Magical crafting feats.


Pathfinder First Edition General Discussion


Don't like them very much, or wealth-by-level, for that matter (or the way that wealth-by-level and crafted magical items work together). Magic equipment should be in the hands of the DM and the loot tables, not the players.

Just my two cents.


I like coffee.


I like plants.


4 people marked this as a favorite.

Do you do anything but complain and try to start flamewars?


Coffee and plants suck.


Keeping plants in your home is slavery.
The same with animals.

Eating plants or animales is murder, too!
As is using parts of animals or plants for building stuff, including magical stuff (see, I posted something about crafting items).


Its not slavery. I asked their permission and our alignments match.


Coffee is a plant, though not all plants are coffee...


Weslocke wrote:
Its not slavery. I asked their permission and our alignments match.

Your GM let you take leadership!?!?


I had bacon this morning. It was magical.


I am the GM! I gave it to myself as a reward bonus feat for good e-bay sales last quarter! Muah-ha-ha-ha-haaa!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"... Back in the day, we had to walk ten miles, uphill, in the burning heat/driving rain/freezing snow just to get to the game shop to play. We then had to roll 3d6 in order to create characters and could only choose a race and class that you qualified for. The DM had total control of the adventure and could kill us or dictate our characters' actions with no saving throw. We were lucky to find a few measly potions or scrolls for clearing a dungeon and had to quest for any magic weapons or armor; half the party would die just to get a +1 longsword. And we liked it!" [/sarcasm]

RPG Superstar 2008 Top 32

I removed some posts. Don't be jerks.

Also, this thread is locked. I'm not sure what its for, other than to stir the pot.

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