full attack, the fighter wins, no question.


Mergy wrote:

** spoiler omitted **

AC target for CR 8 is 21: at this point the fighter misses with his first attack only on a 1.

** spoiler omitted **

Outta Curiosity I'm curious how you're getting your attack bonus. Your Strength is 22.

BAB 8 + 6 STR + 2 Greater Weapon Focus + 1 Weapon Training + 1 Weapon comes to 18. Furious Focus lets you ignore Power attack penalties on first attack but not 2nd.

So by my calculations it should be
+18/+10 If you're using power attack


Spes Magna Mark wrote:


Anything you can do,
I can do better.
I can do anything
Better than you.

I'm not built for anything specific or in response to any particular thread.

45 AC is just not that difficult to achieve at level 20, for any class.

Dark Archive

Human fighter 13:

N Medium humanoid (human)
Init +6; Senses Perception +1

DEFENCE

AC 30, touch 16, flat-footed 28 (+12 armour, +2 deflection, +2 Dex, +1 insight, +2 natural armour, +1 trait)
Hp 141 (13d10+65)
Fort +15, Ref +9, Will +11 (+14 vs. fear)

OFFENCE

Speed 30 ft.
Melee +3 adamantine greatsword +29/+24/+19 (2d6+20/17-20) or masterwork cestus +21/+16/+11 (1d4+6/19-20)
Ranged +1 composite longbow +20/+15/+10 (1d8+6/x3)

STATISTICS

Str 23, Dex 14, Con 18, Int 10, Wis 12, Cha 8
Base Atk +13; CMB +19, CMD 33
Feats Blind-Fight, Critical Focus, Improved Critical (Greatsword), Improved Initiative, Improved Vital Strike, Iron Will, Furious Focus, Greater Weapon Focus (Greatsword), Greater Weapon Specialization (Greatsword), Lunge, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (Greatsword), Weapon Specialization (Greatsword)
Skills Acrobatics +13, Climb +20, Swim +20; AC penalty -2
Traits Defender of the Society, Indomitable Faith
SQ Armour Training III, Weapon Training (Bows +1, Heavy Blades +2)
Gear masterwork cestus, +3 adamantine greatsword, +1 composite (Str +6) longbow and 20 arrows, +3 full plate, amulet of natural armour +2, belt of physical might +4 (str, con), boots of speed, cloak of resistance +3, ioun stone (cracked pale green prism [+1 to attacks]), ioun stone (dusty rose prism), ring of protection +2

Note: I'm not putting any outside buffs on, but I will do calculations with and without boots of speed. Target AC is 28.

Full Attack, Power Attack, no haste:
+3 adamantine greatsword +29/+20/+15 (2d6+32/17-20) average damage 39; 95%/65%/40%

.95 x 39 x 1.2 = 44.46
.65 x 39 x 1.2 = 30.42
.4 x 39 x 1.2 = 18.72

Total DPR = 93.6

Single Attack DPR is 58.46, because of Improved Vital Strike

Full Attack, Power Attack, boots of speed active:
+3 adamantine greatsword +30/+26/+21/+16 (2d6+32/17-20) average damage 39; 95%/95%/70%/45%

.95 x 39 x 1.2 = 44.6 x 2 = 88.92
.7 x 39 x 1.2 = 32.76
.45 x 39 x 1.2 = 21.06

Total DPR including haste = 142.74

Single Attack DPR remains the same of course.

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