Unique Fighter Build Challenge


Advice


Ok, looking to build an interesting Fighter.

Basics are: 20pt buy, Core rules only, Don Quixote Style(a bit mad, but loyal).

What are some good traits,feats,etc.

GO!


Create a fighter that hides behind a tower shield. Get your attacks in by making attacks of opportunity with Combat Reflexes and a reach weapon.

Hey, you said interesting not optimal.


Hmm, definitely interesting.


Ok, Here's what I have so far.

Human Fighter
Str-18(+2 from human)
Dex-12
Con-14
Int-9
Wis-9
Cha-14

Buckler(+1AC), Modified Breastplate(+5AC,15% failure)

Longsword(1d8), Sap(1d6 nonlethal)

Traits-Armor Expert.

Feats-Improved Initiative.

Any thoughts?

Shadow Lodge

you are only allowing core rule book... and you want something different? all you will get out of the CRB is pretty much the same fighter everyone else makes.

shield feats or a reach weapon + powerattack ect.. maybe rapid/many shot and feats to reduce DR... other then that you should play a different class.


TheSideKick wrote:

you are only allowing core rule book... and you want something different? all you will get out of the CRB is pretty much the same fighter everyone else makes.

Sorry I should've been more clear. I am looking for help with building a unique character for a friends campaign. He has limited it to core only, and it's driving me crazy. That's why I asked for aid on here.


A Don Quixote? You want an improvised weapons specialist, then, somebody who makes weapons out of whatever is available. I would also make him a paladin, not a fighter.

Ok, you want Catch Offguard and Throw Anything to make the most use of improvised weapons, because that is largely what he has available. Then take on Combat Expertise and the maneuvers. You have Smite Evil for dishing damage, you want this guy slightly foolish, but surprisingly clever and ingenious.

Then Stats, I would break down to:

Str 16 (with +2 from human)
Dex 12
Con 12
Int 14
Wis 09
Cha 15

I would invest in Craft skills to make weapons and armour out of whatever he has (you will find this build actually has a fair few skill points).

That's how I would do it anyway...


Dabbler wrote:

A Don Quixote? You want an improvised weapons specialist, then, somebody who makes weapons out of whatever is available. I would also make him a paladin, not a fighter.

Ok, you want Catch Offguard and Throw Anything to make the most use of improvised weapons, because that is largely what he has available. Then take on Combat Expertise and the maneuvers. You have Smite Evil for dishing damage, you want this guy slightly foolish, but surprisingly clever and ingenious.

Then Stats, I would break down to:

Str 16 (with +2 from human)
Dex 12
Con 12
Int 14
Wis 09
Cha 15

I would invest in Craft skills to make weapons and armour out of whatever he has (you will find this build actually has a fair few skill points).

That's how I would do it anyway...

Hmm why Paladin over Fighter? Just for the Smite evil technique? I like the Catch Off Guard and throw anything they are quite possibly my favorite feats. I'm debating between making him clever or just kinda crazy(hence the low stats).

Shadow Lodge

make sure you take leadership for a LG halfling bard. name him sancho panda

thinking about the hana barbera cartoon, i would think that fighter rogue would also work pretty well for you. all the skills of a rogue with 4-6 levels of fighter mixed in for your combat effectiveness.

guitar or rapier depending on if you're playing don coyote or don quixote.


drawesome1111 wrote:
Hmm why Paladin over Fighter? Just for the Smite evil technique? I like the Catch Off Guard and throw anything they are quite possibly my favorite feats. I'm debating between making him clever or just kinda crazy(hence the low stats).

Because Don Quixote was a noble hero, unable to see bad in many people. He attracted followers nonetheless (charisma) and the paladin does not need to rely on weapon specialisation or shiny armour so much as on smite when he needs to pull out the stops.


Dabbler wrote:
Because Don Quixote was a noble hero, unable to see bad in many people. He attracted followers nonetheless (charisma) and the paladin does not need to rely on weapon specialisation or shiny armour so much as on smite when he needs to pull out the stops.

True, although Don Quixote technically only thought himself to be a noble hero, which is part of why people thought he was mad.

Shadow Lodge

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Dabbler wrote:
Because Don Quixote was a noble hero, unable to see bad in many people.

He could, however, see the evil inherent in windmills. I wonder if he ever fought a gazeebo?


drawesome1111 wrote:
Dabbler wrote:
Because Don Quixote was a noble hero, unable to see bad in many people. He attracted followers nonetheless (charisma) and the paladin does not need to rely on weapon specialisation or shiny armour so much as on smite when he needs to pull out the stops.
True, although Don Quixote technically only thought himself to be a noble hero, which is part of why people thought he was mad.

True, but we are looking for a Don Quixote that can deliver the goods.


@Kthulhu, Perhaps, perhaps.

@Dabbler, Yes and no. I want to toy with a strange build, but I want him useful. So hes great for hacking and slashing stuff, but is a bit crazy.


I don't know about don quixote. Maybe take a completely different tack building on the catch off guard/throw anything motif. I remember a character in Usagi Yojimbo; a rogue con-artist type girl with fighting tops. You don't have to be a rogue but use weighted tops as a weapon.

Following that logic some other "wierd" weapon wielders: Captain America - Single Shield style. Not dual wielding or sword and board...SINGLE shield.

A drunken brawler that ONLY uses things he can find in a bar: a stool, a heavy pewter mug, kegs.

Another thread suggested a way to play Gambit from the x-men: a deck of cards and the magus class. But wait; you're going core arent you?

Well, other wierd fighter builds could be high dex focusing on unarmed combat. Better still, be a CMB master. Take a hooked pole as your weapon; not a polearm or even a staff, but just a really long shepherd's crook. Then take combat expertise and go crazy. Improved trip, improved disarm, and so on. No, you'd never be a DPR master but combo this with combat reflexes and make the pole long enough to give you reach and your no one would EVER get close enough to you to actually hit you in melee while the rest of the party took out the ranged guys...


@Mark, my DM in one campaign actually agreed to allow my Dwarven Paladin to carry a +3 Returning Buckler of Bashing, but only if it had a star on it.


I have only 2 words for you then: avengers...assemble.

Hawkeye: Ranger/archery style
Ant Man: Sorcerer/Pestilence blooded
Captain America: as above
Hulk: Alchemist: don't know too much about these guys but there's one that focuses on mutagen...
Iron Man: Paladin/Air domain (flight, repulsors = air blasts)
Wasp: Druid with a vermin fetish

ok, but back to don quixote. As I recall the story he rode a donkey/noble steed. Perhaps a half ogre named Greck? Anyway, this would support the paladin archetype. He should have ranks in performance (oratory, singing, guitar?)

So, take fighter right out. Go Paladin/Bard. Likeable if a little mad. Give him a +1 Steel lute he can use as an instrument or a weapon. Perhaps his mount IS the squire from the classic tale; a worg turned good or something.


Mark Hoover wrote:

I have only 2 words for you then: avengers...assemble.

Hawkeye: Ranger/archery style
Ant Man: Sorcerer/Pestilence blooded
Captain America: as above
Hulk: Alchemist: don't know too much about these guys but there's one that focuses on mutagen...
Iron Man: Paladin/Air domain (flight, repulsors = air blasts)
Wasp: Druid with a vermin fetish

ok, but back to don quixote. As I recall the story he rode a donkey/noble steed. Perhaps a half ogre named Greck? Anyway, this would support the paladin archetype. He should have ranks in performance (oratory, singing, guitar?)

So, take fighter right out. Go Paladin/Bard. Likeable if a little mad. Give him a +1 Steel lute he can use as an instrument or a weapon. Perhaps his mount IS the squire from the classic tale; a worg turned good or something.

Lol, that would be good although if you can find me a good Spider-Man build you'll be my new hero.

Also, I'm not completely replicating Don Quixote. Just creating a character who's action heavy with a bit o' crazy on the side. Someone who thinks hes an uber hero but tends to be kinda off.


Spider Man: definitely a monk build. Wall-crawling and leaping? Monk powers. Peter Parker's sense of fair play and homespun values? L. Good. The web-head fights with his fists or his webs; unique magic item whips and flurry of blows. And DODGE; every kind of DODGE feat imaginable. The hardest 2 things to deal with (at least at low level) would be Spider Sense and super-strength. Start with high str, add stunning fist and perhaps potions of ant haul or bull's strength and you're partway there. Maybe a one-level dip into Oracle for a combat sense spell or power (if there is such a thing since I don't know them AT ALL) and you've got the other.

I feel another thread coming on...


I second the motion...

Liberty's Edge

Mark Hoover wrote:
I feel another thread coming on...

Good call. I feel compelled to argue Bard for Spider Man and feel that's better done in another venue. :)


For those who care this conversation has moved to http://paizo.com/forums/dmtz5jdg?Does-whatever-a-spider-can

Scarab Sages

I once built a traditional fighter with unarmed gauntlet combat in mind, but gave him a sword & shield anyways (preferably a quick-draw shield, but if you're limited to core only, it might not be an option). He would fight like a traditional fighter until something challenging showed up. Then he made a big deal about tossing his weapons down and punching the thing into submission (usually to far greater effect than his sword/board).

Very fun. Not terribly unique, though.

The Exchange

My brother once built a character based off of a feat combinations I thought of. He was a crazy-Chef who wielded Two Frying Pans, and could throw them.

Human Fighter:
14+2
16
14
10
10
10

Two Weapon Fighting
Catch Off Guard
Throw Anything

He even put points into Proffesion Chef/ Craft Food

Hilarious character.


LOL, Gordon Ramsay as a PC...


Davor wrote:

I once built a traditional fighter with unarmed gauntlet combat in mind, but gave him a sword & shield anyways (preferably a quick-draw shield, but if you're limited to core only, it might not be an option). He would fight like a traditional fighter until something challenging showed up. Then he made a big deal about tossing his weapons down and punching the thing into submission (usually to far greater effect than his sword/board).

Very fun. Not terribly unique, though.

I feel like there's a "Hulk SMASH" joke there somewhere...

@Tirq That sounds awesome

RPG Superstar Season 9 Top 16

I sketched out a Flash a while ago, though non-core. Might be relevant to the superhero talk.

http://paizo.com/forums/dmtz4yi1?A-Tribute-to-Barry-Allen

Sczarni

Perhaps the "noble hero" arises because his physical stats don't really match too well with "fighter"?

Str 14
Dex 14
Con 16 (with +2 from human)
Wis 10
Int 14
Cha 10

Here your PC is getting 5 Skill points per level, potentially 6, and can have all kinds of social or knowledge skills your typical fighter would not.

He's not gonna excel at DPR, but will do decently. He won't have the best AC around, or the best saves, but he'll make do.

Then, with a rock solid "base" upon which to build, you're all set.

Tower Shield, heavy armor, and all magic items go into survivability gear.

Feats include Dodge, Shield Spec, Combat Expertise, and the like. Focus on being just hard enough to hit that your foes will stick around beating on you, but tough enough that you can just take it.

I do like the "Gordon Ramsey" idea above, as well as the Brewmaster/Brawler suggestion.


drawesome1111 wrote:

Ok, looking to build an interesting Fighter.

Basics are: 20pt buy, Core rules only, Don Quixote Style(a bit mad, but loyal).

What are some good traits,feats,etc.

GO!

A bit late on this, but I built a character some time back modeled specifically on Don Quixote. He was actually a melee bard who thought he was a paladin. So in 3.0 or 3.5 (don't recall) his healing replicated lay on hands, heroism the aura, etc... He fought with a bastard sword (which was knightly) and shield. He was NG, but imitated paladin behavior in every way.

Awesome character, but one-shot-killed by a green dragon.


Pathfinder Adventure Path Subscriber

Not really don quixote per say, but I was batting around an idea i got inspired from with a scythe wielding lunatic who thought he was an avatar of death. Depending on where you wanted to go with it, there's a lot of potential for diversity, whether mowing them down with the crit chain (improved critical, critical focus, bleeding critical, staggering critical, etc), not giving foes that flee a chance to escape (lunge, step up, etc) and of course scaring the dickens out of them (the dazzing display chain), or even tripping (the scythe is a trip weapon, apparently).

The good thing here is that all you need to start off with is power attack and weapon focus and a few ranks in Intimidate and perhaps Knowledge: religion (thankfully the scythe is a two-handed weapon with a nice x4 crit multiplier.)


A heavy armor fighter who throws javelins from behind a tower shield with a trident for close up work?

Or perhaps a spiked armor specialist.

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