paizo.com Recent Posts in Earth Elemental Wizard's Spellspaizo.com Recent Posts in Earth Elemental Wizard's Spells2012-05-25T03:25:23Z2012-05-25T03:25:23ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#492012-05-27T21:29:08Z2012-05-27T21:29:08Z<p>Just to get ideas on paper: the earthbending move where they raised boulders out of the ground and then fired them at enemies would make a neat spell.</p>Just to get ideas on paper: the earthbending move where they raised boulders out of the ground and then fired them at enemies would make a neat spell.MagiMaster2012-05-27T21:29:08ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#482012-05-25T23:00:26Z2012-05-25T23:00:26Z<p>(Note to self: Tar Ball is another one to compare to.)</p>
<p>I could add a fissure spell that would cause a crack in the ground. It sounds like something that might already exist though.</p>(Note to self: Tar Ball is another one to compare to.)
I could add a fissure spell that would cause a crack in the ground. It sounds like something that might already exist though.MagiMaster2012-05-25T23:00:26ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#472012-05-25T03:34:26Z2012-05-25T03:34:26Z<p>Thanks. I added that one to the wiki page and changed the speed penalty to just 10 feet. (Although I notice caltrops reduce speed to half.) 20 feet would bring a slower character to a stop.</p>Thanks. I added that one to the wiki page and changed the speed penalty to just 10 feet. (Although I notice caltrops reduce speed to half.) 20 feet would bring a slower character to a stop.MagiMaster2012-05-25T03:34:26ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsHevyyd (alias of Michael Worthy)https://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#462012-05-25T03:08:02Z2012-05-25T03:08:02Z<p>I would reduce movement speed by a static amount, rather than straight up half, as that penalizes creatures with higher movement rates more than ones with lower, damage scaling looks okay to me. Slashing damage is good and as a conjuration effect SR: no is fairly par for the course. What really brings this down to a 5th level spell though is the 20ft emanation effect rather than selective targeting.</p>
<p>Looks good.</p>I would reduce movement speed by a static amount, rather than straight up half, as that penalizes creatures with higher movement rates more than ones with lower, damage scaling looks okay to me. Slashing damage is good and as a conjuration effect SR: no is fairly par for the course. What really brings this down to a 5th level spell though is the 20ft emanation effect rather than selective targeting.
Looks good.Hevyyd (alias of Michael Worthy)2012-05-25T03:08:02ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#452012-05-24T22:53:44Z2012-05-24T22:53:44Z<div class="messageboard-quotee">Hevyyd wrote:</div><blockquote><p> In that case, let me transcribe it for you, straight from the horses mouth. :3</p>
<p><b>FIELD OF ICY RAZORS</b>
<br />
...
<br />
</blockquote><p><b><span class=messageboard-bigger>Stone Thorns</span></b>
</p>
Conjuration [earth]
<br />
<b>Level:</b> Sorcerer/wizard 5
<br />
<b>Components:</b> V, S, M (a sharp thorn, quill or spine)
<br />
<b>Casting Time:</b> 1 standard action
<br />
<b>Range:</b> Medium (100ft + 10ft/leve;)
<br />
<b>Area:</b> 20-ft.-radius emanation
<br />
<b>Duration:</b> 1 round/level; see text
<br />
<b>Saving Throw:</b> Reflex negates
<br />
<b>Spell Resistance:</b> No</p>
<p>Sharp thorns of stone sprout in the area of this spell. Creatures in the area when this happens take 1d6 points of slashing damage per caster level (maximum 15d6). Creatures entering the effected area must make a reflex save or take 1d6 points of slashing damage. Any creature damaged by this spell has their movement reduced to half for 1 round per caster level.</p>
<p>—————-</p>
<p>That's weaker than the original, but I don't know if it's enough to bring it down to 5. Any thoughts?</p>Hevyyd wrote:In that case, let me transcribe it for you, straight from the horses mouth. :3
FIELD OF ICY RAZORS
...
Stone Thorns
Conjuration [earth]
Level: Sorcerer/wizard 5
Components: V, S, M (a sharp thorn, quill or spine)
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/leve;)
Area: 20-ft.-radius emanation
Duration: 1 round/level; see text
Saving Throw: Reflex negates
Spell Resistance: NoSharp thorns of stone sprout in the area of this spell. Creatures in the area when this...MagiMaster2012-05-24T22:53:44ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#442012-05-24T07:31:56Z2012-05-24T07:31:56Z<p>One of the dwarven alternate racial traits (stonesinger) gives a similar bonus.</p>One of the dwarven alternate racial traits (stonesinger) gives a similar bonus.MagiMaster2012-05-24T07:31:56ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsHevyyd (alias of Michael Worthy)https://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#432012-05-24T07:20:39Z2012-05-24T07:20:39Z<p>Oooooo, those are sexy.</p>
<p>You should pick up the Elemental Focus feat as well if you have room, anything to bump up those save DC's.</p>Oooooo, those are sexy.
You should pick up the Elemental Focus feat as well if you have room, anything to bump up those save DC's.Hevyyd (alias of Michael Worthy)2012-05-24T07:20:39ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#422012-05-24T07:06:39Z2012-05-24T07:06:39Z<p>Yeah, there are several options. I'd probably also change it to a normal area instead of choosing targets.</p>
<p>(Note to self: One more spell to compare to/learn. <a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/obsidianFlow.html#_obsidian-flow" target="_blank" rel="nofollow">Obsidian Flow</a>)</p>
<p>(Edit: And <a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/tarPool.html#_tar-pool" target="_blank" rel="nofollow">Tar Pool</a>.)</p>Yeah, there are several options. I'd probably also change it to a normal area instead of choosing targets.
(Note to self: One more spell to compare to/learn. Obsidian Flow)
(Edit: And Tar Pool.)MagiMaster2012-05-24T07:06:39ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsHevyyd (alias of Michael Worthy)https://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#412012-05-24T05:47:55Z2012-05-24T05:47:55Z<p>The easiest thing to do would be to limit the maximum number of damage dice, say 10d6, and perhaps impose a cap on the number of targets effected. you could also slap a requirement of an earth or stone surface required for casting the spell.</p>
<p>What I linked is just something to work from. :3</p>The easiest thing to do would be to limit the maximum number of damage dice, say 10d6, and perhaps impose a cap on the number of targets effected. you could also slap a requirement of an earth or stone surface required for casting the spell.
What I linked is just something to work from. :3Hevyyd (alias of Michael Worthy)2012-05-24T05:47:55ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#402012-05-24T05:42:58Z2012-05-24T05:42:58Z<p>Level 8 huh. I'll have to cut it down quite a bit to make it fit in around 5th level. :) That is very similar to what I was imagining though.</p>Level 8 huh. I'll have to cut it down quite a bit to make it fit in around 5th level. :) That is very similar to what I was imagining though.MagiMaster2012-05-24T05:42:58ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsHevyyd (alias of Michael Worthy)https://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#392012-05-24T05:23:12Z2012-05-24T05:23:12Z<p>In that case, let me transcribe it for you, straight from the horses mouth. :3</p>
<p><b>FIELD OF ICY RAZORS</b>
<br />
Evocation [Cold]
<br />
<b>Levl:</b> Sorcerer/wizard 8
<br />
<b>Components:</b> V, S, F
<br />
<b>Casting Time:</b> 1 standard action
<br />
<b>Range"</b> Medium (100ft + 10ft/leve;)
<br />
<b>Targets:</b> One creature/level, no two
<br />
of which are more than 60ft apart.
<br />
<b>Duration:</b> Instantaneous plus 1 round/level; see text
<br />
<b>Saving Throw:</b> Reflex partial
<br />
<b>Spell Resistance:</b> Yes</p>
<p>Razor-sharp ice crystals surround the targets. Each target takes 1d6 points of damage per caster level (maximum 20d6); half of this damage is cold damage, and half is slashing. In addition, each target's speed is reduced by 20 feet for 1 round per caster level. Creatures that succeed on Reflex saving throws take half damage and their movement is unaffected.
<br />
Focus: A silver shuriken worth 50gp that looks like a snowflake.</p>In that case, let me transcribe it for you, straight from the horses mouth. :3
FIELD OF ICY RAZORS
Evocation [Cold]
Levl: Sorcerer/wizard 8
Components: V, S, F
Casting Time: 1 standard action
Range" Medium (100ft + 10ft/leve;)
Targets: One creature/level, no two
of which are more than 60ft apart.
Duration: Instantaneous plus 1 round/level; see text
Saving Throw: Reflex partial
Spell Resistance: Yes
Razor-sharp ice crystals surround the targets. Each target takes 1d6 points of damage per...Hevyyd (alias of Michael Worthy)2012-05-24T05:23:12ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#382012-05-24T05:16:04Z2012-05-24T05:16:04Z<p>Let's see if I can't eyeball some spell level targets for these:</p>
<div class="messageboard-quotee">MagiMaster wrote:</div><blockquote><br />
<br />
- Previously mentioned, a spell that gives construct traits, but prevents healing.</blockquote><p>I think this would compare to Undead Anatomy II, so level 5.
<div class="messageboard-quotee">MagiMaster wrote:</div><blockquote><br />
<br />
- Are there existing spells that increase an object's hardness?</blockquote><p>Maybe level 3, assuming it's not instantaneous.
<div class="messageboard-quotee">MagiMaster wrote:</div><blockquote><br />
<br />
- A spell that transmutes lava to rock, but gives you a fire attack from all the absorbed heat.</blockquote><p>This would be high level. About 7, I think.
<div class="messageboard-quotee">MagiMaster wrote:</div><blockquote><br />
<br />
- Transmute mud to acid?</blockquote><p>Transmute mud to rock is 5, some this would be about 6.
<div class="messageboard-quotee">MagiMaster wrote:</div><blockquote><br />
<br />
- Warp Stone</blockquote><p>Warp Wood is druid 2, so maybe a level 3 spell here. I think I'd need to add a little more to it for the level bump though.
<div class="messageboard-quotee">MagiMaster wrote:</div><blockquote><br />
<br />
- Something that creates a field of stone spines </blockquote><p>I like spells that do a little more than just damage things, so maybe I'd aim for 5th level here with a below average damage but a nice side effect.
<p>One more spell idea: A spell that surrounds you in a stone cocoon/shell. Other than total cover, I'm not sure what else it could do for you. Depending on how limited you were while inside, it could either give you fast healing or be more like sanctuary or secure shelter. (I was thinking it should be battle-useful though, so I probably won't base it on secure shelter.) I think I'll try and fit this one in a level 4 since there's a gap there.</p>Let's see if I can't eyeball some spell level targets for these:
MagiMaster wrote:- Previously mentioned, a spell that gives construct traits, but prevents healing.
I think this would compare to Undead Anatomy II, so level 5. MagiMaster wrote:- Are there existing spells that increase an object's hardness?
Maybe level 3, assuming it's not instantaneous. MagiMaster wrote:- A spell that transmutes lava to rock, but gives you a fire attack from all the absorbed heat.
This would be high level....MagiMaster2012-05-24T05:16:04ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#372012-05-24T03:45:31Z2012-05-24T03:45:31Z<p>Unfortunately, I don't think anyone here has the spell compendium.</p>
<p>Also, I settled on a dwarf, though the oread are pretty cool. But as a wizard, I would have to spend a feat to be proficient with slings. :P</p>Unfortunately, I don't think anyone here has the spell compendium.
Also, I settled on a dwarf, though the oread are pretty cool. But as a wizard, I would have to spend a feat to be proficient with slings. :PMagiMaster2012-05-24T03:45:31ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsHevyyd (alias of Michael Worthy)https://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#362012-05-24T02:26:46Z2012-05-24T02:26:46Z<div class="messageboard-quotee">MagiMaster wrote:</div><blockquote><p> Ok. I need to get these ideas on paper before I forget:</p>
<p>- Something that creates a field of stone spines </blockquote><p>You should look into the Field of Icy Razors spell from the 3.5 Spell Compendium, I'm sure you could re-skin that into something like what you are looking for.
<p>As for a race, how about Oread from the Bestiary 2? They are humanoids with a touch of earth elemental blood in their heritage. They are on page 205, here is the splat in case you don't have the book.</p>
<p>+2 Strength, +2 Wisdom, -2 Charisma
<br />
Darkvision 60ft
<br />
<i>Magic stone</i> 1/day as a spell-like ability (caster level equals your total HD)
<br />
Acid Resistance 5
<br />
Elemental Affinity: Oread Sorcerers with the Elemental (earth) bloodline treat their Charisma as 2 points higher for all their spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.</p>MagiMaster wrote:Ok. I need to get these ideas on paper before I forget:
- Something that creates a field of stone spines
You should look into the Field of Icy Razors spell from the 3.5 Spell Compendium, I'm sure you could re-skin that into something like what you are looking for. As for a race, how about Oread from the Bestiary 2? They are humanoids with a touch of earth elemental blood in their heritage. They are on page 205, here is the splat in case you don't have the book.
+2...Hevyyd (alias of Michael Worthy)2012-05-24T02:26:46ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#352012-05-23T21:56:15Z2012-05-23T21:56:15Z<p>Ok. I need to get these ideas on paper before I forget:</p>
<p>- Previously mentioned, a spell that gives construct traits, but prevents healing.</p>
<p>- Are there existing spells that increase an object's hardness?</p>
<p>- A spell that transmutes lava to rock, but gives you a fire attack from all the absorbed heat.</p>
<p>- Transmute mud to acid?</p>
<p>- Warp Stone</p>
<p>- Something that creates a field of stone spines</p>Ok. I need to get these ideas on paper before I forget:
- Previously mentioned, a spell that gives construct traits, but prevents healing.
- Are there existing spells that increase an object's hardness?
- A spell that transmutes lava to rock, but gives you a fire attack from all the absorbed heat.
- Transmute mud to acid?
- Warp Stone
- Something that creates a field of stone spinesMagiMaster2012-05-23T21:56:15ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#342012-05-21T18:29:35Z2012-05-21T18:29:35Z<p>So are the level 0 and level 1 spells fairly balanced? Can anyone think of any ways to abuse either spell or any existing spells or options these would be strictly better than?</p>So are the level 0 and level 1 spells fairly balanced? Can anyone think of any ways to abuse either spell or any existing spells or options these would be strictly better than?MagiMaster2012-05-21T18:29:35ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#332012-05-21T08:35:08Z2012-05-21T08:35:08Z<p>Having to roll a Fort save for everyone every round is a bit much bookkeeping. Maybe just say they automatically lose 10 ft. per round and can't gain altitude. It's 1 round per level, so the height difference is the same (at least for the last round).</p>
<p>My group's comments on taking Air as an opposed school were that Fly is a useful spell. My response was something along the lines of 'I may not fly, but I'll make sure they don't either.'</p>
<p>Edit: I updated the spell on the wiki.</p>
<p>Edit again: Maybe for a 5th level spell, one that gives you construct traits would work.</p>Having to roll a Fort save for everyone every round is a bit much bookkeeping. Maybe just say they automatically lose 10 ft. per round and can't gain altitude. It's 1 round per level, so the height difference is the same (at least for the last round).
My group's comments on taking Air as an opposed school were that Fly is a useful spell. My response was something along the lines of 'I may not fly, but I'll make sure they don't either.'
Edit: I updated the spell on the wiki.
Edit again:...MagiMaster2012-05-21T08:35:08ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsKnight Magentahttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#322016-01-08T22:11:26Z2012-05-21T06:31:59Z<p>Oops, I missed the link to your wiki :)</p>
<p>Ground actually seems kinda weak for a level 3 spell. When you said anti-fly, I thought that it would automatically bring the target to the ground. Compared to something like web it is really underwhelming.</p>
<p>I think as written, you can drop Ground to level 2 and have it target multiple creatures.</p>
<p>Also, 10ft per round is basically nothing. A half-way competent flyer will be able to regain that with a move action. </p>
<p>I think something like this would work:</p>
<p><span class=messageboard-bigger>Ground</span>
<br />
<b>School</b> transmutation; Level sorcerer/wizard 3
<br />
<b>Casting Time</b> 1 standard action
<br />
<b>Components</b> V, S, M (a chip of lodestone)
<br />
<b>Range</b> long (400 ft. + 40 ft./level)
<br />
<b>target</b> 1 creature per caster level, no two of which may be more than 30 ft. apart
<br />
<b>Duration</b> 1 round per level
<br />
<b>Saving Throw</b> Fortitude negates (see text); [b]Spell Resistance yes</p>
<p>This spell draws flying creatures to the earth. An affected creature loses 10ft of altitude per caster level and cannot gain altitude while under the effect of Ground. This does not cause falling damage. Affected creatures gain a new save at the end of each each turn to end this effect.</p>
<p>———————-</p>
<p>So after pondering it a little, I think ground is a pretty niche spell. Its not as powerful as Fly, since you can always use fly, but your enemies need to already be flying to use ground. 10ft per caster level should be enough to negate flying in smaller encounters. I didn't make it skill based like yours because I think ranks in fly are too variable. For example, a big dragon should be less affected since it is stronger, but because it has low manoeuvrability it is more affected than a pixie. This seems weird.</p>
<p>On an unrelated note, you can't take 10 on fly checks in combat. This differs from climb and swim speeds which explicitly let you take 10 in combat.</p>
<p>———————-</p>
<p>While I was writing this, I kept wanting to call the spell Tyranny of Gravitation. I just have this image in my mind of a dragon strafing a geomancer and the mage calling out "Come down here and say that to my face!"</p>Oops, I missed the link to your wiki :)
Ground actually seems kinda weak for a level 3 spell. When you said anti-fly, I thought that it would automatically bring the target to the ground. Compared to something like web it is really underwhelming.
I think as written, you can drop Ground to level 2 and have it target multiple creatures.
Also, 10ft per round is basically nothing. A half-way competent flyer will be able to regain that with a move action.
I think something like this would
...Knight Magenta2012-05-21T06:31:59ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#312012-05-21T05:03:05Z2012-05-21T05:03:05Z<p>It's a single target spell as written. I changed the penalty to be equal to the caster level. Cast at high levels, that could potentially hamper most creatures (the Jabberwocky has a +21, so you'd have to be caster level 15 before it wouldn't be able to take 10). At lower levels, it may not do much, but not much has a great Fly check. Hopefully that's not too weak.</p>It's a single target spell as written. I changed the penalty to be equal to the caster level. Cast at high levels, that could potentially hamper most creatures (the Jabberwocky has a +21, so you'd have to be caster level 15 before it wouldn't be able to take 10). At lower levels, it may not do much, but not much has a great Fly check. Hopefully that's not too weak.MagiMaster2012-05-21T05:03:05ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsKnight Magentahttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#302016-01-08T22:11:26Z2012-05-21T03:45:06Z<p>I'm not sure. It depends on how it is worded :) I don't think a multi-target anti-fly can balanced bellow 4th level. </p>
<p>It occurs to me that <a href="http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles" target="_blank" rel="nofollow">Black Tentacles</a> has 20ft of vertical reach :)</p>
<p>Also, <a href="http://www.d20pfsrd.com/magic/all-spells/d/daze" target="_blank" rel="nofollow">Mass Daze</a> may be what you want. A flying creature that does not move, and takes no action to hover, falls.</p>I'm not sure. It depends on how it is worded :) I don't think a multi-target anti-fly can balanced bellow 4th level.
It occurs to me that Black Tentacles has 20ft of vertical reach :)
Also, Mass Daze may be what you want. A flying creature that does not move, and takes no action to hover, falls.Knight Magenta2012-05-21T03:45:06ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#292012-05-21T02:04:06Z2012-05-21T02:04:06Z<div class="messageboard-quotee">Knight Magenta wrote:</div><blockquote><p> Anti-fly would be higher than 3rd level. Think of it this way, when fighting flyers, a casting of fly lets 1 person fight them effectively. A casting of ant-fly would let your whole party fight them effectively.</p>
<p>I think <a href="http://www.d20pfsrd.com/magic/all-spells/c/control-winds" target="_blank" rel="nofollow">control winds</a> does sort of what you want.</p>
<p>I think level 5 would be the lowest at which you could get a hard counter to fly.</p>
<p>Keep in mind, that -20 to fly checks does not make creatures crash, it just makes them less manoeuvrable. </blockquote><p>Would it be ok if I took out the counter to Fly, and changed the wording so it causes them to lose altitude as if damaged every round?Knight Magenta wrote:Anti-fly would be higher than 3rd level. Think of it this way, when fighting flyers, a casting of fly lets 1 person fight them effectively. A casting of ant-fly would let your whole party fight them effectively.
I think control winds does sort of what you want.
I think level 5 would be the lowest at which you could get a hard counter to fly.
Keep in mind, that -20 to fly checks does not make creatures crash, it just makes them less manoeuvrable.
Would it be ok if I...MagiMaster2012-05-21T02:04:06ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsEnchanter Tomhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#282012-05-21T01:00:10Z2012-05-21T01:00:10Z<p>Earth elementals don't have blood.</p>Earth elementals don't have blood.Enchanter Tom2012-05-21T01:00:10ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsKnight Magentahttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#272016-01-08T22:11:26Z2012-05-20T21:14:42Z<p>Anti-fly would be higher than 3rd level. Think of it this way, when fighting flyers, a casting of fly lets 1 person fight them effectively. A casting of ant-fly would let your whole party fight them effectively.</p>
<p>I think <a href="http://www.d20pfsrd.com/magic/all-spells/c/control-winds" target="_blank" rel="nofollow">control winds</a> does sort of what you want.</p>
<p>I think level 5 would be the lowest at which you could get a hard counter to fly.</p>
<p>Keep in mind, that -20 to fly checks does not make creatures crash, it just makes them less manoeuvrable.</p>Anti-fly would be higher than 3rd level. Think of it this way, when fighting flyers, a casting of fly lets 1 person fight them effectively. A casting of ant-fly would let your whole party fight them effectively.
I think control winds does sort of what you want.
I think level 5 would be the lowest at which you could get a hard counter to fly.
Keep in mind, that -20 to fly checks does not make creatures crash, it just makes them less manoeuvrable.Knight Magenta2012-05-20T21:14:42ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#262012-05-20T19:55:04Z2012-05-20T19:55:04Z<p>As an Earth school wizard, my guy's not going to be casting fly very often. Instead, I was thinking of making it so the bad guys can't fly either. Since Fly is a level 3 spell, would anti-fly (maybe -20 to fly checks) be a level 3 spell too?</p>
<p>I added two new spells just to get my ideas written down: <a href="http://wiki.rpg.net/index.php/Custom_Earth_Spells#Ground" target="_blank" rel="nofollow">Ground</a> and <a href="http://wiki.rpg.net/index.php/Custom_Earth_Spells#Stone_Sense" target="_blank" rel="nofollow">Stone Sense</a>. I still need to get the level 0 and 1 spells fully hashed out before I focus too much on the rest though.</p>As an Earth school wizard, my guy's not going to be casting fly very often. Instead, I was thinking of making it so the bad guys can't fly either. Since Fly is a level 3 spell, would anti-fly (maybe -20 to fly checks) be a level 3 spell too?
I added two new spells just to get my ideas written down: Ground and Stone Sense. I still need to get the level 0 and 1 spells fully hashed out before I focus too much on the rest though.MagiMaster2012-05-20T19:55:04ZRe: Forums: Homebrew and House Rules: Earth Elemental Wizard's SpellsMagiMasterhttps://paizo.com/threads/rzs2o4tw?Earth-Elemental-Wizards-Spells#252012-05-20T08:08:47Z2012-05-20T08:08:47Z<p>Acid burst was supposed to be level 3. I just made a typo.</p>
<p>The earliest PC tremorsense I could find was in the druid's cave domain where they get tremorsense 30 ft. at 6th level. There's a (mainly) dwarf feat that's 10th level. I figure a spell with a 30 ft. radius would be somewhere in between (30 ft. for 1 min/level might work as a 4th level spell).</p>Acid burst was supposed to be level 3. I just made a typo.
The earliest PC tremorsense I could find was in the druid's cave domain where they get tremorsense 30 ft. at 6th level. There's a (mainly) dwarf feat that's 10th level. I figure a spell with a 30 ft. radius would be somewhere in between (30 ft. for 1 min/level might work as a 4th level spell).MagiMaster2012-05-20T08:08:47Z