Alera


Conversions

Silver Crusade

Has anyone taken a stab at a pathfinder (or 3.5) version of the furycrafting from Jim Butcher's Codex Alera novels?


I have. My group and I did 2 yrs ago and it was a lot of fun. We used only the non-magical classes, gestalted them with the sorcerer spell progression chart, and furies (elemental spells) were chosen randomly. The citzenry usually had more spells to choose from, but everyone still got the same amount of spells per level.

Examples:

Amara was a cursor(rogue 16th) with an Air Fury. This means she can only get air spells, but she gets a whole lot of them.

Max was a cursor (rogue 4th)/legionare (fighter or cavalier 14th) with all 6 furies. He was probably about the same level as Amara,but he had access to the full range of fury spells. He new several different spells, but was not as much focused on one fury as Amara was.


This might help.

THE FURIES SPELLS

FIRE

□ □ 0 Flare
□ □ 0 Light
□ □ 0 Ray of Fire (instead of Frost)
□ □ 0 Touch of Fatigue

□ □ 1 Burning Hands
□ □ 1 Burning Rage
□ □ 1 Cause Fear
□ □ 1 Endure Elements
□ □ 1 Kelgore’s Fire Bolt

□ □ 2 Continual Flame
□ □ 2 Eagle’s Splendor
□ □ 2 Flaming Sphere
□ □ 2 Pyrotechnics
□ □ 2 Resist Energy
□ □ 2 Scorching Ray
□ □ 2 Scare

□ □ 3 Daylight
□ □ 3 Energy Aegis (Fire)
□ □ 3 Explosive Ruins
□ □ 3 Fireball
□ □ 3 Flame Arrow
□ □ 3 Phantom Steed
□ □ 3 Protection from Energy (Fire)
□ □ 3 Rage
□ □ 3 Suggestion

□ □ 4 Fire Trap
□ □ 4 Channeled Pyroplourst
□ □ 4 Crushing Despair
□ □ 4 Fire Shield
□ □ 4 Wall of Fire
□ □ 4 Fear
□ □ 4 Bright Worms

□ □ 5 Waves of Fatigue
□ □ 5 Nightmare
□ □ 5 Cone of Fire (like Cold)
□ □ 5 Permanency

□ □ 6 Disintegrate
□ □ 6 Suggestion (Mass)
□ □ 6 Symbol of Fear)

□ □ 7 Delay Blast Fireball
□ □ 7 Waves of Exhaustion

□ □ 8 Antipathy
□ □ 8 Incendiary Cloud
□ □ 8 Sympathy
□ □ 8 Solar Ray (like Polar Ray)
□ □ 8 Sunburst

□ □ 9 Detonate
□ □ 9 Meteor Swarm
□ □ 9 Shape Change

⅛⅜⅝⅞ ¼½¾ - Aaron Hollingsworth

THE FURIES SPELLS ©

WATER

□ □ 0 Create Water
□ □ 0 Cure Minor Wounds
□ □ 0 Detect Poison
□ □ 0 Message
□ □ 0 Purify

□ □ 1 Cure Light Wounds
□ □ 1 Deathwatch
□ □ 1 Disguise Self
□ □ 1 Grease
□ □ 1 Obscuring Mist

□ □ 2 Blindness or Deafness
□ □ 2 Blur (Under Water Only)
□ □ 2 Cat’s Grace (Self)
□ □ 2 Cure Moderate Wound
□ □ 2 Fog Cloud
□ □ 2 Locate Object
□ □ 2 Remove Paralysis

□ □ 3 Cure |Serious Wounds
□ □ 3 Displacement (Under Water Only)
□ □ 3 Protection from Energy (Fire)
□ □ 3 Remove Blindness or Deafness
□ □ 3 Remove Disease
□ □ 3 Water Breathing
□ □ 3 Water Walk
□ □ 3 Zone of Truth

□ □ 4 Cure Critical Wounds
□ □ 4 Discern Lies
□ □ 4 Locate Creature (Under Water)
□ □ 4 Sending

□ □ 5 Control Water
□ □ 5 Cure Light Wounds (Mass)
□ □ 5 Sending
□ □ 5 _________________________
□ □ 5 _________________________
□ □ 5 _________________________

□ □ 6 Bigby’s Forceful
□ □ 6 Cure Moderate Wounds (Mass)
□ □ 6 Heal
□ □ 6 Repulsing (Underwater)

□ □ 7 Cure Serious Wounds (Mass)
□ □ 7 Limited Wish
□ □ 7 Power Word Blind
□ □ 7 Regenerate
□ □ 7 Repulsion
□ □ 7 Resurrection

□ □ 8 Cure Critical Wounds (Mass)
□ □ 8 Discern Location (Water)
□ □ 8 Horrid Wilting
□ □ 8 _________________________
□ □ 8 _________________________
□ □ 8 _________________________

□ □ 9 Foresight
□ □ 9 Heal (Mass)
□ □ 9 Shape Change (Water)
□ □ 9 True Resurrection
□ □ 9 Wish

⅛⅜⅝⅞ ¼½¾ - Aaron Hollingsworth
THE FURIES SPELLS ©

EARTH

□ □ 0 Acid Splash
□ □ 0 Arcane Rune
□ □ 0 Guidance
□ □ 0 Mending
□ □ 0 Resistance
□ □ 0 Virtue

□ □ 1 Detect Secret Door
□ □ 1 Expeditious Retreat
□ □ 1 Jump
□ □ 1 Magic Stone

□ □ 2 Bears Endurance
□ □ 2 Bull’s Strength
□ □ 2 Find Traps
□ □ 2 Soften Earth or Stone
□ □ 2 Spider Climb

□ □ 3 Glyph of Warding
□ □ 3 Halt
□ □ 3 Leomund’s Tiny Hut
□ □ 3 Locate Object
□ □ 3 Meld into Stone
□ □ 3 Phantom Steed
□ □ 3 Stone Shape

□ □ 4 Call of Stone
□ □ 4 Leomund’s Secure Shelter
□ □ 4 Spike Stones
□ □ 4 Stone Skin

□ □ 5 Bigby’s Interposing Hand
□ □ 5 Fabricate
□ □ 5 Hold Monster
□ □ 5 Pass Wall
□ □ 5 Transmute Rock to Mud
□ □ 5 Transmute Mud to Rock
□ □ 5 Wall of Stone

□ □ 6 Acid Fog
□ □ 6 Bigby’s Forceful Hand
□ □ 6 Bones of the Earth
□ □ 6 Flesh to Stone
□ □ 6 Move Earth
□ □ 6 Stone to Flesh

□ □ 7 Bigby’s Grasping Hand
□ □ 7 Earth Quake
□ □ 7 Phase Door (Stone)
□ □ 7 Phase Door (Earth)
□ □ 7 Statue

□ □ 3 Bigby’s Clenched Fist
□ □ 8 Discern Location
□ □ 8 Iron Body
□ □ 8 Stone Skin (Greder)

□ □ 9 Bigby’s Crushing Hand
□ □ 9 Elemental Swarm
□ □ 9 Freedom
□ □ 9 Hold Monster (Mass)
□ □ 9 Imprisonment
□ □ 9 Shape Change
□ □ 9 Summon Gollum

⅛⅜⅝⅞ ¼½¾ - Aaron Hollingsworth
THE FURIES SPELLS ©

AIR

□ □ 0 Message
□ □ 0 Open or Close

□ □ 1 Expeditious Retreat
□ □ 1 Feather Fall
□ □ 1 Jump
□ □ 1 Mount
□ □ 1 Shield
□ □ 1 Shocking Grasp
□ □ 1 Tensor’s Floating Disk
□ □ 1 Unseen Servant

□ □ 2 Cat’s Grace
□ □ 2 Gust of Wind
□ □ 2 Invisibility
□ □ 2 Levitate
□ □ 2 Owl’s Wisdom
□ □ 2 Protection from Arrows
□ □ 2 Resist Energy (Electric)
□ □ 2 Rope Trick
□ □ 2 See Invisibility

□ □ 3 Fly
□ □ 3 Gasses Form
□ □ 3 Lightning Bolt
□ □ 3 Phantom Steed
□ □ 3 Protection from Energy (Electrical)
□ □ 3 Wind Wall

□ □ 4 Invisibility (Greater)
□ □ 4 _________________________
□ □ 4 _________________________
□ □ 4 _________________________

□ □ 5 Overland Flight
□ □ 5 Sending

□ □ 6 Repulsion
□ □ 6 _________________________
□ □ 6 _________________________
□ □ 6 _________________________

□ □ 7 _________________________
□ □ 7 _________________________
□ □ 7 _________________________
□ □ 7 _________________________

□ □ 8 _________________________
□ □ 8 _________________________
□ □ 8 _________________________
□ □ 8 _________________________

□ □ 9 _________________________
□ □ 9 _________________________
□ □ 9 _________________________
□ □ 9 _________________________

⅛⅜⅝⅞ ¼½¾ - Aaron Hollingsworth
THE FURIES SPELLS ©

WOOD - (Plant Domain)

□ □ 0 Detect Poison
□ □ 0 Guidance
□ □ 0 Mending

□ □ 1 Detect Plants
□ □ 1 Detect Secret Doors (Wood)
□ □ 1 Detect Snares
□ □ 1 Entangle
□ □ 1 Goodberry
□ □ 1 Guided Arrow
□ □ 1 Hold Portal (Wood)
□ □ 1 Shillelagh

□ □ 2 Bark Skin
□ □ 2 Blur (in Wind)
□ □ 2 Delay Poison
□ □ 2 Increase Virulence
□ □ 2 Knock
□ □ 2 Owl’s Wisdom
□ □ 2 Protection from Wooden Arrows
□ □ 2 Stretch Weapon
□ □ 2 Tree Shape
□ □ 2 Warp Wood
□ □ 2 Wood Shape

□ □ 3 Diminish Plants
□ □ 3 Displacement (Wood)
□ □ 3 Halt
□ □ 3 Leomund’s Tiny Hut
□ □ 3 Neutralize Poison
□ □ 3 Plant Growth
□ □ 3 Poison
□ □ 3 Snare
□ □ 3 Speak with Plants

□ □ 4 Anti-plant Shell
□ □ 4 Blight
□ □ 4 Command Plants
□ □ 4 Leomund’s Secure Shelter

□ □ 5 Commune with Nature
□ □ 5 Sending
□ □ 5 Tree Stride
□ □ 5 Wall of Thorns

□ □ 6 Find the Path
□ □ 6 Ironwood
□ □ 6 Live Oak
□ □ 6 Repel Wood
□ □ 6 Repulsion
□ □ 6 Spell Staff
□ □ 6 Transport via Plants

□ □ 7 Animate Plants
□ □ 7 Change Staff

□ □ 8 Bigby’s Clenched Fist (Wood)
□ □ 8 Control Plants
□ □ 8 Discern Location
□ □ 8 Polymorph Any Object

□ □ 9 Bigby’s Crushing Hand
□ □ 9 Elemental Swarm
□ □ 9 Energy Drain
□ □ 9 Shambler
□ □ 9 Shapechange (Plant)

⅛⅜⅝⅞ ¼½¾ - Aaron Hollingsworth
THE FURIES SPELLS ©

METAL

□ □ 0 Mending
□ □ 0 Open or Close
□ □ 0 Resistance

□ □ 1 Blade of Blood
□ □ 1 Deflect (Lesser)
□ □ 1 Detect Secret Doors
□ □ 1 Hold Portal
□ □ 1 Mage Armor
□ □ 1 Magic Weapon
□ □ 1 Shield
□ □ 1 Stand
□ □ 1 True Strike

□ □ 2 Bear’s Endurance
□ □ 2 Bull’s Strength
□ □ 2 Cat’s Grace
□ □ 2 Cloud of Knives
□ □ 2 Deflect
□ □ 2 Locate Object
□ □ 2 Stretch Weapon
□ □ 2 Sure Strength

□ □ 3 Channeled Divine Shield
□ □ 3 Crown of Might
□ □ 3 Crown of Protection
□ □ 3 Crown of Smiting
□ □ 3 Halt
□ □ 3 Haste
□ □ 3 Heroism
□ □ 3 Keen Edge
□ □ 3 Magic Vestment
□ □ 3 Magic Weapon (Greater)

□ □ 4 Blade Barrier
□ □ 4 Crushing Grip (Armored Men)
□ □ 4 Divine Power
□ □ 4 Stoneskin

□ □ 5 Dance with Blades
□ □ 5 Major Creation
□ □ 5 Meteoric Strike
□ □ 5 Renewed Vigor

□ □ 6 Tensor’s Transformation
□ □ 6 Renewed Vigor
□ □ 6 _________________________
□ □ 6 _________________________

□ □ 7 Mordankanin’s Sword
□ □ 7 _________________________
□ □ 7 _________________________
□ □ 7 _________________________

□ □ 8 Discern Location
□ □ 8 Iron Body
□ □ 8 Moment of Prescience
□ □ 8 Polymorph any Object (Metal)

□ □ 9 Foresight
□ □ 9 Summon Golem (Iron)
□ □ 9 Time Stop
□ □ 9 _________________________

⅛⅜⅝⅞ ¼½¾ - Aaron Hollingsworth

Silver Crusade

Awesome. That is an interesting way to balance it. I was thinking of each fury type being a different class, and citizens just being multiclass, but I like this idea also. How did you handle the way some could summon thier fury and name it, etc.?


We used summon elemental spells, nature's ally spells for WOOD furies, and summon golem spells for Metal. But Araris Valarian never summoned golems lol. I would now suggest that ALL players get only ONE fury to summon for sake of balance. Start it off as an animal with an elemental subtype and use the DRuid animal companion progression chart to help it grow in power. But as for metal crafters, give them the ability to empower their armor and steel weapons (+1 at 1st or 4th, +2 at 4th or 8th, +3 at 8th or 12th, +4 at 12th or 16th, +5 at 16th or 20th. This bonus would apply to weapon bonus, enhancements, armor class, and hardness.


Looks like I found this at the right time since a friend and I were looking at how we'd do an Alera type adventure and were wondering how we'd do the spells etc. We'd been looking at something along the lines of the 3rd ed psionic rules since in the books you do sometimes see the characters pushing their powers something which the powerpoint system lets you do.

We'd also looked at treating the actual furies as something similar to the eidilons i.e. it can walk round with the caster all day if you like but if it gets too injured it's got to return.

Finally we were thinking of two human "races" of citizen and steadholder with the citizen being able to call on more elements initially but the steadholders would have a stronger summoned fury to start with since one of the high lords in the books notes that the named furies the steadholders have tend to be stronger than the individual ones the citizens have.

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