Zen and the Art of Monk Maintenance: A Guide to the Zen Archer


Advice

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March 30- 2017 here and I've discovered a few issues with the build. (as to be expected after 5 years)

1.) Here Has an FAQ that explains that an archetype that removes Diamond Soul can never replace it using Qinggong Monk.

2.) The original build included Diamond Soul without using it as a Qinggong added feature so I'm assuming upon the first posting, that was not a removed feature to go into the ZAM.

These were only added in after close inspection of some of the traded features, and after scouring this discussion to make sure that it was not already pointed out.


You make a claim that those are the 7 toughest creatures, Not so the most toughest are
http://paizo.com/pathfinderRPG/prd/bestiary5/titanDanava.html#danava-pillar
http://paizo.com/pathfinderRPG/prd/bestiary4/greatOldOne.html#great-old-one -hastur
http://paizo.com/pathfinderRPG/prd/bestiary4/greatOldOne.html#great-old-one -cthulhu
http://paizo.com/pathfinderRPG/prd/bestiary4/empyrealLord.html#empyreal-lor d-cernunnos
http://paizo.com/pathfinderRPG/prd/bestiary4/demonLord.html#demon-lord-pazu zu
http://paizo.com/pathfinderRPG/prd/bestiary5/angels.html#empyrean-paragons
http://paizo.com/pathfinderRPG/prd/bestiary4/demonLord.html#demon-lord-dago n


I know this isn't really what this space is for, but I just wanted to vent a little bit of frustration. I'm about to hit lvl 6 with my zen archer, but still can't get over the fact that at level 5 I got a completely useless ability. Namely, Ki Arrows. Ok, not useless, but at least useless for several levels. If you're using a longbow (and why wouldn't you?) then the d8 from that is the same as your unarmed strike. So it's not until level 8 that you get any benefit from this ability, as your unarmed strike finally hits d10. As much as I love this character, it's frustrating little things like this that really bug me.


Jaxon5 wrote:
I know this isn't really what this space is for, but I just wanted to vent a little bit of frustration. I'm about to hit lvl 6 with my zen archer, but still can't get over the fact that at level 5 I got a completely useless ability. Namely, Ki Arrows. Ok, not useless, but at least useless for several levels. If you're using a longbow (and why wouldn't you?) then the d8 from that is the same as your unarmed strike. So it's not until level 8 that you get any benefit from this ability, as your unarmed strike finally hits d10. As much as I love this character, it's frustrating little things like this that really bug me.

To me it doesn't matter, getting off another attack is better use than the slight increase in arrow damage. So it's useless cause I'd never use it.

The Exchange

Ancient Dragon Master wrote:

You make a claim that those are the 7 toughest creatures, Not so the most toughest are

http://paizo.com/pathfinderRPG/prd/bestiary5/titanDanava.html#danava-pillar
http://paizo.com/pathfinderRPG/prd/bestiary4/greatOldOne.html#great-old-one -hastur
http://paizo.com/pathfinderRPG/prd/bestiary4/greatOldOne.html#great-old-one -cthulhu
http://paizo.com/pathfinderRPG/prd/bestiary4/empyrealLord.html#empyreal-lor d-cernunnos
http://paizo.com/pathfinderRPG/prd/bestiary4/demonLord.html#demon-lord-pazu zu
http://paizo.com/pathfinderRPG/prd/bestiary5/angels.html#empyrean-paragons
http://paizo.com/pathfinderRPG/prd/bestiary4/demonLord.html#demon-lord-dago n

You Make the claim that these are the 7 Toughest Creatures, not the ones the OP listed. Beastiary 4 Release Date was October 2013, OP posted this January 2012. I didn't look it up but I've got a feeling Beastiary 5 came out even later! Soon when Beastiary 6 comes out I'm guessing your response will be outdated and incorrect!

Look before you try to reign supreme!


Hi all, newbie here.
Great guide, just one thing I can't find anywhere : what is a vest of armour +8 ?

Porpentine wrote:
Gear : One has a vest of armour , since Pathfinder has no magic slot flavour restrictions: a robe, shirt or vest would fit the bill anyway.

No idea what that means, and can't find the item 'vest of armour +8' anywhere.

Scarab Sages

Kalissar wrote:

Hi all, newbie here.

Great guide, just one thing I can't find anywhere : what is a vest of armour +8 ?

Porpentine wrote:
Gear : One has a vest of armour , since Pathfinder has no magic slot flavour restrictions: a robe, shirt or vest would fit the bill anyway.
No idea what that means, and can't find the item 'vest of armour +8' anywhere.

There are guidelines for making a magic item that uses a different slot in the CRB. Many gms do not allow this, and it's not allowed in pfs. What is meant by a "vest of armor" is bracers of armor made a vest that takes the chest slot.


Oh nice, thank you for your response. I don't think my GM will allow this :p

Another question : how does porpentine reach +28 damage at level 20 ?

Here is my calculation

Feats :
+1 Point blank shot (up to 30 feet)
+2 Weapon Specialization (longbow)
+10 Deadly Aim

Equipment :
+5 Bow enhancement bonus
+1 Greater bracers of archery

Strength
+7 Strength = 14(base) + 6 (belt) + 4 (tome) = 24 -> mod = +7

For a total of +26
Where are the missing 2 ? :D

Scarab Sages

It's +12 for deadly aim, not +10. You start with a -1/+2, get another at 4 bab and every 4 bab after that. Because you're full bab during a flurry, it breaks down like this:

BAB 1: -1/+2
BAB 4: -2/+4
BAB 8: -3/+6
BAB 12: -4/+8
BAB 16: -5/+10
BAB 20: -6/+12


Again, thank you for your accurate response.

But this brings me another misunderstanding.

I thought the bonuses on attacks rolls were as follows:

+18 Base Flurry bonus
+12 Wisdom modifier
+ 1 Weapon Focus
-5 Deadly Aim
+5 Bow bonus
+2 Bracers of Archery, greater
+1 Point Blank Shot
For a total of 34.

But with your correction, the correct calculation is the following one.
+18 Base Flurry bonus
+12 Wisdom modifier
+ 1 Weapon Focus
-6 Deadly Aim
+5 Bow bonus
+2 Bracers of Archery, greater
+1 Point Blank Shot
For a total of 33.

So I am again missing something, what is it please ?


Sorry about the double post, I think i got it !

+1 to attack rolls from Haste, which gets the total to +34 :D


I love this build i think it is awesome, in every way and how you compared it to some diffrent monsters and other classes, and i can only imagine the time and effort you have put in to this project so tank you alot for this build^^
But i have 1 question, you say that Stunning fists is will save based, but in the rules it is a fortitude save and as far as i have read, you dont tell how you convert it into will save instead og fortitude save so if u can plz, reply i would love to know how you did that?
Else great build, love it and will use it if i can get this answered^^


Hi,
Thanks for your ZenArchery Guide.
I play pathfinder for first time and the playstyle behind your Guide sounds very good to me.
So i build the Zen Archer Monk.
Now we are Level 7 and I see that I make a mistake.
I forgot to take the qinggong archetyp.
From Lvl 1 to 7 i take the one's way (Toughness,Improved Initiative, Deadly Aim, Defensive Combat Training, Lightning Reflexes)

Now my question.
Without the qinggong must i change the feats after Lvl 7 or work it without qinggong too?
(Vital Strike, Hammer the Gap, Stunning Fist, Improved Vital Strike, Ability Focus Stunning Fist, Mantis Style).
And I have a additional bonus feet at Lvl 18.

Sry,for my bad english. I hope you can understand me.

Thx and Have a nice day,
Rhunah

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