So uh... About that arm...


Skull & Shackles

Dark Archive

Pathfinder Rulebook Subscriber

...on page 67. What is it, and where do I get one? Amiright?


I like how it's next to the arm wrestling entry. Subtle.


half iron golem?

Dark Archive

Pathfinder Rulebook Subscriber

I dunno man, but I want one. I'm already playing a PC with a hook hand.

I love how they just dropped it in there with no reference to it whatsoever in the text. Like we're NOT going to want to know what it is. Crafty devs, they always know how to hook me.


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Construct Limb

Requirements: Craft Construct, Craft Magic Arms and Armor, animate objects, Small or Tiny construct

CR increase: none

Cost: 27,000 gp

This modification can be performed on a Small or Tiny construct, such as an iron cobra or a homunculus. The creator modifies the construct such that she can slip it over her arm and control its actions as part of her own. The construct limb retains any melee attacks that the construct has, and the creator can use special attacks as if she were the construct (using the construct’s attack statistics and effects), but treat the creator as the creature making attacks for the purpose of determining attacks of opportunity and other actions that could be triggered by an attack made by the creator.

The limb also provides the wearer with limited protection in combat, roughly equivalent to that of a heavy steel shield. The wearer is considered proficient in this shield. The wearer retains the remainder of her abilities.

A construct limb counts as a heavy steel shield for purposes of determining AC, weight, Dexterity modifiers to AC, and chance of arcane spell failure.

Paizo Employee Managing Developer

Sometimes artists are just weird.

But I do love that illustration.

Shadow Lodge

Pathfinder Card Game, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber
Adam Daigle wrote:

Sometimes artists are just weird.

But I do love that illustration.

Yeah! Sailpunk!!

Sovereign Court

Clearly Paizo needs to get to work on some steam punk supplements ASAP. There must be an alternate reality somewhere where the aboleth were defeated and the world is awash with alien technology and magic.


Guy Humual wrote:
Clearly Paizo needs to get to work on some steam punk supplements ASAP. There must be an alternate reality somewhere where the aboleth were defeated and the world is awash with alien technology and magic.

Numeria is an easy fit, and Alkenstar could be made to work.

Dark Archive

Pathfinder Rulebook Subscriber
Abraham Spalding wrote:

Construct Limb

<snip>

Now I know what I'm saving up for.

Adam Daigle wrote:

Sometimes artists are just weird.

But I do love that illustration.

It is a really awesome illustration. (I'm a total sucker for steampunk).

Sovereign Court

What if that arm was salvaged from under the sea? There are ruins chalk full of ancient stuff I bet. The campaign setting has tons of ancient ruins and near forgotten civilizations after all. It really is a great picture and could spawn all sorts of side adventures for the GM. Don't expect any content from Paizo regarding it though, I was talking to James Jacobs about it tonight in chat and he seemed pretty upset about it. It's content that they didn't anticipate.


My friends and I have been snickering a bit about the Pathfinder 40k illustration too.

But hey, it's a pretty tantalizing bit of bait to smooth out playing with body-part loss rules.


When I saw that arm it just confirmed my Air Pirates Steampunk alternative campaign. I'm going steam all the way with this AP.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

She lost her real arm in a mundane swordfight recently, but one day, a strange, ghostly female pirate with a weird magical-mechanical arm appeared on her ship and immediately attacked her. They fought. During the fight, the mysterious ghostly pirate grabbed her magical sword. She then drew a spare blade, and managed to cut the mechanical arm from the mysterious visitor, who then vanished. She then decided to use the arm herself.

Years later, she realized that she needed to use that very magical sword stolen by that mysterious attacker all those years ago, so she used a time-travel device to appear on her ship on the last day she owned it. A fight ensued with her former self, in which she gained the sword, but lost the arm...

Oh, wait, that was Bennedict from Nine Princes in Amber...

Sovereign Court

You know as I look at the picture more I'm not entirely convinced that it needs to be a mechanical arm, you could call it a weird piece of armour that doubles as a weapon. I still think that's one of the best pieces of art I've seen thus far in Skull and Shackles.

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