Why would anyone make their race slow? (20 ft, -1 RP)


Advanced Race Guide Playtest

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Grand Lodge

Shuriken Nekogami wrote:


with the dexterity penalty alone, no magus player would touch that race.

it hurts thier dervish dance builds by an effective -2 to hit and damage compared to an elf. magi don't have a lot of ways to buff damage. only choices are dervish dance or agile weapons.

the slow speed hurts melee combatants period.

essentially those 2 penalties would cripple the magus, whose primary role is lightly armored melee combatant.

in comparison to the elf, you would have to compensate for a loss of 2 points of armor class, 2 points of to hit and damage bonuses, 2 points of reflex saves, 10 feet of speed, 2 points of acrobatics bonus, 2 points of CMD, 2 points of ever stacking spell penetration, 2 points of initiative bonus and so on.

i don't think 2 extra hit points per level is going to be enough.

Sorry I should have specified a little more, although they wouldn't be a perfect choice they wouldn't be bad for a non-dexterity build.

Racially they would have received a +1 natural AC, poison resistance, Toxic, and are monstrous humanoids. Can't think of anything else to add yet, they're a work in progress.

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