paizo.com Recent Posts in Heavily armored fighter in jungle (Serpent Skull)paizo.com Recent Posts in Heavily armored fighter in jungle (Serpent Skull)2012-04-06T18:27:49Z2012-04-06T18:27:49ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)mbauershttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#342012-08-25T00:57:53Z2012-08-25T00:57:53Z<p>Unbreakable Fighter Archetype gets both Endurance and Die Hard at first level in place of the first level fighter feat. Pretty awesome, IMO.</p>Unbreakable Fighter Archetype gets both Endurance and Die Hard at first level in place of the first level fighter feat. Pretty awesome, IMO.mbauers2012-08-25T00:57:53ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Aelryinth (RPG Superstar 2012 Top 16)https://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#332012-08-24T23:01:44Z2012-08-24T23:01:44Z<p>Getting around heat.</p>
<p>Endure Elements lasts all day and lets you ignore heat. A level 4 ranger can cast it. You can buy it on a Ring for 500 gp. Combine with a Ring of Sustenance, and you can pretty much ignore things like eating, drinking, and the weather.</p>
<p>A level 2 Paladin can have Fire Resist 1 and Cold Resist 1 with his favored class bonus. This renders him immune to all standard weather conditions, which only accumulate damage by the hour (and he's immune by the round). He also gets immunity to disease and fear.</p>
<p>One level in Chevalier makes you immune to poison, and fear, and gets you a 1/day smite.</p>
<p>Rangers pick up Endurance as a free feat. Helps with those saves and sleeping in armor.</p>
<p>==Aelryinth</p>Getting around heat.
Endure Elements lasts all day and lets you ignore heat. A level 4 ranger can cast it. You can buy it on a Ring for 500 gp. Combine with a Ring of Sustenance, and you can pretty much ignore things like eating, drinking, and the weather.
A level 2 Paladin can have Fire Resist 1 and Cold Resist 1 with his favored class bonus. This renders him immune to all standard weather conditions, which only accumulate damage by the hour (and he's immune by the round). He also gets...Aelryinth (RPG Superstar 2012 Top 16)2012-08-24T23:01:44ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Stilettohttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#322012-08-24T22:55:05Z2012-08-24T22:55:05Z<p>Dude, play the character concept that you think you will enjoy. If it has some faults, oh well, that comes with the character and is a good reason for role playing. Concept trumps min-maxing when fun is the object of playing Pathfinder. You don't need to be the most effective person in your group, let the others shine too!</p>
<p>Please don't misconstrue my tone as hostile, I'm just giving advice. Have fun!</p>
<p>S</p>Dude, play the character concept that you think you will enjoy. If it has some faults, oh well, that comes with the character and is a good reason for role playing. Concept trumps min-maxing when fun is the object of playing Pathfinder. You don't need to be the most effective person in your group, let the others shine too!
Please don't misconstrue my tone as hostile, I'm just giving advice. Have fun!
SStiletto2012-08-24T22:55:05ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Klokkhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#312012-07-17T19:18:59Z2012-07-17T19:18:59Z<p>heres a different prespective I went with a human fighter and crossed into rogue at 4th once we got somewhere we needed to get to.</p>
<p>[Spoiler omitted]</p>
<p>I know its not the Heavy armor tank you were looking for. But compaired to my party with the next highest person having a 20 ac, also in a breastplate, that extra 7 armor class is HUGE. I don't deal much damage, infact 3 kills in 4 levels, But I am the tank for 6 other PC's. That saving shield feat has saved our inquisitor and cleric more then anything else has from slipping into near death. </p>
<p>I did make a couple mistakes like trying to swim underwater carrying a tower shield (-10 swim check, thank goodness i rolled a 20..) or climb some rocks doing the same. But all in all its been rather a good run since Febuary. I have had 4 near death experiences (dipping into the Negative Con and bleeding out from vary lucky hits)</p>
<p>His backstory was he is a younger son from a vary wealthy family of horse breeders, he was actually apprentanced out to the local Temple of Sarenrae where he spent his time fixing and crafting the arms and armor of the Dervishes and Paladins of the Order. He was sent to get the package of a Masterwork Tower Shield through to a family friend in exchange for a couple seasons of breeding with their prize stallion.</p>
<p>Hes been alot of fun, this is the first Adventure path ive done as a PC. I have DMed the Kingmaker series a couple of times, once for a party and once for myself for fun.</p>
<p>Hope that this ramble helps you out a little bit, even if not.. it just shows that SS chain is amazingly fun for at least the 1st book so far, we start book 2 tomarrow night.</p>
<p>Edit typeo's and below</p>
<p>Also at 1st level our DM allowed us to craft our own weapons and armor if we had the skill for it. So thats how i affored all that Masterwork stuff off the bat. As to make a Masterwork Item yourself only requires 1/3 the price in materials. So if you think about it that 1100 bonus gold off the bat was huge as well 100g for the masterwork portion of the armor and shield, 100g each weapon. it all adds up.</p>heres a different prespective I went with a human fighter and crossed into rogue at 4th once we got somewhere we needed to get to.
[Spoiler omitted]
I know its not the Heavy armor tank you were looking for. But compaired to my party with the next highest person having a 20 ac, also in a breastplate, that extra 7 armor class is HUGE. I don't deal much damage, infact 3 kills in 4 levels, But I am the tank for 6 other PC's. That saving shield feat has saved our inquisitor and cleric more then...Klokk2012-07-17T19:18:59ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Sangalorhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#302012-04-08T10:10:55Z2012-04-08T10:10:55Z<div class="messageboard-quotee">gustavo iglesias wrote:</div><blockquote> <div class="messageboard-quotee">Sangalor wrote:</div><blockquote><p> Hm, just to be clear on it: I checked the heat dangers rules again.
</p>
<a href="http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangers" target="_blank" rel="nofollow">http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangers</a></p>
<p>As far as I see there is no difference between wearing any kind of armor, say whether you are wearing leather armor or full plate, with respect to heat strokes? Or am I overlooking something here? </blockquote><p>"Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves."
<p>It sounds silly, but rules wise, wearing a full plate, and wearing an armored skirt, both give you the same penalty :O </blockquote><p>Yeah, thanks. I just wanted to be sure. So full-plate only makes a difference for swimming and such...
</p>
Still going with ranger or monk or something like that, probably. I'll check with the DM to get some more ideas.</p>
<p>I wonder though: When I wear hot weather clothes and armor, do I get Fortitude +2 (clothes) -4 (armor) -> only a -2 to saves?
<br />
Like "Oh yeah, you know, I wear full plate, but my jungle vest beneath it is •really good• for air circulation so it does not really matter? ;-P
<br />
Rule-wise that also seems to be the case, just checking to be sure...</p>gustavo iglesias wrote:Sangalor wrote:Hm, just to be clear on it: I checked the heat dangers rules again.
http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangersAs far as I see there is no difference between wearing any kind of armor, say whether you are wearing leather armor or full plate, with respect to heat strokes? Or am I overlooking something here?
"Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves." It sounds silly, but rules wise,...Sangalor2012-04-08T10:10:55ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)gustavo iglesiashttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#292012-04-08T07:11:45Z2012-04-08T07:11:45Z<div class="messageboard-quotee">Sangalor wrote:</div><blockquote><p> Hm, just to be clear on it: I checked the heat dangers rules again.
</p>
<a href="http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangers" target="_blank" rel="nofollow">http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangers</a></p>
<p>As far as I see there is no difference between wearing any kind of armor, say whether you are wearing leather armor or full plate, with respect to heat strokes? Or am I overlooking something here? </blockquote><p>"Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves."
<p>It sounds silly, but rules wise, wearing a full plate, and wearing an armored skirt, both give you the same penalty :O</p>Sangalor wrote:Hm, just to be clear on it: I checked the heat dangers rules again.
http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangersAs far as I see there is no difference between wearing any kind of armor, say whether you are wearing leather armor or full plate, with respect to heat strokes? Or am I overlooking something here?
"Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves." It sounds silly, but rules wise, wearing a full plate, and...gustavo iglesias2012-04-08T07:11:45ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Sangalorhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#282012-04-07T07:41:51Z2012-04-07T07:41:51Z<p>Hm, just to be clear on it: I checked the heat dangers rules again.
<br />
<a href="http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangers" target="_blank" rel="nofollow">http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangers</a></p>
<p>As far as I see there is no difference between wearing any kind of armor, say whether you are wearing leather armor or full plate, with respect to heat strokes? Or am I overlooking something here?</p>Hm, just to be clear on it: I checked the heat dangers rules again.
http://paizo.com/pathfinderRPG/prd/environment.html#heat-dangers
As far as I see there is no difference between wearing any kind of armor, say whether you are wearing leather armor or full plate, with respect to heat strokes? Or am I overlooking something here?Sangalor2012-04-07T07:41:51ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Sangalorhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#272012-04-07T06:44:46Z2012-04-07T06:44:46Z<div class="messageboard-quotee">kaisc006 wrote:</div><blockquote> <div class="messageboard-quotee">Glutton wrote:</div><blockquote> Level 3 Invulnerable Rager Barbarian gets immunity to heat conditions.</blockquote><p>Great suggestion. You can give a hearty barbaric laugh at the GM's if he tries to pull heat conditions on you. This would probably be the best choice.
<p>Assuming your DM lets you play the Samurai I think that could be plausible as well. They are one of my favorite classes and have many underestimated abilities. </p>
<p>You can remove those nasty fatigue conditions for one hour with one point of resolve, essentially roll twice on all save or die type spells and abilities (you must be Ronin to gain this at second level), and assuming you pick the sword saint archetype will be a boss slayer. </p>
<p></blockquote><p>Thanks for the suggestions :-)
<p>Barbarian actually is the one class that I really do not like. The whole rage thing is not my thing.
<br />
Samurai: I did not really think when I wrote that down. Its not in APG so I would require permission for that :-/</p>
<p>So I am looking at ranger again. I saw a pretty cool archetype which I would maybe considering asking permission for: Warden in UC. It gets various skill check bonuses (swim, climb, acrobatics etc.) and is aimed at the wilderness. Seems like it would be a very good fit, or what would you think?</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
Both without equipment, I would aim for medium armor, possibly get heavy armor proficiency later and wear mithral full plate.</p>
<p>Alternatively, I am considering the guide and/or the spirit ranger.</p>kaisc006 wrote:Glutton wrote: Level 3 Invulnerable Rager Barbarian gets immunity to heat conditions.
Great suggestion. You can give a hearty barbaric laugh at the GM's if he tries to pull heat conditions on you. This would probably be the best choice. Assuming your DM lets you play the Samurai I think that could be plausible as well. They are one of my favorite classes and have many underestimated abilities.
You can remove those nasty fatigue conditions for one hour with one point of...Sangalor2012-04-07T06:44:46ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)kaisc006https://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#262012-04-07T02:25:53Z2012-04-07T02:25:53Z<div class="messageboard-quotee">Glutton wrote:</div><blockquote> Level 3 Invulnerable Rager Barbarian gets immunity to heat conditions.</blockquote><p>Great suggestion. You can give a hearty barbaric laugh at the GM's if he tries to pull heat conditions on you. This would probably be the best choice.
<p>Assuming your DM lets you play the Samurai I think that could be plausible as well. They are one of my favorite classes and have many underestimated abilities. </p>
<p>You can remove those nasty fatigue conditions for one hour with one point of resolve, essentially roll twice on all save or die type spells and abilities (you must be Ronin to gain this at second level), and assuming you pick the sword saint archetype will be a boss slayer.</p>Glutton wrote:Level 3 Invulnerable Rager Barbarian gets immunity to heat conditions.
Great suggestion. You can give a hearty barbaric laugh at the GM's if he tries to pull heat conditions on you. This would probably be the best choice. Assuming your DM lets you play the Samurai I think that could be plausible as well. They are one of my favorite classes and have many underestimated abilities.
You can remove those nasty fatigue conditions for one hour with one point of resolve, essentially...kaisc0062012-04-07T02:25:53ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Gluttonhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#252012-04-06T23:35:06Z2012-04-06T23:35:06Z<p>Level 3 Invulnerable Rager Barbarian gets immunity to heat conditions</p>Level 3 Invulnerable Rager Barbarian gets immunity to heat conditionsGlutton2012-04-06T23:35:06ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Muserhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#242012-04-06T21:12:49Z2012-04-06T21:12:49Z<p>Methinks your fighter is fine. Definititely looks like a build that would survive and someone you might have fun playing. Do it!</p>
<p>I guess I overstated some of the risks involved. Don't worry too much about not making saves and such. Those things won't kill you(always), but might make it more difficult. For the record, we have a halfling serpentine sorcerer in the party, who regularly gets ganged or grappled and almost always makes it out almost unscathed. We wonder how he makes it sometimes. Being a fighter with 14 con should do it, since luck and preparation will always figure into any an equation of a successful adventurer. You already got the worst covered with Endurance and such.</p>
<p>I'd suggest to go with what sounds the most fun. The reason I gave those class ideas wasn't to try to advice you on class selection, but that this campaign was one where survivors would have a field day. As long as someone can alleviate some of the pains of the jungle, you'll be fine.</p>
<p>That said, a ranger is a life-saver. They almost always are. :D Favored terrains, the ability to use healing wands, lots of skills, etc. A high int fighter is not bad either and being good with a wide variety of weapons due to weapon training is going to be a strong ability.</p>Methinks your fighter is fine. Definititely looks like a build that would survive and someone you might have fun playing. Do it!
I guess I overstated some of the risks involved. Don't worry too much about not making saves and such. Those things won't kill you(always), but might make it more difficult. For the record, we have a halfling serpentine sorcerer in the party, who regularly gets ganged or grappled and almost always makes it out almost unscathed. We wonder how he makes it sometimes....Muser2012-04-06T21:12:49ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Sangalorhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#232012-04-06T20:35:14Z2012-04-06T20:35:14Z<div class="messageboard-quotee">Muser wrote:</div><blockquote><p> Our oracle of level 12 just got killed by being on the receiving end of 99 points of acid damage. That's how far into campaign we are. Hope I can be of some help to you.</p>
<p>Anyhow, here's some basic advice from someone who spent a lot of time playing the first two parts:</p>
<p>Initially, I'd avoid making any assumptions about equipment. Suffice it to say that the campaign start is going to include a lot of wilderness adventure and in the jungle all bets about equipment are off. Yes, it's worth the while to have the Rich Parents trait, but as someone suggested earlier, if you have a hardass GM, you might a) lose the armor early on and you definitely have to b) make some Fort saves for heat. I'd get hot weather clothing and some kind of armour you can sleep in, myself. Exhaustion is a big thing for anyone without <i>endure elements</i>. </p>
<p>And for those lucky magic types there are rivers to cross, tide pools to wade and waves to conquer. Not to mention, this is one of the best campaigns to have high poison saves or outright immunity(yay for alchemist), or high disease saves or immunity(yay for monk and paladin) so it's not a win-win situation for eggheads either. Get antidotes, healing kits, that kind of thing. My character spent weeks rolling Heal and crafting antiplagues, because half the party had malaria, dengue fever or bootsoup. Yeah, ti's that kind of campaign.</p>
<p>I'd also suggest taking Blind-Fight or having some other way to tackle concealment. And difficult terrain as well! There will be leaf cover, thick jungle, that sort of thing. Many of these things can be solved with magic later on, but unless you get a a dedicated survivalist/support caster, like a druid, a transmuter wizard, an alchemist(with infusion) or a bard (Feather Step, such a great spell), it's better to go in prepared. There will be some pretty nasty fights with opponents who are either en masse or don't have to care about concealment or difficult terrain.</p>
<p>Later on the jungle will eventually subside, but there will still plenty of ways... </blockquote><p>Thanks for your advice, I try not to look at it took closely though - don't want to know too much about it in advance ;-P
<p>Anyway, seems like going the armored route is really not a good idea.
<br />
So my alternatives are:
<br />
A) Switch hitting ranger (without animal companion, don't like that). For this I already have a build.
<br />
B) Paladin. Difficult with my DM, possibly.
<br />
C) Monk, either Zen Archer or another interesting APG variant of it.
<br />
D) Going for a character focused on channeling, e.g. some fighter/cleric 1/holy vindicator. Maybe not the most effective build, but it seems interesting :-)
<br />
E) Samurai.
<br />
F) Other ideas?</p>
<p>I have played bards for a long time, and am currently playing an alchemist and a cleric in other campaigns. So I would like to go for something less magical and more martial, preferably full BAB since I will likely be the only truly martial character in the group.</p>
<p>What do you think? :-)</p>Muser wrote:Our oracle of level 12 just got killed by being on the receiving end of 99 points of acid damage. That's how far into campaign we are. Hope I can be of some help to you.
Anyhow, here's some basic advice from someone who spent a lot of time playing the first two parts:
Initially, I'd avoid making any assumptions about equipment. Suffice it to say that the campaign start is going to include a lot of wilderness adventure and in the jungle all bets about equipment are off. Yes, it's...Sangalor2012-04-06T20:35:14ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Sangalorhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#222012-04-06T20:28:03Z2012-04-06T20:28:03Z<p>Considering everything I read I tend more and more to scrap the idea with the heavy armor after all :-/</p>
<p>Here is an attempt with a human fighter and agile breastplate</p>
<p>[Spoiler omitted]</p>
<p>Next levels I thought I go for
<br />
2 improved trip
<br />
3 iron will
<br />
4 power attack
<br />
5 ...</p>
<p>Dwarf would be similar feat choices, though I would probably push back the combat expertise, maybe scrap that entire tree and focus more on AC or the power attack line with bull rush maneuvers etc.</p>Considering everything I read I tend more and more to scrap the idea with the heavy armor after all :-/
Here is an attempt with a human fighter and agile breastplate
[Spoiler omitted]
Next levels I thought I go for
2 improved trip
3 iron will
4 power attack
5 ...
Dwarf would be similar feat choices, though I would probably push back the combat expertise, maybe scrap that entire tree and focus more on AC or the power attack line with bull rush maneuvers etc.Sangalor2012-04-06T20:28:03ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Muserhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#212012-04-06T20:03:41Z2012-04-06T20:03:41Z<p>Our oracle of level 12 just got killed by being on the receiving end of 99 points of acid damage. That's how far into campaign we are. Hope I can be of some help to you.</p>
<p>Anyhow, here's some basic advice from someone who spent a lot of time playing the first two parts:</p>
<p>Initially, I'd avoid making any assumptions about equipment. Suffice it to say that the campaign start is going to include a lot of wilderness adventure and in the jungle all bets about equipment are off. Yes, it's worth the while to have the Rich Parents trait, but as someone suggested earlier, if you have a hardass GM, you might a) lose the armor early on and you definitely have to b) make some Fort saves for heat. I'd get hot weather clothing and some kind of armour you can sleep in, myself. Exhaustion is a big thing for anyone without <i>endure elements</i>. </p>
<p>And for those lucky magic types there are rivers to cross, tide pools to wade and waves to conquer. Not to mention, this is one of the best campaigns to have high poison saves or outright immunity(yay for alchemist), or high disease saves or immunity(yay for monk and paladin) so it's not a win-win situation for eggheads either. Get antidotes, healing kits, that kind of thing. My character spent weeks rolling Heal and crafting antiplagues, because half the party had malaria, dengue fever or bootsoup. Yeah, ti's that kind of campaign.</p>
<p>I'd also suggest taking Blind-Fight or having some other way to tackle concealment. And difficult terrain as well! There will be leaf cover, thick jungle, that sort of thing. Many of these things can be solved with magic later on, but unless you get a a dedicated survivalist/support caster, like a druid, a transmuter wizard, an alchemist(with infusion) or a bard (Feather Step, such a great spell), it's better to go in prepared. There will be some pretty nasty fights with opponents who are either en masse or don't have to care about concealment or difficult terrain.</p>
<p>Later on the jungle will eventually subside, but there will still plenty of ways for the environment to ruin your day. Poisoned air, insect swarms, local - often huge - fauna, etc. We recently had to make a Reflex save to avoid a falling gargantuan corpse of a spider, for example. Traps are freaking nasty too. Then there's a smorgasboard of spellcasters, monsters with all kinds of freaky slas and things man was not supposed to witness. Think Kingmaker, but in Africaland. I imagine unbreakable fighters, monks or a save-heavy ranger would be right at home. Our natural weapon monstrosity certainly is.</p>
<p>All in all, this campaign is the kind of thing where parties with panache and flexibility will excel. One trick ponies, unless that trick is healing and remedial casting(see: cleric), are kindly asked to pick up some of the slack because not being able to do anything to that botfly swarm/sarcosuchus/flyer/mindless opponent/construct was kinda disheartening and <i>listen oh gods I can hear the drums and they are worse than the banjos and...</i> Well you, get the idea.</p>Our oracle of level 12 just got killed by being on the receiving end of 99 points of acid damage. That's how far into campaign we are. Hope I can be of some help to you.
Anyhow, here's some basic advice from someone who spent a lot of time playing the first two parts:
Initially, I'd avoid making any assumptions about equipment. Suffice it to say that the campaign start is going to include a lot of wilderness adventure and in the jungle all bets about equipment are off. Yes, it's worth the...Muser2012-04-06T20:03:41ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Sangalorhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#202012-04-06T19:35:05Z2012-04-06T19:35:05Z<div class="messageboard-quotee">ub3r_n3rd wrote:</div><blockquote><p> Good idea with the Dwarf for the poison bonuses...the name of the AP hints at dealing with poison.</p>
<p>Have you ever thought of the 7th level prestige class Stalwart Defender from the AGP?
<br />
<a href="" target="_blank" rel="nofollow">http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/stalwart-d efender</a></p>
<p>It might be worth looking into for the kind of character you want to be and I think it's a pretty nifty concept. </blockquote><p>I know the class quite well, but I find it rather unfitting for this kind of adventure. It is not easy to make good use of, particularly the fatigue mechanic is bad if I already have enough sources of exhaustion to worry about :-P
<p>I would rather be looking at PrC that reduce my ACP and heat/poison problematic :-/</p>
<p>I like the fighter class, so there needs to be a really good reason to leave it. And I first have to survive for several levels to actually get there anyway :-D</p>
<p>But thanks for the idea :-)</p>ub3r_n3rd wrote:Good idea with the Dwarf for the poison bonuses...the name of the AP hints at dealing with poison.
Have you ever thought of the 7th level prestige class Stalwart Defender from the AGP?
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/stalwart-d efender
It might be worth looking into for the kind of character you want to be and I think it's a pretty nifty concept.
I know the class quite well, but I find it rather unfitting for this kind of adventure. It is...Sangalor2012-04-06T19:35:05ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)ub3r_n3rdhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#192012-04-06T19:10:43Z2012-04-06T19:10:43Z<p>Good idea with the Dwarf for the poison bonuses...the name of the AP hints at dealing with poison.</p>
<p>Have you ever thought of the 7th level prestige class Stalwart Defender from the AGP?
<br />
<a href="" target="_blank" rel="nofollow">http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/stalwart-d efender</a></p>
<p>It might be worth looking into for the kind of character you want to be and I think it's a pretty nifty concept.</p>Good idea with the Dwarf for the poison bonuses...the name of the AP hints at dealing with poison.
Have you ever thought of the 7th level prestige class Stalwart Defender from the AGP?
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/stalwart-d efender
It might be worth looking into for the kind of character you want to be and I think it's a pretty nifty concept.ub3r_n3rd2012-04-06T19:10:43ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Lex Talinishttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#182012-04-06T18:44:52Z2012-04-06T18:44:52Z<p>Let's assume you were a dwarf for the time being (since you are considering it.), endurance is an absolute, after that I would take great fortitude, since you stated you wanted to focus on survivability and durability before combat and damage. I would absolutely pump ranks into survival for several levels - <a href="http://paizo.com/pathfinderRPG/prd/skills/survival.html#_survival" target="_blank" rel="nofollow">Once you can pass a 15 dc</a> with high success then it becomes less important. So from level 2 to 4 I would consider how things are playing out before investing in improved great fortitude or skill focus survival. If you have a hard time making the check, then the skill focus might be more important. It just depends on how it plays out.</p>
<p>Ultimately, you have to sacrifice feats to give you a shot at mitigating the heavy armor, if you heat stroke out, your useless in combat. We had a fighter in this campaign who ignored all the warnings, and failed the saving throw just before walking into an ambush. He died in that combat. Furthermore, if you DM is making this realistic, there will be fortitude saves a lot to resist poisons and diseases just from tromping throught the jungle.</p>Let's assume you were a dwarf for the time being (since you are considering it.), endurance is an absolute, after that I would take great fortitude, since you stated you wanted to focus on survivability and durability before combat and damage. I would absolutely pump ranks into survival for several levels - Once you can pass a 15 dc with high success then it becomes less important. So from level 2 to 4 I would consider how things are playing out before investing in improved great fortitude or...Lex Talinis2012-04-06T18:44:52ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Sangalorhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#172012-04-06T18:19:40Z2012-04-06T18:19:40Z<p>Thanks for the suggestions :-)</p>
<p>@kaisc: Only APG and CRB are allowed, so those traits are not possible. Apart from that it looks nice - different direction that I would probably have gone. I'll keep that in mind.
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I am considering dwarf, particularly because a) I have never played one b) the poison bonus is nice.</p>
<p>@Lex Talinis: Do you really think investing that much into fortitude and rather little in will and combat is necessary? Or just for the first level, then go further afterwards?</p>
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I know, ranger would probably be much easier, but for some reason I would like to go with the fighter here :-P</p>Thanks for the suggestions :-)
@kaisc: Only APG and CRB are allowed, so those traits are not possible. Apart from that it looks nice - different direction that I would probably have gone. I'll keep that in mind.
I am considering dwarf, particularly because a) I have never played one b) the poison bonus is nice.
@Lex Talinis: Do you really think investing that much into fortitude and rather little in will and combat is necessary? Or just for the first level, then go further afterwards?
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I...Sangalor2012-04-06T18:19:40ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)kaisc006https://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#162012-04-06T17:38:37Z2012-04-06T17:38:37Z<p>Other tips: Swap out shield focus for endurance if you're worried about that and push back Iron Will feats. </p>
<p>You could choose the poverty stricken trait to make survival a class skill.</p>Other tips: Swap out shield focus for endurance if you're worried about that and push back Iron Will feats.
You could choose the poverty stricken trait to make survival a class skill.kaisc0062012-04-06T17:38:37ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)kaisc006https://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#152012-04-06T17:33:14Z2012-04-06T17:33:14Z<p>Staying within your guidelines here is a possible build for levels 1-11. The idea here is a fighter that uses his enemies tools againts them. You wear heavy armor and use a shield keeping your other hand free. By level 3, he can disarm his opponent and either kill them with their own weapon or bash them to death with his shield. At level 6 you are disarming, striking them with their own weapon, and then bashing them away from you to avoid a full-round attack with a free bull rush. At level 11, that shield enhancement bonus you've been pouring gold into now gives you a bonus to attack and damage. In addition, you're capitalizing on the Dex bonus to armor training and moving around at 30ft. speed in full-plate. </p>
<p>[Spoiler omitted]</p>Staying within your guidelines here is a possible build for levels 1-11. The idea here is a fighter that uses his enemies tools againts them. You wear heavy armor and use a shield keeping your other hand free. By level 3, he can disarm his opponent and either kill them with their own weapon or bash them to death with his shield. At level 6 you are disarming, striking them with their own weapon, and then bashing them away from you to avoid a full-round attack with a free bull rush. At level...kaisc0062012-04-06T17:33:14ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Windcalerhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#142012-04-06T17:21:48Z2012-04-06T17:21:48Z<p>Having a high fortitude save (and probably a high constitution as well) poison and disease probably wont be as much of an issue to you unless you get bad rolls. </p>
<p>However if youre still really worried about it being a dwarf would help for the poison. Plus that +2 to con isnt bad either</p>
<p>Halflings with their +1 on all saves could help for both and they get the +2 to acrobatics and climb checks. If speed concerns you then you could start with a riding dog to essentially negate the problem. Problem is their ability score adjustments often dont fit that well for fighters</p>
<p>Half elves can also counter one of the heavy armor skill penalties since they get skill focus to start. You also get +2 to a stat of your choice which is nice</p>Having a high fortitude save (and probably a high constitution as well) poison and disease probably wont be as much of an issue to you unless you get bad rolls.
However if youre still really worried about it being a dwarf would help for the poison. Plus that +2 to con isnt bad either
Halflings with their +1 on all saves could help for both and they get the +2 to acrobatics and climb checks. If speed concerns you then you could start with a riding dog to essentially negate the problem....Windcaler2012-04-06T17:21:48ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Quatarhttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#132012-04-06T17:19:12Z2012-04-06T17:19:12Z<p>Savest way is if you talk to the player of the cleric, druid, wizard (whatever you have) and see if he's willing to cast an Endure Elements on you each day.
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At low levels that's quite a bit of his daily resources there, but it keeps the frontline guy standing, so its one well spend mostly.</p>
<p>Once you can afford a wand and get your hands on one (maybe the GM is nice and adds a partially used one to loot at some point) just give it to one of those people, so they can cast it on you. Don't need UMD if its on your spelllist.</p>Savest way is if you talk to the player of the cleric, druid, wizard (whatever you have) and see if he's willing to cast an Endure Elements on you each day.
At low levels that's quite a bit of his daily resources there, but it keeps the frontline guy standing, so its one well spend mostly.
Once you can afford a wand and get your hands on one (maybe the GM is nice and adds a partially used one to loot at some point) just give it to one of those people, so they can cast it on you. Don't need...Quatar2012-04-06T17:19:12ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Lex Talinishttps://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#122012-04-06T17:09:14Z2012-04-06T17:09:14Z<p>Spend points in survival, and improve your fortitude save through feats in addition to to endurance. A three feat investment will give you a high fort save, that you can re-roll and endurance. For four you could boost you survival skill substantially.</p>Spend points in survival, and improve your fortitude save through feats in addition to to endurance. A three feat investment will give you a high fort save, that you can re-roll and endurance. For four you could boost you survival skill substantially.Lex Talinis2012-04-06T17:09:14ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Midnight-Gamer (alias of William R Madden)https://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#112012-04-06T16:55:34Z2012-04-06T16:55:34Z<p>Yep, you'll need Rich Parents to get that armor. that's verging on spoilerish, but you need to know that to build your character design.</p>Yep, you'll need Rich Parents to get that armor. that's verging on spoilerish, but you need to know that to build your character design.Midnight-Gamer (alias of William R Madden)2012-04-06T16:55:34ZRe: Forums: Serpent's Skull: Heavily armored fighter in jungle (Serpent Skull)Midnight-Gamer (alias of William R Madden)https://paizo.com/threads/rzs2nwei?Heavily-armored-fighter-in-jungle#102012-04-06T16:52:33Z2012-04-06T16:52:33Z<div class="messageboard-quotee">Sangalor wrote:</div><blockquote><p> So what can I do besides taking that feat, what race would you suggest, how would you try to improve disease/poison resistance etc?</p>
<p></blockquote><p>Get those saves up any way you can, the jungle is a dangerous place! Cloak of Resistance, Great Fortitude and lots of water to replace what your sweating out.Sangalor wrote:So what can I do besides taking that feat, what race would you suggest, how would you try to improve disease/poison resistance etc?
Get those saves up any way you can, the jungle is a dangerous place! Cloak of Resistance, Great Fortitude and lots of water to replace what your sweating out.Midnight-Gamer (alias of William R Madden)2012-04-06T16:52:33Z