Rules Clarification: Master Of Many Styles Bonus Feats


Rules Questions


8 people marked this as FAQ candidate.

"At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.

This ability replaces a monk’s standard bonus feats."

As I understand it, I think that the example of Earth Child Topple isn't as helpful as it could be as that's the second of the feat tree. I think the intent was to give access further up the feat tree, for example to Earth Child Binder.

So, can a Master of Many Styles with Earth Child Style take Earth Child Binder without first taking Earth Child Topple?

Please vote for this to be included in the FAQ.

The lovely people at Hero Lab have developed a very good character generator, however they read the answer as "no" and, quite reasonably, will only be convinced by an official response.


Duncan Forsyth wrote:

"At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.

This ability replaces a monk’s standard bonus feats."

As I understand it, I think that the example of Earth Child Topple isn't as helpful as it could be as that's the second of the feat tree. I think the intent was to give access further up the feat tree, for example to Earth Child Binder.

So, can a Master of Many Styles with Earth Child Style take Earth Child Binder without first taking Earth Child Topple?

Please vote for this to be included in the FAQ.

The lovely people at Hero Lab have developed a very good character generator, however they read the answer as "no" and, quite reasonably, will only be convinced by an official response.

The bolded part should answer your question. You must have the style feat. What they are referring to are prerequisites such as in order to take earth child topple you would normally need improved trip, acrobatics 6 ranks and so on. In order to take Earth Child Binder you would still need Earth Child Topple but you could ignore the prereq greater trip, stunning fist, and acrobatics 9 ranks.


Mr Smiles wrote:
Duncan Forsyth wrote:

"At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.

This ability replaces a monk’s standard bonus feats."

As I understand it, I think that the example of Earth Child Topple isn't as helpful as it could be as that's the second of the feat tree. I think the intent was to give access further up the feat tree, for example to Earth Child Binder.

So, can a Master of Many Styles with Earth Child Style take Earth Child Binder without first taking Earth Child Topple?

Please vote for this to be included in the FAQ.

The lovely people at Hero Lab have developed a very good character generator, however they read the answer as "no" and, quite reasonably, will only be convinced by an official response.

The bolded part should answer your question. You must have the style feat. What they are referring to are prerequisites such as in order to take earth child topple you would normally need improved trip, acrobatics 6 ranks and so on. In order to take Earth Child Binder you would still need Earth Child Topple but you could ignore the prereq greater trip, stunning fist, and acrobatics 9 ranks.

I disagree. Earth Child Topple is not a style feat. Therefore, if you have Earth Child Style, you do "not need to meet any other prerequisite of the feat" for any feat in it's feat chain, which includes Earth Child Topple.


Not sure I understand what your disagreement is but if your questioning whether or not Eath Child Topple is a style feat or not I have the UC in front of me right now pg. 86 and Eath Child Topple is under Style Feat.


Earth Child Style is labeled as a (Style, Combat) feat.
Earth Child Topple is labeled as a (Combat) feat.
Earth Child Binder is also a (Combat) feat.

The second two are in a style path, but are not Style feats. That is why the ability has to specifically call out that you can use the bonus feat to take one of the other feats in a style path, instead of being forced to spread out your style choices.

That's what his disagreement was with I believe.


Sniggevert wrote:

Earth Child Style is labeled as a (Style, Combat) feat.

Earth Child Topple is labeled as a (Combat) feat.
Earth Child Binder is also a (Combat) feat.

The second two are in a style path, but are not Style feats. That is why the ability has to specifically call out that you can use the bonus feat to take one of the other feats in a style path, instead of being forced to spread out your style choices.

That's what his disagreement was with I believe.

AH I see when you actually turn to the feat your right it doesn't have style written beside it. So if that is the case then yes I was wrong so you should be able to take any feat as long as you have Earth Child Style first. EX: When you qualify for a bonus feat you may take Dragon Ferocity or Dragon Roar as long as you have Dragon style.


That's the way it looks. I'm not sure if that was the intent, but by RAW it looks that way. It's a fairly strong ability IMO, not saying good or bad, but strong.


Yes it is but I'm really glad for the style feats in general. I'm a big fan of creating characters that use unarmed attacks and i've always felt that the concept was overlooked a little.

Dark Archive

Sorry to disapoint but they are all classified as both Combat AND Style feats except Kirin Style and Snake Style which are only Style Feats. It all written in the book itself. Those with a * are Combat Feats and they are all in the Style Feats sections without any exception. Read carefuly cause it's written all over how to play this game.


Take a look at the text none of them but the base feats for each tree have the style feat type.


In case this turns up in anyone's search: Ultimate Combat has errata that addresses this now. They've substantially changed the ability and replaced the access further up the tree with one or more 'floating' feats that require the prequisites to be met.

"At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player’s Guide 158). He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles’ feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time he changes styles, he can also change these wildcard style slots. This ability replaces a monk’s standard bonus feats."


Ehm, no, not "replaced". It functions as normal, except you now have the OPTION of taking a "Wildcard Feat" instead.

Essentially you have a choice:

1.) Prequisite-less Style feats.

2.) A Wildcard Feat you can, essentially, change as a Swift action (or Free with Combat Style Master).


Special note should be made that feats such as Earth Child Topple or Pummeling Charge cannot be gained as bonus feats.

Shadow Lodge

Rynjin, I think Duncan is right. They removed this bit of text:

MoMS wrote:
Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style).

...leaving only the option to take a "bonus style feat." Plus wildcard.

Note that only the base feats have the (Style) tag on the prd, which suggests to be that only the base feats count as "style feats," with others being "feats in that style's feat path" - now only selectable using the wildcard slot.


Some style tree feats have the style tag. They should be selectable by the MoMS as bonus feats. Because the archetype still doesn't distinguish between "feats having the [Style] tag" and "feats called [Foo] Style".

However, IIRC, every single style-tree feat requires the basic style feat to be owned and activated in order to operate, even if you have somehow acquired the feat without having the basic style feat. So it doesn't really matter.


Weirdo wrote:

Rynjin, I think Duncan is right. They removed this bit of text:

MoMS wrote:
Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style).

...leaving only the option to take a "bonus style feat." Plus wildcard.

Note that only the base feats have the (Style) tag on the prd, which suggests to be that only the base feats count as "style feats," with others being "feats in that style's feat path" - now only selectable using the wildcard slot.

That...doesn't make a ton of sense. If true, that completely takes away your ability to specialize in a favored two Styles before branching out...which is kind of important to get a lot of builds off the ground.


Pathfinder Battles Case Subscriber

Bringing this thread back from the dead, but as an internet user I like keeping all the discussion of a topic in one place....

Question about the wildcard style slots for the master of many styles monk. If the monk has taken the base feat (e.g., snake style or janni style), can he use a wildcard style slot to vault to the final feat in the chain (e.g., Snake Fang, or Janni Rush).
The advantages are obvious. For example, the monk could bypass the 9 ranks in dance required for Janni Rush. The monk could skip over the middling Snake Sidewind feat in the snake style tree.
My read is that this is not possible, but my read seems more strict than how I’ve read some of the online guides to this style type. My read is that a monk with the base style feat could use 2 wildcard slots to climb the ladder to the third feat, but the monk would need to meet the feat prerequisites. For example, a monk with the snake style feat and no other style-related feats needs two wildcard slots before he can climb to snake fang (devoting a wildcard slot to snake sidewind and then snake fang, at least momentarily). Or, for example, a monk with Janni style and no other style feats needs 2 wildcard slots to get to Janni Rush and the Janni Rush’s prerequisite 8 ranks in acrobatics and dance.

Pasted below is the relevant text on wildcard:
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player’s Guide 158). He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles’ feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time he changes styles, he can also change these wildcard style slots. This ability replaces a monk’s standard bonus feats.

Shadow Lodge

The wording of the ability says you must met prerequisites for the feats after the first in the chain. Paizo made the archetype much worse because now limited skill points and even more limited feat slots must be spent so you are probably only a Master of One-to-Three Styles instead.

As a side note, only the first feat has the style tag. Crane Style(Combat, Style) and Crane Wing(Combat), for example. Unless that was given an errata.


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drsparnum wrote:

Bringing this thread back from the dead, but as an internet user I like keeping all the discussion of a topic in one place....

Question about the wildcard style slots for the master of many styles monk. If the monk has taken the base feat (e.g., snake style or janni style), can he use a wildcard style slot to vault to the final feat in the chain (e.g., Snake Fang, or Janni Rush).
The advantages are obvious. For example, the monk could bypass the 9 ranks in dance required for Janni Rush. The monk could skip over the middling Snake Sidewind feat in the snake style tree.
My read is that this is not possible, but my read seems more strict than how I’ve read some of the online guides to this style type. My read is that a monk with the base style feat could use 2 wildcard slots to climb the ladder to the third feat, but the monk would need to meet the feat prerequisites. For example, a monk with the snake style feat and no other style-related feats needs two wildcard slots before he can climb to snake fang (devoting a wildcard slot to snake sidewind and then snake fang, at least momentarily). Or, for example, a monk with Janni style and no other style feats needs 2 wildcard slots to get to Janni Rush and the Janni Rush’s prerequisite 8 ranks in acrobatics and dance.

Pasted below is the relevant text on wildcard:
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player’s Guide 158). He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles’ feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time he changes styles, he can also change these wildcard style slots. This ability replaces a monk’s standard bonus feats.

IMO it's always better to create a new thread if you have a question that hasn't been addressed than to tack it on to an existing thread. The longer the thread is the less likely it is that someone will bother to even click on it. A new thread with 1 post, easy read. A "new" thread with a dozen posts.... eh, maybe some other time.

Anyway, I haven't seen the guides you're talking about so they may have been written prior to the Master of Many styles nerf. So, they may be based off of an archetype that's worded differently. IIRC, it just gave you bonus style feats that bypassed pre-reqs instead of this wildcard feat stuff.

The way it's currently written you can either gain the baseline style feat and ignore it's pre-reqs. or you can gain a wildcard feat that allows you to flex into the other feats that chain off of a style feat. These wildcard feats must meet all the pre-reqs of the feat which not only prevents you from skipping a feat in a chain (since feat #3 requires feat #2 in all cases) but it makes so that you can't take the later feats of some chains at all.

For example, lets say you have a human monk with the MOM archetype and you pick up the feat Bloodfrenzy style. Unfortunately, no matter how many wildcard feats or levels you have you'll never be able to take the follow up feats Bloodfrenzy Strike or Blood Frenzy Assault because you have to meet all of the pre-reqs to gain them via wildcard feats. Both of these feats require that you have the aquatic subtype something your human doesn't have, nor has any way to gain.

Edit: If you read the very first post in this thread you can see the the discussion here is of the pre-nerf version of the archetype as the OP quotes the ability which very clearly would allow you to skip.

The OP even provided an update halfway through this thread (Date goes from 2012 to 2015), clarifying that things have changed since they originally posted their question. If you're going to necro a thread you should probably read what it says.


Pathfinder Battles Case Subscriber

Here are some of the guides in question (both mention skipping feats):
https://rpgbot.net/pathfinder/characters/classes/monk/master_of_many_styles .html

https://hobbylark.com/tabletop-gaming/A-Guide-to-the-Master-of-Many-Styles- Pathfinder

The guides are dated to 2018, and 2019, so I did not think they only applied to the nerfed version of the archetype but I just don't see the option those authors see when I read the wildcard style. Thank you both for the answer confirming my suspicion.

For your edification Lord K, I read this thread multiple times, over different days, before writing my question and saw the nerf conversation. I'm really interested in how it works now.

And as a user of these forums who doesn't always post, IMO it's better to keep all discussion of a given topic in one place so all the knowledge is gathered together and can be found with one Google/forum search. Only by putting these things in one place do we have clarity for the next person who comes to this topic entirely fresh ("Why are guides not matching what I see in the rules? Is it because the rules change? Am I reading something incorrectly?").

Also, if you're going to be that way about it, I'd rather you not answer any of my questions moving forward.


I was irritated about something else that was unrelated to your post and had gone back to scan over the original thread for some additional insight to your question (honestly as a distraction). What I saw, was a discussion that seemed to already provide the answer that I had provided which I found to be further irritating.

I apologize for coming across harshly. I understand why someone might intentionally necro a thread. It personally bothers me because on more than one occasion I hadn't realized it was a necro'd thread until I was several pages deep. Then when I skipped to the end I found a question that was largely unrelated to the things I just took time to read.


Pathfinder Battles Case Subscriber

I understand LordKailas.

I can see the tradeoffs of necro-ing (consolidation vs. potential inclusion of out-dated information and always taking longer to get to the point).

In this case I thought the consolidation was worth it because the title of this thread will attack anyone interested in a 1E character with this archetype, the 2015 discussion did not seem to reach a 100% definitive answer, and the recent guides I saw seem to run counter of the way the 2015 discussion (and my reading) was leaning. It is likely that those looking at this thread are looking at those guides too.


drsparnum wrote:

Here are some of the guides in question (both mention skipping feats):

https://rpgbot.net/pathfinder/characters/classes/monk/master_of_many_styles .html

https://hobbylark.com/tabletop-gaming/A-Guide-to-the-Master-of-Many-Styles- Pathfinder

The guides are dated to 2018, and 2019, so I did not think they only applied to the nerfed version of the archetype but I just don't see the option those authors see when I read the wildcard style. Thank you both for the answer confirming my suspicion.

Both of these guides miss that only the initial feat of a given style feat chain is a "style feat". It's not helped that some sources like D20pfsrd incorrectly list some of the additional feats in a style chain as being style feats.

As a result they assume (incorrectly) that the 2nd and 3rd feat in a style chain can be selected as a bonus feat that ignores the pre-reqs of a feat. I was on the other side of this argument and so I understand where this interpretation is coming from.


I had a character that used MoMS for four levels, and in the process of making that character I encountered both versions of MoMS. It was confusing, because one was straightforward and decent, and the other is stupid.

I chose to ignore the Wildcard slot thing and just use the version that isn't confusing and lame. Wildcard slots, please, I already know where to look if I wanted Martial Flexibility. Stupid Wildcard slots. Stupid nerfbat errata.

I know this is the rules arena, but I want to remind everyone that this is a fantasy game. And you have the power to choose to use the more fun version, even if they have officially ruined it in the updated official version.

Letting MoMS skip a few prerequisites is not going to break anything... they are still just a Monk. Lol.


VoodistMonk wrote:

I had a character that used MoMS for four levels, and in the process of making that character I encountered both versions of MoMS. It was confusing, because one was straightforward and decent, and the other is stupid.

I chose to ignore the Wildcard slot thing and just use the version that isn't confusing and lame. Wildcard slots, please, I already know where to look if I wanted Martial Flexibility. Stupid Wildcard slots. Stupid nerfbat errata.

I know this is the rules arena, but I want to remind everyone that this is a fantasy game. And you have the power to choose to use the more fun version, even if they have officially ruined it in the updated official version.

Letting MoMS skip a few prerequisites is not going to break anything... they are still just a Monk. Lol.

What you said maybe be true but for some people who want to enter in the PFS it's better to clear some point and not ruin the PC or the fun


I think the guide on Hobbylark was not actually updated since 2011, and was only copy-pasted unto that site because the original one was taken down. The guide on rpgbot was certainly updated, but I seriously quesiton the author's understanding of the game.

LordKailas wrote:
It's not helped that some sources like D20pfsrd incorrectly list some of the additional feats in a style chain as being style feats.

I think that's actually copy-pasted form the books - some books erroneously tagged all three feats as style feats.

drsparnum wrote:
IMO it's better to keep all discussion of a given topic in one place so all the knowledge is gathered together and can be found with one Google/forum search.

Well, any posts made before the erratum are worthless, making people read through them is purely detrimental to a constructive discussion. Often people will also no realize that a thread was necro'd, and replay to posts made years ago, cluttering up the thread. On the other side of the coin, it would often be necessary to make correcting statements about multiple posts in old threads (lest someone reading through the whole thread gets a completely wrong impression), which is just a big hassle.

Yes, on most boards you'd keep such a discussion in one thread. These boards have a different culture. It's simply something you have to accept. One big reason is the inability to edit older posts, so you can't keep an opening post up to date (a common thing on other boards).

VoodistMonk wrote:
I know this is the rules arena, but I want to remind everyone that this is a fantasy game.

News flash: Everyone knows that the GM can ignore rules they don't like! People ask rules questions because they want to know what the correct rules are. drsparnum didn't ask how they should apply the rules in their game, they asked what the rules are. Your posts of "you can ignore the rules", often combined with some more-or-less veiled insult to the people you seem to see as evil for talking about the rules as they are (because apparently you cannot fathom that some people value making an informed decision), never help anyone.

Also, your statement "Letting MoMS skip a few prerequisites is not going to break anything" is wrong, because you ignored the possibility of dipping. It's actually the Monks that suffer the most, because they can't dip into MoMS.


I understand that some people want to play PFS, and rules matter to them. But not everyone that frequents these forums subjects themselves to the tyranny of PFS. So my reminder stands as a beacon of creativity and fun, on the rocky shores of lamesauce erratas...

Dipping pre-errata MoMS just for a feat without prerequisites might seem like a good idea, but you're probably worse off than sticking with a pure class. Honestly, unless you're dipping MoMS to somehow pick up 9th level casting, you aren't going to break anything.

A dip gets you one feat without prerequisites? Who cares? You want the third style feat without taking the second one? Who cares?

What did it break? Nothing. This is PF1, martials don't break the game. Martials still sit at the kids table. When you learn your first 7th level spell, you can come sit with the adults.

All that being said, I prefer to play martial characters. And I have used 4 levels of MoMS/Kata Master to help me on my way to grabbing both Panther Parry, and Crane Riposte for my Swashbuckler.


VoodistMonk wrote:

I understand that some people want to play PFS, and rules matter to them. But not everyone that frequents these forums subjects themselves to the tyranny of PFS. So my reminder stands as a beacon of creativity and fun, on the rocky shores of lamesauce erratas...

Dipping pre-errata MoMS just for a feat without prerequisites might seem like a good idea, but you're probably worse off than sticking with a pure class. Honestly, unless you're dipping MoMS to somehow pick up 9th level casting, you aren't going to break anything.

A dip gets you one feat without prerequisites? Who cares? You want the third style feat without taking the second one? Who cares?

What did it break? Nothing. This is PF1, martials don't break the game. Martials still sit at the kids table. When you learn your first 7th level spell, you can come sit with the adults.

All that being said, I prefer to play martial characters. And I have used 4 levels of MoMS/Kata Master to help me on my way to grabbing both Panther Parry, and Crane Riposte for my Swashbuckler.

Ok. But he/she asked in the rules question not in the homebrew so you need to give her a answer based in rules. Whit this you don't only clear the doubt he got but also all the people who read this and have the same problem


That's fair. It's just depressing when the rules ruin something that was otherwise perfectly playable.


Ok for my compression the ability work like this let's say that you get at lv 1 the dragon style you don't need the str 15, improved Unarmed strike, and the acrobatics rank 3 to select this style. At lv 2 you choose to get earth child style and same you don't need the wis 13, improved unarmed strike, acrobatics 3 rank, the defensive racial trait, be a dwarf or a gnome; and at lv 6 you choose to get the crane style.

Now at lv 1 you take as a normal feat stunning fist and at lv 3 you take improved Trip.

When you are at lv 6 you gain a wildcard style Slot and you put acrobatics at 6 rank

When you activate 2 of your 3 style (Let say crane and dragon style) you can choose which of the 2 chain style in what you have the prerequisites to put in your wildcard slot (in this case crane wing or Dragon ferocity) as long you keep this 2 style active you gained the benefits of 1 that hold in the wildcard slot.

If you change 1 of your style (let's say now I wanna use dragon and earth child styles) I now can change again which of the 2 will be occupies the wildcard slot ( in this case dragon ferocity or earth child topple; mostly the difference between the two it that dragon ferocity need stunning attack and earth child topple need improve trip)


At level 1 a MoMS monk gets stunning fist without needing to spend a general or bonus feat. At level 6 a MoMS gets either a bonus feat or a wildcard slot but not both. I think the rest of what you wrote is correct Zepheri, though it's a difficult read.


Somebody doing their best to abuse the pre-errata MoMS, whether or not they are just dipping, will not make or break any game... PFS, Adventure Path, gestalt, it does not matter.

Have two styles and a wilcard, have three whole styles active, have them ALL active as a single swift action, with no prerequisites... little lonely Monk/whatever is not going to be this destroyer of game balance that you think it is.


avr wrote:
At level 1 a MoMS monk gets stunning fist without needing to spend a general or bonus feat. At level 6 a MoMS gets either a bonus feat or a wildcard slot but not both. I think the rest of what you wrote is correct Zepheri, though it's a difficult read.

You are right at lv 1 you get the stunning fist. And since I don't get the monk bonus feat I need to get combat expertise since it's a prerequisite for improved trip

And sorry for my writing I'm still learning to write English


Zepheri, you're English is better than some people who speak it as their native language.


VoodistMonk wrote:
So my reminder stands as a beacon of creativity and fun, on the rocky shores of lamesauce erratas...

Your posts are like these "all lives matter" statement. It's not that you're saying something actually wrong, but you're saying something that everyone already pretty much agrees on, and in doing so you distract from the actual discussion, with the result that very real problems get swept under the rug.

Your posts are detrimental to the players having fun, because you ignore the other players. The perfect example is this post, where your response to someone being worried about a Kasatha four-weapon fighting potentially outshining the Rogue in the party was to advice the OP to let the Kasatha player cheat as much as they want, completely ignoring that that might very well ruind the Rogue's players fun! You aren't furthering fun, you're destroying it, because you don't think about the effects of your propositions.
You're doing the same here - yes, pre-erratum MoMS doesn't break the game, but it can alter inter-party balance when people can pick up pounce or 4d6 bonus damage with a dip. You are also ignoring that the players came together with the mutually agreement to play Pathfinder, not some make-up-your-own-rules game, so your "beacon of creativity and fun" actually ruins the fun of everyone who enjoys working with the system.

The main problem is that you're working against people making an informed decision. You aren't helping GMs do what's best, you're shoving your own believes down their throats. You aren't saying "ask your GM if you can use the pre-erratum version, as doing so won't break the game", that would be totally fine, you're saying "the rules are stupid, you should ignore them and everyone who doesn't works against having fun".

You insult people for speaking the truth, you belittle people's inquiries, and you don't help people at all.


Zepheri wrote:
Ok for my [comprehension] the ability work like this let's say that you get at lv 1 the dragon style you don't need the str 15, improved Unarmed strike, and the acrobatics rank 3 to select this style. At lv 2 you choose to get earth child style and same you don't need the wis 13, improved unarmed strike, acrobatics 3 rank, the defensive racial trait, be a dwarf or a gnome

Correct, you can ignore any prerequisite that the the initial feat (which always has "style" in its name and is tagged as "(combat, style)" since they're all combat feats) of a style chain has. Exception is the Elemental Fist feat, but those style feat chains suck anyway.

Zepheri wrote:
and at lv 6 you choose to get the crane style. (...) When you are at lv 6 you gain a wildcard style Slot

This is incorrect. You don't gain the Wildcard Style Slots automatically. At 6th level (and again at 10th, 14th, and 18th level) you can either gain another style feat (ignoring prereqs), or a Wildcard Style Slots. You can still take style feats and followup feats with your normal feats from levelup, of course.

Whenever you enter one or more styles (with the swift action to activate them that can only be used in combat, as per the style feat rules), you can replace any number of your Wildcard Style Slots with any followup feats of style feats you just entered and that you meet the prerequisites for. When you change styles, you can also redo that selection.* You actually count as having the feats, and you can take feats at the same time you get their prerequisites. In effect that means if you have two or more Wildcard Style Slots, you can basically take them 'in order', e.g. if you have Jabbing Style, Dodge, Mobility, and Power Attack, you can use the first Wildcard Style Slot to take Jabbing Dancer, and use the seconed Wildcard Style Slot to take Jabbing Master, even though you make both selections at the same time.

*) Even if you switch from Crane Style + Dragon Style to Crane Style + Earth Child Style, you could switch the Crane Wing feat you had previously selected in your Wildcard Style Slot to Earth Child Topple, presuming you meet the prerequisites.


I can see that I need to adjust my approach. Thank you, Derklord, and I apologize for the distraction I may have caused.

The way I understand MoMS is to spend your normal level feats on the prerequisite feats of your target Style chains.

In the first two levels, you get two Styles for free, without prerequisites.

BUT to continue advancing those Style chains, or any other Style chains you may get/have, you are going to need to meet the requirements. Even using the Wildcard slots, you are going to have to fill your normal level feats with the prerequisites for whatever you plan on putting in the Wildcard slot.

Picking Styles that share prerequisite feats goes a long way for the MoMS. Prerequisite feats are still going to take up the majority of your level feats if you want to pursue a lot of Styles.


I need help on a series of feats with the core of a master of many styles.

I use both panther and snake style fully, The build is a counterstriker build where I can hit before and after in attacks of opportunity using a wisdom and dex pools, combine this with mythic combat reflexes and the question unfolds. Since both pull off of mythic combat reflexes as prerequisites does it merge the pools at all? This would skyrocket my attacks from 4 to 11 hits (7 from wisdom, 4 from dex)

I need guidance here because if snake style final feat this would in essence makes me star platinum or Deku in the Flect Turn fight. Am I restricted to seperate pools or do they combine to in essence one pool.


Panther Style (Panther Claw specifically) doesn't work off your attacks of Opportunity per round, which is the only relevant thing Mythic Combat Reflexes modifies.

So you will still cap at 7 preemptive retaliatory strikes moving on your turn, and only your response strikes from can technically go infinite.

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