Pathfinder Player Companion: Goblins of Golarion (PFRPG)

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Pathfinder Player Companion: Goblins of Golarion (PFRPG)
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We Be Goblins!

The goblins are on the loose! Unleash the homicidal hijinks of Golarion’s most maniacal menaces with this guide to all things goblin. Infamous for their unpredictable attacks, catchy raiding songs, and fear of horses, goblins blend mischief and murderousness like no other monsters. But there’s more to goblins than dogslicers and games of killgull. Now you can join in the quirky carnage with everything you need to know about goblins, whether you plan to do battle against their unpredictable tribes, or lead them as a goblin hero!

Goblins of Golarion presents a player-friendly overview of the favorite foes of the Pathfinder campaign setting, along with new rules and information to help players customize goblin characters in both flavor and mechanics.

    Inside this book, you'll find:
  • The secrets of goblin life, from their strange anatomy and deranged psychology to their baffling culture and hilarious quirks
  • An overview of goblin homelands across the Inner Sea Region, along with details on dozens of unique goblin tribes
  • New ways to fight like a goblin, with equipment and feats to help goblins skirmish and scavenge like only goblins can
  • Revelations on goblin religion, from their unique worship of Lamashtu, the Mother of Monsters, to their race’s infamous hero-god
  • Insights into the questionable and grotesque world of goblin arcana, with new goblin-made spells and magic items
  • Rules, traits, and advice for playing goblin characters, giving you everything you need to unleash goblin insanity all your own
  • New goblin songs, games, and tricks, and even more goblin madness!

This Pathfinder Player Companion is set in the Pathfinder campaign setting and works best with the Pathfinder Roleplaying Game or the 3.5 version of the world's oldest fantasy roleplaying game, but can easily be incorporated into any fantasy world.

Still need more goblins? Check out We Be Goblins!, an insane Pathfinder Module designed just for goblin characters!

Written by Richard Pett

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-362-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Best Player Companion Yet

5/5

Goblins of Golarion is a wonderful collection of background, rules, and flavor. In combination with classic monsters revisited, We Be Goblins, and the various goblin encounters in APs and modules I am much better equipped to create flavorful goblin encounters and now thanks to this book make better goblin PCs and villains.
My favorite chapter of the book is the tribes; for a campaign I am running I had thrown some goblins in and I was really curious if it worked with existing tribe locations; thanks to this book I can pick a specific tribe and use that to play the encounters accordingly.
Thanks Richard, James, and Hal for writing such an amazing supplement.


Loved it!

5/5

I've been waiting for this one ever since it was announced. Since I've been playing a goblin in one of the PbPs here on the boards, it was near and dear to me. All I can say is that I loved pretty much the entire book. Paizo's take on goblins is great; I love the meaner, more evil "Gremlin"-y vibe they give off.
My only gripe is in regards to the favored class bonus for goblin rogues - it really seems like there's no reason to take it over the standard bonus. Still, if one line of text is my only complaint, that's pretty darn good.


Very Please

5/5

Was looking forward to this book ever since playing "We Be Goblins!" on Free RPG Day. Read the entire book first day, it is a very quick read. I was please with the amount of additional flavor that had been added to my favorite green race. Also it answered some of my previously unanswered questions about goblin society and how they view religion. The specialized Goblin feats and magic was a huge bonus as well. What made me happiest though was that it almost perfectly with the guesses I had made about this small green menace's way of life.


AWESOME!!

5/5

I just read it cover to cover. Lots of fun and great ideas for memorable encounters. Full of background information on what makes goblins goblins, plus equipment, class roles, and traits. Details on a plethora of goblin tribes with a focus on Isger, Mediogalti, The Shackles and Varisia. But WAIT! There's more...Goblin Feats, Gods, Spells, Magic items, and a goblin PC How to guide. Really great stuff!!


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"See, now there is goblin with motivation. Say you don't want a job do ya?"

Shadow Lodge

Vic Wertz wrote:
0gre wrote:
The Player Companion line has been the subscription for PFS players
Um... who said *that*? I've certainly never had that view on it...

Not sayin' that's what you've marketed it as...

Anyhow. Thanks for your reply. I didn't mean to make a huge stink about this. Be interesting to see how it comes out.


Demon Lord of Tribbles wrote:
"See, now there is goblin with motivation. Say you don't want a job do ya?"

My mindless charred husk shall hunt you through all the realms of the abyss for that, demon! And immolate all those who bend knee to your depravations of writing! I... I...

*Passes out from word loss.*


"Oh goody!" Claps hands with anticipation "I always wanted a vengeful goblin soul of my very own to mold and shape into a terrifying minion!"

Dances around naked with joy


so when will the hobgoblins of golarion be out???

Liberty's Edge RPG Superstar 2011 Top 32

I like the idea of this product. A lot of Paizo customers have been asking for a book like this and even though Paizo isn't big on monster races they have listened. That response really impresses me.

I felt the same way when they decided to do the magus even though they at first stated that the bard covered that angle.


Steelfiredragon wrote:
so when will the hobgoblins of golarion be out???

They mentioned at GenCon that Hobgoblins and Bugbears would get a (possibly very small) section in this book. Who knows if that will still be the case, but it seems to be as good a fit as any.


Cool... I actually like monsters as PCs (having played a hound archon and a Gnoll fighter/favoured soul and currently playing a tengu shadow assassin ;)). And this is where I come to the point: PLEASE make a "Tengus of Golarion"-Volume, since they make great and flavourful player characters, but need some fleshing out culturally... they are a more viable player option since they seem to live among humans anyway and might not suffer so much from the "Ahhh a monster.... kill it!"-reaction. ;)

(Also there should be something on tieflings and aasimar. I remember the article on tieflings in the CoT-AP. Just make the flaws/boons sytem a point buy system an this would be great.)

Of course there lots of other monster races that would make good PCs e.g. lizardmen...


Gall, Inquisitor of Gargling wrote:

My mindless charred husk shall hunt you through all the realms of the abyss for that, demon! And immolate all those who bend knee to your depravations of writing! I... I...

*Passes out from word loss.*

This may be getting off-topic, but imagine some commoner (non-adventurer) humans whispering to each other stories of evil wizards, doing foul things to make phylacteries to remove parts of their souls and become liches. I always imagined Golarion's goblins whispering to each other similar stories of goblin shamans (or whatever) doing similar things with writing. They would remove words from their head, and when they die, the writing would live on, and...


As a Player Companion subscriber I love this line, but the whole "goblins as characters" leaves me a little cold - smacks of a gimmick one-off game that perhaps would have been better served as a free RPGDay pdf?

Burnt Offerings gave us a ton of "goblin colour" as did the excellent Classic Monsters... now granted we're a few years down the line now... but a whole book devoted to them? Not convinced...

Trying not to be a nay sayer here but there's my 2 runes worth

Silver Crusade

Pathfinder Adventure Path Subscriber
Black Dow wrote:

As a Player Companion subscriber I love this line, but the whole "goblins as characters" leaves me a little cold - smacks of a gimmick one-off game that perhaps would have been better served as a free RPGDay pdf?

Burnt Offerings gave us a ton of "goblin colour" as did the excellent Classic Monsters... now granted we're a few years down the line now... but a whole book devoted to them? Not convinced...

Trying not to be a nay sayer here but there's my 2 runes worth

I used to think the same, but then I saw that Mr. Pett is the author.

This means this is gonna be funny, creepy and not exactly taking itself seriously.


Catlion wrote:

Cool... I actually like monsters as PCs (having played a hound archon and a Gnoll fighter/favoured soul and currently playing a tengu shadow assassin ;)). And this is where I come to the point: PLEASE make a "Tengus of Golarion"-Volume, since they make great and flavourful player characters, but need some fleshing out culturally... they are a more viable player option since they seem to live among humans anyway and might not suffer so much from the "Ahhh a monster.... kill it!"-reaction. ;)

(Also there should be something on tieflings and aasimar. I remember the article on tieflings in the CoT-AP. Just make the flaws/boons sytem a point buy system an this would be great.)

Of course there lots of other monster races that would make good PCs e.g. lizardmen...

I was going to snip your post, but I ran into a problem with that idea.

anyway
this is what we still need( player made up tittles)
Oddities of Golarion
covers: aasimar, tieflings, tengu that elemental race in the qadara book, half bloods (ie half dragon) get little mention

and
Darklanders of golarion
covers: drow,mongrefolk, duergar and possible morloch and derro

that said who'd really want to play a derro?

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Catlion wrote:

PLEASE make a "Tengus of Golarion"-Volume, since they make great and flavourful player characters, but need some fleshing out culturally... they are a more viable player option since they seem to live among humans anyway and might not suffer so much from the "Ahhh a monster.... kill it!"-reaction. ;)

I'm a big Tengu fan, as my avatar indicates. I know James Jacobs think they "look too weird" to be PC races (at least in Pathfinder Society Games, even though their linguistics abilities and sword skills would make them among the best agents the PFS could have) but at least they're not creepy little baby stealing monsters. So here's a hearty +1 to your request.

Also, Kobold Quarterly recently did an ecology article on them in KQ #14, and a 4 part follow-up web article(found 3 of 4 so far) , so that may help flesh them out a bit for you in the meanwhile.

Paizo Employee Creative Director

Reckless wrote:
Catlion wrote:

PLEASE make a "Tengus of Golarion"-Volume, since they make great and flavourful player characters, but need some fleshing out culturally... they are a more viable player option since they seem to live among humans anyway and might not suffer so much from the "Ahhh a monster.... kill it!"-reaction. ;)

I'm a big Tengu fan, as my avatar indicates. I know James Jacobs think they "look too weird" to be PC races (at least in Pathfinder Society Games, even though their linguistics abilities and sword skills would make them among the best agents the PFS could have) but at least they're not creepy little baby stealing monsters. So here's a hearty +1 to your request.

Also, Kobold Quarterly recently did an ecology article on them in KQ #14, and a 4 part follow-up web article(found 3 of 4 so far) , so that may help flesh them out a bit for you in the meanwhile.

Actually, of the "looks too weird" races, Tengus are at the top of the list of "ones that are cool enough to fit in." Furthermore... they already have a place in the Inner Sea region—pirates of the Shackles use them as mascots, thinking that they "soak up" the bad luck. Also, many cities have tengus living in them as well. This, and the fact that there's not an in-world history of tengus waging war or killing humans (such as you get with goblinoids, gnolls, and most other savage humanoid races) actually makes them great PCs.

If the PFS guys came to me and said "Pick one race to add to the allowed core races," I'd pick tengus.


So I don't like or own any of the races of golarion books, but i might buy this one. Pathfinder goblins are my favorite.

I've always been a goblin fan since Tolkien, Who else are my dwarf fighters supposed to smash?

I just want to say, Why such good art on goblins and such ho-hum art on hobgoblins? I wish the same artist did them both, since they are such related creatures.

Scarab Sages

KnightErrantJR wrote:

I'm all for this, as long as there is at least some place where its fairly clear that goblins are best suited for evil campaigns, and that the general assumption in Golarion is that goblins are almost always evil, and almost never good.

Plus, I really don't want to see goblins legal for PFS. For all of the discussion about gunslingers breaking suspension of disbelief, I'm really not wanting to sit at a table with five non-evil goblins working for a scholarly institution. My brain might melt.

Hmmm, makes me wonder what you'd do if you sat down to play PFS with five Goblin Gunslinger/Ninjas!!!

"Wataaaah!!! See flying chicken foot maneuver!!! Now see my reverse pisol blast maneuver!!!" ***Goblin proceeds to blow his own head off***


James Jacobs wrote:
Reckless wrote:
Catlion wrote:

PLEASE make a "Tengus of Golarion"-Volume, since they make great and flavourful player characters, but need some fleshing out culturally... they are a more viable player option since they seem to live among humans anyway and might not suffer so much from the "Ahhh a monster.... kill it!"-reaction. ;)

I'm a big Tengu fan, as my avatar indicates. I know James Jacobs think they "look too weird" to be PC races (at least in Pathfinder Society Games, even though their linguistics abilities and sword skills would make them among the best agents the PFS could have) but at least they're not creepy little baby stealing monsters. So here's a hearty +1 to your request.

Also, Kobold Quarterly recently did an ecology article on them in KQ #14, and a 4 part follow-up web article(found 3 of 4 so far) , so that may help flesh them out a bit for you in the meanwhile.

Actually, of the "looks too weird" races, Tengus are at the top of the list of "ones that are cool enough to fit in." Furthermore... they already have a place in the Inner Sea region—pirates of the Shackles use them as mascots, thinking that they "soak up" the bad luck. Also, many cities have tengus living in them as well. This, and the fact that there's not an in-world history of tengus waging war or killing humans (such as you get with goblinoids, gnolls, and most other savage humanoid races) actually makes them great PCs.

If the PFS guys came to me and said "Pick one race to add to the allowed core races," I'd pick tengus.

I'd pick em too along with the aasimar and tiefling.....

Sovereign Court

I'd pick Octopodes!

Liberty's Edge RPG Superstar 2011 Top 32

James Jacobs wrote:

Actually, of the "looks too weird" races, Tengus are at the top of the list of "ones that are cool enough to fit in." Furthermore... they already have a place in the Inner Sea region—pirates of the Shackles use them as mascots, thinking that they "soak up" the bad luck. Also, many cities have tengus living in them as well. This, and the fact that there's not an in-world history of tengus waging war or killing humans (such as you get with goblinoids, gnolls, and most other savage humanoid races) actually makes them great PCs.

If the PFS guys came to me and said "Pick one race to add to the allowed core races," I'd pick tengus.

I'd like to see tengus added to the list of core races as well. A Tengus of Golarion book would be great.

I've seen them riding axebeaks also. More dangerous then you'd think.


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

Well I reckon this kills my subsciption for this line. Use to be I could learn something useful about Golarion from the companions, though 32 pages was never enough. This just seems like use splat to me.

Have to admit that unless Faiths of Purity is chock full of new material my sub wont make it past April in any case.


Gorbacz wrote:
Black Dow wrote:

As a Player Companion subscriber I love this line, but the whole "goblins as characters" leaves me a little cold - smacks of a gimmick one-off game that perhaps would have been better served as a free RPGDay pdf?

Burnt Offerings gave us a ton of "goblin colour" as did the excellent Classic Monsters... now granted we're a few years down the line now... but a whole book devoted to them? Not convinced...

Trying not to be a nay sayer here but there's my 2 runes worth

I used to think the same, but then I saw that Mr. Pett is the author.

This means this is gonna be funny, creepy and not exactly taking itself seriously.

Agreed 100% and part of me is looking forward to being proved wrong by Mr Pett... but I'd honestly be concerned if the Players Companion line starts becoming a "latest monster PC book". I'd much prefer a "Monster Cultures" series that deals with this a la the "Revisited" books...

Feel pretty crap being a naysayer when all around me is endorsing this whole heartedly - maybe its the constant grey skies and freezing rain that makes Dow a dour Scot :)


Set wrote:
Justin Franklin wrote:
But there are no half-goblins.

Huh, I always thought a drunken encounter between a human and a goblin explained the existence of halflings perfectly...

Wait, I thought that was where gnomes came from?

More seriously, I do hope this book goes into some detail about hobgoblins and bugbears as well. Especially bugbears -- ever since 'Classic Monsters Revisited' I've been hoping we'd get to see some properly-done monster-under-the-bed serial killer bugbears in an adventure.

Sovereign Court

Eric Hinkle wrote:


Wait, I thought that was where gnomes came from?

Little known fact: True Gnomes are the result of breeding an Elysian Titan with a Rune Giant.


Attack Goblin #23 wrote:
runs through thread with a burning torch and a block of cheese

impales Attack Goblin #23 on his longspear and readies an action to strike Attack Goblin #24 once he is within reach


Pathfinder Lost Omens, Rulebook Subscriber

Tengus aren't something I'd allow in my campaigns, I just picture the bad guys from Samurai Pizza Cats any time someone mentions them. But then again, I prefer not to allow monks in my games. They tend not to feel "Fantasy" enough.

But goblins? Yes, love the Goblins. Goblins as PCs? Allowable, but not without discussion prior.


I love goblins, but I'd be much more inclined to have tengu PCs than goblin PCs in a regular Golarion game. So, bring on the tengu companion!

Sovereign Court

TheeGravedigger wrote:


But goblins? Yes, love the Goblins. Goblins as PCs? Allowable, but not without discussion prior.

Man, you guys must all have groups made up of gaming angels, because I'll need MY players to prove that they should be ALLOWED to play anything except Goblins, based on past performance.

Paizo Employee Creative Director

cappadocius wrote:
TheeGravedigger wrote:


But goblins? Yes, love the Goblins. Goblins as PCs? Allowable, but not without discussion prior.
Man, you guys must all have groups made up of gaming angels, because I'll need MY players to prove that they should be ALLOWED to play anything except Goblins, based on past performance.

Same here.

Only replace "goblin" with "jackal."

RPG Superstar 2011 Top 4

Being a fan of browsing the PBP boards here, I have seen a fair amount of goblin characters suggested. In fact, I've probably seen more goblins offered than dwarves, half-orcs, and halflings combined. There does seem to be a call for this peculiar race.

Shadow Lodge

Vic does this mean that will will see more non-standard race books?

Paizo Employee Creative Director

dartnet wrote:

Vic does this mean that will will see more non-standard race books?

Depends on how well this does, to a certain extent...


Again though wouldn't a "Monster Cultures" book with some PC options be a better bet?

I've always perceived goblins, tengus or whatever as the bogeymen of the game world - not the heroes...

There obviously is a real demand for more of this type of materials, and I can see why it would then sit in the Players Companion line - but its not something that I'd want to see or subscribe to...

Want to play something weird or twisted - gnome sorcerer with the Aberrant Bloodline - surely its in the play rather than the crunch? So the desire to play a redeemed goblin or ogre escapes me [as its very played out]

A quirky set of rules for all monster campaigns - which are the novelty exception rather than our established norm - I get.

BD

Dark Archive

Black Dow wrote:
So the desire to play a redeemed goblin or ogre escapes me [as its very played out]

Is it really, 'though? I'm familiar with a certain redeemed Drow, and there's the whole 'nice vampire boyfriend that doesn't kill people anymore' thing that's been going on for decades, but I don't recall a crapload of (or, any, actually) redeemed goblins or ogres in cinema, comics, game fiction, etc.

Hoggle and Ludo, if you squint right, from Labyrinth, might count as 'nice' goblins and / or ogres, kinda sorta, but the notion hardy seems 'played out' to me.

Maybe it's more common in anime? I don't read/watch much of that, so the genre could be crawling with goblin and / or ogre (bakemono and / or oni) protagonists, for all I know...

Silver Crusade

^^^ Hellboy springs to mind as well.

As well as Tolkien's talk outside the books themselves.

Black Dow wrote:
So the desire to play a redeemed goblin or ogre escapes me [as its very played out]

Alternately, many feel the idea of Always Chaotic Evil mortal races is very played out. Not everyone likes that concept, or is even comfortable with it.

Personally, I've always detested it. Along with what Set said upthread, I don't enjoy being in a game where good characters can seriously consider genocide as a decent option.

Besides, isn't Golarion supposed to be the setting where we can have any sort of game we want? So what's the point in solidly shutting out those that want to play a good goblin, orc, drow, or whatever? Does enforcing Always Chaotic Evil races really enable more stories than it stops?

Also can't help but note that the accusations of badwrongfun seem to flow primarily in one direction. It's always the "redeemed evil race" crowd that's having fun wrong, but those that want to play the game with always chaotic evil races never get much grief. The former also rarely get official support for their games, while the latter has largely been catered to over the history of the game.

Silver Crusade

Pathfinder Adventure Path Subscriber

Too much redeeming makes the antagonists seem less, well, antagonistic.

"Look, orc caravan! Let's tear them a new one!"
"Wait, no! I know an orc tribe that lives peacefully along with humans. They pick flowers and water the fields."
*strange looks from other party members*
"All right, maybe they are not Evil, and I would hate to grab some bad rep with Iomedae. Let's talk to them first!"
A hail of arrows later.
"Well...I...guess...they...were...Chatoic Neutral at best..."*expires*"

In other words: sometimes, when I want to engage in a bit of good old carefully applied hyperviolence leading to genocide of humanoid tribes complete with infanticide and looting, I wish not to worry about the moral repercussions. Too much.

Also, mixing in "not-evil" Evil races dillutes a concept that is actually cool, namely the "looks evil but isn't quite so" (say, Mongrelmen or Svirfneblin to a degree).

Scarab Sages

Since there is a module coming out in which the PCs are Goblins, this book makes sense.

Silver Crusade

Just speaking for myself:

I'd rather have my antagonists antagonism rooted in their actions and goals, perhaps even culture, rather than race first and foremost.

I don't really see "They're X? Let's kill 'em all!" as a precious game feature.

Having non-evil orcs hasn't made kill-crazy Belkzen orc hordes disappear in my Golarion for example. I just means that a good character's reason for killing on has to be something more meaningful than "he was an orc".

And genocide, complete with infanticide, getting pushed as "okay" is exactly what kills the fun for many. If that's how one wants to play their game, fine. But many of us would like options beyond that. If a good PC wants to try and raise goblin children that survived the deaths of their tribe, he should not have it blow up in his face every time by default.

That's one thing I didn't like about Orcs of Golarion. It really piled on the rationalizations for orcs always being evil to the point that it seemed to be more actively trying to discourage anyone doing good or neutral orcs than anything else. It just made me sad that the orc book shut down possibilities for them rather than opening them up.


Set wrote:
Black Dow wrote:
So the desire to play a redeemed goblin or ogre escapes me [as its very played out]

Is it really, 'though? I'm familiar with a certain redeemed Drow, and there's the whole 'nice vampire boyfriend that doesn't kill people anymore' thing that's been going on for decades, but I don't recall a crapload of (or, any, actually) redeemed goblins or ogres in cinema, comics, game fiction, etc.

Hoggle and Ludo, if you squint right, from Labyrinth, might count as 'nice' goblins and / or ogres, kinda sorta, but the notion hardy seems 'played out' to me.

Maybe it's more common in anime? I don't read/watch much of that, so the genre could be crawling with goblin and / or ogre (bakemono and / or oni) protagonists, for all I know...

Mikaze wrote:
^^^ Hellboy springs to mind as well.

Ooh! Ooh! My turn!

Jim Hines' Goblin trilogy!

(I never even heard of it until Wicht mentioned it in this thread.)


Not sure if I'd ever use this but it look soooo cool. I'll make my decision after the "We be Goblins" adventure...


Paizo is stealing words from our heads!

Paizo Employee Chief Technical Officer

Lordofkhybr wrote:
Paizo is stealing words from our heads!

And we're replacing them with our own!

Dark Archive

Pathfinder Roleplaying Game Superscriber
Mikaze wrote:

Just speaking for myself:

I'd rather have my antagonists antagonism rooted in their actions and goals, perhaps even culture, rather than race first and foremost.

I don't really see "They're X? Let's kill 'em all!" as a precious game feature.

Having non-evil orcs hasn't made kill-crazy Belkzen orc hordes disappear in my Golarion for example. I just means that a good character's reason for killing on has to be something more meaningful than "he was an orc".

And genocide, complete with infanticide, getting pushed as "okay" is exactly what kills the fun for many. If that's how one wants to play their game, fine. But many of us would like options beyond that. If a good PC wants to try and raise goblin children that survived the deaths of their tribe, he should not have it blow up in his face every time by default.

That's one thing I didn't like about Orcs of Golarion. It really piled on the rationalizations for orcs always being evil to the point that it seemed to be more actively trying to discourage anyone doing good or neutral orcs than anything else. It just made me sad that the orc book shut down possibilities for them rather than opening them up.

I agree with the over all point of this post. All but I didn't have a issue with them pushing the orcs to usually be evil. :)

Dark Archive

Are we going to see the possibility of a new goblin t-shirt with the release of this book??? I am dying to see a new goblin shirt as i hate myself for missing out on the limited release before. Please consider releasing a new goblin shirt with this book...

Silver Crusade

Dark_Mistress wrote:
I agree with the over all point of this post. All but I didn't have a issue with them pushing the orcs to usually be evil. :)

Heck, I'd actually be okay with "usually" as long as it wasn't "always".

That's why I latched onto that bit on paladins in that book like a drowning man clinging bits of shattered hull. :)


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Mikaze wrote:

Just speaking for myself:

I'd rather have my antagonists antagonism rooted in their actions and goals, perhaps even culture, rather than race first and foremost.

I don't really see "They're X? Let's kill 'em all!" as a precious game feature.

Lots of other good stuff..

+1 to all of this.

Scarab Sages

the Haunted Jester wrote:
Are we going to see the possibility of a new goblin t-shirt with the release of this book??? I am dying to see a new goblin shirt as i hate myself for missing out on the limited release before. Please consider releasing a new goblin shirt with this book...

+1!! I've commandeered my fiance's goblins shirt so many times I'm not sure whose shirt it is anymore. I would LOVE to have another shirt that has anything to do with Paizo Goblins!


+1 to all sorts of Goblin Wear. It would be to cool to have a good quality shirt with all sorts of Goblin mayhem on it :)

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Here's a thought for goblin shirts: A series of shirts based off the condition cards... could have the Goblin picture and quote on front and the condition(s) listed and described on back. Who wouldn't want a "fascinated" goblin shirt? Oooo shiny!

Dark Archive

I am glad there are people sharing in my suggestion. Thanks guys!! A Wayne Reynolds goblin shirt is what I would love to see!! Especially if it had the goblin chant written on it as well. Man, i wish i wasn't so poor when that limited edition goblin tee came out. That shirt was amazing!!

Dark Archive

Limited Ed. Goblin Faction shirts would be awesome too.

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