Just a quick question; On beasties like the Tarrasque, what exactly does the DR 15/Epic mean? Do the party need +6 or better weapons, or weapons that have abilities that add up to +6 or better? Or am I waaaay off :)
Well, if I had to guess, the only other time I've heard the term "epic" used is when a character begins to hit levels beyond 20. Maybe you have to be lvl 20 or 21 and above in order to bypass that DR with your attacks?
I'm really not certain.
|ryric RPG Superstar 2011 Top 32|
+6 raw enhancement on a magic weapon.
A +4 or +5 bane weapon ought to do it as well:
Bane: A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.
Makes sense to me that you either need "the best sword in the world" (+6) or a very good sword designed to hurt that explicit type of creature (bane).
Normally weapons can have a +5 enhancement bonus and a +5 modifier for other abilities, making it a +10. a +10 costs 200,000gp. This is below epic status. For epic weapons, you basically have to have a +11 weapon or greater. +11 weapon costs 2,420,000go. +12 costs 2,880,000gp, and so on.
The equation is basically the total bonus (e.g. +6) squared and multiplied by 2000gp. Therefore a +6 weapon costs 72,000gp. For anything beyond +10, you use the same equation but add another zero at the end. Incredibly expensive!!!
|ryric RPG Superstar 2011 Top 32|
I would say it would need to be naturally epic weapon, not just the +6 effective bonus. a +5 bane weapon is not an epic weapon by any means. Epic weapons do not have pricing yet.
It's certainly an iffy area as far as RAI go. I think RAW supports the bane=good to go argument. Here is the relavent section from the bestiary on epic DR:
A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.
A +4 magical beast bane weapon has an enhancement bonus of +6 when swinging at the Tarrasque, therefore it penetrates the epic DR, RAW. I'm just not sure if this is a feature or a bug of weapon abilities that increase the enhancement bonus in some situations.
They said that for Mythic characters there were going to be a lot of ways to bypass DR/Epic. I think the intent is something easy to bypass for mythic characters while difficult to bypass for non-mythic characters. Besides Paladin and the old definition of DR/epic (+6 enhancement bonus on a weapon or better), if that way still works, they haven't mentioned ways for non-mythic characters to bypass DR/Epic.
|Charlie Bell RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16|
Yes to the +4/+5 bane weapons or furious weapons. There may be a couple other effective enhancement bonus shenanigans you can pull to get up to effectively +6 or better, which beats DR/epic. GMW specifically does not work because it does not improve a weapon's ability to overcome DR. Various class abilities such as paladin bonded weapon or magus arcana that let you add enhancement bonuses to a weapon can work if put on a bane weapon, for instance, as well.
There are other ways. Paladin 'Smite" for one.
When the Mythic rule set comes out I will probably require Paladins to use an epic version of smite evil to bypass epic DR as a house rule (assuming it isn't addressed in rule set). Now that low level parties can potentially be facing epic DR this is a situation that will pop up much more often.
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from mythic adventures:
DR/Epic: A type of damage reduction, DR/epic can be
overcome only by a weapon with an enhancement bonus of +6
or greater (Pathfinder RPG Bestiary 299). Weapons with special
abilities also count as epic for the purposes of overcoming
damage reduction if the total bonus value of all of their
abilities (including the enhancement bonus) is +6 or greater.
so a +4 Holy weapon would be considered epic.