Improvised Weaponeer


Advice


We are starting a game in which we are to play members of a thieves guild based in a city. I am enticed by the idea of playing an improvised weapons guy. Maybe with a slant towards disguise with the idea being that he dresses up as fishermen or whatever and uses that tools of that profession to deal damage.

We are staring at first level but will probably push pretty far assuming we live.

If I'm not spending money on weapons what should I look towards specifically?

Am I best using rogue with catch off guard and what not?

I'm also thinking of a level of bard for gaining arcane strike.

Maybe straight bard with perform (comedy) and be some kind of barfly insulter.

Thanks.

Iden


http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/fighter.h tml#cad


Nature warden had an ability at 5th level that allied you to not take the improvised weapon penalty. At 10th, you can make it masterwork.

If you want to stay rogue or whatnot, as better very night be for to to get Improvised Weapon Mastery. You more take no penalty with any improvised weapon, the fruit range is now 19-20/ x2, and the damage goes up one die size, to a max of 2d6. If you get it your probably better of with the catch off-guard great for it's prerequisite.

Hope this helps.

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