Trung Bui |
I recently had a character die in a game and decided to roll up a gunslinger/alchemist. The concept seems very interesting to me, I can deal pretty decent damage relatively easy and still be able to create utility potions to aid the party.
I'm currently going with Gunslinger 5/Alchemist 2 and I am using the base archetypes for both classes.
Human character, feats are: Point Blank Shot, Rapid Reload, Iron Will, Extra Discovery, and Iron Will. Deadly Aim is my gunslinger bonus feat.
I have a pretty good idea how to play the gunslinger, but was looking for some advice regarding the alchemist and if there were any must have feats. I'll be using him as a bomber (obviously) and the bombs will be serving more as a utility thing. I took Extra Discovery so I could have Stink Bomb (it's so good). Any advice is welcome.
Trung Bui |
blackbloodtroll wrote:Two revolvers?No, two muskets. :P
Hah, yeah, I saw some of that build in Drake's guide to gunslinger's. Dip 2 into alchemist for the tentacle discovery so you can two weapon fight with revolvers and still be able to reload without issue.
The musket's more for long range shots. I imagine this character will be more of a skirmisher because of the bombs. The party's got a rogue and a samurai right now, so having a skirmisher will help with the overall damaging capability.
I do like the grenadier build and being able to add an extra die of damage is pretty sweet. Any other recommendations for alchemist items outside of the Alchemist Fire and Acid?
Edgar Lamoureux |
There's also Startling shot, which you become able to use at 7th level.
That'll also help your party members who are in melee. The ninja, mostly.
Trung Bui |
I'm pretty happy with the Gunslinger/Grenadier build...being able to apply different alchemical items to bullets is a pretty great feature. Losing Brew Potion isn't really a big deal, as this character will be a little more self centered in how he aids the party. I'm just wondering if it would be more advantageous to level more into Gunslinger or more into Alchemist...I know I'm going to want at least 7 levels in Gunslinger for Deadshot and probably Targeting, but gaining access to more extracts and bomb damage does also seem like it would be a better thing.
Figure Alchemist might be a bit better because I'll always be attacking touch AC.