What Third Party Adventure Path Do You Want?


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Two words: Time Travel.

I will be the first to admit, incredibly difficult, especially for a module, but you did ask what we wanted no matter how outlandish and that's certainly something I'd love to see done well. Chrono Trigger is a classic video game RPG for a reason, and nothing let's players feel their effect on the world like seeing how the future has changed because you overthrew the evil overlord in the past, before he became an unstoppable demi-god.


I think the history of the game can give you some great ideas for adventure paths:

- Something full of history, evil and dungeony like Temple of Elemental Evil

- Something that starts small and goes big like the Sinister Secret of Saltmarsh Trilogy

- Something with great adversaries and confrontational like Against the Slavelords

-Something explorative and underdarky, like to The Night Below Boxed set

- Something Sandboxy like the Keep on the Borderlands

I think all of these provide you with broad ideas that are nostalgic, flavorful, and sucessful; they can provide lots of great inspiration for new adventure paths.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I love the sound of The Great Game, the idea of becoming a Thieve's Guild that takes over all the turf in a city is bad ass.

The Viking Saga would be even cooler if it was Vikings vs Dragons.


My players would play in a hearbeat another kingdom building AP. Straighten out all the problems with the original kingdom rules and come up with a better mass combat system and we would buy and play it tomorrow.

Or somethiung based in Dragonlance. Probably not possible but we would play it immediatly if ever done.


A AP that starts at 15th level that can fit behind another AP. Maybe not a full 6 book AP, but a 3 book AP that gets characters to level 20


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DM_aka_Dudemeister wrote:
The Viking Saga would be even cooler if it was Vikings vs Dragons.

A How to Train your Dragon AP? ;)

Grand Lodge

Fire Mountain Games wrote:

Viking Saga -- You are the bloodsworn crew of a viking raider plying the seas in search of glory and plunder in a mythic norse setting. What strange lands will you find? What mysteries will you discover? And who will know your fury? The saga isn't over until you die in battle and arrive in Valhalla where the brave shall live forever.

The Guildmaster -- You start small-time, a local batch of hoods, eager to make a name for yourself with whatever small jobs you can manage. By the time you're done, you will control this great metropolis. You will be the corruption at this city's heart, with eyes on every street, fingers in every pie. You will, if you can survive, be the Guildmaster.

The Great Game -- Once the gods warred, but now they resolve their differences with the Great Game. Whoever wins, to them shall be awarded dominance in the coming age. What are its rules? How is it played? Who can say? The gods are mysterious. But you are players in the great game -- brought here along with beings from across the multiverse. You will need cunning, might and wisdom to prevail at the Great Game. You must be ruthless. Only one faction can win. And the prize for victory -- to return home.

What do you think?

Players were +1 for dragon or underdark campaigns. You just don't see a lot of those.

A) Vikings aren't bad, but they're essentially barbarian pirates. Already got a few of those out, including one being made by Paizo right now, so it'd really be a matter of how it was built and the kind of exposition/plot you had going for it.

B) That seems rather limited. You're all petty crooks who eventually become the Godfather. Yay? *shrugs*

C) It's already technically been done by WotC back during 3.5 rules. The game was Battle Chess. You had LE, LG, and LN chess pieces (which you could also summon, and were constructs). There was also a beholder group, a githyanki group, a yugoloth group, a devil set, an undead set, and an illithid set. You'd also have to be careful how you did it otherwise it'd just be ripping off movies and TV shows like the Hunter Games, and such.


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A space AP. I really dig space stuff.

You could write a holy crusade AP as well, to contrast the evil AP. Now, the most good AP possible!

Sovereign Court

Sakkara wrote:

I think APs in the following areas would be fun:

1) Planes - As above a Planescape/Sigil-type theme would be cool.

2) Fey-themed - a Dark Fey/Light Fey AP would be interesting.

3) Underground/UnderDark - I second this idea that was proposed.

4) Unusual races sounds interesting too

Been watching Lost Girl? I cannot blame you Anna Silk is OMG hot!

I really like the Viking Saga idea!

Dark Archive

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Pathfinder Roleplaying Game Superscriber
Erosthenes wrote:
Sakkara wrote:

I think APs in the following areas would be fun:

1) Planes - As above a Planescape/Sigil-type theme would be cool.

2) Fey-themed - a Dark Fey/Light Fey AP would be interesting.

3) Underground/UnderDark - I second this idea that was proposed.

4) Unusual races sounds interesting too

Been watching Lost Girl? I cannot blame you Anna Silk is OMG hot!

You mean the Kenzi show? :) My friends and I have renamed it that cause that character is hilarious and makes the show.


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Ponyfinder, 'cause Missus Turin says I have to post the idea before she'll continue pouring booze down my gullet. ^__^


It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

Dark Archive

Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

I have a PDF aversion only disorder as well and won't buy PDF only products.

But Way of the Wicked is available POD.


I'd love to see a War themed AP. Give the PC's their own army to command and go from there. Give us some more detailed mass combat rules, and have rules for stuff like supoply, morale, etc. That would be a lot of fun.

A Game of Thrones-style AP would be noce too. Have a lot of politics and intrigue. Let the players enact their own schemes. Or do a something that combines both war and politics.

I quite like The Viking Saga and Guildmaster ideas. The Great Game could be interesting as well.


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+1 to the Game of Thrones high politics suggestions, but with a twist - make it multigenerational. That would allow for very big changes (since you're talking decades between "acts", at least), allow for the party to change up their dynamics and styles if they should so choose, but still keep the attachment to characters (or at least bloodlines), and just be really neat, I think.


bigkilla wrote:
Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

I have a PDF aversion only disorder as well and won't buy PDF only products.

But Way of the Wicked is available POD.

Hmm, thanks. Can I ask where I can do that?

Silver Crusade

1 person marked this as a favorite.

1. Ancient Egyptian-themed AP.

2. An AP the focused on presenting "monster" races as something other than stock villains. Something that perhaps had an overarching goal of bringing together all the disparate peoples of a setting, be they humans, orcs, elves, goblins, etc. against a common threat born out of racial enmity, and have building a lasting peace as one of the goals/challenges.

Dreamscarred Press

Steve Geddes wrote:
bigkilla wrote:
Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

I have a PDF aversion only disorder as well and won't buy PDF only products.

But Way of the Wicked is available POD.

Hmm, thanks. Can I ask where I can do that?

RPGNow has it

As does DriveThruRPG

Grand Lodge

Mikaze wrote:
2. An AP the focused on presenting "monster" races as something other than stock villains.

That just reminded me of an old adventure I played way, way back when D&D first came about. Play AS the monsters.

It might need a bit revising, but maybe bring about a variation of the Savage Species rules where some of the monsters of broken down HD by HD, with a couple of level adjustments (Necromancers of the Northwest are starting to do that with a few races already), or just limit it to the base monster races we've already got access to (aasimar, tiefling, merfolk, catfolk, oread, dhampir, etc). They're normal creatures, but they're shunned by society for being "monsters", and when a great travesty comes about the plane, only the monsters are capable at taking up to the challenge. Their reward may very well be the regular folk accepting them (think Disney's Gargoyles series finale), as well as whatever they manage to find along their trip. I'd definitely like to see that.

Shadow Lodge

Dark_Mistress wrote:
You mean the Kenzi show? :) My friends and I have renamed it that cause that character is hilarious and makes the show.

Yeah. Bo who?


I wouldn't be interested in a "play the monster"-AP, nor in one centered on humanoids. The ARG will already cover that for those so inclined. That being said, Id enjoy almost all the suggestions with one caveat: The Viking AP would need to be well researched in order for me to get any form of enjoyment out of it. Degrees about topics do that to you. That being said, I think you can do it!


Dragonamedrake wrote:


3. Something massivly hard. An AP where the DM and the players know that it will be near impossible to keep the same character the entire campain. Crazy Lethal Traps, High CR encounters, Harsh unforgiving enviroments... Something truelly epic if completed. An AP that really rewards a good Defense... actually this can also be worked into Idea number 1. The Labyrinth was supposed to be a living hell of a dungeon. Always evolving, and it had a personal goal of killing its captives.

I want this one. I need another AoW level challenge.


Fire Mountain Games wrote:

Interesting ideas, guys! Let me throw out a couple of ideas and see if any of it stirs up some conversation.

Viking Saga -- You are the bloodsworn crew of a viking raider plying the seas in search of glory and plunder in a mythic norse setting. What strange lands will you find? What mysteries will you discover? And who will know your fury? The saga isn't over until you die in battle and arrive in Valhalla where the brave shall live forever.

The Guildmaster -- You start small-time, a local batch of hoods, eager to make a name for yourself with whatever small jobs you can manage. By the time you're done, you will control this great metropolis. You will be the corruption at this city's heart, with eyes on every street, fingers in every pie. You will, if you can survive, be the Guildmaster.

The Great Game -- Once the gods warred, but now they resolve their differences with the Great Game. Whoever wins, to them shall be awarded dominance in the coming age. What are its rules? How is it played? Who can say? The gods are mysterious. But you are players in the great game -- brought here along with beings from across the multiverse. You will need cunning, might and wisdom to prevail at the Great Game. You must be ruthless. Only one faction can win. And the prize for victory -- to return home.

What do you think?

Gary McBride
Fire Mountain Games

The first two sound like the best options to me, with the 'Guildmaster' one coming off like the Neutral Evil campaign idea someone tossed out.

I'd also enjoy seeing something like a swords-and-planet story, with the PCs brought to a new and alien world (no standard elves, dwarves, etc.) either to find a way off a la' Vance's Planet of Adventure or to find a place to settle in or even rule over like John Carter.

Scarab Sages

Wow, lots of interesting responses. My two cents:

Dragonriders, or at least involving riding cool magical flying mounts. First the players have to earn their mounts and bond, then the main adventure begins. The players play their PC and get to play one of the *other* PC's mounts--that will produce lots of RP interaction.

Something set on one of the other worlds of Golarion's solar system. Preferably just on one planet so the AP gets to really explore the culture and conditions on that planet.

Fey themed anything.


Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

Totally agree, if its PDF only i dont bother looking.


Alephtau wrote:
Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

Totally agree, if its PDF only i dont bother looking.

+1 to this. I'd like to see a compilation of Way of the Wicked too.

Shadow Lodge

As far as I know, they are planning a print run of Way of the Wicked, at least last time I looked at their website.


First of all, I want to say that Way of the Wicked is being amazing. You guays are doing an incredible job.

So, regarding ideas for next Adventure Path. The three that you expose all seem curious. I especially like the Guildmaster one. The Viking Saga also has some really good potential, but as other people has said there might be some overlap with Skull & Shackles (and I have the feeling that is quite possible that one of Paizo AP to be revealed this summer will be about Linnorm Kings/Irrisen). The Great Game idea could have a lot of potential, but as have been said, I appreciate you could elaborate a bit further before saying anything else.

About the ideas that have already been posted, there are some that I think will make for an amazing AP.

- Light Fae/Dark Fae AP (another Kenzi fan here).
- Game of Thrones style intrige AP, maybe also with war conflicts. You could even set it in Talingarde some centuries before Way of the Wicked,
- Prehistorical AP, or at least something where dinosaurs and megafauna are common sight.
- Tribal AP, a bit of a version of Kingmaker but in a completely uncivilized and savage enviroment.
- An AP influenced by ancient mediterranean civilizations and myths (Greece, Egypt, Mesopotamia,...)

Those are the ones that I can think right now. Whatever you choose, after the good job you're doing now, I have the feeling that would be something to pay attention to.


Viking theme- too close to skulls & shackles
Thieves guild - possible , doesn't seem likely to go past about 15th level
Great game - not my thing, too street fighter video gamey for my tastes

I am with the underdark theme - like Night Below which was awesome. I also like the war theme.

Other stories that I would like to participate in:

1. A bit like greyhawk style furyondy vs iuz or nyrond vs great kingdom set up leading to a special forces style war scenario ( which I admit I would probably adapt and run in Greyhawk)
Ie PC's are good guys & their country has just suffered a crippling war, the evil neighbor is ruled by an evil demigod/fiendish lich/dragon. We all know the war is just taking a breather and both sides are maneuvering for advantage before it starts again in a year or two's time.

2. Invasion . I liked the dragon magazine write up of the giyhyanki world invasion. First you meet scouts, then some conquering, then you take the battle to them. They don't need to come from the astral plane, they could come from any plane, or from underground or a bit stranger, from outer space.( check out the savage worlds Evernight campaign for an invasion plot with a twist)

3. Following on from the above- post apocalypse. Kyuss ascended, Vecna rules, the gith or tripods won or whoever else you like....the world is bad. It has been this way for many years, or decades, or centuries. But for some reason the bad guys hunt and kill all blue eyed gnomes ( or whatever) The PC's start as secret revolutionaries they hear there is a prophecy that it is forbidden to mention. They have limited help, evil does turn on itself though so that is useful. They explore ancient ruins that explain how the bad guys got to where they are, why they fear the gnomes etc etc.

These are all classic fantasy tropes I know but I see the fact that you can't use golarion as a possible bonus. You can make your own world, have a twist. The game only needs last for the adventure path, it can be a bit twisted


Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

[Threadjack start] Sorry to bother, but I am hoping I can get a better more detailed response to your comment. I don't understand why the print version is "better" (my emphasis) than a PDF version? Most likely due to the nature of print, the product will cost at least double and sometime more then it's PDF version. Since the information that is being delivered is the same and just the method of delivery is different, do you think paying double or more the cost of the product delivery is a OK?

Don't want to put you on the spot with your answer, just trying to understand better as a 3PP of Pathfinder material ans what customers want.[threadjack end]


5 people marked this as a favorite.

It's been very interesting reading everyone's responses. If I can just answer one question I've received via email -- no, we are not saying that we are doing one of those three I posted. They were meant to gauge reaction to various themes and spur discussion. And in that light -- here's two more ideas.

Fairy Tales -- Candy houses, big bad wolves, enchanted kingdoms under an evil sorceress' spell -- this would be an entire adventure path exploring the realms of fairy tales. We wouldn't limit ourselves merely to the Brothers Grimm either. Oh no. Baba Yaga, the Jabberwock, and Andersen's mermaids would definitely be in the mix as well. And who are the PCs? They could be adventurers, yes, but we would also include optional rules for playing children who had stumbled into this world of wonder and terror.

Tyrant -- Way of the Wicked meets Kingmaker. Set a generation after the events of "Way of the Wicked" -- Talingarde is now firmly in the thrall of the Asmodeans. But now it is time to expand. The rulers of Talingarde grant titles to anyone who can establish a colony on a wild, savage and untamed island. Here is there are no established domains. This is an island unknown and utterly uncharted. Explore the island, establish your dominion and become the Tyrant king.

There would be an intrigue element. By gaining the favor of the wicked king of Talingarde, you could receive more aid and additional wealth. But you also risk royal meddling. You also aren't the only one granted a title. Destroy your rivals as you claim the wealth of this island for yourself. And the last book of adventure path? Throw off the yoke of Talingarde and become your own independent nation. You will bow to no one! You will be Tyrant!

Feedback?

Gary McBride
Fire Mountain Games


LMPjr007 wrote:
Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

[Threadjack start] Sorry to bother, but I am hoping I can get a better more detailed response to your comment. I don't understand why the print version is "better" (my emphasis) than a PDF version? Most likely due to the nature of print, the product will cost at least double and sometime more then it's PDF version. Since the information that is being delivered is the same and just the method of delivery is different, do you think paying double or more the cost of the product delivery is a OK?

Don't want to put you on the spot with your answer, just trying to understand better as a 3PP of Pathfinder material ans what customers want.[threadjack end]

I've said exactly the same here, and in other threads. Yes. I would pay double for a print edition. I'm funding the Rappan Athuk reprint on Kickstarter, and pre-ordered the Slumbering Tsar hardback over a year ago, and would have done neither had they been pdf only. I would not be an Adventure Path subscriber if it was a pdf only option. I'm only interested in small pdfs (up to 20 pages for a pdf), because I end up having to print them all off anyway, and there's no way I'm going to print off something like a 96 page book. I don't want to have to scroll up and down to read an adventure, or click links to go back and forwards, I don't like reading a screen at the game table. I like to be able to hold two pages open at once, at different parts of the book, if I need to. I don't like reading on screen text for an adventure, or for looking at art. All sorts of reasons that I realise are valid only for myself. Perhaps most of all - I'm a collector, and want something that can sit proudly on my shelves alongside my Paizo books, my D&D box sets, all my Greyhawk material and newer stuff from 3PPs like Necromancer and Goodman Games. I've got to the stage in my life where I have a disposable income to dispose of as I see fit, and I want to spend it on books, not software.

YMMV, and it's great and all that folks buy so many pdf products, but these are the reasons why, out of the two companies that have evolved from Necromancer games, I've spent hundreds of dollars on Frog God, and none on Legendary Games. And it has nothing to do with the relative quality of their products, but - to me - it doesn't matter how great Legendary Games output is, 'pdf only' devalues it.

Grand Lodge

Not really a fan of the fairy tales idea, but I guess if it was done right, it wouldn't be too bad. I've done the Alice in Wonderland module, and as long as you know entering it that it's a fairy tale, and try not to take it too seriously, you can get through it. I'd almost have it start with you taking on a powerful wizard who traps you in a fairy tale book, and you have to get through all of the stories to get out, and then escape and take down the wizard that put you in it, in the first place. Maybe even bring some allies that you've met along the way, with you.

A direct sequel to WotW would be nice. Maybe either play as the offspring of your last character, or don't. And then at the end, pull a Boston Tea Party/Revolutionary War. Sounds good to me.

I do like Werecorpse's idea of stopping an invasion though.


Fire Mountain Games wrote:

It's been very interesting reading everyone's responses. If I can just answer one question I've received via email -- no, we are not saying that we are doing one of those three I posted. They were meant to gauge reaction to various themes and spur discussion. And in that light -- here's two more ideas.

Fairy Tales -- Candy houses, big bad wolves, enchanted kingdoms under an evil sorceress' spell -- this would be an entire adventure path exploring the realms of fairy tales. We wouldn't limit ourselves merely to the Brothers Grimm either. Oh no. Baba Yaga, the Jabberwock, and Andersen's mermaids would definitely be in the mix as well. And who are the PCs? They could be adventurers, yes, but we would also include optional rules for playing children who had stumbled into this world of wonder and terror.

Tyrant -- Way of the Wicked meets Kingmaker. Set a generation after the events of "Way of the Wicked" -- Talingarde is now firmly in the thrall of the Asmodeans. But now it is time to expand. The rulers of Talingarde grant titles to anyone who can establish a colony on a wild, savage and untamed island. Here is there are no established domains. This is an island unknown and utterly uncharted. Explore the island, establish your dominion and become the Tyrant king.

There would be an intrigue element. By gaining the favor of the wicked king of Talingarde, you could receive more aid and additional wealth. But you also risk royal meddling. You also aren't the only one granted a title. Destroy your rivals as you claim the wealth of this island for yourself. And the last book of adventure path? Throw off the yoke of Talingarde and become your own independent nation. You will bow to no one! You will be Tyrant!

Feedback?

Gary McBride
Fire Mountain Games

Fairytales - definitely, I for one would love this. But not so much the children angle.

Tyrant - another maybe for me. Interesting to have a sequel, and I like the premise of colony building. I know Kingmaker was popular from that angle, but I remain slightly ambivalent with the intrigue and politics theme. Destroy your rivals and claim the wealth for yourselves sounds more like a resource management game than an adventure, so I'd have to see how the execution panned out first.

Grand Lodge

Stone Age. Magic is primal and uncontrollable. Strange stones are being erected on hills. Protect your tribe as you search for better hunting grounds.


Tyrant - depends on the execution, needs to take care to not become Kingmaker V.2.0 The same goes for the Viking-AP and "Skull & Shackles".

Fairy-tales/fey - don't know about that one. Could be awesome, but with Open Design, Zombie Sky Press and HHG's Mor Aldenn I feel like we've somewhat covered that base. Might still be awesome, though.

Guildmaster - could be awesome if tackled right, but doesn't get me immediately excited.

I consider other ideas more interesting. Just my 2 cents, btw.! :)

Sovereign Court Contributor

The Fairy Tales angle was done by Grimm RPG (Fantasy Flight); they have or had a d20 version as well - but it seems to be no longer available. It had rules for playing children. I mention this because I'm interested in such a setting (in fact I have an insane amount of notes for it) - but it seems like it's not the kind of top seller as the evil AP concept.

Personally, I'd like (not sure if I posted this before):

Ancient Egypt/Medieval Egypt

A Swashbuckling Epic

Swords & Planets

And, of course, I think I mentioned India.


LMPjr007 wrote:
Steve Geddes wrote:

It's not strictly on-topic, but since you're reading...

I won't buy a PDF only product. I was really keen to see the evil themed AP but, despite being a niche not filled anywhere else, the fact it was only available in digital format eventually ruled it out for me. I appreciate it's not an insignificant thing (and may well be impossible) - perhaps kickstarter/preorders/subscriptions/print-on-demand or some other clever model might work but, for me at least, if it's not in book form I'm not going to look, no matter how cool the idea is.

I only mention it as information for you, not because I expect it to be fulfilled (and I have no idea how common this PDF-aversion is).

[Threadjack start] Sorry to bother, but I am hoping I can get a better more detailed response to your comment. I don't understand why the print version is "better" (my emphasis) than a PDF version? Most likely due to the nature of print, the product will cost at least double and sometime more then it's PDF version. Since the information that is being delivered is the same and just the method of delivery is different, do you think paying double or more the cost of the product delivery is a OK?

Don't want to put you on the spot with your answer, just trying to understand better as a 3PP of Pathfinder material ans what customers want.[threadjack end]

I've started a new thread in reply, to avoid derailing further.


No to fairy tales - maybe for one or two adventures but not a whole adventure path, my players wouldn't go for it.

Maybe yes to tyrant . I kinda like the idea of setting up in a wilderness area. I loved the old rune quest adventure Borderlands which had this as a theme.


If you guys did the fairy tale adventure I would happily let you garnish my wages for the rest of my natural life.

Dark Archive

I'd definitely love the Ancient Egypt idea, preferably one just barely 'generic' enough that it could be set in Osirion (just avoid naming the capital, for instance, so that we can call it 'Sothis' or 'Hamunaptra' or 'Khemit' (from Gary Gygax's Necropolis) or the generic setting in which Dark Tower exists, or whatever). Unwise expeditions into the intentionally-lost and buried tombs of the Forgotten Pharoah (whose name was intentionally hacked off of every monument, and marked through on every document of that time) have led to a sandstorm coming from the area and threatening the breadbasket of the nation. The party must travel to find the source of the unnatural storm, and encounter a village en route that has been buried, it's people turned into dessicated zombies by the unnatural storm. Elemental forces oppose them, stirred up from the deep desert by the violation of the tombs they were meant to keep hidden. Within the tombs, the servants of the Forgotten Pharoah stir, raising the effigies of his fallen soldiers, to form an army that will reconquer faux-Egypt in his name, each drop of blood they spill sinking into the sandstone of their bodies and being used to fuel his imminent resurrection!

Or, yanno, something else.

Legacy of Fire touched on enough geniecraft and whatnot to cover the wild 'Arabian Nights' style Persian / Qadiran / Zakharan style adventure that would be my second choice.

Serpent's Skull kinda / sorta flirted with 'African Adventures,' but, IMO, barely scratched the surface of that sub-genre's potential.

I'm not sure the world is ready for Adventures in (fantasy) India, quite yet, but I am! Some sort of funky flavor for hero points representing actual divine intervention could be used to mimic how, in books like the Bhagavad-Ghita, divine advice and assistance is much more common and works on a more personal level. Instead of some meta-game-y 'I spend a hero point for a reroll,' the hero point could represent your diety taking possession of you for a moment, and turning aside a spell, or forcing your hand to steady. (Each such expenditure might require an act of obeisance afterwards, to thank your benefactor for his or her intercession, lest things go terribly wrong, later!)


OmegaZ wrote:
If you guys did the fairy tale adventure I would happily let you garnish my wages for the rest of my natural life.

*cough* Tales of the Old Margrave *cough*

Just sayin'.

-Ben.


Fire Mountain Games wrote:
Fairy Tales -- Candy houses, big bad wolves, enchanted kingdoms under an evil sorceress' spell -- this would be an entire adventure path exploring the realms of fairy tales. We wouldn't limit ourselves merely to the Brothers Grimm either. Oh no. Baba Yaga, the Jabberwock, and Andersen's mermaids would definitely be in the mix as well. And who are the PCs? They could be adventurers, yes, but we would also include optional rules for playing children who had stumbled into this world of wonder and terror.

Hmm... if this setting contains dark twists, things might be quite intriguing...

Dark Archive

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Rubani wrote:
Stone Age. Magic is primal and uncontrollable. Strange stones are being erected on hills. Protect your tribe as you search for better hunting grounds.

Oooooh. Yes to this one too.

Me am a wizard, me happen to have been teached the magic inside the pictograms.
Maybe using the word of power subsystem, that would give it quite a thematic feeling.

And weird, lovecraftian, primal evils to fight off.

Grand Lodge

During our gaming session tonight, I asked my players what they'd like to see more of. The answers were dragons, and underdark. Those are the top two that you just don't see enough of.


Awwwa,I was really gunning for DWARVES Ala Gotrek and Felix awesomeness and explanations and expansion on she-dwarves.But I'll settle for fairy tales. Big fish games has a series called Dark Parables about twisted,exciting twists on classic tales and one truly epic one called Fabled Legends:The Dark Piper about the pied piper trying to engulf all Europe in a swarm of plague-ridden rats.

FAIRY TALES ALL THE WAY!! Especially Red Riding Hood,Snow White and the Seven Dwarves,Sleeping Beauty,and The Frog Prince.

Also there is one you have to look up called Mystery Legends:Beauty and the Beast that is what happened AFTER the curse was broken,the Beauty has to save the Prince from the witch who cursed him in the first place because she felted scorned when she was chosen over the peasant Beauty.She turns him back into a beast,freezes him in crystal,shatters his soul into shards scattered every which away,AND blows up the Beauty's cottage just to spite her.And that's just the intro!


bigkilla wrote:
A Lovecraftian themed campaign/end of days type scenario.

+1


The more I think about it, the more I think a 'no frills', back to basics, Descent in the Depths of the Earth or Night Below type AP would grab a lot of fans.


Here are my brutally honest thoughts about what I have seen so far. All opinions are mine and are not intended to offend or belittle anyone else's opinion. Ouch, that came out long!

Holy Crusade -- I would definitely be interested in a Holy Crusade campaign as well. Let's take a trip to the Worldwound!! I know that you cannot set your AP in Golarion, but you could write the adventure in such a way that it could easily be tweaked to be set at the Worldwound.

Viking Saga -- I still like the idea of a Scandanavian/Viking themed AP. So, yes, I would buy this!

The Guildmaster -- I think it's awesome that your current evil party AP is doing so well. I'll be honest that I have not bought it because I'm not really interesting in running an evil party campaign. Therefore, I'm not all that excited about this one either.

The Great Game -- I'm not sure what to think of this one. Really. The description is basically, "You are stuck in a game that has rules that you don't know. You are playing against people from other planets and planes. Good Luck!" This could be a really good AP or a really BAD AP. I get the feeling that this could come out a bit like Coliseum Morpheuon, which I will be running a party into in about 11 more levels.

Space AP -- Call me a traditionalist, but I'm not interested in taking a party into space.

Planes AP -- This could be very interesting. I've never been all that interested in Planar Travel, but I am more open to the idea after reading Death's Heretic.

Fey Themed -- This could be a lot of fun. Lots of travel to the First World, dealing with the vagaries of travel within the first world.

Grimm's Fairy Tales -- If you mine Grimm's Fairy Tales for adventure ideas, you come up with some really messed up stuff. I could see this working very well. In the same way that Carrion Crown used a Gothic Trope for each book of the AP, you could use a Grimm's Tale (or two if it is done well) as the basis for each book of THIS AP. This is the most interesting idea that I have seen yet, especially since I recently discovered that Grimms Fairy Tales are not really all that appropriate for young children. They are a bit gruesome!

Underground/Underdark -- I already noted that I would be interested in this type of campaign. I still like this idea. There are lots of directions this could idea could go.

Tyrant -- Again, I'm not really interested in running an evil campaign, so I would not buy this one. I think that it would generate a lot of interest among those who are running Way of the Wicked. I like the idea of a sequel to Way of the Wicked, even if I would not buy it. On a related note...

Kingdom Building -- I think that a Kingdom building campaign could generate some real interest among fans here. It is not a campaign type that I would want to run (I tend to run more "railroad" type campaigns), but I think that it could work/sell well, especially if you assume the Book of the River Nations Kingdom Building rules from Jon Brazer Enterprises.

War -- 3.5 had a rulebook (Tome of Battle maybe?) that dealt with rules for how to run a party through a war. The adventuring party acts as a sort of special forces unit that can turn the tide of battle by taking certain actions. I played in a homebrew campaign where our party was offered choices of missions to run and those missions had direct effects on how the war went. The Red Hand of Doom also used these rules, where each completed mission bought more time for battle preparations to be made. I would ABSOLUTELY buy a war campaign built similar to Red Hand of Doom, etc.

So there's my thoughts for what they are worth, please feel free to discuss further. I look forward to seeing what else Fire Mountain Games produces. I'm ecstatic that Way of the Wicked is selling so well, even though I am not a customer and I'm not excited about this particular product. I am very interested to see more 3PP Adventure Paths.

-Aaron


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I think a combination of themes would work well too. For example:

Underdark dwarven city under seige; this would include the war theme, exploration ( recover weapons), diplomacy (recruit allies), reconaissance and sabotage, and lots of combat.

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