Let's provoke some AoO's!


Advice


So I've got this itch to abuse the living hell out of paired opportunist.

So other than your standard ways of provoking AoO's (movement getting up from prone etc.) what are some other ways one can get your opponent to provoke an AoO.


TarkXT wrote:

So I've got this itch to abuse the living hell out of paired opportunist.

So other than your standard ways of provoking AoO's (movement getting up from prone etc.) what are some other ways one can get your opponent to provoke an AoO.

On the top of my head Greater Trip and Greater Bull Rush.

You bull rush the enemy, which provokes an AoO (also against you thanks to Paired Opportunist), for his AoO your ally trip him for an extra AoO. One of you having the feat (don't remember the name) that grants an AoO when someone becomes prone grants you a third.


Crane Riposte and the Duelist Riposte feature are both interesting ways to get AOOs. It might take a good rules lawyer to tell you if they work for the purposes of this feat, however it seems to me the intent is when one makes an AOO they both do.


These are standard ways of provoking, but (before the character died) one guy in my party used the Greater Trip/Felling Smash combo to provoke AoOs from knocking someone prone and once again when they got up. If you ganged up on someone with those feats, you could get four AoOs together with that nice +4 bonus, and all from one standard action.

Maybe you and your buddy could also use reach weapons and Antagonize, so that they provoke AoOs coming over to the both of you, and then that sets you both up for the above combo as well. Though, I guess there would be a lot of 5ft stepping involved with the reach weapons.


I really like Improved Feint Partner, especially for characters with Sneak Attack. The more people you can get with it, the better.

For extreme abuse, make use of the fact that feinting doesn't have any sort of range requirement, meaning you can have one "Activator" sit back and pass (Dex-free) Attacks of Opportunity to anyone or everyone on the field. I have dreams of a team of three Vivisectionists backed by a Bard, turning enemies into red mist with piles of heavily buffed Sneak Attacks of Opportunity.


Nimble moves and reach weapon in difficult terrain can helps get AOOs 5 foot step back and they normally can't to reach you so would have to move to use it. Some spells can even create difficult terrain like stone call.

Sczarni

Make sure you have a reach weapon with Combat Patrol and also take Step Up, Following Up and Step Up and Strike.


One of the crane style feats (I think the 3rd) let's you make an AoO when someone attacks you and you deflect the attack with the 2nd crane style feat.

Then there are teamwork feats:
- the broken wing gambit
- Seize the moment


I DM for a group that is built around AoO's right now. Everyone has Outflank, Paired Opportunist and Combat Reflex's and are dex based characters.

The main catalyst for combat is the flowing monk. He is all dex and wisdom with mobility and other ac buffs.

He starts with running around the battle field provoking as much as possible from movement. He has all 3 panther style feats, so anyone who takes an AoO on him from movement provokes a Retalitory Strike from the Flowing Monk and his strike resolves before their AoO. If he hits they take a -2 attack and damage on their AoO as well.

As soon as he takes his retalitory strike, he free actions into Snake Style due to the Combat Style Master feet making it a free action to change styles. Now they take the AoO they have on him. If they miss, which they usually do since they are often at -2 attack and his already insane AC, he gets an AoO on them. Keep in mind if he hits with an AoO the opponent gets a reflex save and if they fail they are flat footed, which is amazing for any sneak attack build and especially a non-lethal one.

His AoO triggers paired opportunist for all adjacent allies, giving them AoO's and if any of these crit, anyone flanking with that person gets another AoO due to Outflank and so would those adjacent to them from Paired Opportunist. This usually equals dead bad guy.

Other key abilities:

Once per round immediate action trip and reposition an enemy that attacks the Flowing Monk. He uses this to help set up flanks as needed to maximize Outflank and potentially trip and use Vicious Stomp which again triggers Paired Opportunist for his allies.

This combo is brutal when all the other characters are critting on 15-20.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Let's provoke some AoO's! All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear