Crawling Claw Minion


Advice


So, two characters here, a brother and a sister from a cursed family that has ancient ties to mad entities of the Dark Tapestry. They're minor villains, though I could also see circumstances falling where they end up helping the party. The sister, at least, is pretty crazy but not all that terribly evil, so it could go that way.

Now, the sister is simple enough to spec out, a dual-cursed (haunted/tongues) oracle of the Dark Tapestry focused on debuffing and mind control, plus the various Dark Tapestry oracle tricks of black tentacles, telekinesis, forced re-rolls, all that. I'm good here. I still need to pick some feats, gear, etc, but that's no problem to figure out.

Her brother, though, is somewhat less ... intact. Due to circumstances years ago, all that's left of him is his spontaneously-animated undead hand, using the crawling hand stats. Crawling hands are really stupid, but they are still "intelligent" undead, and I want to add some class levels onto him. Call it 5 to 8 class levels. Oh, and there's one or two +1's from HD increase, too.

But, yeah. I have no idea what to do from here. He's a disembodied hand, which puts a lot of special constraints on what I can do. So this is a spitballing thread. Anyone have some suggestions?

The crawling hand statline is really pretty decent: Str 13, Dex 11, Con —, Int 2, Wis 11, Cha 14.

I'm sticking with those base numbers, but of course switching to class levels lets us add modifiers per the Monster Advancement rules: +4, +4, +2, +2, +0, and -2. One of the +2 bonuses will go to bringing Int up to 4, just so he's not quite so stupid, and I think the +0 goes into Con, for fairness' sake. Other than that, open season.

• I don't really want to set him up as a primary spellcaster, since that's what his sister is. It's cool if he has magic, I just don't want a full sorcerer or another full oracle. A little magic would be nice, actually, particularly if focused on the family's Dark Tapestry hooks.

• I also don't want to do anything that really messes up the flavor of the crawling claw. He should be skittering around on his fingers, lurking in the shadows, and leaping at people and trying to strangle/claw/whatever them.

• For the sake of argument, let's say that he can take barbarian levels and use rage, moral effect or no moral effect. I'm not sure that that would be a good direction to go, but it did catch my eye.

• I'm at least strongly considering dipping a level of oracle (dual-cursed deaf and wasting, not sure of the mystery) for thematic link to his sister, and also for double-teaming the Misfortune revelation.

• The diminutive size, the lack of limbs/mouth, and the really low Intelligence make for fairly bizarre restrictions. The undead traits, blindsense, and the Mark Quarry ability are interesting toys. Also grab, I suppose, though it's really only counterbalancing his size penalty to CMB.

On one hand, I'm looking at going barbarian / oracle dip / rage prophet. That's a complex build, though, and tricky to make work even on a normal character. Though it might be a little easier with undead, since they use Charisma for Constitution in most cases, making it less MAD than a typical rage prophet.

Or bard might work, going the dervish dancer route. Or a ninja? A martial artist monk? A human-bane ranger? I can bend this a lot of ways, but I'm finding myself kind of at a loss.

What would you do?


You might be better off just assigning it the abilities you want, then adjusting its CR based on the tables and other monsters. I'd definitely pump its grapple/trip/disarm, either through straight CMB bonus, feats, or racial abilities.

If you want to do class levels, maybe Maneuver Master? It'd need a crazy bonus to CMB, though. A level of witch would allow a hex or two ("The hand gestures with its middle finger. You feel jinxed....") for flavor.


If I were to just pump up the base monster, I'd probably do that. Make it Advanced, add some HD, and probably dicker around with its variant Grab ability so that it's capable of dealing halfway decent damage.

Still, there will be some other monsters on site, and I want to give this one a twist to make him a little different. Giving an actual class adds a little weight to a monster: I'd like these two to be memorable as a pair (plus monsters), not just as the oracle plus monsters (including a scaled up crawling claw).

And admittedly it's also kind of an intellectual challenge. A severed hand is just a weird place to start.

CMB isn't that bad, really. To start, the CMB in the SRD stats is wrong, unless I'm missing something. Should be -3 (+1 grapple). Not impressive, but we're still on base stats there. Adding HD and class levels has me probably bumping Strength to 17 or 18, which is really a pretty good starting place, and grab balances out the size penalty. Use monk or something with full BAB, and there's no reason the hand can't be about as good at grappling as any tricked out grappler PC.

If that's even where I want to go with this, I don't know. That's really where I'm stuck. I need to take it up a notch from "weird monster" to supporting character or minor villain, on par with his sister. But I don't really have a clear direction for that.

(Witch levels aren't great for a very low Int critter. But that's where I was going with thinking about a touch of oracle. The Misfortune revelation is pretty much the same thing.)


Rogue levels with sneak attack! Perfect for a claw that jumps out of nowhere and strangles people.


I'd make it a Martial Artist Monk for the lulz. The image of a random disembodied hand flying around the room smacking the PCs is too amazing to pass up.

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