The Gish, or magic warrior


Prerelease Discussion

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Ed Reppert wrote:
The plural of 'chassis' is 'chassis'. :-)

It is worth noting that they are heteronyms, however. Personally, I would have stuck with the Latin plural of 'is' nouns since that's basically what's being pronounced, but English has never been consistent with anything.


It looks like a rapier, my favorite weapon, will be a viable choice for the magus. One of the problems with PF1 is that several interesting choices; aldori dueling sword, rapier and sword cane were not effective due to rule conflicts.


Saint Bernard wrote:
It looks like a rapier, my favorite weapon, will be a viable choice for the magus. One of the problems with PF1 is that several interesting choices; aldori dueling sword, rapier and sword cane were not effective due to rule conflicts.

They were all possible though, so there's that.

It took a couple useless feats to get there though, since a magus needs Two-Weapon Grace to be able to use DEX/Damage while considering the other hand occupied.

Liberty's Edge

Kerrilyn wrote:
Are Maguses overpowered? I've never seen one in actual play. I'm a bit worried about that because the Tank-Mage is one of the classical tropes for overpowerededness...

In PF1 Magus is interesting. They're not exactly overpowered in the strictest sense, certainly not as much so as a dedicated God Wizard...but they're the best burst damage characters in the game, capable of using their abilities to nova and kill main bosses in a round and similar things by burning large numbers of resources in a very short time frame.

Now, when they aren't nova-ing, they're a decent but not exceptional melee combatant, maybe a rung below other dedicated melee people (at least offensively...they can use Mirror Image and the like and be fine defensively), so it's sort of a GM style judgment call whether them occasionally (ie: once or maybe twice a day) burning through all their resources in two rounds and being death incarnate for those two rounds is an issue.


Magic warrior was one of the new classes I'd like to see in PF2 unlike the existing ones over in this thread.

Paradozen wrote:
A wizard fighter who is like the magus, but with a broader array of styles. A sword in one hand and spell in the other is a neat idea, but it isn't all the magic warriors I want to play. A pugilist who uses close combat to deliver magical punches, or an archer who shoots lightning alongside arrows, or a wizard who uses plate mail and a greataxe when magic doesn't cut it, or a fighter who drops a fireball when there are too many foes. These could be done in PF1 but I'd like to see them (and more) compiled into one class without needing archetypes. A 6-level caster with middle BAB and options to improve based on the weapon, armor, and magic proficiencies selected as levels increase.


The information on PF2 magic weapons is exciting. Assuming that the PF2 magus gets something similar to arcane pool then a normal rapier gets enhanced to a +1 2d6 weapon doing 3d6 plus 1d10 on a critical. I am looking forward to the future magus. :)

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