Enlarge Person and other visually disruptive spells.


Pathfinder Online


In pathfinder, enlarge person is one of the most beloved buffs among players. Large size does confer certain advantages, so it's constantly being casted.

The problem:

A sufficiently useful buff will become ubiquitous. If being large is generally an improvement, people will run around casting it and/or having others cast it on them. The problem is that now you have a game of magically educed giants, and it just looks terrible.

I've seen some of this enlarge person abuse in some neverwinter two servers and it got very ugly very fast. Just imagine watching The Lord of The Rings, but in this version of the movie Gandalf turns himself and all his friends into giants every time they go to battle. It would be a pretty obnoxious movie.

What I'm asking for is an aesthetic approach to game design. If something has the potential to throw a bucket of cornysauce onto the whole world, please don't implement it.


Whatever players can dish, DMs can dish better. Use their tactic to their disadvantage.

Your players too big? Make hallways, crawlspaces, and hidey-holes too small to follow into.

Use room layouts that make it difficult for them to gang up on people, but because of their large size, allows you to gang up on them. (You can move through a friendly square, but you can't end your turn on one.)

Use reduce person, mass. Several times. Use sigils.

Return the cornysauce and use enlarge person on your guys.

Goblinworks Executive Founder

Problem: A theoretical unbalanced thing.
Solution: Make the theoretical thing balanced.


DeciusBrutus wrote:

Problem: A theoretical unbalanced thing.

Solution: Make the theoretical thing balanced.

You're missing the point. This isn't about balance at all, it's about aesthetics.

Goblin Squad Member

DeathMetal4tw wrote:
DeciusBrutus wrote:

Problem: A theoretical unbalanced thing.

Solution: Make the theoretical thing balanced.
You're missing the point. This isn't about balance at all, it's about aesthetics.

Well it is fully possible if enlarge person is included to greatly reduce the amount of size gained, 1' taller is enough to be noticable without being disruptive.

Goblinworks Executive Founder

DeathMetal4tw wrote:


You're missing the point. This isn't about balance at all, it's about aesthetics.

Sorry.

Problem: A theoretical ugly thing.
Solution: Don't implement the theoretical thing in an ugly manner.

I can think of several very simple ways to implement enlarge person in a visually distinct manner that don't result in everyone remaining enlarged for a significant amount of time.

Trivially, one should balance the duration, cost, and effectiveness of enlargement.

Goblin Squad Member

What Decius said.
Make it a valuable spell with rare components or a looooong cooldown. Videogames are distinct from tabletop. Pathfinder an generelly every P&P out there is sanbox to an extent that games can never be. So every mechanic of the game, every aspect and possibility should have an exact purpose. Or two. Or three. So either give enlarge person a function or leave it out of the game.

If you implement the mechanic right, no one will cast it all the time. Imagine a slow giant having a LOT more hitboxes. This would be the first step to balance.

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