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The Storm in Isger Discussion


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Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Indeed Narnel. Glad to be back now.

It was our ninth such con and the best so far in my opinion. People wrote some great adventures and we had our first PC death at the claws of a black dragon. Up until then it had all been animal companions.

Next one is in late October and mostly about some naughty clan dwarves.

Cheers


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

That sounds awesome, Abbas! if I was on that side of the pond, I would definitely be attending!


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I went Larping this weekend for the first time in about a decade (see my friend Janine Ashbless' blog for extra details). In blizzard conditions. Banning head hits means that the combat is a bit irritating cos you're slashing away at people's legs beneath the giant weightless shields, but otherwise I had a great time. And I learned another Ellieism for undead. Old english "Nichtganger" (literally 'goer at night').

Liberty's Edge

I am dealing with some family health stuff. Will have a map up as soon as I can.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Take care Sigil. I hope things improve soon.

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Good luck Sir. I hope it is none too serious and quickly over with. Take care mate.

Cheers


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Hang tough guy...

Liberty's Edge

Thanks all! Things are better.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Any of the Brits in the crew ever done one of Jim Wallman's Megagames? Big multi-player part role play part wargame, usually held in London but next weekend is Invasion From Mars! at the Leeds Royal Armouries. Where I am part of the Central Committee of the Diggers and Miners Collective.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Sorry...good old fashioned Yank here...with an Italian heritage. Sounds fun though, Eli.


I have to admit...I'm lost as to what is going on...


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I think, and don't quote me, that we're about to get attacked by a ravening horde of undead while trying to get back to the inn to rescue a possibly imaginary (or already turned into undead hors d'oeuvres) group of children who may be in a cellar downstairs (as opposed to a cellar upstairs).


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

That about sums it up!


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Yeah, sounds about right.

The Exchange

As a bona fide Brit I know nothin' about Mr Wallman's games. Instead I played Confederates at Shiloh at the weekend. No miners or diggers in sight, but lots of trees and a sunken road.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I gather we've been invaded by the Democratic Republic of Cydonia...

Anything that is called "democratic" or "united" almost certainly isn't.

Liberty's Edge

Eli, have you been paying attention to US politics again? :D It is like when someone says they are going to tell the truth... It usually means they are about to lie.

All- I am going to be away for a few days starting in the early AM tomorrow and back on the 18th. Some time for you to find a perfect strategy. :D


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

Aidan can burn out a few spells rapid-fire to give us an edge here. Warp wood will open just about anything, soften earth and stone will get a pretty sizable (and shapeable) mass of dead stuck in the mud (literally) and I can use pass without trace on a number of us as the rest lead the dead away.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

My megagame went quite well. With a little assistance from an orbital bombardment arranged with the Martian Navy we held off the aggression from the Democratic Republic of Cydonia, distributed our churches across the planet and kept our economy running (just about). And I got to read exciting passages from the bible to the other gamers.

As far as the important stuff goes, I'm not certain where all the undead are coming from as I don't think they're marked on the map. Aidan breaking up the undead into manageable groups sounds like an ideal plan (as long as it doesn't leave him in the middle of them because he had to stop to cast the spells), then the heavier hitters (Abbas, Tzurkhan, Pluchak, Bryndyn (if he ever hits anything)) wade in to crush the still mobile group while Taedric and Elinor use their faster speed to head off any awkward singletons. If stuck in the mud undead are vulnerable to sneak attack Narnel can probably knock one over a round if he's willing to risk getting close enough. Meanwhile, I trust Harlynn to come up with something suitably flashy and effective. This is probably not Seneca's ideal fight (I'm assuming he can't rebuke them to leave us alone and probably healing them won't help us much) so he should maybe be nominated to go into the inn to try to find the kids (or the kids' corpses, or the kids' animated corpses, depending) - I think he's got a reasonable cha and perception skill .

Of course, one failed save against paralysis could ruin everything.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Works for me. Into the inn it is!


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Seems a reasonable plan.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Curiously enough, Eli, you failed to include me in your plans. I will assist Seneca at the Inn. That was my planned course, and I probably should just stick with it.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Au contraire

Elinor wrote:
If stuck in the mud undead are vulnerable to sneak attack Narnel can probably knock one over a round if he's willing to risk getting close enough.

Not that I'd want to put you at risk, but you may be immune to paralysis.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Ahhhh...missed that. I should have known better. LOL


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

Just be sure to message him before he heads down. Maybe Abbas should accompany him, as well.
Tkurzhan can provide some flanking, his armor is pretty good, but I'd rather not get into a confrontation if it's avoidable.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I think that I've currently messaged Narnel and Taedric.

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Mobility is not really Abbas' thing. Perception even less so. But he is diplomatic so accompanying Seneca probably is a good idea. The hardest part of this for you guys to keep moving towards the Inn. The undead may swamp you if we split up for too long.


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

As I understand it, the idea is to band together at the inn and defend it while a group goes inside and gets the people out or learns how to use the ward to our advantage.

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Very busy week coming up leading to my birthday on the 4th, running a demo game at a local show and then straight on to family camping on Dartmoor for the rest of the weekend.

NPC Abbas where necessary.

Cheers


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Enjoy, Abbas. Although after we went family camping on Dartmoor (actually, Exmoor I think) about thirty years ago that was the last time we went family camping. (More to do with the 'family' bit than either the camping or the Exmoor bits).


Another out of town week for me this week with Work.

Liberty's Edge

Sorry for the silence from me...

You know that scary moment when you turn on the PC and it makes a horrible grinding noise? And nothing else. Well I just learned about it. Luckily I think my files are saved and I am back in business. A new post from me up shortly.

Note to any of you who have not heard this noise... Your computer does not have a coffee grinder in it and it is not making you a hot cup to thank you for being you.

(I can laugh now... This time yesterday was a very different story!)

The Exchange

My central heating boiler did the opposite yesterday. Silence. No womph! No fan and no hot water....

Funny think is we are waiting on a quote from a plumber. If only it could have lasted two more weeks.

Ye Gods.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Wow, Sigil, you've been having the worst luck! Glad things are working now...

Liberty's Edge

And here I had been thinking I was having great luck. A computer crash and my files are intact and usable within 72 hours? A freakin' miracle if you ask me. I was thrilled. I still have a several year old dead laptop kicking around that I cannot figure out how to get my pics off of.

FW, maybe I can send you the old PC and you send me the old boiler and see if they can do each others jobs?


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

I mean in general. The lack of data loss is, indeed, a good thing (tm).

The Exchange

Boiler working .....but for how long.

I'd echo Taedric, data loss makes me nervous, computer crashes make my wallet nervouser.

Cheers


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

I'll be out this weekend on a family trip, back monday.


Male Half Orc Bloodrager (Rageshaper, Draconic) 4 (HP 35/40, AC 20/T10/FF 20, CMD 16, F 6, R 1, W 2, Perception +7, Init +0)

Harlynn, that's 1d3 eagles. Hopefully you don't roll a 1. If you need someone to roll for you, just ask.


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

1d3 ⇒ 3


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

Heh. Replied on game play before reading this. Get those full attacks rolled!


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Although I've never been quite clear how a bird can hop up using a 5' step and make a full attack. 5' is well below their stall speed...


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

A five foot step is essentially assuming the creature always was on that square. Basically it was so close to the side that it need not track movement. Additionally, it need not make a fly check, as it naturally succeeds.

The Exchange

what is the stall speed of an african swallow? Is that where you are going Eli?

cheers


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

And can it carry a coconut...?

They've changed the fly rules (and largely improved them I think), but my recollection is that to hover requires quite a good fly check and not all flying creatures can do this. Certainly RL eagles can't. It's a bit quirky - if the eagle is 5' stepping it has to be on the ground (otherwise it's falling out of the sky); there's nothing anywhere that says an eagle on the ground can't attack with two talons and a beak, so it can. But you've got to admit it's a bit odd. (Eagle hops from foot to foot kicking the target).


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

I think the eagle is flying around inside what qualifies as five feet of space.

I think all eagles should have flyby attack. Sometimes the rules just hate real life.


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
PRD wrote:
"You may not take a 5-foot step using a form of movement for which you do not have a listed speed."

Implying you can, if you do, even burrowing xD

PRD wrote:

Move less than half speed and remain flying- DC 10

Hover- DC 15

This Link detailing all summoned monster stats may come in handy.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I love the idea of a burrowing 5' step. I'm going to have to do that to my players sometime just for the howls.

One of the oddnesses of this kind of thing is that big creatures are better at flying than small creatures because they have more hit dice (and therefore, more skill points to put into fly). (Although small creatures tend to have better maneuverabilities (do they still have maneuverabilities?))


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

They do -- and they represent bonuses to the fly skill now.


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

You'll actually find that larger monsters often don't have ranks in fly.

My group killed a red dragon with wall of force. It couldn't hit the DC 25 fly check to stay airborne after a collision.

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