Summoner / Eidolon and "Extra Evolution" feat


Rules Questions


PRD wrote:

Extra Evolution

Your eidolon has more evolutions.

Prerequisite: Eidolon class feature.

Benefit: Your eidolon's evolution pool increases by 1.

Special: This evolution can be taken once at 1st level, and again at 5th, 10th, 15th and 20th.

The language seems to be talking to the Summoner, but the prereq is "Eidolon class feature". Who can take this? The Summoner, Eidolon, or both?


The summoner can take this. Eidolons do not have the eidolon class feature, they ARE the eidolon class feature. So only summoners can take the feat.

The Exchange

agreed and bumped.


Thanks! I have another question if you don't mind. I noticed that many of the evolutions available mirror several feats listed in the Bestiary and elsewhere. Would this mean they could not take those feats as there are evolutions that correspond? Or are those feats also available to the eidolon if they qualify, allowing in instances certain damage bonuses to stack (Rend evolution v. Rending Claws feat)?

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Spirit of Pinvendor wrote:
Thanks! I have another question if you don't mind. I noticed that many of the evolutions available mirror several feats listed in the Bestiary and elsewhere. Would this mean they could not take those feats as there are evolutions that correspond? Or are those feats also available to the eidolon if they qualify, allowing in instances certain damage bonuses to stack (Rend evolution v. Rending Claws feat)?

If the eidolon can qualify for a feat, it can choose it. This means Rending Claws is completely viable. However, feat slots are harder to come by for an eidolon than for a player character, so using them for only the most useful feats is preferred. Therefore, you can use 2 evolution points to get the same result, and the summoner can even spend one of his own feats to get his eidolon those evolution points through Extra Evolution, freeing up more points for other abilities. (Notice that rend costs 2 points, exactly how many points you get from a feat, which Rending Claws is. I'm sure this is specifically designed that way. )

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