Build our own 5th Edition Rule-book and compare it to the real thing at the end?


4th Edition

The Exchange

Would you be interested in testing your abilities against WOTC? Lets build what we think would be the ideal 5th Edition D&D Manual and see how close we can get.

Introduction to DD&:

The Game

Since its early beginnings the Dungeons and Dragons Role Play Game has undergone an incredible metamorphosis. There are now two types of D&D Character. These are the Pre-generated Online Tournament Character which is found wandering the Online D&D Campaign Settings and the Home-play D&D Character who wanders through your imagination and your campaign setting that you create at home with family and friends.

It is because those two versions of the game have been so intertwined that the game has become increasingly overly complex and overwhelming to so many gamers that it has become a tournament level game played by professional Gamers according to tournament level rules covering everything from character generation to combat. One of the great achievements of D&D was the Frank Mentzer Edition of D&D in 1983 which began with the Red Boxed Set with the Elmore Cover.

It is because there was a difference between these two versions of the game and those who played them that this manual exists to solidly separate those two game methods.

Pre-generated Online Tournament Characters
Online Computer Network Tournament Characters are pre-generated characters who are part of the fictional campaign setting managed and owned by WOTC and whose actions under the control of Players will be applied to fantasy fiction as Canon events; Consequently if a Character is slain that death will be relayed to the fiction which is based on the in-tournament actions of those characters. This is to provide players with real outcomes from their tournament game participation. These pre-generated characters will be provided by WOTC as Campaign Tournaments occur.

Home-play Dungeons and Dragons Campaign Characters
This is the old style roll up abilities, pick a race, and class character generation. The basic roll 3d6 for each ability and make adjustments character is purely for your home play campaign setting. It’s minimized to ensure that it is playable and fast and most of all – fun.

This is going to be about sharing a lot of the game creation idea with one another. In the end this version of D&D has always been a shared property created by everyone who plays and contributes to the game.

It is this Home-play Dungeons and Dragons Campaign Character that will be detailed in this manual with rules allowing for its play.

For the Dungeon Master and Players
This is about creating your Game. In the same way Gary Gygax and his friends created Greyhawk and Forgotten Realms. This is about the campaign setting you and your fellow players will create and play in.

The Exchange

CHARACTER CLASSES: What are your thoughts on the complete removal of Classes from the setting allowing the characters to pick up meta skills in particular fields which give access to abilities?

CHARACTER RACES: If a Character was now about meta skills that allow access to certain powers what about race limited meta skills - what about half elves and half orcs - what if a half breed allows access to both meta skill pools but at a lesser rank?

Sovereign Court

yellowdingo wrote:

CHARACTER CLASSES: What are your thoughts on the complete removal of Classes from the setting allowing the characters to pick up meta skills in particular fields which give access to abilities?

CHARACTER RACES: If a Character was now about meta skills that allow access to certain powers what about race limited meta skills - what about half elves and half orcs - what if a half breed allows access to both meta skill pools but at a lesser rank?

My thoughts are no thanks that doesn't sound like D&D. Sounds like Skyrim though.


Long since started that project.

I'm starting with 1E and bringing it up to a more 3.5 level of play, without the needless overcomplication.

Already have the Monster Manual done, and I'm working on the PHB right now.

And before anyone asks, no, I'm not going to include anything from 4E.

Silver Crusade

Jerry Wright 307 wrote:

Long since started that project.

I'm starting with 1E and bringing it up to a more 3.5 level of play, without the needless overcomplication.

Already have the Monster Manual done, and I'm working on the PHB right now.

And before anyone asks, no, I'm not going to include anything from 4E.

May I humbly suggest that the only thing I was impressed with as far as 4e went is Skill Challenges?


I didn't like them when Mearls came up with them in Iron Heroes, but the idea of it is sound. I just wish they'd have found a better way to implement them.

The Exchange

Considering Classes and Races

What should be the Player Races and Classes of the Manual?

Race Option: Demon-kind:

Demon-kind have no class limits and get no ability bonuses because they have the following abilities and vulnerabilities:

Trans-location: The ability to swap places with a target up to line of sight distances - though equipment is not transferred.
Silvered Weapon Immunity: A Vulnerability to Silver Weapons until 5th level.

Physical Form: No demon is alike - Player must select An Animal Form combined with some human aspect (ex-Upper torso Human/lower half snake allowing constriction as an attack; ex-Wolf head and body able to function upright like a human).

The Exchange

Physical Height Generator:

Height: 17d6+5 inches

Optional: Because Physical size contributes to increased or decreased strength, constitution, dexterity these will now vary with height. Strength/Constitution/Dexterity will get a bonus/penalty to be divided amongst the three physical stats equal to feet in height above/below the average height.

Height vs stat bonus/penalty:

8'x"=+3
7'x"=+2
6'x"=+1
5'x"=+0
4'x"=-1
3'x"=-2
2'x"=-3
1'x"=-4

Optional: as this is a human height generator, if the PC has the height within the range of height of a particular non human race they may select that non human race instead.

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