Magic Armor - resizing


Rules Questions

Liberty's Edge

I am running an adventure where a goblin was killed that has small size Leather Armor +1. Would this be able to be resized to fit medium creatures or is it just something to sell off?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Per the PRD.

Size and Magic Items

When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).

So, clothing and jewelery re-size, armor and weapons don't. That said, I always house rule that armor re-sizes and that weapons will re-size one category. Hasnt broken anything yet and is a lot more exciting than having to sell everything you just got from that cave full of giants.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I agree with Jam412. According to the rules you can't, but it's a decent houserule to be able to resize weapons and armor. The reason you aren't normally allowed to resize weapons and armor is it changes the cost.


I believe the rules from 3.5 that you can move the magical effect from the armor to another masterwork armor with minimal effort. Just need a day and the right crafting feat and skill.

All the materials are already there and constructed.


Quote:
I believe the rules from 3.5 that you can move the magical effect from the armor to another masterwork armor with minimal effort. Just need a day and the right crafting feat and skill.

I don't think that was possible.


Toadkiller Dog wrote:
Quote:
I believe the rules from 3.5 that you can move the magical effect from the armor to another masterwork armor with minimal effort. Just need a day and the right crafting feat and skill.
I don't think that was possible.

It might be more of a house rule.


Jam412 wrote:

Per the PRD.

Size and Magic Items

When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).

So, clothing and jewelery re-size, armor and weapons don't. That said, I always house rule that armor re-sizes and that weapons will re-size one category. Hasnt broken anything yet and is a lot more exciting than having to sell everything you just got from that cave full of giants.

Not to start yet another "we read RAW different" argument, but I've always read that passage as allowing any magic items to resize. I don't see how armor is significantly different than garments here. I think the armor and weapon percentages are just what sizes they are likely to be when found.


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If they automatically resize, why would it be relevant to state the size they were when they were found?


Toadkiller Dog wrote:
If they automatically resize, why would it be relevant to state the size they were when they were found?

Immersion as part of story, you probably wouldn't find a ton of medium sized armors in a goblin den.

When rummaging through the dragon's hoard you'll find armor sizes probably distributed similarly to the relative ratios of small/med/large humanoids in the area.

Liberty's Edge

I was thinking of making them find a master craftsman and charging then 25-50% of the market value to alter it a size category. Still not decided on the exact percent to use. What would be a fair percent to charge? It would seem a delicate task not to destroy the item and keep its magic intact


It is in 4e that you can move enchantments from one item to another. There are restrictions per enchantment, such as weapon enchantments that only work on heavy blades, but within those restrictions you can move enchantments freely.

I have found that to be one of the more player-friendly rules in 4e and am seriously considering adopting it as a house rule in my PF games.


My houserule is that you can have weapons or armor resized up or down one size category at a cost of 25% of the item's value. You need the requisite Craft skill (and appropriate item creation feat, if magical). It takes 3 days regardless of the cost of the item.

Liberty's Edge

Haladir wrote:
My houserule is that you can have weapons or armor resized up or down one size category at a cost of 25% of the item's value. You need the requisite Craft skill (and appropriate item creation feat, if magical). It takes 3 days regardless of the cost of the item.

That sounds pretty good. I will give that to the group as a houserule for off-sized items


We don't allow auto-resizing of weapons and armor.
When rolling up treasure I roll to see what size it is.
The rules makes the distinction that armor and weapons of size other than medium have a cost adjustment. If these items auto re-sized then everyone would craft stuff sized for tiny creatures.
That really comes off as a munchkin move.


For magic gear, the magic cost doesn't scale with size. I don't think the masterwork component does either. The savings for making tiny armor wouldn't add up to much (possible special materials being an exception).


Old, but since this is the thread that comes up every Google search I do for size I wanted to leave this here. I'm not sure if the rule is elsewhere or was dropped after 3.0. Magic armor(I don't remember if weapons could as well) could resize 1 size catagory up or down. That is when the precentiles came in. So you have a "30% chance of being Small (01–30)" so that means it could resize down to tiny or up to medium. A large creature would be out of luck. Again I don't know if 3.5/Pathfinder changed this or if the rule is just found somewhere else, but that is the rule my group still follows.

Now back to trying to find if there is a magic enchantment that will size greater than that or if I'll have to house rule something.


1 person marked this as a favorite.
Sorwen wrote:

Old, but since this is the thread that comes up every Google search I do for size I wanted to leave this here. I'm not sure if the rule is elsewhere or was dropped after 3.0. Magic armor(I don't remember if weapons could as well) could resize 1 size catagory up or down. That is when the precentiles came in. So you have a "30% chance of being Small (01–30)" so that means it could resize down to tiny or up to medium. A large creature would be out of luck. Again I don't know if 3.5/Pathfinder changed this or if the rule is just found somewhere else, but that is the rule my group still follows.

Now back to trying to find if there is a magic enchantment that will size greater than that or if I'll have to house rule something.

New options came in recently this year:

Fitting
Resizing
Both are from Giant Hunter's Handbook.


Protoman wrote:
Sorwen wrote:

Old, but since this is the thread that comes up every Google search I do for size I wanted to leave this here. I'm not sure if the rule is elsewhere or was dropped after 3.0. Magic armor(I don't remember if weapons could as well) could resize 1 size catagory up or down. That is when the precentiles came in. So you have a "30% chance of being Small (01–30)" so that means it could resize down to tiny or up to medium. A large creature would be out of luck. Again I don't know if 3.5/Pathfinder changed this or if the rule is just found somewhere else, but that is the rule my group still follows.

Now back to trying to find if there is a magic enchantment that will size greater than that or if I'll have to house rule something.

New options came in recently this year:

Fitting
Resizing
Both are from Giant Hunter's Handbook.

Ah! Cool. Thanks. :)

Scarab Sages

There are always Transforming Slivers. Relatively cheap if you only want to change the size once. Another bonus is that it is not an enchantment, so it works on named items in PFS.
Also, the home campaign I ran included items similar to materia. You could phase them into an item proper to its type and they would confer the magical bonus. Say, like a +1 ghost touch gem you could slot into whatever mstwk weapon you have.

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