A adventure path 'for' evil characters?


Pathfinder Adventure Path General Discussion


I'm curious how many of you would be interested in an adventure path built for evil characters.

Never gotten the chance to play evil characters and I have heard how hard it is to run a evil campaign so one that was focused on the characters starting out as evil would definantly be very interesting and fun in my opinion.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Like this?


TriOmegaZero wrote:
Like this?

Interesting, just gave a quick read through. I was thinking more of an official paizo setting but I'm definantly interested in giving this a look at.


I personally have absolutly no interest in an evil AP


I would be interested in a 'evil' Adventure Path. It would be something different from the norm.

Though that said I will almost all the APs could be played with evil characters rather easily...heck in some of them it is easier to play evil characters than say a Paladin


DM Aron Marczylo wrote:
Interesting, just gave a quick read through. I was thinking more of an official paizo setting but I'm definantly interested in giving this a look at.

Greetings!

While "Way of the Wicked" is not an official Paizo release, it is designed to be very easy to add to their fantasy world and indeed almost any published fantasy world.

The entirety of "Way of the Wicked" occurs in an island roughly the size of England. That island could easily be off the coast of Varisia or Khorvaire or part of the Moonshaes or ...

Download the free preview and find out more!

Gary McBride
Fire Mountain Games

Silver Crusade

Pathfinder Adventure Path Subscriber

IIRC James or Erik said that "Evil AP" is not on the cards - such product is just waaay to risky for them for many reasons.

They did also say it's a perfect territory for 3PPs, and Fire Mountain Games seem to have picked up that ball and are rolling it along very nicely.


Gorbacz wrote:

IIRC James or Erik said that "Evil AP" is not on the cards - such product is just waaay to risky for them for many reasons.

They did also say it's a perfect territory for 3PPs, and Fire Mountain Games seem to have picked up that ball and are rolling it along very nicely.

I agree. While I would love to see one I doubt Pazio will do so. As evil campaigns have such a bad rep in gaming circles a evil AP it would probably not sell very well.

Liberty's Edge

The Skulls and Shackles AP, from what's been revealed, seems like you could easily make it an evil AP if you wanted. Ditto Kingmaker. In both cases what you're doing is very much morally neutral and could be done by Evil characters as easily as Good.

I mean, they're both straight-up Ambition games, where you strive to acquire power. That's a lot of evil characters' main motivation.


I was going to say myself that Skulls and Shackles sounds like it could easily support evil PCs with a minimum of fuss. You are playing pirates, after all!


Deadmanwalking wrote:

The Skulls and Shackles AP, from what's been revealed, seems like you could easily make it an evil AP if you wanted. Ditto Kingmaker. In both cases what you're doing is very much morally neutral and could be done by Evil characters as easily as Good.

I mean, they're both straight-up Ambition games, where you strive to acquire power. That's a lot of evil characters' main motivation.

+1


Eric Hinkle wrote:

I was going to say myself that Skulls and Shackles sounds like it could easily support evil PCs with a minimum of fuss. You are playing pirates, after all!

JJ said this is the one AP where Paladins wouldn't fit.


My players actually begged me to run Skull & Shackles when I told them it allowed for moral ambiguity. They haven't outright asked for an evil campaign, but we've played enough over the top heroic games lately that I think they are looking for a bit of a change. Kingmaker allows for ambiguity as well, our Linnorm Kingmaker game is taking on a definite evil slant.


Skull and Shackles is a prime candidate for an evil campaign and Kingmaker would work as well. I think you could make Council of Thieves work as an evil campaign quite easily to. All you have to do is change the aims of the Children of Westcrown from freedom fighters to a rival thieves guild or maybe ally the players with the Order of the Rack.


Deadmanwalking wrote:

The Skulls and Shackles AP, from what's been revealed, seems like you could easily make it an evil AP if you wanted. Ditto Kingmaker. In both cases what you're doing is very much morally neutral and could be done by Evil characters as easily as Good.

I mean, they're both straight-up Ambition games, where you strive to acquire power. That's a lot of evil characters' main motivation.

yeah, no kidding. i'm running Kingmaker right now and the party has built a mostly evil society. no destructive inter-party conflicts to speak of (although there have been disagreements). In fact, the sorcerer, blight druid and plucky girl necromancer are about to complete their decades long preparations for lichdom.

so yes, you CAN run a standard AP as 'evil'. it just takes a bit more prep work and a slightly different way of looking at the encounters. the players in my game stopped looking at undead as an obstacle, and started using them as resources. that required quite a bit of change in some encounters, lemme tell ya.

Paizo Employee Creative Director

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You could run a Skull & Shackles game with evil PCs with pretty much NO changes to the adventures. As long as the PCs are motivated by a desire for more money and more power and want to be pirates, that is...


James Jacobs wrote:
You could run a Skull & Shackles game with evil PCs with pretty much NO changes to the adventures. As long as the PCs are motivated by a desire for more money and more power and want to be pirates, that is...

after wallowing in evil for most of Kingmaker, I think my players are gonna go good aligned for skull and shackles...


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My PC in Crimson Throne was thoroughly unpleasant- after all, you don't need to be a terribly good guy in most of the APs.

Rise of the Runelords-Legacy of Fire: All of these can have an evil PC party oppose the main threat simply to stay alive. Most of them involve fairly apocalyptic consequences for failure.

Council of Thieves: Just because you want free of Egorian doesn't mean you're nice people.

Kingmaker: Conquest.

Serpent's Skull: Looting ancient sites in the company of the Red Mantis for fun and profit is an option. Or you could throw in with the Aspis Consortium.

Jade Regent: Okay, this one is pretty hard for self-serving evil jerks to get into with a will...

Skulls and Shackles: Piracy.


Meh, I can't see myself playing evil Adventure Paths nor being interested in playing such if some come out. Evil isn't a joke (and it's definitely not pretty, as one Infernal Duke's portfolio goes to show), and it isn't something I'd have fun playing, unless my targets are all a-hole victims who deserved all the misery my character brought to them. Playing the nice guy usually just feels better, and I prefer playing a villain who changes to good rather than a good guy changing to evil...or just an outright evil guy.


Evil's not for everyone. I had zero interest in either running or playing an evil campaign until I took a flyer on Way of the Wicked (linked above). It's not only a good AP, it may be the best non-Paizo Pathfinder AP ever. And it makes an evil campaign look really, really tempting.

Otherwise, what others have said: Paizo has done (and probably will do) numerous APs that can be played by evil PCs, but they're not ever going to do one that's explicitly evil-oriented.

Doug M.


Icyshadow wrote:
Meh, I can't see myself playing evil Adventure Paths nor being interested in playing such if some come out. Evil isn't a joke (and it's definitely not pretty, as one Infernal Duke's portfolio goes to show), and it isn't something I'd have fun playing, unless my targets are all a-hole victims who deserved all the misery my character brought to them. Playing the nice guy usually just feels better, and I prefer playing a villain who changes to good rather than a good guy changing to evil...or just an outright evil guy.

you know, don't take this the wrong way but...I think you've got the wrong view of 'evil'. consider this for moment - nobody in the real world gets up in the morning and says to themselves 'today i'm going to be oogidie boogide all together EVIL', then cackles madly and heads off to be mean to puppies and kick nuns in the shins.

ok, well maybe Microsoft does that, but nobody else does.

look, 'evil' isn't about being mean and nasty to people. I can be like that but it isn't always the single defining characteristic of 'evil' campaigns. i'll use my kingmaker game as an example - my players are all completely corrupt and vile. the nice guy is the CN ranger but even he occasionally deals with demons. know why their kingdom works? Because they don't see themselves as 'evil'. they see themselves as smart people who sometimes have to do questionable things in order to protect their kingdom from bandits, spell casting liches and invading armies. they keep taxes low, build infrastructure, and throw hugely popular parties for their loyal subjects...and their people love them for it. But along the way, they've made deals with devils, used demons as spies, unleashed daemons to devour the souls of their enemies. they've spread plague, dealt drugs, sold people into slavery, raped, looted, and pillaged. But in their eyes, all of that was for the greater good. each and every low down vile act was literally for the benefit of their kingdom...and they don't see themselves as 'evil'.

I guess what i'm saying is that 'evil' isn't always an objective standard. even the real world you see examples of otherwise good people/organizations doing horribly bad things to achieve a greater good. sometimes it even works. so in our fantasy world, you could take a page from reality and instead of seeing the bad guys as one dimensional cardboard cutouts of 'evil', try to understand the motivations behind 'evil' acts. is someone dealing with demons because they're just lazy...or are they desperate to fight off cheliax infiltrators and feel they've no other choice but to turn to the enemies of Hell for help? maybe they've become grave robbing necromancers because they're trying to find a cure for a family member who's infected with vampirism. there's all sorts of reasons why someone might become 'evil' but did so for the 'right' reasons. And maybe sometimes out of those horribly evil acts...some good is the result.

something to consider anyways.

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