Gibberlings- Looking for monster


Homebrew and House Rules


Hey everyone!

I was waiting until the 3rd Bestiary came out, but I don't see Gibberlings in any of the Pathfinder products. Upon reflection, I seem to remember them being a part of Greyhawk which would place them out of OGL.

Has anyone come up with any stats for them in Pathfinder? If not, can you tell me where I might find an online source of the original, so I can try whipping up my own?

Also, I'm not doing this because I am fan of the Critters movies. Even though I am.


Pathfinder Adventure Path Subscriber

Gibberlings were released for 3.0 in the Monsters of Faerun book. I did a rough conversion of them to PF a while back.

Gibberling 1/4
XP: 100
CN Small humanoid (gibberling)
Init +0; Senses darkvision 60 ft; Perception +2
DEFENSE
AC 12, touch 11, flat-footed 12 +1 siz, +1 naturale
HP 4 (1d8)
Fort +0, Ref +2, Will -2
Immune mind-influencing effects; Weaknesses light and fire phobia
OFFENSE
Speed 30 ft.
Melee short sword +1 (1d4/19-20), bite -3 (1d3) or bite +2 (1d3)
Space 5 ft., Reach 5 ft.
Special Attacks Gibber (DC 10), teamwork, bunching
STATISTICS
Str 10, Dex 10, Con 10, Int 5, Wis 7, Cha 10
Base Atk +0; CMB -1; CMD 9
Feats Weapon Focus (bite)
Skills Perception +2
Languages Gibberling
SPECIAL ABILITIES
Gibber (Ex) Creatures with 2 Hit Dice or less hearing the gibbering must make a Will Save (DC 10) or become shaken. All concentrations checks within 200 ft are at a -2 penalty
Teamwork (Ex) For every two gibberlings grappling a foe, other gibberlings get a +2 competance attack bonus.
Bunching (Ex) Three gibberlings can fit into a 5 ' by 5 ' square
Phobias (Ex) Against bright light (such as daylight spell), gibberlings are slowed (no save). This doesn't keep gibberlings from attacking, just makes them less effective. A gibberling attacked with fire must make a Will save (DC 17) or hang back and refuse to attack that round. It can still defend itself, it just refuses to attack that round.


I've always loved Gibberlings for whatever reason. In one of the late 2nd ed monster books they had a gibberling tried to explain their origins as from the Far Realms. They were larger and infested with worms that burrowed through there skin. Those that got infested with those worms were slowly turned into gibberlings.


Skaorn, if you like gibberlings, you should definitely read the story from which they were "borrowed."

Sczarni RPG Superstar 2012 Top 32

Kirth, thanks for the link! But it raises a question: Why were they created as small creatures if they are standing waist deep in 20 feet of water?


... and why were they given fire and light vulnerability if they carried torches in the story? Artistic re-imagining, I guess.
It's not clear the cellar is really 20 ft. deep with water, since that was "rumored to be," and one of the big things about the story was not believing any of the rumors.


Much obliged for the help everyone! Also can't wait to read the story!


@Kirth: Thanks for the story, though I think the main reason I like them was because they are a weak monster individually but could be more devastating than a natural disaster or more powerful monsters.

I developed other forms of gibberlings in one game as well as using the basic and brood Gibberlings and using the Far Realms backstory.

Brutes: basically stronger and armored versions. The basic concept was that opponents would be faced with a swarm of fur, flesh, noise, and steel, and then the brutes pop out like sharks in that wave.

Heralds: Looked like normal gibberlings until they start eating and then a mouth opens up on their sternum that they stuff with food so they can still speak. They cause they and the gibberlings around them to 30ft would start actually talking so that their gibbering actually resembled something more like a buzz of conversation at a extremely crowded insane asylum and gave them Inspire Courage.

Scouts: Gibberlings with fast movement and scent. Basically like ant scouts, not Ranger scouting.

Shriekers: Gibberlings that could produce screams that acted like the Shatter spell. This let them get passed fortifications.

Diggers: Medium sized and with four arms, the top two being larger and clawed while the bottom two carried shortswords. They could vomit acid as either a weapon or as a means to dig through stone, similar to stone shape.

King Gibberlings: think king rats, only for gibberlings. They were immune to criticals, bleeding, etc and large sized.


So are gibberlings officially in Pathfinder or are they excluded via "Product Identity" by Wizards of the Coast?


Thomas Jones wrote:
So are gibberlings officially in Pathfinder or are they excluded via "Product Identity" by Wizards of the Coast?

Anyone know?


Thomas Jones wrote:
Thomas Jones wrote:
So are gibberlings officially in Pathfinder or are they excluded via "Product Identity" by Wizards of the Coast?
Anyone know?

They are Forgotten Realms specific so yes they are excluded under product identity just like most Monster Manual 2-5 monsters. As a general rule if it wasn't in the original 3.5 monster manual, Epic Level handbook, psionic handbook, or the Tome of Horrors it's product identity. Necromancer games did Pathfinder a huge favor way back during the 3.0 days by moving a huge number of AD&D monsters into the OGL by virtue of publishing their monster book at that specific time.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Gibberlings- Looking for monster All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules