Kingmaker, my players want to host a tournament


Kingmaker


So interestingly my players are taking the narrative into their own hands and are interested in hosting a tournament in their lands as an attempt to show how awesome they are. I guess the idea is to introduce their kingdom to the rest of the River Kingdoms.

This is amusing mostly as this was the point where a Song of Ice and Fire game I was playing in previously fizzled out.

I've got some notes on how medieval tournaments go and I think running a ruleset so the joust resembles Full Metal Jousting's format. Also I think I'm going to take ideas from Green Ronin's Song of Ice and Fire RPG as it has some guidelines on that.

What else should I include?

Sovereign Court

Fetes of skill, both combat and non-combat based. turn some of the skill checks into games/attractions based on those abilities.

ex:
Knotmaster: series of Escape Artist/Disable Device challenges

Loremaster: Jeopardy style with Knowledge challenge

Triathlon: Ride, Climb, Swim challenge.

Variety Show: Perform (______)


You may also want to look at the first chapter of War of the River Kings (KM #5). A tournament is the setting.

Jason Nelson, who wrote the volume, has also remarked about some events that were edited out (for space). The GM Reference thread about that volume detailed some of them.

Also, the Gamemastery Chase cards (or if you are cash starved the Chase rules in the Game Mastery Guide section of the PRD) can make for some very entertaining events.


I would think it would be crazy expensive to pay for all the security, food, tents, set up, etc. If they want to impress then only the most expensive food should do.

Grand Lodge

Biobeast wrote:
I would think it would be crazy expensive to pay for all the security, food, tents, set up, etc. If they want to impress then only the most expensive food should do.

Seriously, how much are they going to spend and don't they know how easily someone can cause mischief in their backwoods and it would look bad on them?!

Grand Lodge

PJ wrote:
Biobeast wrote:
I would think it would be crazy expensive to pay for all the security, food, tents, set up, etc. If they want to impress then only the most expensive food should do.
Seriously, how much are they going to spend and don't they know how easily someone can cause mischief in their backwoods and it would look bad on them?!

I so would let them and plan for some 'serious' accidents that they can't all stop. I figure if enough 'balls' are thrown in the air how many can they juggle? There obviously would be some that may actually make nice, but I think they would be in the minority.

Grand Lodge

CaspianM wrote:

So interestingly my players are taking the narrative into their own hands and are interested in hosting a tournament in their lands as an attempt to show how awesome they are. I guess the idea is to introduce their kingdom to the rest of the River Kingdoms.

This is amusing mostly as this was the point where a Song of Ice and Fire game I was playing in previously fizzled out.

I've got some notes on how medieval tournaments go and I think running a ruleset so the joust resembles Full Metal Jousting's format. Also I think I'm going to take ideas from Green Ronin's Song of Ice and Fire RPG as it has some guidelines on that.

What else should I include?

Keep us posted Caspian.


As someone mentioned the expense, that could just factor into the kingdom building phase. Adding a tournament is as simple as increasing the number of Edicts for that building phase, then reducing it the following turn, unless they decide to make it a regular event for the kingdom. That way they get both the cost and bonuses readily enough.

As for contests and events, Nezthalak already covered some good ones. Perhaps add a hunting contest, with a prize for bagging the biggest/most dangerous beast or animal. Typical combat-related events would be jousting, a grand melee, archery contests, wrestling, bare-knuckle boxing, etc. Perhaps magical tournaments.

Scarab Sages

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

In our Kingmaker game, I wanted to add the political spice and danger that came with hosting vs not-hosting such an event as well as the repercussions from things that might happen when you were the host. What I came up with was The Grand Tourney of Brevoy, which happens every two years and interested nobles bid to win the right to host it (much like the Olympics). In this way, the players get to attend one when they are early in their careers, and maybe compete for the right to host one later on.

Needless to say, such an event should be a hotbed for conspiring, politicing, treachery, manipulation, humiliation, and revenge. I mean, what else would you expect from such an event? :)

BTW, The Maze of Death is simply a grand wizard opening a portal to a demiplane that hosts whatever horrors you wish for it to host. To the crowd watching, there are two doors next to each other on a wall. The contestants go in one door and must come out the other to claim the prize. To the contestants, they go thru the portal and then are stuck on the demiplane until they find the other door somewhere else in the demiplane. Each contestant that emerges out the other side wins the purse, but so far there has never been more than one winner, and mostly, there are none. Mostly I threw this in here as a curiousity and a way for even the most mundane NPC to do something heroic and become somebody.

This is what I gave my players:

The Grand Tourney
Every two years, there is a huge tourney and celebration somewhere in Brevoy. Started by Choral the Conquerer, this tourney hosts tests of horsemanship, fighting skills, archery, and climbing for those who crave physical challenges. For those more creatively inclined, there are poetry contests, storytelling contests, insult contests, mental puzzles, baking contests, magic shows, and the very famous Maze of Death. The event is a kingdom wide celebration, and usually towns and cities too far away to participate hold their own smaller festivals in conjunction with the main event.

Hosting the Event
While typically the king or one of the great houses host this event, any noble house can bid to host the event, which in itself a great honor. Starting bids to host the event are 10000gp entry fee, sweetened by extra offerings of special events, guests, lodgings, and gifts to persuade the selector to choose them. The competition gets down to the top three entries, all of whom must forfeit their deposit whether they are chosen or not. The winner receives his entry fee back, but is expected to put it and additional monies up as winner’s purses for the events. While there is no requirement, it has become customary for the king to donate one of the other entrance fees to the overal purses and use the third to pay for additional guards and adminstrators to help organize and maintain order during the Grand Tourney.

Typical purses are between 1000gp and 25000gp depending on the field of competition and the particular contest. Surviving the Maze of Death earns you 2500 gp and a minor title. Most contests also require an entrance fee, with some of the more prominent (aka knightly) competitions having the most steep costs, presumably to narrow the field to more worthy (aka noble) competitors.

Who is there
Knights, nobles, and those outstanding in their fields are expected to participate in these events, and failure to do so can result is a sullied reputation. Competition is particularly fierce in dueling and jousting competitions, as the former is typically won by Swordlords (much to the embarassment of the other noble houses) and the latter is usually attended by knights from Mendev, River Kingdoms, Ustalav, Galt, and even Varisia and Andoran. This event is also often used as a time for knightly orders to hold meetings, promote squires, pages, and new knights, as well as the rare senior election, since there will usually be more members present than any other time. The King is always present for the Grand Tourney, so it can also be a time to impress the ruling house and perhaps gain favor.

Despite the civilized trappings of the Taldan culture inherent in the original settlers of Brevoy, the atmosphere of the Grand Tourney had been moving more towards a gladiatorial games feel under Choral the Conquerer. Now that he his family has been absent for over a decade, the games have gone more towards pomp, grandeur, celebratory festivities, and of course politicking.

Other Tourneys
Each spring and summer there are a number of tourneys scattered across Brevoy, and it has become a matter of competition and prominence among the noble houses to host your own tourney, with the size of the purse determining the significance of the tourney. These events are a great way for fledgling knights, archers, and many other competitors to get experience, get recognized, and increase their standing in the field they compete in. Two of the more famous contests are the Tourney of Tall Trees put on every year by Rogarvia and Medvyed, and the Rushlight Tourney, hosted by one of the River Kingdoms every five years.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

I agree that a great thing to include in the tourney is the opportunity to do some political reputation-building and engaging with other nobles and notables of the River Kingdoms. Anything to convey the feeling of becoming SOMEBODY in the high society of the kingdoms is really going to play up the strengths of Kingmaker as an AP.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I did this, and even wrote up some rules on how much they could spend on the tournament based on the kingdom's Festival budget. With that they had to provide food (choices were from BYO to finger food stands all the way up to inviting the greatest chefs in the land to cater the thing), security, decide how much of their kingdom was going to be taken up by the festival (whether it was a single district in a single city to it being nationwide), and the entertainment and events that were available (including prizes.)

I then divided their "audience" into a number of different groups that they were attempting to satisfy: The Common Folk, their Nobility, a group of visiting Aldori swordlords, Mivonese traders, etc. And each group had different tastes and likes and were affected differently. Then each event gave a chance for the PCs to interact with one of the groups somehow.

Then at the end of the festival, each group that they impressed gave them various temporary bonuses. It was fun.

Grand Lodge

Archmage_Atrus wrote:

I did this, and even wrote up some rules on how much they could spend on the tournament based on the kingdom's Festival budget. With that they had to provide food (choices were from BYO to finger food stands all the way up to inviting the greatest chefs in the land to cater the thing), security, decide how much of their kingdom was going to be taken up by the festival (whether it was a single district in a single city to it being nationwide), and the entertainment and events that were available (including prizes.)

I then divided their "audience" into a number of different groups that they were attempting to satisfy: The Common Folk, their Nobility, a group of visiting Aldori swordlords, Mivonese traders, etc. And each group had different tastes and likes and were affected differently. Then each event gave a chance for the PCs to interact with one of the groups somehow.

Then at the end of the festival, each group that they impressed gave them various temporary bonuses. It was fun.

Can you share Arch?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Sadly, the rules I finalized and used were lost when I suffered a hard drive failure. I thought I had posted them on the boards but perhaps they've been lost to time.

Essentially, they broke down like this: The PCs were given a number of "Festival Points", which I calculated somehow (I believe it was the number of BP spent over the course of the year - at least so far - on Festivals for the kingdom, divided by the number of Festivals per year, then multiplied by 4, because I gave them the option of converting BP to FP at 1:4.)

They then had to set a specific level for Food (I gave them four or five choices), Security (again, three or four choices), Location (single city, all cities, or entire kingdom), and Propaganda (how to drum up excitement for the festival.) These were set costs of FP, with each option varying the cost from 0 FP (almost all low-level options were "Enh, we're not really going to need that are we?") to... a lot of FP (the best Food option was like 10 FP).

After deciding their "Settings", they then chose Activities, like Banquets, Contests, Menageries, Bazaars, each costing different amounts of FP. Each district could host only a small number of activities - 2 or 3 per district, I forget specifically - so the number of Locations determined how many different activities could be had.

The rules were meant only for a single day of festivities, but could easily be fitted to multiple days. I'll see if I can find a copy somewhere, but those are as best as I remember them.


Archmage_Atrus wrote:
*the things he wrote*

I would love this until the end of time. My group until recently has been on hiatus and we just finished book 2. I've been playing up Pitax and Fey as opponents to their kingdom, but Brevoy has been almost forgotten. I'd like to have them to travel to Brevoy for a tourney to impress upon them the importance of walking the line.

Grand Lodge

Archmage_Atrus wrote:

Sadly, the rules I finalized and used were lost when I suffered a hard drive failure. I thought I had posted them on the boards but perhaps they've been lost to time.

Essentially, they broke down like this: The PCs were given a number of "Festival Points", which I calculated somehow (I believe it was the number of BP spent over the course of the year - at least so far - on Festivals for the kingdom, divided by the number of Festivals per year, then multiplied by 4, because I gave them the option of converting BP to FP at 1:4.)

They then had to set a specific level for Food (I gave them four or five choices), Security (again, three or four choices), Location (single city, all cities, or entire kingdom), and Propaganda (how to drum up excitement for the festival.) These were set costs of FP, with each option varying the cost from 0 FP (almost all low-level options were "Enh, we're not really going to need that are we?") to... a lot of FP (the best Food option was like 10 FP).

After deciding their "Settings", they then chose Activities, like Banquets, Contests, Menageries, Bazaars, each costing different amounts of FP. Each district could host only a small number of activities - 2 or 3 per district, I forget specifically - so the number of Locations determined how many different activities could be had.

The rules were meant only for a single day of festivities, but could easily be fitted to multiple days. I'll see if I can find a copy somewhere, but those are as best as I remember them.

thnx anyway

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