Craft Alchemy- arrows


Rules Questions


I'm getting a bit confused on numbers for me to create the alchemical arrows from EoG. A lot of the arrows are Craft alchemy check DC 25, some are lower, but lets just say its dc 25 (that much harder)

I'm a fighter which allows me to get craft as a skill. So,
+1 rank
+3 trained skill
+1 int mod.
+2 masterwork alchemy lab set
+5 cauldron of brewing
= +12 skill

Raw:
Find the item’s price in silver pieces (1 gp = 10 sp).
Find the DC on Table: Craft Skills.
Pay one-third of the item’s price for the cost of raw materials.
Make an appropriate Craft check representing one week’s worth of work.

1 durable arrow= 1gp = 10sp
DC = 25
4sp raw mats
Make check * dc = sp for a week if check succeeded

Lets say I roll 14, 14+12=26; now I made the check. Lets, say I want to make a pheromone arrow. It has the DC25, so I do make the check. It also costs 1gp for 1 arrow. That is 10sp

-----------

26 (check) * 25 (DC)= 650 sp week ; 65sp/day (gm uses 10 day week, 3 weeks to a month calendar style)

Now what do I do, I am completely lost. I've looked at other threads, but I can't seem to see where they get the number of sp turned into the arrow amount.

Also, I know you can add 10 to the DC to speed up the process, but how much faster are you making the arrows? Half the time?

BTW, before someone says on here the DC for arrows is first to use craft: bows, and secondly, that the arrow dc is 12... I know that. However, the DC for Alchemical Arrows found in EoG (Elves of Golarion), is an Alchemy check, with the highest being a DC25. Hence why I mention said example.


Grizzly the Archer wrote:


Now what do I do, I am completely lost. I've looked at other threads, but I can't seem to see where they get the number of sp turned into the arrow amount.

Also, I know you can add 10 to the DC to speed up the process, but how much faster are you making the arrows? Half the time?

I am not entirely sure, what you are asking.

As you have made the calculation for a weeks worth, that tells you how much you produce.
650 sp per week = 65 arrows per week.
Per day that is 6.5 arrows (given a 7 day week).

(NOTE: you should adjust for using 10 day weeks instead of 7 days. Otherwise you are just going to make crafting slower).

Generelly Craft rolls are for a single item, but in this case it makes sense to make a bundle. If I where your GM I'd ask what you want to make per day, and then have your make the roll.


I showed that I would make 650sp a week. But how do you get 65 arrows from that? Wouldn't you take the amount of sp in a week and divide by raw material, which in this case is 4sp?

If so, 650/4= 162.5 arrows a week; 16 arrows per day.


"Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item."

You compare your result x DC to the SP price of the item, not the raw materials cost.


So, its 650sp for the week/ 10 sp (cost of arrow)= 65 arrows ...? And I only spend 4sp*65 arrows = 260sp spent crafting?

if that's the case, what about bleeding arrows... If its the same check of 26, with dc 25, that's 650 sp. Bleeding arrow is 360gp= 3600sp... Do I not make the store, or does it take me 3600/650= 5.5 Weeks for one arrow?


Yes, your score of 650 represents your prgress, so in your second scenario you are 18% complete (18% = 650/3600). You can keep making checks each week until you get to 100%.

If you want to have your PC focus on crafting, there is a feat in APG, Master Alchemist, that allows you to use the items gp value instead of sp value to determine progress.


Hmm, how would that work? An example if you could please. Also, are there any builds for that?

You can tell I'm an archer, but as an archer, even as the fighter archetype its still feat intensive. And with how he's built feat wise, I have a divergence at the higher levels. One path idea world allow me to get this feat, possibly. The other, not even a chance.

Are there other magic items that can boost craft alchemy besides the cauldron I listed, that would add to that skill or any skill? I think there's a ioun stone that add a + 1 to all skills.


So, I took a look at Master alchemist. It now allows me to use gp instead of sp to determine progress. So, based off this lets see what I came up with. Same scenario as last time:

master alchemist: whenever you make alchemical items or

poisons using Craft (alchemy), use the item’s gp value as its sp value when determining your progress (do not multiply the item’s gp cost by 10 to determine its sp cost).

Raw:
Find the item’s price in silver pieces (1 gp = 10 sp).
Find the DC on Table: Craft Skills.
Pay one-third of the item’s price for the cost of raw materials.
Make an appropriate Craft check representing one week’s worth of work.

1 durable arrow= 1gp
DC = 25
3.3 sp= 3 sp raw mats
Make check * dc = sp for a week if check succeeded

Again, Lets say I roll 12, but now I have a score of 12+12 + 2 (master alchemist)= 26 (same alchemy check as before. Now, when I used sp to determine amount of arrows a week, we got 65 arrows per week.

With master alchemist, my progress is now in gp. So, my check of 26 x 25= 650 (same as before). However, I now divide by gp not sp to determine progress. 650gp /1 gp=650 arrows a week I make with the check.

Per day (10 day week)= 65/day. This is 10 times more arrows in a day b/c of feat.

Based off this alone, if your an archer and make your own arrows, still put a rank in craft (bows), to make:
normal
cold iron (2gp... double base price of 1gp)
adamantine
whistling
blunt
flight

^^^ These arrow types you use craft (bows) to make. TO the best of my knowledge. All others except thistle and smoke are craft (alchemy). Although smoke is an alchemical item from smokestick, so based off that alone I would make it alchemical as well. As for DC for smoke arrow, to craft a smokestick with craft alchemy it is a DC 20, I would out the smoke arrow as the same, since the other examples of crafted goods made from craft alchemy all match up perfectly with their respective arrow. (dc 20= dc 20, 25=25, so forth.) That leaves just the thistle arrow. At best it could be a craft bows check, if not, craft alchemy of a check no higher than 20, 15 sounds more ideal, since at dc 15 you can make a trip arrow, which seems more difficult than taking a certain plant, and making that into the arrowhead.

As for what arrows can be made from craft (alchemy), (pick up EoG, it really is a great book):

DC Type

20 smoke
25 bleeding
25 durable
15 dye
25 lodestone (ehh, never needed them)
20 pheromone (get scent somehow, go crazy with this as first arrow in your volley, or, if you see many enemies, that might take a few hits, hit each with pheromone arrow, so then you don't have to waste multiple rounds marking each one, once you kill one off.)
20 raining (either leave vial of holy water in, or take it out, put in regular water, use it to take out fires, or whatnot. Good for role playing)
20 slow burn
25 splintercloud (this needs a lot of errata)
25 tanglefoot
25 trip

That's 11 arrows that can be made from craft alchemy, vs. 6 from craft bows. Thistle is still up in the air, but either way, it is 12 v 6, or 11 vs 7. Either way, if your an archer who knows they can't buy all these types of arrows, or as many as they want to, since some small towns might not know the process to make these. It might be a good idea to invest 1 or more skill points into craft alchemy to make these special trick arrows. Even a fighter, with int 10, as human, can put 1 skill in perception, 1 in acrobatics, and still have the third point go into alchemy for a few levels. After that, that third point could go into survival, a rank in stealth), ride or fly check, or craft bowyer for a level or two.

All in all, not a bad idea to get alchemy, since I could make (650/360= 1.8 bleeding arrows a week), while the local weapon maker, or bowyer, has to know the process, have alchemy (not common for a bowyer), and have the feat, which he could only get after 5 levels. Doubtful he's making you that arrow you wanted.


If the cost to make is 4sp and you get 650 you make the single item in a 3rd of the time if you do it by the day change the amount to copper times 10 =40cp divided by the number of days in a week 650÷10=65 you get the arrow done in 1 day.

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