A plea to Scenario Writers


Pathfinder Society

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1/5

I do not know the last time I purchased an item off of a scenario sheet (Almost never). By the time you see the item on a sheet you have already racked up enough prestige to have purchased the item. It has gotten to the point that I have started not even looking at what items are on the sheets.

As such I ask:
Can we have some interesting items on our sheets?

Items that are above level and thus can not be purchased through prestige yet.

Paizo approved custom magic items (items that we as players could have come up with using the craft skill but can not create in Society). My barbarian would kill for some custom Rhino Hide armor (with some extra enhancment or made from a different armor). These items are not found in any book and so having the sheet is awesome.

Scrolls , potions, and wands at better than lowest caster level. Again something we can not make or buy ourselves but would be extremely useful.

Metamagic'ed scrolls. Who wants a scroll of maximized fireball?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Lab_Rat wrote:

Paizo approved custom magic items (items that we as players could have come up with using the craft skill but can not create in Society). My barbarian would kill for some custom Rhino Hide armor (with some extra enhancment or made from a different armor). These items are not found in any book and so having the sheet is awesome.

Scrolls , potions, and wands at better than lowest caster level. Again something we can not make or buy ourselves but would be extremely useful.

Metamagic'ed scrolls. Who wants a scroll of maximized fireball?

I am sure you are aware, but nothing goes on the chronicle sheet that was not in the scenario, so what is added in the scenario needs to e balanced against what the level of the group will be, that is why it is rare you see items that much higher then you can already get based on your Fame.

Also a Maximized Fireball scroll, might mean the Big bad has that and gets to use it against the group..;)

The Exchange 5/5

I've seen a wand of Magic Missiles at higher than 1st level...

oh, and wands with partial charges. those are great.

But I'd be willing to see a 3rd level wand of shocking grasp in the hands of a 5th level wizard BBE. and it would even make a reasonable side arm for when the fighter gets next to him.

Scarab Sages 4/5

The only thing I even care about on the scenario sheet is boons. They're unique and interesting, and very few scenarios use them.

And I agree completely with the OP. Even if it's something that you can't normally buy, by the time you have enough money to purchase it you have enough fame to get it anyways.

The Exchange 5/5

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I would really like to see the ability to buy the items on the ARs at a very minor discount. 10% or even 5% would be enoungh to get the players to pay more attention to what's on them. and I really don't think it would upset game balance (but I've been wrong before)

also:

heck, I'd like to see some unusual items - perhaps non-standard. Here's a few suggestions.

1) an ioun torch made from an active ioun stone (not a burned out one). you it would be both an Ioun Stone and an Ioun Torch.

2) a higher caster level wand of Shocking Grasp, or Burning Hands, or ... heck Summon Monster 1. Any higher caster level wand.

3) cracked or flawed Ioun stones (to show players that you can buy them, and where to look for them).

4) A special Wayfinder that holds two Ioun Stones.

anyone else have any suggestions?

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Adding my +1 for the love of partially charged level 2+ wands. Having an assortment of random utility is never a bad thing.

Scarab Sages 4/5

nosig wrote:

2) a higher caster level wand of Shocking Grasp, or Burning Hands, or ... heck Summon Monster 1. Any higher caster level wand.

4) A special Wayfinder that holds two Ioun Stones.

There actually are a few scenarios that give wands at higher CL than available normally, but they are few and far between. And there are wayfinders with more than one slot, but they're kinda expensive. But putting them on the sheet is a good idea. =)

And I like the discount idea. Especially when they give you items on a level 1 scenario that are always available anyways.

Dark Archive 3/5 **

While we're talking pleas, can I toss in one for more challenging encounters? I've played/GM'd two Scenarios in the past month that honestly got torn apart by a standard group of PFS players due to stat blocks that made no sense for a monster intended to clash with 4-6 PCs.

For example...

Song of the Sea Witch:
(As a GM) The final encounter Squidman/Witch had prepared almost entirely social oriented spells, had only one hex that was useable against the party in combat (Evil Eye), and had tactics which relied entirely on the PCs failing to solve a rather simple puzzle and then still getting past all of them to get out of the room. Also, he was expected to negotiate surrender at a certain point in a room with chanting so loud perception checks were required to understand speech. The first encounter was the only real challenge, if only because the PCs don't know what to expect in terms of fights yet (Evil Outsiders at Random). At APL 6-7 the PCs didn't break a sweat when I ran it after the first fight; at APL 3-4 we had no issues either.

Wonders of the Weave Pt. II:
(As a player) One good diplomacy check off the bat apparently netted us a map and intelligence on where all the bad guys save two were in the dungeon, removed a certain group of NPCs from the fights, and we literally ended every fight in 2 rounds save one. A room setup as a trap doesn't affect creatures 5 HD or below (APL 5-9 Module). The only seriously challenging encounter was the optional one, which we asked for at the end since things had gone so smoothly. Now, I haven't read/GM'd this module, so I can't be certain it wasn't misinterpreted...but for an APL 5-9 Module this was disturbingly easy.

If I sat down the list could go on. I'm not asking for deadly, vicious, min-maxed encounters. Just that fights, especially the boss/final encounters for a scenario, push our limits and give us a sense of real danger. Not thinking my character could actually die is exceptionally boring.

* Contributor, RPG Superstar 2010 Top 4

Hi Folks!

I just wanted to post and let you know I have read it, and have taken note. Of course, Dragnmoon is correct and we must stay within the guidelines- but I'll definitely look into being creative with items within the scope of the scenario budget.

Sometime ago I was corresponding with Mark, because I felt I needed to work on creative treasure assortment- and this thread only confirms it. Oddly enough, I find it challenging for some darn reason.

(Though, that correspondence was after 'The Haunting of Hinojai' turnover. I have to take and act on this feedback going forward from that scenario).

@bdk86 - I should have some challenging boss fights coming up, as I've heard this feedback before. Be sure to let me know if it's up to scratch. I always appreciate the feedback in order to improve.

@Everyone: Please keep the freelancer feedback coming. I will definitely read it and do what I can within the scope of Paizo's parameters.

Scarab Sages 4/5

Jim Groves wrote:
@Everyone: Please keep the freelancer feedback coming. I will definitely read it and do what I can within the scope of Paizo's parameters.

How about making all scenarios just a single room filled with treasure and no enemies that plays awesome rock music when we enter. Also, GMs should be required to give us cake at the start of each session. =P

The Exchange 5/5

1 person marked this as a favorite.
Mourne wrote:
Jim Groves wrote:
@Everyone: Please keep the freelancer feedback coming. I will definitely read it and do what I can within the scope of Paizo's parameters.
How about making all scenarios just a single room filled with treasure and no enemies that plays awesome rock music when we enter. Also, GMs should be required to give us cake at the start of each session. =P

when we play at someone's house, I'll change the VC briefing to be over lunch (or some meal) and bring a "spread". Fruit tray, crackers and cheese, lunch meat - finger food. Then we do the briefing during the meal, with the VC waving cheese sticks around like pointers.

So not cake, but good food anyway.

* Contributor, RPG Superstar 2010 Top 4

3 people marked this as a favorite.
Mourne wrote:
How about making all scenarios just a single room filled with treasure and no enemies that plays awesome rock music when we enter. Also, GMs should be required to give us cake at the start of each session. =P

Judging from 'The Money Talk' thread, your GM's might apply a surcharge for all of that. I won't be held responsible.

;)

Spoiler:
I won't be held responsible
They were waving cheese sticks
I won't be held responsible
They wanted cake in the first place

For the life of me I cannot remember
What made us think that we were wise and
We'd never compromise
For the life of me I cannot believe
We'd ever die for baked goods
We were merely writers

Edit: small improvement on the spoiler. :D


Jim Groves wrote:


;)

** spoiler omitted **

Today is apparently my day to stumble onto hilarious posts. Herr Groves, I hope there's some gathering that gets the benefit of your filking on a regular basis!

3/5

Mourne wrote:


Also, GMs should be required to give us cake at the start of each session. =P

I'm liking this cake thing. Can we get that in 4.2?

Dark Archive 3/5 **

Tarma wrote:
Mourne wrote:


Also, GMs should be required to give us cake at the start of each session. =P
I'm liking this cake thing. Can we get that in 4.2?

Only if party hats become mandatory.

Lantern Lodge 4/5

Just be careful when requesting "finger food" when playing We Be Goblins - you might be offered pickled halfling toes!

Paizo Employee Director of Brand Strategy

Stephen White wrote:
Just be careful when requesting "finger food" when playing We Be Goblins - you might be offered pickled halfling toes!

Ha! 'Cause goblins can't tell the difference between fingers and toes!

2/5 *

All of these requests would be nice.

Grand Lodge 5/5

Tarma wrote:
Mourne wrote:


Also, GMs should be required to give us cake at the start of each session. =P
I'm liking this cake thing. Can we get that in 4.2?

Just cause you'd be allowed to have your cake doesn't mean you'd be allowed to eat it, too. *Ba-ZING!*

1/5

I fully understand that the scenario contributors have a treasure budget and they must stay within that while keeping things lvl appropriate. I just hate seeing an entire piece of the PFS reward structure as useless.

Groves - Thank you for stepping in.

Paizo Employee 5/5 Canadian Maplecakes

I'll be trying to work some 'unique' treasures into future modules that I write for the Society. Jim basically summed up my thoughts, but I figured I would jump up and say that I've read this and will keep it in mind.

On that note, I think modules like Quest for Perfection Part III represent a new step towards very unique and cool items for PCs to collect! I should know, I just completed it the other night! :D

* Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.

And for what it's worth, I did just get some 'official' feedback last night reminding me not to just hand out gold and art objects, but to put some interesting magical goodies in there if at all possible. So the Developers are listening and so are the freelancers.

1/5

I just have to say it.

The level of feed back from the developers and contributors in PFS is astonishingly good. Thank you all.

The Exchange 2/5 Contributor, RPG Superstar 2010 Top 16

Lab_Rat wrote:

I fully understand that the scenario contributors have a treasure budget and they must stay within that while keeping things lvl appropriate. I just hate seeing an entire piece of the PFS reward structure as useless.

Groves - Thank you for stepping in.

I play PFS fairly actively and so I sympathize. For spellcasters, higher level wands, scrolls, pearls of power, and partly charged wands seem to be decent rewards that are appropriate for a BBEG to have. It's a little more challenging to get something chronicle for a martial/ fighter type.

Those big purchase items fighters and monks always want are really tough to get into an adventure budget. Do you have any suggestions for other items which might appeal to martial type characters similar to the way a partly charged wand appeals to a caster?

Grand Lodge 4/5

1 person marked this as a favorite.
Dennis Baker wrote:


Those big purchase items fighters and monks always want are really tough to get into an adventure budget. Do you have any suggestions for other items which might appeal to martial type characters similar to the way a partly charged wand appeals to a caster?

Oils of bless weapon or other single use items at higher caster levels would be nice.

Also, I agree with this. More often than not I don't really look at the gear on the chronicle. I think one of the most interesting pieces of gear on one that I've seen was the Intelligent Ring of the Weary Sky from The Heresy of Man part 3.

I think that a way for people to get more excited about generic* magic items on a chronicle would be if they were at a discounted price.

*And by generic I mean items that we can/should be able to buy due to current fame level.

4/5 ****

Dennis Baker wrote:
Do you have any suggestions for other items which might appeal to martial type characters similar to the way a partly charged wand appeals to a caster?

Potions with a higher caster level. Spells in a can etc.

Scarab Sages 4/5

Dennis Baker wrote:
Do you have any suggestions for other items which might appeal to martial type characters similar to the way a partly charged wand appeals to a caster?

I know it wouldn't help all martial classes, but small bundles of magical arrows/bolts would be nice. Also, taking from a topic brought up earlier, maybe having a discount on martial items made of special materials. Like an adamantine weapon that's a few hundred gold cheaper than normal. Not enough to be broken, but enough for the martial characters to take notice.

The Exchange 5/5

small bundles of Masterwork arrows/bolts also...


1 person marked this as a favorite.
Mark Moreland wrote:
Stephen White wrote:
Just be careful when requesting "finger food" when playing We Be Goblins - you might be offered pickled halfling toes!
Ha! 'Cause goblins can't tell the difference between fingers and toes!

To be fair those halflings were picking things up with their feet!

So its wrong to blame the goblins for being thorough.

-James

The Exchange 2/5 Contributor, RPG Superstar 2010 Top 16

1 person marked this as a favorite.

Magic arrows are a good idea. I didn't think people were too interested in potions in general, but when I'm next working on a scenario I'll try and keep up-level potions in mind. I can see a high level potion of greater magic fang or greater magic weapon being nice.

Liberty's Edge 4/5

Barkskin, even higher caster level versions of some of the Cure spells would be nice, at times.

5/5

A plea to Scenario Players

Grand Lodge 4/5 5/55/5 ***

Potions are nice, but if they are buff in nature, wouldn't the enemy quaff them before combat? I mean all encounters are written so the characters are surprised or the enemy has at least a few rounds to prep for them right? Right?? ;-)

4/5 ****

Maybe they are unidentified in a box?

Also we still get wands and scrolls on the chronicle sheet even if the opponent consumes them. So why wouldn't we get potions?

2/5 *

Dennis Baker wrote:
Those big purchase items fighters and monks always want are really tough to get into an adventure budget.

My suggestion is that the items you find in a scenario don't have to be so tightly linked to the amount of gold you earn at the end of a scenario. I'd be much happer if all scenarios of a certain subtier earn us the same amount of gold each and every scenario, especially if it meant we could get more meaningful loot on the chronicle sheet.

As it stands now, everyone just ignores the items on the chronicle sheet, with the exception of partially charged wands.


Jason S wrote:
My suggestion is that the items you find in a scenario don't have to be so tightly linked to the amount of gold you earn at the end of a scenario.

+infinity

The Exchange 5/5

Jason S wrote:
Dennis Baker wrote:
Those big purchase items fighters and monks always want are really tough to get into an adventure budget.

My suggestion is that the items you find in a scenario don't have to be so tightly linked to the amount of gold you earn at the end of a scenario. I'd be much happer if all scenarios of a certain subtier earn us the same amount of gold each and every scenario, especially if it meant we could get more meaningful loot on the chroncile sheet.

As it stands now, everyone just ignores the items on the chronicle sheet, with the exception of partially charged wands.

ok... today must me Monday. (checks calander) thrusday, the 4th Monday this week.)

I am sorry. I did not understand what you are trying to tell me above. Please give it to me again... maybe type slower - that might help me follow it. (Thanks in advance!)

Grand Lodge 4/5 5/55/5 ***

Pirate Rob wrote:
Also we still get wands and scrolls on the chronicle sheet even if the opponent consumes them. So why wouldn't we get potions?

Sorry, I wasn't suggesting that they would not appear on the chronicle, I was talking about having them for use during the scenario. Guess I missed my reading comprehension check ;-)


nosig wrote:

ok... today must me Monday. (checks calander) thrusday, the 4th Monday this week.)

I am sorry. I did not understand what you are trying to tell me above. Please give it to me again... maybe type slower - that might help me follow it. (Thanks in advance!)

As an example, the current guidelines would probably forbid a writer from putting a +1 dragon bane sword (~8300 gp) into a tier 1-2 scenario because that would mean spreading ~4150 gp among 4-6 players -- that's too much reward for tier 1-2.

But if you just say "every successful tier 1-2 scenario gets a 450 gp reward, period, regardless of what treasure you actually found", then you don't have to skimp on putting interesting (but pricey) magic items in the chronicle.

The Exchange 5/5

hogarth wrote:
nosig wrote:

ok... today must me Monday. (checks calander) thrusday, the 4th Monday this week.)

I am sorry. I did not understand what you are trying to tell me above. Please give it to me again... maybe type slower - that might help me follow it. (Thanks in advance!)

As an example, the current guidelines would probably forbid a writer from putting a +1 dragon bane sword (~8300 gp) into a tier 1-2 scenario because that would mean spreading ~4150 gp among 4-6 players -- that's too much reward for tier 1-2.

But if you just say "every successful tier 1-2 scenario gets a 450 gp reward, period, regardless of what treasure you actually found", then you don't have to skimp on putting interesting (but pricey) magic items in the chronicle.

Thanks for the explaination!

I'm not sure how I would feel about that. I am all for giving the writers for freedom, but at the same time I am not sure about it. It might feel kind of like the PF Tales Book ARs do now. Give access to a VERY pricy item... and not much use to my PC.

It might bother me some to have access to say a Rod of Lordly Might at Tier 1-2 - realizing that I am never going to afford it. Kind of like getting access to a Letter of Credit (for a lot of money - thou the amount is not listed on the AR) at Tier 1... wait that happened.

2/5

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IMHO chronicle sheets should never have:

+1 items

Mundane equipment

Items that are useful in such a limited capacity as to never be useful (i.e. Murder on the Silken Caravan gives you a map of the Zho mountains).

Chronicle sheets should have:

Boons (one shot)

Penalties

Conditions (I can tell you I've forgotten to mark a disease on a few players that needed to have it recorded, if there's a mummy in your scenario, give us a check box for mummy rot)

Wonderous Items

Unique magic items, such as some of the equipment listed on a few of the novel chronicles.

Up level wands.

Up level potions.

Up level scrolls.

Partially charged items of all sorts, or consumable magic items that are partially used.

Items that are normally not allowed in PFS play (such as the mantis mask offered in scenario 2-26).

Broken items (allowing them to be purchased at less than full value but repaired with an investment).

Spells from the sources indicated in the additional resources section, including descriptions, so that they may be used without the original source material once you play that particular scenario.

Items that can be made from creatures encountered (dragonhide armor and shields).

Paizo Employee 5/5 Canadian Maplecakes

As part of my 'Module Madness' marathon (we're finished Godsmouth tonight), I've been going through more chronicles to get a sense of rewards. From a module perspective I've noticed the following:

-LOTS of scrolls/pots/wands
-A small number of other magical items (maybe 1/4 or 1/3)

I'd like to include more magical items (especially unique weapons/armor/wondrous) within scenarios. The concern, as mentioned above, is keeping within the GP limit of the adventure.

Perhaps in scenarios where PCs don't have the luxury of shopping/selling partway through, we could include a higher number of magical items for them to acquire without adjusting gold received from the chronicle? That way at the end of the scenario, the PCs just have a bigger list of items they can collect but still end up with roughly same amount of gold as they should be getting?

1/5

Jason S wrote:


My suggestion is that the items you find in a scenario don't have to be so tightly linked to the amount of gold you earn at the end of a scenario. I'd be much happer if all scenarios of a certain subtier earn us the same amount of gold each and every scenario, especially if it meant we could get more meaningful loot on the chronicle sheet.

As it stands now, everyone just ignores the items on the chronicle sheet, with the exception of partially charged wands.

THIS!! +1000. This would allow players to acquire unique items from the scenario sheet without giving out too much GP. Call any excess GP not given to the players a society tax. The society has to be funded somehow.

Scarab Sages 4/5

hogarth wrote:

My suggestion is that the items you find in a scenario don't have to be so tightly linked to the amount of gold you earn at the end of a scenario. I'd be much happer if all scenarios of a certain subtier earn us the same amount of gold each and every scenario, especially if it meant we could get more meaningful loot on the chronicle sheet.

As it stands now, everyone just ignores the items on the chronicle sheet, with the exception of partially charged wands.

The problem with that is that at the low tiers, the player is only getting ~500 gold a scenario. Sure, it would be nifty to have an 8000 gp item on the tier 1-2 loot list, but it would take forever to just buy it. And that's assuming that the player saves every gp for that item to be bought first. We don't need to drop 10000 gp items on low level players, we need to give them things they'll actually use, like partially charged wands and small stacks of magical arrows.

Paizo Employee Director of Brand Strategy

hogarth wrote:
nosig wrote:

ok... today must me Monday. (checks calander) thrusday, the 4th Monday this week.)

I am sorry. I did not understand what you are trying to tell me above. Please give it to me again... maybe type slower - that might help me follow it. (Thanks in advance!)

As an example, the current guidelines would probably forbid a writer from putting a +1 dragon bane sword (~8300 gp) into a tier 1-2 scenario because that would mean spreading ~4150 gp among 4-6 players -- that's too much reward for tier 1-2.

But if you just say "every successful tier 1-2 scenario gets a 450 gp reward, period, regardless of what treasure you actually found", then you don't have to skimp on putting interesting (but pricey) magic items in the chronicle.

That's all well and good for a dragon bane weapon, but what if it's a +1 human bane longsword in the hands of the BBEG? Then that foe is way more powerful than his CR indicates. NPC wealth tables and target treasure values exist for more reasons than just keeping overpowered equipment out of PCs' hands, but also ensuring that enemies faced remain within the right challenge range.

One of our interns has just completed a project cataloguing every item we've provided on a Chronicle since Season 1 and at what tiers it was made available. I'll be looking very closely at this and looking to see how we can improve the spread and rate at which gear becomes available to PCs, but any changes that come of it likely won't show up in scenarios for months and months, simply because a change I made now wouldn't be disseminated to scenario authors until the next wave of assignments goes out. But thanks to everyone for your input and suggestions.

2/5 *

hogarth wrote:
But if you just say "every successful tier 1-2 scenario gets a 450 gp reward, period, regardless of what treasure you actually found", then you don't have to skimp on putting interesting (but pricey) magic items in the chronicle.

+1. That's exactly what I was saying.

In addition, if the amount of gold was consistent when it applies to a certain subtier, it would save the developers a lot of work and allow writers to be more creative.

It would also prevent the inconsistencies between the scenarios, where the reward for subtier 4-5 can vary from 1300 gold to 1900 gold for no reason at all. << Pet peeve.

Paizo Employee Director of Brand Strategy

Jason S wrote:
It would also prevent the inconsistencies between the scenarios, where the reward for subtier 4-5 can vary from 1300 gold to 1900 gold for no reason at all. << Pet peeve.

Can you cite an example of this in the last two seasons? We have a set target wealth for each subtier that authors are not allowed to go below. They have only a 5% margin to overshoot the target. I cannot recall a single scenario we've released since I have been developer on the line that broke this design parameter.

The Exchange 5/5

Jason S wrote:
hogarth wrote:
But if you just say "every successful tier 1-2 scenario gets a 450 gp reward, period, regardless of what treasure you actually found", then you don't have to skimp on putting interesting (but pricey) magic items in the chronicle.

+1. That's exactly what I was saying.

In addition, if the amount of gold was consistent when it applies to a certain subtier, it would save the developers a lot of work and allow writers to be more creative.

It would also prevent the inconsistencies between the scenarios, where the reward for subtier 4-5 can vary from 1300 gold to 1900 gold for no reason at all. << Pet peeve.

you know - I haven't really noticed this being a problem. (shrugs) sorry.

I do kind of wish we could get a discount maybe. You know, like a discount on a set of listed items... say 5% even. "ha! MY potion of CLW only cost 47.5 gp!" I know I'd look closer at what was on the AR then.


Mark Moreland wrote:
That's all well and good for a dragon bane weapon, but what if it's a +1 human bane longsword in the hands of the BBEG? Then that foe is way more powerful than his CR indicates.

Yes. And so would a scroll of Summon Monster VII, which would easily fit within the gp limit for a tier 1-2 scenario.

At no point did I recommend putting in "gotcha" equipment that would upset the balance of a scenario (whether it's expensive or not).

1/5

Mark Moreland wrote:


That's all well and good for a dragon bane weapon, but what if it's a +1 human bane longsword in the hands of the BBEG? Then that foe is way more powerful than his CR indicates. NPC wealth tables and target treasure values exist for more reasons than just keeping overpowered equipment out of PCs' hands, but also ensuring that enemies faced remain within the right challenge range.

Absolutely agree with you here. However, I don't think that lifting the wealth restrictions on items found in a scenario is going to lead to player death. It is still the responsibility of the contributor to write level appropriate encounters. We are not going to be choosing rewards at random. I just think that disconnecting scenario items from gold earned will give the contributors more leeway in being creative with those rewards.

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